Rekai Nyangadzayi Musuka 1fff275f8d | ||
---|---|---|
libs/imgui | ||
src | ||
.gitignore | ||
README.md | ||
build.zig | ||
build.zig.zon |
README.md
zgui v1.89.6 - dear imgui bindings
Easy to use, hand-crafted API with default arguments, named parameters and Zig style text formatting. Here is a simple sample application, and here is a full one.
Features
- Most public dear imgui API exposed
- All memory allocations go through user provided Zig allocator
- DrawList API for vector graphics, text rendering and custom widgets
- Plot API for advanced data visualizations
Getting started
Copy zgui
folder to a libs
subdirectory of the root of your project and add the following to your build.zig.zon
.dependencies:
.zgui = .{ .path = "libs/zgui" },
To get glfw/wgpu rendering backend working also copy zgpu
, zglfw
, zpool
and system-sdk
folders and add the depenency paths (see zgpu for the details). Alternatively, you can provide your own rendering backend by specifying .no_backend
in the package options.
Then in your build.zig
add:
const zgui = @import("zgui");
// Needed for glfw/wgpu rendering backend
const zglfw = @import("zglfw");
const zgpu = @import("zgpu");
const zpool = @import("zpool");
pub fn build(b: *std.Build) void {
...
const optimize = b.standardOptimizeOption(.{});
const target = b.standardTargetOptions(.{});
const zgui_pkg = zgui.package(b, target, optimize, .{
.options = .{ .backend = .glfw_wgpu },
});
zgui_pkg.link(exe);
// Needed for glfw/wgpu rendering backend
const zglfw_pkg = zglfw.package(b, target, optimize, .{});
const zpool_pkg = zpool.package(b, target, optimize, .{});
const zgpu_pkg = zgpu.package(b, target, optimize, .{
.deps = .{ .zpool = zpool_pkg.zpool, .zglfw = zglfw_pkg.zglfw },
});
zglfw_pkg.link(exe);
zgpu_pkg.link(exe);
}
You may also include zgui without bundled imgui or implot:
// In build.zig
const pkg = zgui.package(b, exe.target, .ReleaseSafe, .{
.options = .{
.backend = .no_backend,
.with_imgui = false,
.with_implot = false,
},
});
const lib = pkg.zgui_c_cpp;
lib.defineCMacro("IMGUI_USER_CONFIG",
\\"../imconfig_custom.h"
);
lib.addIncludePath("lib/imgui");
Now in your code you may import and use zgui
:
const zgui = @import("zgui");
zgui.init(allocator);
_ = zgui.io.addFontFromFile(content_dir ++ "Roboto-Medium.ttf", 16.0);
zgui.backend.init(
window,
demo.gctx.device,
@enumToInt(swapchain_format),
@enumToInt(depth_format),
);
// Main loop
while (...) {
zgui.backend.newFrame(framebuffer_width, framebuffer_height);
zgui.bulletText(
"Average : {d:.3} ms/frame ({d:.1} fps)",
.{ demo.gctx.stats.average_cpu_time, demo.gctx.stats.fps },
);
zgui.bulletText("W, A, S, D : move camera", .{});
zgui.spacing();
if (zgui.button("Setup Scene", .{})) {
// Button pressed.
}
if (zgui.dragFloat("Drag 1", .{ .v = &value0 })) {
// value0 has changed
}
if (zgui.dragFloat("Drag 2", .{ .v = &value0, .min = -1.0, .max = 1.0 })) {
// value1 has changed
}
// Setup wgpu render pass here
zgui.backend.draw(pass);
}
Building a shared library
If your project spans multiple zig modules that both use ImGui, such as an exe paired with a dll, you may want to build the zgui
dependencies (zgui_pkg.zgui_c_cpp
) as a shared library. This can be enabled with the shared
build option. Then, in build.zig
, use zgui_pkg.link
to link zgui
to all the modules that use ImGui.
When built this way, the ImGui context will be located in the shared library. However, the zgui
zig code (which is compiled separately into each module) requires its own memory buffer which has to be initialized separately with initNoContext
.
In your executable:
const zgui = @import("zgui");
zgui.init(allocator);
defer zgui.deinit();
In your shared library:
const zgui = @import("zgui");
zgui.initNoContext(allocator);
defer zgui.deinitNoContxt();
DrawList API
draw_list.addQuad(.{
.p1 = .{ 170, 420 },
.p2 = .{ 270, 420 },
.p3 = .{ 220, 520 },
.p4 = .{ 120, 520 },
.col = 0xff_00_00_ff,
.thickness = 3.0,
});
draw_list.addText(.{ 130, 130 }, 0xff_00_00_ff, "The number is: {}", .{7});
draw_list.addCircleFilled(.{ .p = .{ 200, 600 }, .r = 50, .col = 0xff_ff_ff_ff });
draw_list.addCircle(.{ .p = .{ 200, 600 }, .r = 30, .col = 0xff_00_00_ff, .thickness = 11 });
draw_list.addPolyline(
&.{ .{ 100, 700 }, .{ 200, 600 }, .{ 300, 700 }, .{ 400, 600 } },
.{ .col = 0xff_00_aa_11, .thickness = 7 },
);
Plot API
if (zgui.plot.beginPlot("Line Plot", .{ .h = -1.0 })) {
zgui.plot.setupAxis(.x1, .{ .label = "xaxis" });
zgui.plot.setupAxisLimits(.x1, .{ .min = 0, .max = 5 });
zgui.plot.setupLegend(.{ .south = true, .west = true }, .{});
zgui.plot.setupFinish();
zgui.plot.plotLineValues("y data", i32, .{ .v = &.{ 0, 1, 0, 1, 0, 1 } });
zgui.plot.plotLine("xy data", f32, .{
.xv = &.{ 0.1, 0.2, 0.5, 2.5 },
.yv = &.{ 0.1, 0.3, 0.5, 0.9 },
});
zgui.plot.endPlot();
}