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a01cb09282
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | a01cb09282 | |
Rekai Nyangadzayi Musuka | e009f01d38 |
61
README.md
61
README.md
|
@ -1,4 +1,4 @@
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# zgui v1.89.6 - dear imgui bindings
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# zgui v0.1.0 - dear imgui bindings
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Easy to use, hand-crafted API with default arguments, named parameters and Zig style text formatting. [Here](https://github.com/michal-z/zig-gamedev/tree/main/samples/minimal_zgpu_zgui) is a simple sample application, and [here](https://github.com/michal-z/zig-gamedev/tree/main/samples/gui_test_wgpu) is a full one.
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@ -11,62 +11,39 @@ Easy to use, hand-crafted API with default arguments, named parameters and Zig s
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## Getting started
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Copy `zgui` folder to a `libs` subdirectory of the root of your project and add the following to your `build.zig.zon` .dependencies:
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Copy `zgui` to a subdirectory in your project and add the following to your `build.zig.zon` .dependencies:
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```zig
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.zgui = .{ .path = "libs/zgui" },
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```
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To get glfw/wgpu rendering backend working also copy `zgpu`, `zglfw`, `zpool` and `system-sdk` folders and add the depenency paths (see [zgpu](https://github.com/zig-gamedev/zig-gamedev/tree/main/libs/zgpu) for the details). Alternatively, you can provide your own rendering backend by specifying `.no_backend` in the package options.
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To get glfw/wgpu rendering backend working also copy `zglfw`, `system-sdk`, `zgpu` and `zpool` folders and add the depenency paths (see [zgpu](https://github.com/zig-gamedev/zig-gamedev/tree/main/libs/zgpu) for the details).
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Then in your `build.zig` add:
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```zig
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const zgui = @import("zgui");
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// Needed for glfw/wgpu rendering backend
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const zglfw = @import("zglfw");
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const zgpu = @import("zgpu");
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const zpool = @import("zpool");
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pub fn build(b: *std.Build) void {
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...
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const optimize = b.standardOptimizeOption(.{});
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const target = b.standardTargetOptions(.{});
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const exe = b.addExecutable(.{ ... });
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const zgui_pkg = zgui.package(b, target, optimize, .{
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.options = .{ .backend = .glfw_wgpu },
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const zgui = b.dependency("zgui", .{
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.shared = false,
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.with_implot = true,
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});
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exe.root_module.addImport("zgui", zgui.module("root"));
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exe.linkLibrary(zgui.artifact("imgui"));
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zgui_pkg.link(exe);
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{ // Needed for glfw/wgpu rendering backend
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const zglfw = b.dependency("zglfw", .{});
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exe.root_module.addImport("zglfw", zglfw.module("root"));
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exe.linkLibrary(zglfw.artifact("glfw"));
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// Needed for glfw/wgpu rendering backend
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const zglfw_pkg = zglfw.package(b, target, optimize, .{});
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const zpool_pkg = zpool.package(b, target, optimize, .{});
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const zgpu_pkg = zgpu.package(b, target, optimize, .{
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.deps = .{ .zpool = zpool_pkg.zpool, .zglfw = zglfw_pkg.zglfw },
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});
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const zpool = b.dependency("zpool", .{});
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exe.root_module.addImport("zpool", zglfw.module("root"));
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zglfw_pkg.link(exe);
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zgpu_pkg.link(exe);
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const zgpu = b.dependency("zgpu", .{});
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exe.root_module.addImport("zgpu", zglfw.module("root"));
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exe.linkLibrary(zglfw.artifact("wgpu"));
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}
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}
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```
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You may also include zgui without bundled imgui or implot:
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```zig
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// In build.zig
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const pkg = zgui.package(b, exe.target, .ReleaseSafe, .{
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.options = .{
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.backend = .no_backend,
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.with_imgui = false,
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.with_implot = false,
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},
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});
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const lib = pkg.zgui_c_cpp;
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lib.defineCMacro("IMGUI_USER_CONFIG",
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\\"../imconfig_custom.h"
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);
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lib.addIncludePath("lib/imgui");
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```
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Now in your code you may import and use `zgui`:
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231
build.zig
231
build.zig
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@ -4,61 +4,48 @@ pub const Backend = enum {
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no_backend,
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glfw_wgpu,
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glfw_opengl3,
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glfw_dx12,
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win32_dx12,
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mach_glfw_opengl3,
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};
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const default_options = struct {
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const shared = false;
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const with_imgui = true;
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const with_implot = true;
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pub fn build(b: *std.Build) void {
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const optimize = b.standardOptimizeOption(.{});
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const target = b.standardTargetOptions(.{});
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const options = .{
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.backend = b.option(Backend, "backend", "Backend to build (default: no_backend)") orelse .no_backend,
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.shared = b.option(
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bool,
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"shared",
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"Bulid as a shared library",
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) orelse false,
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.with_implot = b.option(
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bool,
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"with_implot",
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"Build with bundled implot source",
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) orelse true,
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};
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pub const Options = struct {
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backend: Backend,
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shared: bool = default_options.shared,
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/// use bundled imgui source
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with_imgui: bool = default_options.with_imgui,
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/// use bundled implot source
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with_implot: bool = default_options.with_implot,
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};
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pub const Package = struct {
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options: Options,
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zgui: *std.Build.Module,
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zgui_options: *std.Build.Module,
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zgui_c_cpp: *std.Build.Step.Compile,
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pub fn link(pkg: Package, exe: *std.Build.Step.Compile) void {
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exe.linkLibrary(pkg.zgui_c_cpp);
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exe.root_module.addImport("zgui", pkg.zgui);
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exe.root_module.addImport("zgui_options", pkg.zgui_options);
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const options_step = b.addOptions();
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inline for (std.meta.fields(@TypeOf(options))) |field| {
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options_step.addOption(field.type, field.name, @field(options, field.name));
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}
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};
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pub fn package(
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b: *std.Build,
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target: std.Build.ResolvedTarget,
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optimize: std.builtin.Mode,
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args: struct {
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options: Options,
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},
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) Package {
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const step = b.addOptions();
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step.addOption(Backend, "backend", args.options.backend);
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step.addOption(bool, "shared", args.options.shared);
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const options_module = options_step.createModule();
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const zgui_options = step.createModule();
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const zgui = b.addModule("zgui", .{
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.root_source_file = .{ .path = thisDir() ++ "/src/gui.zig" },
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_ = b.addModule("root", .{
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.root_source_file = .{ .path = "src/gui.zig" },
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.imports = &.{
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.{ .name = "zgui_options", .module = zgui_options },
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.{ .name = "zgui_options", .module = options_module },
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},
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});
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const zgui_c_cpp = if (args.options.shared) blk: {
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const cflags = &.{"-fno-sanitize=undefined"};
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const imgui = if (options.shared) blk: {
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const lib = b.addSharedLibrary(.{
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.name = "zgui",
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.name = "imgui",
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.target = target,
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.optimize = optimize,
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});
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@ -76,147 +63,123 @@ pub fn package(
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break :blk lib;
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} else b.addStaticLibrary(.{
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.name = "zgui",
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.name = "imgui",
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.target = target,
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.optimize = optimize,
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});
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zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs" });
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zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs/imgui" });
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b.installArtifact(imgui);
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const abi = target.result.abi;
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zgui_c_cpp.linkLibC();
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if (abi != .msvc)
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zgui_c_cpp.linkLibCpp();
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imgui.addIncludePath(.{ .path = "libs" });
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imgui.addIncludePath(.{ .path = "libs/imgui" });
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const cflags = &.{"-fno-sanitize=undefined"};
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imgui.linkLibC();
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if (target.result.abi != .msvc)
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imgui.linkLibCpp();
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zgui_c_cpp.addCSourceFile(.{
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.file = .{ .path = thisDir() ++ "/src/zgui.cpp" },
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imgui.addCSourceFile(.{
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.file = .{ .path = "src/zgui.cpp" },
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.flags = cflags,
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});
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if (args.options.with_imgui) {
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zgui_c_cpp.addCSourceFiles(.{
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imgui.addCSourceFiles(.{
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.files = &.{
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thisDir() ++ "/libs/imgui/imgui.cpp",
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thisDir() ++ "/libs/imgui/imgui_widgets.cpp",
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thisDir() ++ "/libs/imgui/imgui_tables.cpp",
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thisDir() ++ "/libs/imgui/imgui_draw.cpp",
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thisDir() ++ "/libs/imgui/imgui_demo.cpp",
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"libs/imgui/imgui.cpp",
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"libs/imgui/imgui_widgets.cpp",
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"libs/imgui/imgui_tables.cpp",
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"libs/imgui/imgui_draw.cpp",
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"libs/imgui/imgui_demo.cpp",
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},
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.flags = cflags,
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});
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}
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if (args.options.with_implot) {
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zgui_c_cpp.defineCMacro("ZGUI_IMPLOT", "1");
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zgui_c_cpp.addCSourceFiles(.{
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if (options.with_implot) {
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imgui.defineCMacro("ZGUI_IMPLOT", "1");
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imgui.addCSourceFiles(.{
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.files = &.{
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thisDir() ++ "/libs/imgui/implot_demo.cpp",
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thisDir() ++ "/libs/imgui/implot.cpp",
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thisDir() ++ "/libs/imgui/implot_items.cpp",
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"libs/imgui/implot_demo.cpp",
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"libs/imgui/implot.cpp",
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"libs/imgui/implot_items.cpp",
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},
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.flags = cflags,
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});
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} else {
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zgui_c_cpp.defineCMacro("ZGUI_IMPLOT", "0");
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imgui.defineCMacro("ZGUI_IMPLOT", "0");
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}
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switch (args.options.backend) {
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switch (options.backend) {
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.glfw_wgpu => {
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const zglfw = b.dependency("zglfw", .{});
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const zgpu = b.dependency("zgpu", .{});
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zgui_c_cpp.addIncludePath(.{ .path = zglfw.path("libs/glfw/include").getPath(b) });
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zgui_c_cpp.addIncludePath(.{ .path = zgpu.path("libs/dawn/include").getPath(b) });
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zgui_c_cpp.addCSourceFiles(.{
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imgui.addIncludePath(.{ .path = zglfw.path("libs/glfw/include").getPath(b) });
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imgui.addIncludePath(.{ .path = zgpu.path("libs/dawn/include").getPath(b) });
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imgui.addCSourceFiles(.{
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.files = &.{
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thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp",
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thisDir() ++ "/libs/imgui/backends/imgui_impl_wgpu.cpp",
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"libs/imgui/backends/imgui_impl_glfw.cpp",
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"libs/imgui/backends/imgui_impl_wgpu.cpp",
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},
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.flags = cflags,
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});
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},
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.glfw_opengl3 => {
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const zglfw = b.dependency("zglfw", .{});
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zgui_c_cpp.addIncludePath(.{ .path = zglfw.path("libs/glfw/include").getPath(b) });
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zgui_c_cpp.addCSourceFiles(.{
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imgui.addIncludePath(.{ .path = zglfw.path("libs/glfw/include").getPath(b) });
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imgui.addCSourceFiles(.{
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.files = &.{
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thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp",
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thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp",
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"libs/imgui/backends/imgui_impl_glfw.cpp",
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"libs/imgui/backends/imgui_impl_opengl3.cpp",
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},
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.flags = &(cflags.* ++ .{"-DIMGUI_IMPL_OPENGL_LOADER_CUSTOM"}),
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});
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},
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.win32_dx12 => {
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zgui_c_cpp.addCSourceFiles(.{
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.glfw_dx12 => {
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const zglfw = b.dependency("zglfw", .{});
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imgui.addIncludePath(.{ .path = zglfw.path("libs/glfw/include").getPath(b) });
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imgui.addCSourceFiles(.{
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.files = &.{
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thisDir() ++ "/libs/imgui/backends/imgui_impl_win32.cpp",
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thisDir() ++ "/libs/imgui/backends/imgui_impl_dx12.cpp",
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"libs/imgui/backends/imgui_impl_glfw.cpp",
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"libs/imgui/backends/imgui_impl_dx12.cpp",
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},
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.flags = cflags,
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});
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zgui_c_cpp.linkSystemLibrary("d3dcompiler_47");
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zgui_c_cpp.linkSystemLibrary("dwmapi");
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imgui.linkSystemLibrary("d3dcompiler_47");
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},
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.mach_glfw_opengl3 => {
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imgui.addCSourceFiles(.{
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.files = &.{
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"libs/imgui/backends/imgui_impl_glfw.cpp",
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"libs/imgui/backends/imgui_impl_opengl3.cpp",
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"libs/imgui/backends/imgui_impl_opengl3_loader.h",
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},
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.flags = cflags,
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});
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},
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.win32_dx12 => {
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imgui.addCSourceFiles(.{
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.files = &.{
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"libs/imgui/backends/imgui_impl_win32.cpp",
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"libs/imgui/backends/imgui_impl_dx12.cpp",
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},
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.flags = cflags,
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});
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imgui.linkSystemLibrary("d3dcompiler_47");
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imgui.linkSystemLibrary("dwmapi");
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},
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.no_backend => {},
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}
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return .{
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.options = args.options,
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.zgui = zgui,
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.zgui_options = zgui_options,
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.zgui_c_cpp = zgui_c_cpp,
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};
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}
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pub fn build(b: *std.Build) void {
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const optimize = b.standardOptimizeOption(.{});
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const target = b.standardTargetOptions(.{});
|
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_ = package(b, target, optimize, .{
|
||||
.options = .{
|
||||
.backend = b.option(Backend, "backend", "Select backend") orelse .no_backend,
|
||||
.shared = b.option(
|
||||
bool,
|
||||
"shared",
|
||||
"Bulid as a shared library",
|
||||
) orelse default_options.shared,
|
||||
.with_imgui = b.option(
|
||||
bool,
|
||||
"with_imgui",
|
||||
"Build with bundled imgui source",
|
||||
) orelse default_options.with_imgui,
|
||||
.with_implot = b.option(
|
||||
bool,
|
||||
"with_implot",
|
||||
"Build with bundled implot source",
|
||||
) orelse default_options.with_implot,
|
||||
},
|
||||
});
|
||||
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||||
const test_step = b.step("test", "Run zgui tests");
|
||||
test_step.dependOn(runTests(b, optimize, target));
|
||||
}
|
||||
|
||||
pub fn runTests(
|
||||
b: *std.Build,
|
||||
optimize: std.builtin.OptimizeMode,
|
||||
target: std.Build.ResolvedTarget,
|
||||
) *std.Build.Step {
|
||||
const gui_tests = b.addTest(.{
|
||||
.name = "gui-tests",
|
||||
.root_source_file = .{ .path = thisDir() ++ "/src/gui.zig" },
|
||||
const tests = b.addTest(.{
|
||||
.name = "zgui-tests",
|
||||
.root_source_file = .{ .path = "src/gui.zig" },
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
const pkg = package(b, target, optimize, .{
|
||||
.options = .{ .backend = .no_backend },
|
||||
});
|
||||
pkg.link(gui_tests);
|
||||
return &b.addRunArtifact(gui_tests).step;
|
||||
}
|
||||
b.installArtifact(tests);
|
||||
|
||||
inline fn thisDir() []const u8 {
|
||||
return comptime std.fs.path.dirname(@src().file) orelse ".";
|
||||
tests.root_module.addImport("zgui_options", options_module);
|
||||
tests.linkLibrary(imgui);
|
||||
|
||||
test_step.dependOn(&b.addRunArtifact(tests).step);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
.{
|
||||
.name = "zgui",
|
||||
.version = "1.89.6",
|
||||
.version = "0.1.0",
|
||||
.paths = .{
|
||||
"build.zig",
|
||||
"build.zig.zon",
|
||||
|
|
|
@ -0,0 +1,814 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// About imgui_impl_opengl3_loader.h:
|
||||
//
|
||||
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
|
||||
// which proved to be endless problems for users.
|
||||
// Our loader is custom-generated, based on gl3w but automatically filtered to only include
|
||||
// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
|
||||
//
|
||||
// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
|
||||
// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
|
||||
//
|
||||
// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
|
||||
// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
|
||||
// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
|
||||
// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
|
||||
// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
|
||||
// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
|
||||
// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
|
||||
//
|
||||
// Regenerate with:
|
||||
// python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
|
||||
//
|
||||
// More info:
|
||||
// https://github.com/dearimgui/gl3w_stripped
|
||||
// https://github.com/ocornut/imgui/issues/4445
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* This file was generated with gl3w_gen.py, part of imgl3w
|
||||
* (hosted at https://github.com/dearimgui/gl3w_stripped)
|
||||
*
|
||||
* This is free and unencumbered software released into the public domain.
|
||||
*
|
||||
* Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
* distribute this software, either in source code form or as a compiled
|
||||
* binary, for any purpose, commercial or non-commercial, and by any
|
||||
* means.
|
||||
*
|
||||
* In jurisdictions that recognize copyright laws, the author or authors
|
||||
* of this software dedicate any and all copyright interest in the
|
||||
* software to the public domain. We make this dedication for the benefit
|
||||
* of the public at large and to the detriment of our heirs and
|
||||
* successors. We intend this dedication to be an overt act of
|
||||
* relinquishment in perpetuity of all present and future rights to this
|
||||
* software under copyright law.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef __gl3w_h_
|
||||
#define __gl3w_h_
|
||||
|
||||
// Adapted from KHR/khrplatform.h to avoid including entire file.
|
||||
#ifndef __khrplatform_h_
|
||||
typedef float khronos_float_t;
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
typedef signed __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
|
||||
#include <stdint.h>
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#else
|
||||
typedef signed long long khronos_int64_t;
|
||||
typedef unsigned long long khronos_uint64_t;
|
||||
#endif
|
||||
#endif // __khrplatform_h_
|
||||
|
||||
#ifndef __gl_glcorearb_h_
|
||||
#define __gl_glcorearb_h_ 1
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
/*
|
||||
** Copyright 2013-2020 The Khronos Group Inc.
|
||||
** SPDX-License-Identifier: MIT
|
||||
**
|
||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
||||
** API Registry. The current version of the Registry, generator scripts
|
||||
** used to make the header, and the header can be found at
|
||||
** https://github.com/KhronosGroup/OpenGL-Registry
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
#ifndef GLAPI
|
||||
#define GLAPI extern
|
||||
#endif
|
||||
/* glcorearb.h is for use with OpenGL core profile implementations.
|
||||
** It should should be placed in the same directory as gl.h and
|
||||
** included as <GL/glcorearb.h>.
|
||||
**
|
||||
** glcorearb.h includes only APIs in the latest OpenGL core profile
|
||||
** implementation together with APIs in newer ARB extensions which
|
||||
** can be supported by the core profile. It does not, and never will
|
||||
** include functionality removed from the core profile, such as
|
||||
** fixed-function vertex and fragment processing.
|
||||
**
|
||||
** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
|
||||
** <GL/glext.h> in the same source file.
|
||||
*/
|
||||
/* Generated C header for:
|
||||
* API: gl
|
||||
* Profile: core
|
||||
* Versions considered: .*
|
||||
* Versions emitted: .*
|
||||
* Default extensions included: glcore
|
||||
* Additional extensions included: _nomatch_^
|
||||
* Extensions removed: _nomatch_^
|
||||
*/
|
||||
#ifndef GL_VERSION_1_0
|
||||
typedef void GLvoid;
|
||||
typedef unsigned int GLenum;
|
||||
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef double GLdouble;
|
||||
typedef unsigned int GLuint;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
#define GL_POLYGON_MODE 0x0B40
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_FILL 0x1B02
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
#define GL_LINEAR 0x2601
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
|
||||
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
||||
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
|
||||
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
||||
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
|
||||
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
GLAPI void APIENTRY glClear (GLbitfield mask);
|
||||
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GLAPI void APIENTRY glDisable (GLenum cap);
|
||||
GLAPI void APIENTRY glEnable (GLenum cap);
|
||||
GLAPI void APIENTRY glFlush (void);
|
||||
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
GLAPI GLenum APIENTRY glGetError (void);
|
||||
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
||||
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
|
||||
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
|
||||
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_0 */
|
||||
#ifndef GL_VERSION_1_1
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef double GLclampd;
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
||||
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
||||
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_1 */
|
||||
#ifndef GL_VERSION_1_3
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glActiveTexture (GLenum texture);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_3 */
|
||||
#ifndef GL_VERSION_1_4
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
GLAPI void APIENTRY glBlendEquation (GLenum mode);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_4 */
|
||||
#ifndef GL_VERSION_1_5
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_5 */
|
||||
#ifndef GL_VERSION_2_0
|
||||
typedef char GLchar;
|
||||
typedef khronos_int16_t GLshort;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef khronos_uint16_t GLushort;
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
#define GL_UPPER_LEFT 0x8CA2
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
||||
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
||||
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GLAPI void APIENTRY glCompileShader (GLuint shader);
|
||||
GLAPI GLuint APIENTRY glCreateProgram (void);
|
||||
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
|
||||
GLAPI void APIENTRY glDeleteProgram (GLuint program);
|
||||
GLAPI void APIENTRY glDeleteShader (GLuint shader);
|
||||
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
||||
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
||||
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
||||
GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
|
||||
GLAPI void APIENTRY glLinkProgram (GLuint program);
|
||||
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
GLAPI void APIENTRY glUseProgram (GLuint program);
|
||||
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
|
||||
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
#endif
|
||||
#endif /* GL_VERSION_2_0 */
|
||||
#ifndef GL_VERSION_3_0
|
||||
typedef khronos_uint16_t GLhalf;
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
|
||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
|
||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
|
||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
|
||||
GLAPI void APIENTRY glBindVertexArray (GLuint array);
|
||||
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
|
||||
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_0 */
|
||||
#ifndef GL_VERSION_3_1
|
||||
#define GL_VERSION_3_1 1
|
||||
#define GL_PRIMITIVE_RESTART 0x8F9D
|
||||
#endif /* GL_VERSION_3_1 */
|
||||
#ifndef GL_VERSION_3_2
|
||||
#define GL_VERSION_3_2 1
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef khronos_int64_t GLint64;
|
||||
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
||||
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_2 */
|
||||
#ifndef GL_VERSION_3_3
|
||||
#define GL_VERSION_3_3 1
|
||||
#define GL_SAMPLER_BINDING 0x8919
|
||||
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_3 */
|
||||
#ifndef GL_VERSION_4_1
|
||||
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
|
||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
|
||||
#endif /* GL_VERSION_4_1 */
|
||||
#ifndef GL_VERSION_4_3
|
||||
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
||||
#endif /* GL_VERSION_4_3 */
|
||||
#ifndef GL_VERSION_4_5
|
||||
#define GL_CLIP_ORIGIN 0x935C
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
|
||||
#endif /* GL_VERSION_4_5 */
|
||||
#ifndef GL_ARB_bindless_texture
|
||||
typedef khronos_uint64_t GLuint64EXT;
|
||||
#endif /* GL_ARB_bindless_texture */
|
||||
#ifndef GL_ARB_cl_event
|
||||
struct _cl_context;
|
||||
struct _cl_event;
|
||||
#endif /* GL_ARB_cl_event */
|
||||
#ifndef GL_ARB_clip_control
|
||||
#define GL_ARB_clip_control 1
|
||||
#endif /* GL_ARB_clip_control */
|
||||
#ifndef GL_ARB_debug_output
|
||||
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
||||
#endif /* GL_ARB_debug_output */
|
||||
#ifndef GL_EXT_EGL_image_storage
|
||||
typedef void *GLeglImageOES;
|
||||
#endif /* GL_EXT_EGL_image_storage */
|
||||
#ifndef GL_EXT_direct_state_access
|
||||
typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
|
||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
|
||||
typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
|
||||
#endif /* GL_EXT_direct_state_access */
|
||||
#ifndef GL_NV_draw_vulkan_image
|
||||
typedef void (APIENTRY *GLVULKANPROCNV)(void);
|
||||
#endif /* GL_NV_draw_vulkan_image */
|
||||
#ifndef GL_NV_gpu_shader5
|
||||
typedef khronos_int64_t GLint64EXT;
|
||||
#endif /* GL_NV_gpu_shader5 */
|
||||
#ifndef GL_NV_vertex_buffer_unified_memory
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
|
||||
#endif /* GL_NV_vertex_buffer_unified_memory */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef GL3W_API
|
||||
#define GL3W_API
|
||||
#endif
|
||||
|
||||
#ifndef __gl_h_
|
||||
#define __gl_h_
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GL3W_OK 0
|
||||
#define GL3W_ERROR_INIT -1
|
||||
#define GL3W_ERROR_LIBRARY_OPEN -2
|
||||
#define GL3W_ERROR_OPENGL_VERSION -3
|
||||
|
||||
typedef void (*GL3WglProc)(void);
|
||||
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
|
||||
|
||||
/* gl3w api */
|
||||
GL3W_API int imgl3wInit(void);
|
||||
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
|
||||
GL3W_API int imgl3wIsSupported(int major, int minor);
|
||||
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
|
||||
|
||||
/* gl3w internal state */
|
||||
union ImGL3WProcs {
|
||||
GL3WglProc ptr[59];
|
||||
struct {
|
||||
PFNGLACTIVETEXTUREPROC ActiveTexture;
|
||||
PFNGLATTACHSHADERPROC AttachShader;
|
||||
PFNGLBINDBUFFERPROC BindBuffer;
|
||||
PFNGLBINDSAMPLERPROC BindSampler;
|
||||
PFNGLBINDTEXTUREPROC BindTexture;
|
||||
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
|
||||
PFNGLBLENDEQUATIONPROC BlendEquation;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
|
||||
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
|
||||
PFNGLBUFFERDATAPROC BufferData;
|
||||
PFNGLBUFFERSUBDATAPROC BufferSubData;
|
||||
PFNGLCLEARPROC Clear;
|
||||
PFNGLCLEARCOLORPROC ClearColor;
|
||||
PFNGLCOMPILESHADERPROC CompileShader;
|
||||
PFNGLCREATEPROGRAMPROC CreateProgram;
|
||||
PFNGLCREATESHADERPROC CreateShader;
|
||||
PFNGLDELETEBUFFERSPROC DeleteBuffers;
|
||||
PFNGLDELETEPROGRAMPROC DeleteProgram;
|
||||
PFNGLDELETESHADERPROC DeleteShader;
|
||||
PFNGLDELETETEXTURESPROC DeleteTextures;
|
||||
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
|
||||
PFNGLDETACHSHADERPROC DetachShader;
|
||||
PFNGLDISABLEPROC Disable;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
|
||||
PFNGLDRAWELEMENTSPROC DrawElements;
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
|
||||
PFNGLENABLEPROC Enable;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
|
||||
PFNGLFLUSHPROC Flush;
|
||||
PFNGLGENBUFFERSPROC GenBuffers;
|
||||
PFNGLGENTEXTURESPROC GenTextures;
|
||||
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
|
||||
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
|
||||
PFNGLGETERRORPROC GetError;
|
||||
PFNGLGETINTEGERVPROC GetIntegerv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
|
||||
PFNGLGETPROGRAMIVPROC GetProgramiv;
|
||||
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
|
||||
PFNGLGETSHADERIVPROC GetShaderiv;
|
||||
PFNGLGETSTRINGPROC GetString;
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
|
||||
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
|
||||
PFNGLISENABLEDPROC IsEnabled;
|
||||
PFNGLISPROGRAMPROC IsProgram;
|
||||
PFNGLLINKPROGRAMPROC LinkProgram;
|
||||
PFNGLPIXELSTOREIPROC PixelStorei;
|
||||
PFNGLPOLYGONMODEPROC PolygonMode;
|
||||
PFNGLREADPIXELSPROC ReadPixels;
|
||||
PFNGLSCISSORPROC Scissor;
|
||||
PFNGLSHADERSOURCEPROC ShaderSource;
|
||||
PFNGLTEXIMAGE2DPROC TexImage2D;
|
||||
PFNGLTEXPARAMETERIPROC TexParameteri;
|
||||
PFNGLUNIFORM1IPROC Uniform1i;
|
||||
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
|
||||
PFNGLUSEPROGRAMPROC UseProgram;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
|
||||
PFNGLVIEWPORTPROC Viewport;
|
||||
} gl;
|
||||
};
|
||||
|
||||
GL3W_API extern union ImGL3WProcs imgl3wProcs;
|
||||
|
||||
/* OpenGL functions */
|
||||
#define glActiveTexture imgl3wProcs.gl.ActiveTexture
|
||||
#define glAttachShader imgl3wProcs.gl.AttachShader
|
||||
#define glBindBuffer imgl3wProcs.gl.BindBuffer
|
||||
#define glBindSampler imgl3wProcs.gl.BindSampler
|
||||
#define glBindTexture imgl3wProcs.gl.BindTexture
|
||||
#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
|
||||
#define glBlendEquation imgl3wProcs.gl.BlendEquation
|
||||
#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
|
||||
#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
|
||||
#define glBufferData imgl3wProcs.gl.BufferData
|
||||
#define glBufferSubData imgl3wProcs.gl.BufferSubData
|
||||
#define glClear imgl3wProcs.gl.Clear
|
||||
#define glClearColor imgl3wProcs.gl.ClearColor
|
||||
#define glCompileShader imgl3wProcs.gl.CompileShader
|
||||
#define glCreateProgram imgl3wProcs.gl.CreateProgram
|
||||
#define glCreateShader imgl3wProcs.gl.CreateShader
|
||||
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
|
||||
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
|
||||
#define glDeleteShader imgl3wProcs.gl.DeleteShader
|
||||
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
|
||||
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
|
||||
#define glDetachShader imgl3wProcs.gl.DetachShader
|
||||
#define glDisable imgl3wProcs.gl.Disable
|
||||
#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
|
||||
#define glDrawElements imgl3wProcs.gl.DrawElements
|
||||
#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
|
||||
#define glEnable imgl3wProcs.gl.Enable
|
||||
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
|
||||
#define glFlush imgl3wProcs.gl.Flush
|
||||
#define glGenBuffers imgl3wProcs.gl.GenBuffers
|
||||
#define glGenTextures imgl3wProcs.gl.GenTextures
|
||||
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
|
||||
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
|
||||
#define glGetError imgl3wProcs.gl.GetError
|
||||
#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
|
||||
#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
|
||||
#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
|
||||
#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
|
||||
#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
|
||||
#define glGetString imgl3wProcs.gl.GetString
|
||||
#define glGetStringi imgl3wProcs.gl.GetStringi
|
||||
#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
|
||||
#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
|
||||
#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
|
||||
#define glIsEnabled imgl3wProcs.gl.IsEnabled
|
||||
#define glIsProgram imgl3wProcs.gl.IsProgram
|
||||
#define glLinkProgram imgl3wProcs.gl.LinkProgram
|
||||
#define glPixelStorei imgl3wProcs.gl.PixelStorei
|
||||
#define glPolygonMode imgl3wProcs.gl.PolygonMode
|
||||
#define glReadPixels imgl3wProcs.gl.ReadPixels
|
||||
#define glScissor imgl3wProcs.gl.Scissor
|
||||
#define glShaderSource imgl3wProcs.gl.ShaderSource
|
||||
#define glTexImage2D imgl3wProcs.gl.TexImage2D
|
||||
#define glTexParameteri imgl3wProcs.gl.TexParameteri
|
||||
#define glUniform1i imgl3wProcs.gl.Uniform1i
|
||||
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
|
||||
#define glUseProgram imgl3wProcs.gl.UseProgram
|
||||
#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
|
||||
#define glViewport imgl3wProcs.gl.Viewport
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef IMGL3W_IMPL
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define GL3W_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
||||
|
||||
#if defined(_WIN32)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
|
||||
static HMODULE libgl;
|
||||
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
|
||||
static GL3WglGetProcAddr wgl_get_proc_address;
|
||||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = LoadLibraryA("opengl32.dll");
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { FreeLibrary(libgl); }
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
res = (GL3WglProc)wgl_get_proc_address(proc);
|
||||
if (!res)
|
||||
res = (GL3WglProc)GetProcAddress(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void *libgl;
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { dlclose(libgl); }
|
||||
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
*(void **)(&res) = dlsym(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#else
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void *libgl;
|
||||
static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
|
||||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
// While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
|
||||
libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { dlclose(libgl); }
|
||||
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
res = glx_get_proc_address((const GLubyte *)proc);
|
||||
if (!res)
|
||||
*(void **)(&res) = dlsym(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#endif
|
||||
|
||||
static struct { int major, minor; } version;
|
||||
|
||||
static int parse_version(void)
|
||||
{
|
||||
if (!glGetIntegerv)
|
||||
return GL3W_ERROR_INIT;
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
|
||||
if (version.major == 0 && version.minor == 0)
|
||||
{
|
||||
// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
|
||||
if (const char* gl_version = (const char*)glGetString(GL_VERSION))
|
||||
sscanf(gl_version, "%d.%d", &version.major, &version.minor);
|
||||
}
|
||||
if (version.major < 2)
|
||||
return GL3W_ERROR_OPENGL_VERSION;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc);
|
||||
|
||||
int imgl3wInit(void)
|
||||
{
|
||||
int res = open_libgl();
|
||||
if (res)
|
||||
return res;
|
||||
atexit(close_libgl);
|
||||
return imgl3wInit2(get_proc);
|
||||
}
|
||||
|
||||
int imgl3wInit2(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
load_procs(proc);
|
||||
return parse_version();
|
||||
}
|
||||
|
||||
int imgl3wIsSupported(int major, int minor)
|
||||
{
|
||||
if (major < 2)
|
||||
return 0;
|
||||
if (version.major == major)
|
||||
return version.minor >= minor;
|
||||
return version.major >= major;
|
||||
}
|
||||
|
||||
GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
|
||||
|
||||
static const char *proc_names[] = {
|
||||
"glActiveTexture",
|
||||
"glAttachShader",
|
||||
"glBindBuffer",
|
||||
"glBindSampler",
|
||||
"glBindTexture",
|
||||
"glBindVertexArray",
|
||||
"glBlendEquation",
|
||||
"glBlendEquationSeparate",
|
||||
"glBlendFuncSeparate",
|
||||
"glBufferData",
|
||||
"glBufferSubData",
|
||||
"glClear",
|
||||
"glClearColor",
|
||||
"glCompileShader",
|
||||
"glCreateProgram",
|
||||
"glCreateShader",
|
||||
"glDeleteBuffers",
|
||||
"glDeleteProgram",
|
||||
"glDeleteShader",
|
||||
"glDeleteTextures",
|
||||
"glDeleteVertexArrays",
|
||||
"glDetachShader",
|
||||
"glDisable",
|
||||
"glDisableVertexAttribArray",
|
||||
"glDrawElements",
|
||||
"glDrawElementsBaseVertex",
|
||||
"glEnable",
|
||||
"glEnableVertexAttribArray",
|
||||
"glFlush",
|
||||
"glGenBuffers",
|
||||
"glGenTextures",
|
||||
"glGenVertexArrays",
|
||||
"glGetAttribLocation",
|
||||
"glGetError",
|
||||
"glGetIntegerv",
|
||||
"glGetProgramInfoLog",
|
||||
"glGetProgramiv",
|
||||
"glGetShaderInfoLog",
|
||||
"glGetShaderiv",
|
||||
"glGetString",
|
||||
"glGetStringi",
|
||||
"glGetUniformLocation",
|
||||
"glGetVertexAttribPointerv",
|
||||
"glGetVertexAttribiv",
|
||||
"glIsEnabled",
|
||||
"glIsProgram",
|
||||
"glLinkProgram",
|
||||
"glPixelStorei",
|
||||
"glPolygonMode",
|
||||
"glReadPixels",
|
||||
"glScissor",
|
||||
"glShaderSource",
|
||||
"glTexImage2D",
|
||||
"glTexParameteri",
|
||||
"glUniform1i",
|
||||
"glUniformMatrix4fv",
|
||||
"glUseProgram",
|
||||
"glVertexAttribPointer",
|
||||
"glViewport",
|
||||
};
|
||||
|
||||
GL3W_API union ImGL3WProcs imgl3wProcs;
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
|
||||
imgl3wProcs.ptr[i] = proc(proc_names[i]);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
|
@ -189,6 +189,13 @@ static void SafeRelease(WGPUBuffer& res)
|
|||
wgpuBufferRelease(res);
|
||||
res = nullptr;
|
||||
}
|
||||
// FIX(zig-gamedev): https://github.com/ocornut/imgui/commit/9266c0d2d1390e50d2d8070896932c2564594407
|
||||
static void SafeRelease(WGPUPipelineLayout& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuPipelineLayoutRelease(res);
|
||||
res = nullptr;
|
||||
}
|
||||
static void SafeRelease(WGPURenderPipeline& res)
|
||||
{
|
||||
if (res)
|
||||
|
@ -664,7 +671,15 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|||
depth_stencil_state.depthWriteEnabled = false;
|
||||
depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
|
||||
depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
|
||||
// FIX(zig-gamedev): https://github.com/ocornut/imgui/commit/03417cc77d15100b18c486b55db409ee5e9c363e
|
||||
depth_stencil_state.stencilFront.failOp = WGPUStencilOperation_Keep;
|
||||
depth_stencil_state.stencilFront.depthFailOp = WGPUStencilOperation_Keep;
|
||||
depth_stencil_state.stencilFront.passOp = WGPUStencilOperation_Keep;
|
||||
depth_stencil_state.stencilBack.compare = WGPUCompareFunction_Always;
|
||||
// FIX(zig-gamedev): https://github.com/ocornut/imgui/commit/03417cc77d15100b18c486b55db409ee5e9c363e
|
||||
depth_stencil_state.stencilBack.failOp = WGPUStencilOperation_Keep;
|
||||
depth_stencil_state.stencilBack.depthFailOp = WGPUStencilOperation_Keep;
|
||||
depth_stencil_state.stencilBack.passOp = WGPUStencilOperation_Keep;
|
||||
|
||||
// Configure disabled depth-stencil state
|
||||
graphics_pipeline_desc.depthStencil = (bd->depthStencilFormat == WGPUTextureFormat_Undefined) ? nullptr : &depth_stencil_state;
|
||||
|
@ -694,6 +709,8 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|||
|
||||
SafeRelease(vertex_shader_desc.module);
|
||||
SafeRelease(pixel_shader_desc.module);
|
||||
// FIX(zig-gamedev): https://github.com/ocornut/imgui/commit/9266c0d2d1390e50d2d8070896932c2564594407
|
||||
SafeRelease(graphics_pipeline_desc.layout);
|
||||
SafeRelease(bg_layouts[0]);
|
||||
|
||||
return true;
|
||||
|
|
|
@ -0,0 +1,74 @@
|
|||
const gui = @import("gui.zig");
|
||||
|
||||
pub fn init(
|
||||
window: *const anyopaque, // zglfw.Window
|
||||
device: *const anyopaque, // ID3D12Device
|
||||
num_frames_in_flight: u32,
|
||||
rtv_format: c_uint, // DXGI_FORMAT
|
||||
cbv_srv_heap: *const anyopaque, // ID3D12DescriptorHeap
|
||||
font_srv_cpu_desc_handle: D3D12_CPU_DESCRIPTOR_HANDLE,
|
||||
font_srv_gpu_desc_handle: D3D12_GPU_DESCRIPTOR_HANDLE,
|
||||
) void {
|
||||
if (!ImGui_ImplGlfw_InitForOther(window, true)) {
|
||||
@panic("failed to init glfw for imgui");
|
||||
}
|
||||
|
||||
if (!ImGui_ImplDX12_Init(
|
||||
device,
|
||||
num_frames_in_flight,
|
||||
rtv_format,
|
||||
cbv_srv_heap,
|
||||
font_srv_cpu_desc_handle,
|
||||
font_srv_gpu_desc_handle,
|
||||
)) {
|
||||
@panic("failed to init d3d12 for imgui");
|
||||
}
|
||||
}
|
||||
|
||||
pub fn deinit() void {
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui_ImplDX12_Shutdown();
|
||||
}
|
||||
|
||||
pub fn newFrame(fb_width: u32, fb_height: u32) void {
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui_ImplDX12_NewFrame();
|
||||
|
||||
gui.io.setDisplaySize(@as(f32, @floatFromInt(fb_width)), @as(f32, @floatFromInt(fb_height)));
|
||||
gui.io.setDisplayFramebufferScale(1.0, 1.0);
|
||||
|
||||
gui.newFrame();
|
||||
}
|
||||
|
||||
pub fn draw(
|
||||
graphics_command_list: *const anyopaque, // *ID3D12GraphicsCommandList
|
||||
) void {
|
||||
gui.render();
|
||||
ImGui_ImplDX12_RenderDrawData(gui.getDrawData(), graphics_command_list);
|
||||
}
|
||||
|
||||
pub const D3D12_CPU_DESCRIPTOR_HANDLE = extern struct {
|
||||
ptr: c_ulonglong,
|
||||
};
|
||||
|
||||
pub const D3D12_GPU_DESCRIPTOR_HANDLE = extern struct {
|
||||
ptr: c_ulonglong,
|
||||
};
|
||||
|
||||
extern fn ImGui_ImplGlfw_InitForOther(window: *const anyopaque, install_callbacks: bool) bool;
|
||||
extern fn ImGui_ImplGlfw_NewFrame() void;
|
||||
extern fn ImGui_ImplGlfw_Shutdown() void;
|
||||
extern fn ImGui_ImplDX12_Init(
|
||||
device: *const anyopaque, // ID3D12Device
|
||||
num_frames_in_flight: u32,
|
||||
rtv_format: u32, // DXGI_FORMAT
|
||||
cbv_srv_heap: *const anyopaque, // ID3D12DescriptorHeap
|
||||
font_srv_cpu_desc_handle: D3D12_CPU_DESCRIPTOR_HANDLE,
|
||||
font_srv_gpu_desc_handle: D3D12_GPU_DESCRIPTOR_HANDLE,
|
||||
) bool;
|
||||
extern fn ImGui_ImplDX12_Shutdown() void;
|
||||
extern fn ImGui_ImplDX12_NewFrame() void;
|
||||
extern fn ImGui_ImplDX12_RenderDrawData(
|
||||
draw_data: *const anyopaque, // *ImDrawData
|
||||
graphics_command_list: *const anyopaque, // *ID3D12GraphicsCommandList
|
||||
) void;
|
920
src/gui.zig
920
src/gui.zig
File diff suppressed because it is too large
Load Diff
115
src/zgui.cpp
115
src/zgui.cpp
|
@ -460,6 +460,51 @@ ZGUI_API bool zguiDragScalarN(
|
|||
return ImGui::DragScalarN(label, data_type, p_data, components, v_speed, p_min, p_max, format, flags);
|
||||
}
|
||||
|
||||
ZGUI_API bool zguiBeginDragDropSource(ImGuiDragDropFlags flags = 0) {
|
||||
return ImGui::BeginDragDropSource(flags);
|
||||
}
|
||||
ZGUI_API bool zguiSetDragDropPayload(
|
||||
const char* type,
|
||||
const void* data,
|
||||
size_t sz,
|
||||
ImGuiCond cond = 0
|
||||
) {
|
||||
return ImGui::SetDragDropPayload(type, data, sz, cond);
|
||||
}
|
||||
ZGUI_API void zguiEndDragDropSource() {
|
||||
return ImGui::EndDragDropSource();
|
||||
}
|
||||
ZGUI_API bool zguiBeginDragDropTarget() {
|
||||
return ImGui::BeginDragDropTarget();
|
||||
}
|
||||
ZGUI_API const ImGuiPayload* zguiAcceptDragDropPayload(
|
||||
const char* type,
|
||||
ImGuiDragDropFlags flags = 0
|
||||
) {
|
||||
return ImGui::AcceptDragDropPayload(type);
|
||||
}
|
||||
ZGUI_API void zguiEndDragDropTarget() {
|
||||
return ImGui::EndDragDropTarget();
|
||||
}
|
||||
ZGUI_API const ImGuiPayload* zguiGetDragDropPayload() {
|
||||
return ImGui::GetDragDropPayload();
|
||||
}
|
||||
|
||||
ZGUI_API void zguiImGuiPayload_Clear(ImGuiPayload* payload) { payload->Clear(); }
|
||||
|
||||
ZGUI_API bool zguiImGuiPayload_IsDataType(const ImGuiPayload* payload, const char* type) {
|
||||
return payload->IsDataType(type);
|
||||
}
|
||||
|
||||
ZGUI_API bool zguiImGuiPayload_IsPreview(const ImGuiPayload* payload) {
|
||||
return payload->IsPreview();
|
||||
}
|
||||
|
||||
ZGUI_API bool zguiImGuiPayload_IsDelivery(const ImGuiPayload* payload) {
|
||||
return payload->IsDelivery();
|
||||
}
|
||||
|
||||
|
||||
ZGUI_API bool zguiCombo(
|
||||
const char* label,
|
||||
int* current_item,
|
||||
|
@ -1025,7 +1070,7 @@ ZGUI_API void zguiPushStyleColor4f(ImGuiCol idx, const float col[4]) {
|
|||
ImGui::PushStyleColor(idx, { col[0], col[1], col[2], col[3] });
|
||||
}
|
||||
|
||||
ZGUI_API void zguiPushStyleColor1u(ImGuiCol idx, unsigned int col) {
|
||||
ZGUI_API void zguiPushStyleColor1u(ImGuiCol idx, ImU32 col) {
|
||||
ImGui::PushStyleColor(idx, col);
|
||||
}
|
||||
|
||||
|
@ -1257,6 +1302,10 @@ ZGUI_API bool zguiIoGetWantCaptureKeyboard(void) {
|
|||
return ImGui::GetIO().WantCaptureKeyboard;
|
||||
}
|
||||
|
||||
ZGUI_API bool zguiIoGetWantTextInput(void) {
|
||||
return ImGui::GetIO().WantTextInput;
|
||||
}
|
||||
|
||||
ZGUI_API void zguiIoSetIniFilename(const char* filename) {
|
||||
ImGui::GetIO().IniFilename = filename;
|
||||
}
|
||||
|
@ -1311,7 +1360,7 @@ ZGUI_API void zguiIoSetKeyEventNativeData(ImGuiKey key, int keycode, int scancod
|
|||
ImGui::GetIO().SetKeyEventNativeData(key, keycode, scancode);
|
||||
}
|
||||
|
||||
ZGUI_API void zguiIoAddCharacterEvent(int c) {
|
||||
ZGUI_API void zguiIoAddCharacterEvent(unsigned int c) {
|
||||
ImGui::GetIO().AddInputCharacter(c);
|
||||
}
|
||||
|
||||
|
@ -1579,7 +1628,7 @@ ZGUI_API void zguiTableSetColumnEnabled(int column_n, bool v) {
|
|||
ImGui::TableSetColumnEnabled(column_n, v);
|
||||
}
|
||||
|
||||
ZGUI_API void zguiTableSetBgColor(ImGuiTableBgTarget target, unsigned int color, int column_n) {
|
||||
ZGUI_API void zguiTableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n) {
|
||||
ImGui::TableSetBgColor(target, color, column_n);
|
||||
}
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
@ -1727,7 +1776,7 @@ ZGUI_API void zguiDrawList_AddLine(
|
|||
ImDrawList* draw_list,
|
||||
const float p1[2],
|
||||
const float p2[2],
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
float thickness
|
||||
) {
|
||||
draw_list->AddLine({ p1[0], p1[1] }, { p2[0], p2[1] }, col, thickness);
|
||||
|
@ -1737,7 +1786,7 @@ ZGUI_API void zguiDrawList_AddRect(
|
|||
ImDrawList* draw_list,
|
||||
const float pmin[2],
|
||||
const float pmax[2],
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
float rounding,
|
||||
ImDrawFlags flags,
|
||||
float thickness
|
||||
|
@ -1749,7 +1798,7 @@ ZGUI_API void zguiDrawList_AddRectFilled(
|
|||
ImDrawList* draw_list,
|
||||
const float pmin[2],
|
||||
const float pmax[2],
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
float rounding,
|
||||
ImDrawFlags flags
|
||||
) {
|
||||
|
@ -1760,10 +1809,10 @@ ZGUI_API void zguiDrawList_AddRectFilledMultiColor(
|
|||
ImDrawList* draw_list,
|
||||
const float pmin[2],
|
||||
const float pmax[2],
|
||||
unsigned int col_upr_left,
|
||||
unsigned int col_upr_right,
|
||||
unsigned int col_bot_right,
|
||||
unsigned int col_bot_left
|
||||
ImU32 col_upr_left,
|
||||
ImU32 col_upr_right,
|
||||
ImU32 col_bot_right,
|
||||
ImU32 col_bot_left
|
||||
) {
|
||||
draw_list->AddRectFilledMultiColor(
|
||||
{ pmin[0], pmin[1] },
|
||||
|
@ -1781,7 +1830,7 @@ ZGUI_API void zguiDrawList_AddQuad(
|
|||
const float p2[2],
|
||||
const float p3[2],
|
||||
const float p4[2],
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
float thickness
|
||||
) {
|
||||
draw_list->AddQuad({ p1[0], p1[1] }, { p2[0], p2[1] }, { p3[0], p3[1] }, { p4[0], p4[1] }, col, thickness);
|
||||
|
@ -1793,7 +1842,7 @@ ZGUI_API void zguiDrawList_AddQuadFilled(
|
|||
const float p2[2],
|
||||
const float p3[2],
|
||||
const float p4[2],
|
||||
unsigned int col
|
||||
ImU32 col
|
||||
) {
|
||||
draw_list->AddQuadFilled({ p1[0], p1[1] }, { p2[0], p2[1] }, { p3[0], p3[1] }, { p4[0], p4[1] }, col);
|
||||
}
|
||||
|
@ -1803,7 +1852,7 @@ ZGUI_API void zguiDrawList_AddTriangle(
|
|||
const float p1[2],
|
||||
const float p2[2],
|
||||
const float p3[2],
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
float thickness
|
||||
) {
|
||||
draw_list->AddTriangle({ p1[0], p1[1] }, { p2[0], p2[1] }, { p3[0], p3[1] }, col, thickness);
|
||||
|
@ -1814,7 +1863,7 @@ ZGUI_API void zguiDrawList_AddTriangleFilled(
|
|||
const float p1[2],
|
||||
const float p2[2],
|
||||
const float p3[2],
|
||||
unsigned int col
|
||||
ImU32 col
|
||||
) {
|
||||
draw_list->AddTriangleFilled({ p1[0], p1[1] }, { p2[0], p2[1] }, { p3[0], p3[1] }, col);
|
||||
}
|
||||
|
@ -1823,7 +1872,7 @@ ZGUI_API void zguiDrawList_AddCircle(
|
|||
ImDrawList* draw_list,
|
||||
const float center[2],
|
||||
float radius,
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
int num_segments,
|
||||
float thickness
|
||||
) {
|
||||
|
@ -1834,7 +1883,7 @@ ZGUI_API void zguiDrawList_AddCircleFilled(
|
|||
ImDrawList* draw_list,
|
||||
const float center[2],
|
||||
float radius,
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
int num_segments
|
||||
) {
|
||||
draw_list->AddCircleFilled({ center[0], center[1] }, radius, col, num_segments);
|
||||
|
@ -1844,7 +1893,7 @@ ZGUI_API void zguiDrawList_AddNgon(
|
|||
ImDrawList* draw_list,
|
||||
const float center[2],
|
||||
float radius,
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
int num_segments,
|
||||
float thickness
|
||||
) {
|
||||
|
@ -1855,7 +1904,7 @@ ZGUI_API void zguiDrawList_AddNgonFilled(
|
|||
ImDrawList* draw_list,
|
||||
const float center[2],
|
||||
float radius,
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
int num_segments
|
||||
) {
|
||||
draw_list->AddNgonFilled({ center[0], center[1] }, radius, col, num_segments);
|
||||
|
@ -1864,7 +1913,7 @@ ZGUI_API void zguiDrawList_AddNgonFilled(
|
|||
ZGUI_API void zguiDrawList_AddText(
|
||||
ImDrawList* draw_list,
|
||||
const float pos[2],
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
const char* text_begin,
|
||||
const char* text_end
|
||||
) {
|
||||
|
@ -1875,7 +1924,7 @@ ZGUI_API void zguiDrawList_AddPolyline(
|
|||
ImDrawList* draw_list,
|
||||
const float points[][2],
|
||||
int num_points,
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
ImDrawFlags flags,
|
||||
float thickness
|
||||
) {
|
||||
|
@ -1886,7 +1935,7 @@ ZGUI_API void zguiDrawList_AddConvexPolyFilled(
|
|||
ImDrawList* draw_list,
|
||||
const float points[][2],
|
||||
int num_points,
|
||||
unsigned int col
|
||||
ImU32 col
|
||||
) {
|
||||
draw_list->AddConvexPolyFilled((const ImVec2*)&points[0][0], num_points, col);
|
||||
}
|
||||
|
@ -1897,7 +1946,7 @@ ZGUI_API void zguiDrawList_AddBezierCubic(
|
|||
const float p2[2],
|
||||
const float p3[2],
|
||||
const float p4[2],
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
float thickness,
|
||||
int num_segments
|
||||
) {
|
||||
|
@ -1911,7 +1960,7 @@ ZGUI_API void zguiDrawList_AddBezierQuadratic(
|
|||
const float p1[2],
|
||||
const float p2[2],
|
||||
const float p3[2],
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
float thickness,
|
||||
int num_segments
|
||||
) {
|
||||
|
@ -1927,7 +1976,7 @@ ZGUI_API void zguiDrawList_AddImage(
|
|||
const float pmax[2],
|
||||
const float uvmin[2],
|
||||
const float uvmax[2],
|
||||
unsigned int col
|
||||
ImU32 col
|
||||
) {
|
||||
draw_list->AddImage(
|
||||
user_texture_id,
|
||||
|
@ -1950,7 +1999,7 @@ ZGUI_API void zguiDrawList_AddImageQuad(
|
|||
const float uv2[2],
|
||||
const float uv3[2],
|
||||
const float uv4[2],
|
||||
unsigned int col
|
||||
ImU32 col
|
||||
) {
|
||||
draw_list->AddImageQuad(
|
||||
user_texture_id,
|
||||
|
@ -1973,7 +2022,7 @@ ZGUI_API void zguiDrawList_AddImageRounded(
|
|||
const float pmax[2],
|
||||
const float uvmin[2],
|
||||
const float uvmax[2],
|
||||
unsigned int col,
|
||||
ImU32 col,
|
||||
float rounding,
|
||||
ImDrawFlags flags
|
||||
) {
|
||||
|
@ -2001,11 +2050,11 @@ ZGUI_API void zguiDrawList_PathLineToMergeDuplicate(ImDrawList* draw_list, const
|
|||
draw_list->PathLineToMergeDuplicate({ pos[0], pos[1] });
|
||||
}
|
||||
|
||||
ZGUI_API void zguiDrawList_PathFillConvex(ImDrawList* draw_list, unsigned int col) {
|
||||
ZGUI_API void zguiDrawList_PathFillConvex(ImDrawList* draw_list, ImU32 col) {
|
||||
draw_list->PathFillConvex(col);
|
||||
}
|
||||
|
||||
ZGUI_API void zguiDrawList_PathStroke(ImDrawList* draw_list, unsigned int col, ImDrawFlags flags, float thickness) {
|
||||
ZGUI_API void zguiDrawList_PathStroke(ImDrawList* draw_list, ImU32 col, ImDrawFlags flags, float thickness) {
|
||||
draw_list->PathStroke(col, flags, thickness);
|
||||
}
|
||||
|
||||
|
@ -2071,7 +2120,7 @@ ZGUI_API void zguiDrawList_PrimRect(
|
|||
ImDrawList* draw_list,
|
||||
const float a[2],
|
||||
const float b[2],
|
||||
unsigned int col
|
||||
ImU32 col
|
||||
) {
|
||||
draw_list->PrimRect({ a[0], a[1] }, { b[0], b[1] }, col);
|
||||
}
|
||||
|
@ -2082,7 +2131,7 @@ ZGUI_API void zguiDrawList_PrimRectUV(
|
|||
const float b[2],
|
||||
const float uv_a[2],
|
||||
const float uv_b[2],
|
||||
unsigned int col
|
||||
ImU32 col
|
||||
) {
|
||||
draw_list->PrimRectUV({ a[0], a[1] }, { b[0], b[1] }, { uv_a[0], uv_a[1] }, { uv_b[0], uv_b[1] }, col);
|
||||
}
|
||||
|
@ -2097,7 +2146,7 @@ ZGUI_API void zguiDrawList_PrimQuadUV(
|
|||
const float uv_b[2],
|
||||
const float uv_c[2],
|
||||
const float uv_d[2],
|
||||
unsigned int col
|
||||
ImU32 col
|
||||
) {
|
||||
draw_list->PrimQuadUV(
|
||||
{ a[0], a[1] }, { b[0], b[1] }, { c[0], c[1] }, { d[0], d[1] },
|
||||
|
@ -2110,7 +2159,7 @@ ZGUI_API void zguiDrawList_PrimWriteVtx(
|
|||
ImDrawList* draw_list,
|
||||
const float pos[2],
|
||||
const float uv[2],
|
||||
unsigned int col
|
||||
ImU32 col
|
||||
) {
|
||||
draw_list->PrimWriteVtx({ pos[0], pos[1] }, { uv[0], uv[1] }, col);
|
||||
}
|
||||
|
@ -2189,7 +2238,7 @@ ZGUI_API void zguiPlot_PushStyleColor4f(ImPlotCol idx, const float col[4]) {
|
|||
ImPlot::PushStyleColor(idx, { col[0], col[1], col[2], col[3] });
|
||||
}
|
||||
|
||||
ZGUI_API void zguiPlot_PushStyleColor1u(ImPlotCol idx, unsigned int col) {
|
||||
ZGUI_API void zguiPlot_PushStyleColor1u(ImPlotCol idx, ImU32 col) {
|
||||
ImPlot::PushStyleColor(idx, col);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue