chore: update to zgui 4f14a690fe8fbfce37a50dcf666e2293a19abbba

This commit is contained in:
Rekai Nyangadzayi Musuka 2023-10-07 02:53:20 -05:00
parent ddca95a721
commit cb1cc16c8f
4 changed files with 6 additions and 19 deletions

View File

@ -1,6 +1,6 @@
# zgui v1.89.6 - dear imgui bindings # zgui v1.89.6 - dear imgui bindings
Easy to use, hand-crafted API with default arguments, named parameters and Zig style text formatting. For a test application please see [here](https://github.com/michal-z/zig-gamedev/tree/main/samples/gui_test_wgpu). Easy to use, hand-crafted API with default arguments, named parameters and Zig style text formatting. [Here](https://github.com/michal-z/zig-gamedev/tree/main/samples/minimal_zgpu_zgui) is a simple sample application, and [here](https://github.com/michal-z/zig-gamedev/tree/main/samples/gui_test_wgpu) is a full one.
## Features ## Features
@ -13,7 +13,7 @@ Easy to use, hand-crafted API with default arguments, named parameters and Zig s
Copy `zgui` folder to a `libs` subdirectory of the root of your project. Copy `zgui` folder to a `libs` subdirectory of the root of your project.
To get glfw/wgpu rendering backend working also copy `zgpu`, `zglfw` and `zpool` folders (see [zgpu](https://github.com/michal-z/zig-gamedev/tree/main/libs/zgpu) for the details). Alternatively, you can provide your own rendering backend, see: [backend_glfw_wgpu.zig](src/backend_glfw_wgpu.zig) for an example. To get glfw/wgpu rendering backend working also copy `zgpu`, `zglfw`, `zpool` and `system-sdk` folders (see [zgpu](https://github.com/michal-z/zig-gamedev/tree/main/libs/zgpu) for the details). Alternatively, you can provide your own rendering backend, see: [backend_glfw_wgpu.zig](src/backend_glfw_wgpu.zig) for an example.
Then in your `build.zig` add: Then in your `build.zig` add:
```zig ```zig

View File

@ -72,7 +72,9 @@ pub fn package(
zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs" }); zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs" });
zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs/imgui" }); zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs/imgui" });
const abi = (std.zig.system.NativeTargetInfo.detect(target) catch unreachable).target.abi;
zgui_c_cpp.linkLibC(); zgui_c_cpp.linkLibC();
if (abi != .msvc)
zgui_c_cpp.linkLibCpp(); zgui_c_cpp.linkLibCpp();
const cflags = &.{"-fno-sanitize=undefined"}; const cflags = &.{"-fno-sanitize=undefined"};

View File

@ -2703,7 +2703,7 @@ extern fn zguiSetNextItemOpen(is_open: bool, cond: Condition) void;
//-------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------
pub const SelectableFlags = packed struct(u32) { pub const SelectableFlags = packed struct(u32) {
dont_close_popups: bool = false, dont_close_popups: bool = false,
span_all_colums: bool = false, span_all_columns: bool = false,
allow_double_click: bool = false, allow_double_click: bool = false,
disabled: bool = false, disabled: bool = false,
allow_item_overlap: bool = false, allow_item_overlap: bool = false,

View File

@ -1,15 +0,0 @@
//--------------------------------------------------------------------------------------------------
//
// Zig bindings for 'dear imgui' library. Easy to use, hand-crafted API with default arguments,
// named parameters and Zig style text formatting.
//
//--------------------------------------------------------------------------------------------------
pub const version = @import("std").SemanticVersion{ .major = 0, .minor = 9, .patch = 6 };
pub usingnamespace @import("gui.zig");
pub const plot = @import("plot.zig");
pub const backend = switch (@import("zgui_options").backend) {
.glfw_wgpu => @import("backend_glfw_wgpu.zig"),
.win32_dx12 => .{}, // TODO:
.no_backend => .{},
};