Rekai Nyangadzayi Musuka
ca27a47224
feat: add glfw+opengl3 backend option to build.zig feat: add backend impl for glfw+opengl3 chore: combine render() and draw() in backend chore: handle all cases of enum feat: add sdl2-opengl3 backend impl fix: vcpkg stores SDL.h under SDL2 folder macOS and Linux seem to not, so in order to get CI working again I should make use of the preprocessor. FIXME: I think this makes vcpkg a **hard** requirement which perhaps isn't ideal if I want ZBA to be as easy to build as possible. I should try ensuring that building w/out vcpkg works as well chore: explicitly link SDL2 TODO: What happens on Windows? macOS? feat: prefer SDL.h instead of SDL/SDL.h on all supported platforms fix: restore import for glfw w/ opengl3 backend rebase unalived that specific line. Whoops fix: ensure that main.zig is removed chore: Update to Zig v0.11.0 |
||
---|---|---|
.. | ||
imgui_impl_dx12.cpp | ||
imgui_impl_dx12.h | ||
imgui_impl_glfw.cpp | ||
imgui_impl_opengl3.cpp | ||
imgui_impl_opengl3.h | ||
imgui_impl_opengl3_loader.h | ||
imgui_impl_sdl.cpp | ||
imgui_impl_sdl.h | ||
imgui_impl_wgpu.cpp | ||
imgui_impl_win32.cpp | ||
imgui_impl_win32.h |