zgui/libs/imgui/backends
Rekai Nyangadzayi Musuka ca27a47224 chore: add necessary imgui files for opengl3
feat: add glfw+opengl3 backend option to build.zig

feat: add backend impl for glfw+opengl3

chore: combine render() and draw() in backend

chore: handle all cases of enum

feat: add sdl2-opengl3 backend impl

fix: vcpkg stores SDL.h under SDL2 folder

macOS and Linux seem to not, so in order to get CI working again I
should make use of the preprocessor.

FIXME: I think this makes vcpkg a **hard** requirement which perhaps
isn't ideal if I want ZBA to be as easy to build as possible. I should
try ensuring that building w/out vcpkg works as well

chore: explicitly link SDL2

TODO: What happens on Windows? macOS?

feat: prefer SDL.h instead of SDL/SDL.h on all supported platforms

fix: restore import for glfw w/ opengl3 backend

rebase unalived that specific line. Whoops

fix: ensure that main.zig is removed

chore: Update to Zig v0.11.0
2023-10-07 02:59:02 -05:00
..
imgui_impl_dx12.cpp Initial Commit 2022-12-31 00:40:03 -06:00
imgui_impl_dx12.h Initial Commit 2022-12-31 00:40:03 -06:00
imgui_impl_glfw.cpp chore: update upstream 2023-03-26 19:24:04 -05:00
imgui_impl_opengl3.cpp chore: add necessary imgui files for opengl3 2023-10-07 02:59:02 -05:00
imgui_impl_opengl3.h chore: add necessary imgui files for opengl3 2023-10-07 02:59:02 -05:00
imgui_impl_opengl3_loader.h chore: add necessary imgui files for opengl3 2023-10-07 02:59:02 -05:00
imgui_impl_sdl.cpp chore: add necessary imgui files for opengl3 2023-10-07 02:59:02 -05:00
imgui_impl_sdl.h chore: add necessary imgui files for opengl3 2023-10-07 02:59:02 -05:00
imgui_impl_wgpu.cpp chore: update to zgui b8e6fff08f4c68265efa127ffcb9de652aeba9db 2023-08-06 21:47:17 +01:00
imgui_impl_win32.cpp Initial Commit 2022-12-31 00:40:03 -06:00
imgui_impl_win32.h Initial Commit 2022-12-31 00:40:03 -06:00