feat: prefer SDL.h instead of SDL/SDL.h on all supported platforms
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parent
42b225924a
commit
d3110094f6
25
build.zig
25
build.zig
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@ -105,20 +105,25 @@ pub fn package(
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zgui_c_cpp.linkSystemLibraryName("dwmapi");
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zgui_c_cpp.linkSystemLibraryName("dwmapi");
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},
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},
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.sdl2_opengl3 => {
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.sdl2_opengl3 => {
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// if (target.isWindows()) blk: {
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if (target.isWindows()) blk: {
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// // see: https://github.com/MasterQ32/SDL.zig/blob/37f4ba9e31bea895fa19ef8b90d1f51111e52e67/Sdk.zig#L182-L199
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// see: https://github.com/MasterQ32/SDL.zig/blob/37f4ba9e31bea895fa19ef8b90d1f51111e52e67/Sdk.zig#L182-L199
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// zgui_c_cpp.addVcpkgPaths(if (args.options.shared) .dynamic else .static) catch break :blk;
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zgui_c_cpp.addVcpkgPaths(if (args.options.shared) .dynamic else .static) catch break :blk;
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// const path = zgui_c_cpp.vcpkg_bin_path orelse break :blk;
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// const src_path = std.fs.path.join(b.allocator, &.{ path, "SDL2.dll" }) catch @panic("out of memory");
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const vcpkg_triplet = zgui_c_cpp.target.vcpkgTriplet(b.allocator, if (args.options.shared) .Dynamic else .Static) catch |e| {
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std.debug.panic("failed to determing vcpkg triplet: {}", .{e});
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};
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defer b.allocator.free(vcpkg_triplet);
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// std.fs.cwd().access(src_path, .{}) catch break :blk;
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const include_path = b.pathJoin(&.{ b.vcpkg_root.found, "installed", vcpkg_triplet, "include", "SDL2" });
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zgui_c_cpp.include_dirs.append(.{ .raw_path = include_path }) catch @panic("out of memory");
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// std.log.info("path: {s}", .{src_path});
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const bin_path = zgui_c_cpp.vcpkg_bin_path orelse @panic("vcpkg paths were found, so vcpkg_bin_path should be set ");
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// // we found SDL2.dll
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const dll_path = std.fs.path.join(b.allocator, &.{ bin_path, "SDL2.dll" }) catch @panic("out of memory");
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// b.installBinFile(src_path, "SDL2.dll");
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// }
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std.fs.cwd().access(dll_path, .{}) catch break :blk;
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b.installBinFile(dll_path, "SDL2.dll");
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}
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zgui_c_cpp.linkSystemLibrary("SDL2");
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zgui_c_cpp.linkSystemLibrary("SDL2");
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@ -67,13 +67,8 @@
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_sdl.h"
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// SDL
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// SDL
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#if defined(__WIN32__)
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_syswm.h>
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#else
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#include <SDL.h>
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <SDL_syswm.h>
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#endif
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#if defined(__APPLE__)
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#include <TargetConditionals.h>
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