181 lines
12 KiB
C
181 lines
12 KiB
C
// dear imgui test engine
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// (screen/video capture tool)
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// This is usable as a standalone applet or controlled by the test engine.
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#pragma once
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// Need "imgui_te_engine.h" included for ImFuncPtr
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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// Our types
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struct ImGuiCaptureArgs; // Parameters for Capture
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struct ImGuiCaptureContext; // State of an active capture tool
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struct ImGuiCaptureImageBuf; // Simple helper to store an RGBA image in memory
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struct ImGuiCaptureToolUI; // Capture tool instance + UI window
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typedef unsigned int ImGuiCaptureFlags; // See enum: ImGuiCaptureFlags_
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// Capture function which needs to be provided by user application
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typedef bool (ImGuiScreenCaptureFunc)(ImGuiID viewport_id, int x, int y, int w, int h, unsigned int* pixels, void* user_data);
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// External types
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struct ImGuiWindow; // imgui.h
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//-----------------------------------------------------------------------------
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// [Internal]
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// Helper class for simple bitmap manipulation (not particularly efficient!)
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struct IMGUI_API ImGuiCaptureImageBuf
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{
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int Width;
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int Height;
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unsigned int* Data; // RGBA8
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ImGuiCaptureImageBuf() { Width = Height = 0; Data = NULL; }
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~ImGuiCaptureImageBuf() { Clear(); }
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void Clear(); // Free allocated memory buffer if such exists.
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void CreateEmpty(int w, int h); // Reallocate buffer for pixel data and zero it.
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bool SaveFile(const char* filename); // Save pixel data to specified image file.
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void RemoveAlpha(); // Clear alpha channel from all pixels.
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};
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enum ImGuiCaptureFlags_ : unsigned int
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{
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ImGuiCaptureFlags_None = 0,
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ImGuiCaptureFlags_StitchAll = 1 << 0, // Capture entire window scroll area (by scrolling and taking multiple screenshot). Only works for a single window.
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ImGuiCaptureFlags_IncludeOtherWindows = 1 << 1, // Disable hiding other windows (when CaptureAddWindow has been called by default other windows are hidden)
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ImGuiCaptureFlags_IncludeTooltipsAndPopups = 1 << 2, // Expand capture area to automatically include visible popups and tooltips (use with ImGuiCaptureflags_HideOtherWindows)
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ImGuiCaptureFlags_HideMouseCursor = 1 << 3, // Hide render software mouse cursor during capture.
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ImGuiCaptureFlags_Instant = 1 << 4, // Perform capture on very same frame. Only works when capturing a rectangular region. Unsupported features: content stitching, window hiding, window relocation.
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ImGuiCaptureFlags_NoSave = 1 << 5 // Do not save output image.
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};
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// Defines input and output arguments for capture process.
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// When capturing from tests you can usually use the ImGuiTestContext::CaptureXXX() helpers functions.
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struct ImGuiCaptureArgs
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{
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// [Input]
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ImGuiCaptureFlags InFlags = 0; // Flags for customizing behavior of screenshot tool.
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ImVector<ImGuiWindow*> InCaptureWindows; // Windows to capture. All other windows will be hidden. May be used with InCaptureRect to capture only some windows in specified rect.
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ImRect InCaptureRect; // Screen rect to capture. Does not include padding.
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float InPadding = 16.0f; // Extra padding at the edges of the screenshot. Ensure that there is available space around capture rect horizontally, also vertically if ImGuiCaptureFlags_StitchFullContents is not used.
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char InOutputFile[256] = ""; // Output will be saved to a file if InOutputImageBuf is NULL.
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ImGuiCaptureImageBuf* InOutputImageBuf = NULL; // _OR_ Output will be saved to image buffer if specified.
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int InRecordFPSTarget = 30; // FPS target for recording videos.
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int InSizeAlign = 0; // Resolution alignment (0 = auto, 1 = no alignment, >= 2 = align width/height to be multiple of given value)
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// [Output]
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ImVec2 OutImageSize; // Produced image size.
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};
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enum ImGuiCaptureStatus
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{
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ImGuiCaptureStatus_InProgress,
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ImGuiCaptureStatus_Done,
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ImGuiCaptureStatus_Error
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};
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struct ImGuiCaptureWindowData
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{
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ImGuiWindow* Window;
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ImRect BackupRect;
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ImVec2 PosDuringCapture;
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};
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// Implements functionality for capturing images
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struct IMGUI_API ImGuiCaptureContext
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{
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// IO
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ImFuncPtr(ImGuiScreenCaptureFunc) ScreenCaptureFunc = NULL; // Graphics backend specific function that captures specified portion of framebuffer and writes RGBA data to `pixels` buffer.
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void* ScreenCaptureUserData = NULL; // Custom user pointer which is passed to ScreenCaptureFunc. (Optional)
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char* VideoCaptureEncoderPath = NULL; // Video encoder path (not owned, stored externally).
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int VideoCaptureEncoderPathSize = 0; // Optional. Set in order to edit this parameter from UI.
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char* VideoCaptureEncoderParams = NULL; // Video encoder params (not owned, stored externally).
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int VideoCaptureEncoderParamsSize = 0; // Optional. Set in order to edit this parameter from UI.
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char* GifCaptureEncoderParams = NULL; // Video encoder params for GIF output (not owned, stored externally).
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int GifCaptureEncoderParamsSize = 0; // Optional. Set in order to edit this parameter from UI.
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// [Internal]
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ImRect _CaptureRect; // Viewport rect that is being captured.
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ImRect _CapturedWindowRect; // Top-left corner of region that covers all windows included in capture. This is not same as _CaptureRect.Min when capturing explicitly specified rect.
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int _ChunkNo = 0; // Number of chunk that is being captured when capture spans multiple frames.
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int _FrameNo = 0; // Frame number during capture process that spans multiple frames.
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ImVec2 _MouseRelativeToWindowPos; // Mouse cursor position relative to captured window (when _StitchAll is in use).
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ImGuiWindow* _HoveredWindow = NULL; // Window which was hovered at capture start.
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ImGuiCaptureImageBuf _CaptureBuf; // Output image buffer.
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const ImGuiCaptureArgs* _CaptureArgs = NULL; // Current capture args. Set only if capture is in progress.
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ImVector<ImGuiCaptureWindowData> _WindowsData; // Backup windows that will have their rect modified and restored. args->InCaptureWindows can not be used because popups may get closed during capture and no longer appear in that list.
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// [Internal] Video recording
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bool _VideoRecording = false; // Flag indicating that video recording is in progress.
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double _VideoLastFrameTime = 0; // Time when last video frame was recorded.
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FILE* _VideoEncoderPipe = NULL; // File writing to stdin of video encoder process.
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// [Internal] Backups
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bool _BackupMouseDrawCursor = false; // Initial value of g.IO.MouseDrawCursor
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ImVec2 _BackupDisplayWindowPadding; // Backup padding. We set it to {0, 0} during capture.
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ImVec2 _BackupDisplaySafeAreaPadding; // Backup padding. We set it to {0, 0} during capture.
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//-------------------------------------------------------------------------
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// Functions
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//-------------------------------------------------------------------------
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ImGuiCaptureContext(ImGuiScreenCaptureFunc capture_func = NULL) { ScreenCaptureFunc = capture_func; _MouseRelativeToWindowPos = ImVec2(-FLT_MAX, -FLT_MAX); }
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// These functions should be called from appropriate context hooks. See ImGui::AddContextHook() for more info.
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// (ImGuiTestEngine automatically calls that for you, so this only apply to independently created instance)
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void PreNewFrame();
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void PreRender();
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void PostRender();
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// Update capturing. If this function returns true then it should be called again with same arguments on the next frame.
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ImGuiCaptureStatus CaptureUpdate(ImGuiCaptureArgs* args);
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void RestoreBackedUpData();
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void ClearState();
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// Begin video capture. Call CaptureUpdate() every frame afterwards until it returns false.
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void BeginVideoCapture(ImGuiCaptureArgs* args);
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void EndVideoCapture();
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bool IsCapturingVideo();
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bool IsCapturing();
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};
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//-----------------------------------------------------------------------------
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// ImGuiCaptureToolUI
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//-----------------------------------------------------------------------------
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// Implements UI for capturing images
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// (when using ImGuiTestEngine scripting API you may not need to use this at all)
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struct IMGUI_API ImGuiCaptureToolUI
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{
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float SnapGridSize = 32.0f; // Size of the grid cell for "snap to grid" functionality.
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char OutputLastFilename[256] = ""; // File name of last captured file.
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char* VideoCaptureExtension = NULL; // Video file extension (e.g. ".gif" or ".mp4")
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int VideoCaptureExtensionSize = 0; // Optional. Set in order to edit this parameter from UI.
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ImGuiCaptureArgs _CaptureArgs; // Capture args
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bool _StateIsPickingWindow = false;
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bool _StateIsCapturing = false;
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ImVector<ImGuiID> _SelectedWindows;
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char _OutputFileTemplate[256] = ""; //
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int _FileCounter = 0; // Counter which may be appended to file name when saving. By default, counting starts from 1. When done this field holds number of saved files.
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// Public
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ImGuiCaptureToolUI();
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void ShowCaptureToolWindow(ImGuiCaptureContext* context, bool* p_open = NULL); // Render a capture tool window with various options and utilities.
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// [Internal]
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void _CaptureWindowPicker(ImGuiCaptureArgs* args); // Render a window picker that captures picked window to file specified in file_name.
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void _CaptureWindowsSelector(ImGuiCaptureContext* context, ImGuiCaptureArgs* args); // Render a selector for selecting multiple windows for capture.
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void _SnapWindowsToGrid(float cell_size); // Snap edges of all visible windows to a virtual grid.
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bool _InitializeOutputFile(); // Format output file template into capture args struct and ensure target directory exists.
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bool _ShowEncoderConfigFields(ImGuiCaptureContext* context);
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};
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#define IMGUI_CAPTURE_DEFAULT_VIDEO_PARAMS_FOR_FFMPEG "-hide_banner -loglevel error -r $FPS -f rawvideo -pix_fmt rgba -s $WIDTHx$HEIGHT -i - -threads 0 -y -preset ultrafast -pix_fmt yuv420p -crf 20 $OUTPUT"
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#define IMGUI_CAPTURE_DEFAULT_GIF_PARAMS_FOR_FFMPEG "-hide_banner -loglevel error -r $FPS -f rawvideo -pix_fmt rgba -s $WIDTHx$HEIGHT -i - -threads 0 -y -filter_complex \"split=2 [a] [b]; [a] palettegen [pal]; [b] [pal] paletteuse\" $OUTPUT"
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