zgui/src/backend_glfw_opengl3.zig

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Zig

const zgui = @import("gui.zig");
pub fn init(window: *anyopaque, glsl_version: []const u8) void {
if (!ImGui_ImplGlfw_InitForOpenGL(window, true)) unreachable;
if (!ImGui_ImplOpenGL3_Init(glsl_version.ptr)) unreachable;
}
pub fn deinit() void {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
}
pub fn newFrame(width: f32, height: f32) void {
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
zgui.io.setDisplaySize(width, height);
zgui.io.setDisplayFramebufferScale(1.0, 1.0);
zgui.newFrame();
}
pub fn draw() void {
zgui.render();
ImGui_ImplOpenGL3_RenderDrawData(zgui.getDrawData());
}
extern fn ImGui_ImplGlfw_InitForOpenGL(window: *anyopaque, install_callbacks: bool) bool;
extern fn ImGui_ImplGlfw_Shutdown() void;
extern fn ImGui_ImplGlfw_NewFrame() void;
extern fn ImGui_ImplOpenGL3_Init(glsl_version: [*]const u8) bool;
extern fn ImGui_ImplOpenGL3_Shutdown() void;
extern fn ImGui_ImplOpenGL3_NewFrame() void;
extern fn ImGui_ImplOpenGL3_RenderDrawData(draw_data: *anyopaque) void; // ImDrawData