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70d7c0dc02
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| 5e306e4dfa |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +0,0 @@
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/zig-cache
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/zig-out
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23
build.zig
23
build.zig
@@ -105,30 +105,9 @@ pub fn package(
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zgui_c_cpp.linkSystemLibraryName("dwmapi");
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},
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.sdl2_opengl3 => {
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if (target.isWindows()) blk: {
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// see: https://github.com/MasterQ32/SDL.zig/blob/37f4ba9e31bea895fa19ef8b90d1f51111e52e67/Sdk.zig#L182-L199
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zgui_c_cpp.addVcpkgPaths(if (args.options.shared) .dynamic else .static) catch break :blk;
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const vcpkg_triplet = zgui_c_cpp.target.vcpkgTriplet(b.allocator, if (args.options.shared) .Dynamic else .Static) catch |e| {
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std.debug.panic("failed to determing vcpkg triplet: {}", .{e});
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};
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defer b.allocator.free(vcpkg_triplet);
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const include_path = b.pathJoin(&.{ b.vcpkg_root.found, "installed", vcpkg_triplet, "include", "SDL2" });
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zgui_c_cpp.include_dirs.append(.{ .raw_path = include_path }) catch @panic("out of memory");
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const bin_path = zgui_c_cpp.vcpkg_bin_path orelse @panic("vcpkg paths were found, so vcpkg_bin_path should be set ");
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const dll_path = std.fs.path.join(b.allocator, &.{ bin_path, "SDL2.dll" }) catch @panic("out of memory");
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std.fs.cwd().access(dll_path, .{}) catch break :blk;
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b.installBinFile(dll_path, "SDL2.dll");
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}
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zgui_c_cpp.linkSystemLibrary("SDL2");
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zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_sdl.cpp", cflags);
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zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
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zgui_c_cpp.linkSystemLibrary("SDL2");
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},
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.no_backend => {},
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}
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@@ -67,8 +67,13 @@
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#include "imgui_impl_sdl.h"
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// SDL
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#include <SDL.h>
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#include <SDL_syswm.h>
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#if defined(__WIN32__)
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_syswm.h>
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#else
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#include <SDL.h>
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#include <SDL_syswm.h>
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#endif
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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@@ -9,9 +9,9 @@ pub const version = @import("std").SemanticVersion{ .major = 0, .minor = 9, .pat
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pub usingnamespace @import("gui.zig");
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pub const plot = @import("plot.zig");
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pub const backend = switch (@import("zgui_options").backend) {
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.glfw_wgpu => @import("backend_glfw_wgpu.zig"),
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.glfw_opengl3 => @import("backend_glfw_opengl3.zig"),
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.sdl2_opengl3 => @import("backend_sdl2_opengl3.zig"),
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.glfw_wgpu => @import("backend_glfw_wgpu.zig"),
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.win32_dx12 => .{}, // TODO:
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.no_backend => .{},
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};
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