chore: explicitly link SDL2
TODO: What happens on Windows? macOS?
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@ -76,6 +76,8 @@ pub fn link(exe: *std.Build.CompileStep, options: Options) void {
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
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},
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},
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.sdl2_opengl3 => {
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.sdl2_opengl3 => {
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exe.linkSystemLibrary("SDL2");
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_sdl.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_sdl.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
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},
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},
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