chore: update upstream
This commit is contained in:
parent
976be5836e
commit
9491b6193e
24
README.md
24
README.md
|
@ -24,24 +24,28 @@ const zglfw = @import("libs/zglfw/build.zig");
|
||||||
const zgpu = @import("libs/zgpu/build.zig");
|
const zgpu = @import("libs/zgpu/build.zig");
|
||||||
const zpool = @import("libs/zpool/build.zig");
|
const zpool = @import("libs/zpool/build.zig");
|
||||||
|
|
||||||
pub fn build(b: *std.build.Builder) void {
|
pub fn build(b: *std.Build) void {
|
||||||
...
|
...
|
||||||
const zgui_options = zgui.BuildOptionsStep.init(b, .{ .backend = .glfw_wgpu });
|
const zgui_pkg = zgui.package(b, .{
|
||||||
const zgui_pkg = zgui.getPkg(&.{zgui_options.getPkg()});
|
.options = .{ .backend = .glfw_wgpu },
|
||||||
|
});
|
||||||
|
|
||||||
exe.addPackage(zgui_pkg);
|
exe.addModule("zgui", zgui_pkg.module);
|
||||||
|
|
||||||
zgui.link(exe, zgui_options);
|
zgui.link(exe, zgui_pkg.options);
|
||||||
|
|
||||||
// Needed for glfw/wgpu rendering backend
|
// Needed for glfw/wgpu rendering backend
|
||||||
const zgpu_options = zgpu.BuildOptionsStep.init(b, .{});
|
const zglfw_pkg = zglfw.package(b, .{});
|
||||||
const zgpu_pkg = zgpu.getPkg(&.{ zgpu_options.getPkg(), zpool.pkg, zglfw.pkg });
|
const zpool_pkg = zpool.package(b, .{});
|
||||||
|
const zgpu_pkg = zgpu.package(b, .{
|
||||||
|
.deps = .{ .zpool = zpool_pkg.module, .zglfw = zglfw_pkg.module },
|
||||||
|
});
|
||||||
|
|
||||||
exe.addPackage(zglfw.pkg);
|
exe.addModule("zgpu", zgpu_pkg.module);
|
||||||
exe.addPackage(zgpu_pkg);
|
exe.addModule("zglfw", zglfw_pkg.module);
|
||||||
|
|
||||||
zglfw.link(exe);
|
zglfw.link(exe);
|
||||||
zgpu.link(exe, zgpu_options);
|
zgpu.link(exe);
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
Now in your code you may import and use `zgui`:
|
Now in your code you may import and use `zgui`:
|
||||||
|
|
57
build.zig
57
build.zig
|
@ -6,43 +6,44 @@ pub const Backend = enum {
|
||||||
win32_dx12,
|
win32_dx12,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const BuildOptions = struct {
|
pub const Options = struct {
|
||||||
backend: Backend,
|
backend: Backend,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const BuildOptionsStep = struct {
|
pub const Package = struct {
|
||||||
options: BuildOptions,
|
module: *std.Build.Module,
|
||||||
step: *std.build.OptionsStep,
|
options: Options,
|
||||||
|
options_module: *std.Build.Module,
|
||||||
pub fn init(b: *std.build.Builder, options: BuildOptions) BuildOptionsStep {
|
|
||||||
const bos = .{
|
|
||||||
.options = options,
|
|
||||||
.step = b.addOptions(),
|
|
||||||
};
|
|
||||||
bos.step.addOption(Backend, "backend", bos.options.backend);
|
|
||||||
return bos;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn getPkg(bos: BuildOptionsStep) std.build.Pkg {
|
|
||||||
return bos.step.getPackage("zgui_options");
|
|
||||||
}
|
|
||||||
|
|
||||||
fn addTo(bos: BuildOptionsStep, target_step: *std.build.LibExeObjStep) void {
|
|
||||||
target_step.addOptions("zgui_options", bos.step);
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn getPkg(dependencies: []const std.build.Pkg) std.build.Pkg {
|
pub fn package(
|
||||||
|
b: *std.Build,
|
||||||
|
args: struct {
|
||||||
|
options: Options,
|
||||||
|
},
|
||||||
|
) Package {
|
||||||
|
const step = b.addOptions();
|
||||||
|
step.addOption(Backend, "backend", args.options.backend);
|
||||||
|
|
||||||
|
const options_module = step.createModule();
|
||||||
|
|
||||||
|
const module = b.createModule(.{
|
||||||
|
.source_file = .{ .path = thisDir() ++ "/src/main.zig" },
|
||||||
|
.dependencies = &.{
|
||||||
|
.{ .name = "zgui_options", .module = options_module },
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
.name = "zgui",
|
.module = module,
|
||||||
.source = .{ .path = thisDir() ++ "/src/main.zig" },
|
.options = args.options,
|
||||||
.dependencies = dependencies,
|
.options_module = options_module,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn link(exe: *std.build.LibExeObjStep, bos: BuildOptionsStep) void {
|
pub fn build(_: *std.Build) void {}
|
||||||
bos.addTo(exe);
|
|
||||||
|
|
||||||
|
pub fn link(exe: *std.Build.CompileStep, options: Options) void {
|
||||||
exe.addIncludePath(thisDir() ++ "/libs");
|
exe.addIncludePath(thisDir() ++ "/libs");
|
||||||
exe.addIncludePath(thisDir() ++ "/libs/imgui");
|
exe.addIncludePath(thisDir() ++ "/libs/imgui");
|
||||||
|
|
||||||
|
@ -63,7 +64,7 @@ pub fn link(exe: *std.build.LibExeObjStep, bos: BuildOptionsStep) void {
|
||||||
exe.addCSourceFile(thisDir() ++ "/libs/imgui/implot.cpp", cflags);
|
exe.addCSourceFile(thisDir() ++ "/libs/imgui/implot.cpp", cflags);
|
||||||
exe.addCSourceFile(thisDir() ++ "/libs/imgui/implot_items.cpp", cflags);
|
exe.addCSourceFile(thisDir() ++ "/libs/imgui/implot_items.cpp", cflags);
|
||||||
|
|
||||||
switch (bos.options.backend) {
|
switch (options.backend) {
|
||||||
.glfw_wgpu => {
|
.glfw_wgpu => {
|
||||||
exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", cflags);
|
exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", cflags);
|
||||||
exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_wgpu.cpp", cflags);
|
exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_wgpu.cpp", cflags);
|
||||||
|
|
116
src/gui.zig
116
src/gui.zig
|
@ -252,6 +252,16 @@ pub const io = struct {
|
||||||
pub const addCharacterEvent = zguiIoAddCharacterEvent;
|
pub const addCharacterEvent = zguiIoAddCharacterEvent;
|
||||||
extern fn zguiIoAddCharacterEvent(char: i32) void;
|
extern fn zguiIoAddCharacterEvent(char: i32) void;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn setClipboardText(value: [:0]const u8) void {
|
||||||
|
zguiSetClipboardText(value.ptr);
|
||||||
|
}
|
||||||
|
pub fn getClipboardText() [:0]const u8 {
|
||||||
|
const value = zguiGetClipboardText();
|
||||||
|
return std.mem.span(value);
|
||||||
|
}
|
||||||
|
extern fn zguiSetClipboardText(text: [*:0]const u8) void;
|
||||||
|
extern fn zguiGetClipboardText() [*:0]const u8;
|
||||||
//--------------------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------------------
|
||||||
const Context = *opaque {};
|
const Context = *opaque {};
|
||||||
pub const DrawData = *extern struct {
|
pub const DrawData = *extern struct {
|
||||||
|
@ -943,9 +953,12 @@ pub const pushItemWidth = zguiPushItemWidth;
|
||||||
pub const popItemWidth = zguiPopItemWidth;
|
pub const popItemWidth = zguiPopItemWidth;
|
||||||
/// `void setNextItemWidth(item_width: f32) void`
|
/// `void setNextItemWidth(item_width: f32) void`
|
||||||
pub const setNextItemWidth = zguiSetNextItemWidth;
|
pub const setNextItemWidth = zguiSetNextItemWidth;
|
||||||
|
/// `void setItemDefaultFocus() void`
|
||||||
|
pub const setItemDefaultFocus = zguiSetItemDefaultFocus;
|
||||||
extern fn zguiPushItemWidth(item_width: f32) void;
|
extern fn zguiPushItemWidth(item_width: f32) void;
|
||||||
extern fn zguiPopItemWidth() void;
|
extern fn zguiPopItemWidth() void;
|
||||||
extern fn zguiSetNextItemWidth(item_width: f32) void;
|
extern fn zguiSetNextItemWidth(item_width: f32) void;
|
||||||
|
extern fn zguiSetItemDefaultFocus() void;
|
||||||
//--------------------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------------------
|
||||||
/// `pub fn getFont() Font`
|
/// `pub fn getFont() Font`
|
||||||
pub const getFont = zguiGetFont;
|
pub const getFont = zguiGetFont;
|
||||||
|
@ -3292,6 +3305,14 @@ pub const DrawList = *opaque {
|
||||||
}
|
}
|
||||||
extern fn zguiDrawList_ResetForNewFrame(draw_list: DrawList) void;
|
extern fn zguiDrawList_ResetForNewFrame(draw_list: DrawList) void;
|
||||||
|
|
||||||
|
pub fn clearMemory(draw_list: DrawList) void {
|
||||||
|
if (draw_list.getOwnerName()) |owner| {
|
||||||
|
@panic(format("zgui: illegally clearing memory DrawList of {s}", .{owner}));
|
||||||
|
}
|
||||||
|
zguiDrawList_ClearFreeMemory(draw_list);
|
||||||
|
}
|
||||||
|
extern fn zguiDrawList_ClearFreeMemory(draw_list: DrawList) void;
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------------------
|
||||||
pub const getVertexBufferLength = zguiDrawList_GetVertexBufferLength;
|
pub const getVertexBufferLength = zguiDrawList_GetVertexBufferLength;
|
||||||
extern fn zguiDrawList_GetVertexBufferLength(draw_list: DrawList) i32;
|
extern fn zguiDrawList_GetVertexBufferLength(draw_list: DrawList) i32;
|
||||||
|
@ -3829,7 +3850,7 @@ pub const DrawList = *opaque {
|
||||||
uvmax: *const [2]f32,
|
uvmax: *const [2]f32,
|
||||||
col: u32,
|
col: u32,
|
||||||
rounding: f32,
|
rounding: f32,
|
||||||
flags: u32,
|
flags: DrawFlags,
|
||||||
) void;
|
) void;
|
||||||
//----------------------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------------------
|
||||||
pub const pathClear = zguiDrawList_PathClear;
|
pub const pathClear = zguiDrawList_PathClear;
|
||||||
|
@ -3923,7 +3944,7 @@ pub const DrawList = *opaque {
|
||||||
p3: [2]f32,
|
p3: [2]f32,
|
||||||
num_segments: u32 = 0,
|
num_segments: u32 = 0,
|
||||||
};
|
};
|
||||||
pub fn pathPathBezierQuadraticCurveTo(draw_list: DrawList, args: PathBezierQuadraticCurveTo) void {
|
pub fn pathBezierQuadraticCurveTo(draw_list: DrawList, args: PathBezierQuadraticCurveTo) void {
|
||||||
zguiDrawList_PathBezierQuadraticCurveTo(draw_list, &args.p2, &args.p3, args.num_segments);
|
zguiDrawList_PathBezierQuadraticCurveTo(draw_list, &args.p2, &args.p3, args.num_segments);
|
||||||
}
|
}
|
||||||
extern fn zguiDrawList_PathBezierQuadraticCurveTo(
|
extern fn zguiDrawList_PathBezierQuadraticCurveTo(
|
||||||
|
@ -3950,4 +3971,95 @@ pub const DrawList = *opaque {
|
||||||
flags: DrawFlags,
|
flags: DrawFlags,
|
||||||
) void;
|
) void;
|
||||||
//----------------------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------------------
|
||||||
|
pub const primReserve = zguiDrawList_PrimReserve;
|
||||||
|
pub const primUnreserve = zguiDrawList_PrimUnreserve;
|
||||||
|
pub fn primRect(
|
||||||
|
draw_list: DrawList,
|
||||||
|
a: [2]f32,
|
||||||
|
b: [2]f32,
|
||||||
|
col: u32,
|
||||||
|
) void {
|
||||||
|
return zguiDrawList_PrimRect(draw_list, &a, &b, col);
|
||||||
|
}
|
||||||
|
pub fn primRectUV(
|
||||||
|
draw_list: DrawList,
|
||||||
|
a: [2]f32,
|
||||||
|
b: [2]f32,
|
||||||
|
uv_a: [2]f32,
|
||||||
|
uv_b: [2]f32,
|
||||||
|
col: u32,
|
||||||
|
) void {
|
||||||
|
return zguiDrawList_PrimRectUV(draw_list, &a, &b, &uv_a, &uv_b, col);
|
||||||
|
}
|
||||||
|
pub fn primQuadUV(
|
||||||
|
draw_list: DrawList,
|
||||||
|
a: [2]f32,
|
||||||
|
b: [2]f32,
|
||||||
|
c: [2]f32,
|
||||||
|
d: [2]f32,
|
||||||
|
uv_a: [2]f32,
|
||||||
|
uv_b: [2]f32,
|
||||||
|
uv_c: [2]f32,
|
||||||
|
uv_d: [2]f32,
|
||||||
|
col: u32,
|
||||||
|
) void {
|
||||||
|
return zguiDrawList_PrimQuadUV(draw_list, &a, &b, &c, &d, &uv_a, &uv_b, &uv_c, &uv_d, col);
|
||||||
|
}
|
||||||
|
pub fn primWriteVtx(
|
||||||
|
draw_list: DrawList,
|
||||||
|
pos: [2]f32,
|
||||||
|
uv: [2]f32,
|
||||||
|
col: u32,
|
||||||
|
) void {
|
||||||
|
return zguiDrawList_PrimWriteVtx(draw_list, &pos, &uv, col);
|
||||||
|
}
|
||||||
|
pub const primWriteIdx = zguiDrawList_PrimWriteIdx;
|
||||||
|
|
||||||
|
extern fn zguiDrawList_PrimReserve(
|
||||||
|
draw_list: DrawList,
|
||||||
|
idx_count: i32,
|
||||||
|
vtx_count: i32,
|
||||||
|
) void;
|
||||||
|
extern fn zguiDrawList_PrimUnreserve(
|
||||||
|
draw_list: DrawList,
|
||||||
|
idx_count: i32,
|
||||||
|
vtx_count: i32,
|
||||||
|
) void;
|
||||||
|
extern fn zguiDrawList_PrimRect(
|
||||||
|
draw_list: DrawList,
|
||||||
|
a: *const [2]f32,
|
||||||
|
b: *const [2]f32,
|
||||||
|
col: u32,
|
||||||
|
) void;
|
||||||
|
extern fn zguiDrawList_PrimRectUV(
|
||||||
|
draw_list: DrawList,
|
||||||
|
a: *const [2]f32,
|
||||||
|
b: *const [2]f32,
|
||||||
|
uv_a: *const [2]f32,
|
||||||
|
uv_b: *const [2]f32,
|
||||||
|
col: u32,
|
||||||
|
) void;
|
||||||
|
extern fn zguiDrawList_PrimQuadUV(
|
||||||
|
draw_list: DrawList,
|
||||||
|
a: *const [2]f32,
|
||||||
|
b: *const [2]f32,
|
||||||
|
c: *const [2]f32,
|
||||||
|
d: *const [2]f32,
|
||||||
|
uv_a: *const [2]f32,
|
||||||
|
uv_b: *const [2]f32,
|
||||||
|
uv_c: *const [2]f32,
|
||||||
|
uv_d: *const [2]f32,
|
||||||
|
col: u32,
|
||||||
|
) void;
|
||||||
|
extern fn zguiDrawList_PrimWriteVtx(
|
||||||
|
draw_list: DrawList,
|
||||||
|
pos: *const [2]f32,
|
||||||
|
uv: *const [2]f32,
|
||||||
|
col: u32,
|
||||||
|
) void;
|
||||||
|
extern fn zguiDrawList_PrimWriteIdx(
|
||||||
|
draw_list: DrawList,
|
||||||
|
idx: DrawIdx,
|
||||||
|
) void;
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
};
|
};
|
||||||
|
|
76
src/zgui.cpp
76
src/zgui.cpp
|
@ -1040,6 +1040,10 @@ ZGUI_API void zguiSetNextItemWidth(float item_width) {
|
||||||
ImGui::SetNextItemWidth(item_width);
|
ImGui::SetNextItemWidth(item_width);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ZGUI_API void zguiSetItemDefaultFocus(void) {
|
||||||
|
ImGui::SetItemDefaultFocus();
|
||||||
|
}
|
||||||
|
|
||||||
ZGUI_API ImFont* zguiGetFont(void) {
|
ZGUI_API ImFont* zguiGetFont(void) {
|
||||||
return ImGui::GetFont();
|
return ImGui::GetFont();
|
||||||
}
|
}
|
||||||
|
@ -1148,6 +1152,14 @@ ZGUI_API ImGuiID zguiGetPtrId(const void* ptr_id) {
|
||||||
return ImGui::GetID(ptr_id);
|
return ImGui::GetID(ptr_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ZGUI_API void zguiSetClipboardText(const char* text) {
|
||||||
|
ImGui::SetClipboardText(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
ZGUI_API const char* zguiGetClipboardText(void) {
|
||||||
|
return ImGui::GetClipboardText();
|
||||||
|
}
|
||||||
|
|
||||||
ZGUI_API ImFont* zguiIoAddFontFromFileWithConfig(
|
ZGUI_API ImFont* zguiIoAddFontFromFileWithConfig(
|
||||||
const char* filename,
|
const char* filename,
|
||||||
float size_pixels,
|
float size_pixels,
|
||||||
|
@ -1572,6 +1584,10 @@ ZGUI_API void zguiDrawList_ResetForNewFrame(ImDrawList *draw_list) {
|
||||||
draw_list->_ResetForNewFrame();
|
draw_list->_ResetForNewFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ZGUI_API void zguiDrawList_ClearFreeMemory(ImDrawList *draw_list) {
|
||||||
|
draw_list->_ClearFreeMemory();
|
||||||
|
}
|
||||||
|
|
||||||
ZGUI_API int zguiDrawList_GetVertexBufferLength(ImDrawList *draw_list) {
|
ZGUI_API int zguiDrawList_GetVertexBufferLength(ImDrawList *draw_list) {
|
||||||
return draw_list->VtxBuffer.size();
|
return draw_list->VtxBuffer.size();
|
||||||
}
|
}
|
||||||
|
@ -1976,6 +1992,66 @@ ZGUI_API void zguiDrawList_PathRect(
|
||||||
) {
|
) {
|
||||||
draw_list->PathRect({ rect_min[0], rect_min[1] }, { rect_max[0], rect_max[1] }, rounding, flags);
|
draw_list->PathRect({ rect_min[0], rect_min[1] }, { rect_max[0], rect_max[1] }, rounding, flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ZGUI_API void zguiDrawList_PrimReserve( ImDrawList* draw_list, int idx_count, int vtx_count) {
|
||||||
|
draw_list->PrimReserve(idx_count, vtx_count);
|
||||||
|
}
|
||||||
|
|
||||||
|
ZGUI_API void zguiDrawList_PrimUnreserve( ImDrawList* draw_list, int idx_count, int vtx_count) {
|
||||||
|
draw_list->PrimUnreserve(idx_count, vtx_count);
|
||||||
|
}
|
||||||
|
|
||||||
|
ZGUI_API void zguiDrawList_PrimRect(
|
||||||
|
ImDrawList* draw_list,
|
||||||
|
const float a[2],
|
||||||
|
const float b[2],
|
||||||
|
unsigned int col
|
||||||
|
) {
|
||||||
|
draw_list->PrimRect({ a[0], a[1] }, { b[0], b[1] }, col);
|
||||||
|
}
|
||||||
|
|
||||||
|
ZGUI_API void zguiDrawList_PrimRectUV(
|
||||||
|
ImDrawList* draw_list,
|
||||||
|
const float a[2],
|
||||||
|
const float b[2],
|
||||||
|
const float uv_a[2],
|
||||||
|
const float uv_b[2],
|
||||||
|
unsigned int col
|
||||||
|
) {
|
||||||
|
draw_list->PrimRectUV({ a[0], a[1] }, { b[0], b[1] }, { uv_a[0], uv_a[1] }, { uv_b[0], uv_b[1] }, col);
|
||||||
|
}
|
||||||
|
|
||||||
|
ZGUI_API void zguiDrawList_PrimQuadUV(
|
||||||
|
ImDrawList* draw_list,
|
||||||
|
const float a[2],
|
||||||
|
const float b[2],
|
||||||
|
const float c[2],
|
||||||
|
const float d[2],
|
||||||
|
const float uv_a[2],
|
||||||
|
const float uv_b[2],
|
||||||
|
const float uv_c[2],
|
||||||
|
const float uv_d[2],
|
||||||
|
unsigned int col
|
||||||
|
) {
|
||||||
|
draw_list->PrimQuadUV(
|
||||||
|
{ a[0], a[1] }, { b[0], b[1] }, { c[0], c[1] }, { d[0], d[1] },
|
||||||
|
{ uv_a[0], uv_a[1] }, { uv_b[0], uv_b[1] }, { uv_c[0], uv_c[1] }, { uv_d[0], uv_d[1] },
|
||||||
|
col
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
ZGUI_API void zguiDrawList_PrimWriteVtx(
|
||||||
|
ImDrawList* draw_list,
|
||||||
|
const float pos[2],
|
||||||
|
const float uv[2],
|
||||||
|
unsigned int col
|
||||||
|
) {
|
||||||
|
draw_list->PrimWriteVtx({ pos[0], pos[1] }, { uv[0], uv[1] }, col);
|
||||||
|
}
|
||||||
|
|
||||||
|
ZGUI_API void zguiDrawList_PrimWriteIdx( ImDrawList* draw_list, ImDrawIdx idx) {
|
||||||
|
draw_list->PrimWriteIdx(idx);
|
||||||
|
}
|
||||||
//--------------------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// Viewport
|
// Viewport
|
||||||
|
|
Loading…
Reference in New Issue