chore: explicitly link SDL2
TODO: What happens on Windows? macOS?
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17
build.zig
17
build.zig
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@ -105,6 +105,23 @@ pub fn package(
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zgui_c_cpp.linkSystemLibraryName("dwmapi");
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},
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.sdl2_opengl3 => {
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// if (target.isWindows()) blk: {
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// // see: https://github.com/MasterQ32/SDL.zig/blob/37f4ba9e31bea895fa19ef8b90d1f51111e52e67/Sdk.zig#L182-L199
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// zgui_c_cpp.addVcpkgPaths(if (args.options.shared) .dynamic else .static) catch break :blk;
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// const path = zgui_c_cpp.vcpkg_bin_path orelse break :blk;
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// const src_path = std.fs.path.join(b.allocator, &.{ path, "SDL2.dll" }) catch @panic("out of memory");
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// std.fs.cwd().access(src_path, .{}) catch break :blk;
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// std.log.info("path: {s}", .{src_path});
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// // we found SDL2.dll
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// b.installBinFile(src_path, "SDL2.dll");
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// }
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zgui_c_cpp.linkSystemLibrary("SDL2");
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zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_sdl.cpp", cflags);
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zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
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},
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