chore: combine render() and draw() in backend
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@ -20,11 +20,8 @@ pub fn newFrame(width: f32, height: f32) void {
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zgui.newFrame();
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zgui.newFrame();
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}
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}
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pub fn render() void {
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zgui.render();
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}
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pub fn draw() void {
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pub fn draw() void {
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zgui.render();
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ImGui_ImplOpenGL3_RenderDrawData(zgui.getDrawData());
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ImGui_ImplOpenGL3_RenderDrawData(zgui.getDrawData());
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}
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}
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