Merge branch 'sdl2-opengl3-backend' into fork
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		@@ -107,6 +107,7 @@ pub fn package(
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        .sdl2_opengl3 => {
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            zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_sdl.cpp", cflags);
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            zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
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            zgui_c_cpp.linkSystemLibrary("SDL2");
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        },
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        .no_backend => {},
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    }
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@@ -67,8 +67,14 @@
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#include "imgui_impl_sdl.h"
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// SDL
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#if defined(__WIN32__)
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    #include <SDL2/SDL.h>
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    #include <SDL2/SDL_syswm.h>
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#else
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    #include <SDL.h>
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    #include <SDL_syswm.h>
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#endif
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#endif
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										42
									
								
								src/backend_sdl2_opengl3.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										42
									
								
								src/backend_sdl2_opengl3.zig
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,42 @@
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const zgui = @import("gui.zig");
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const SDL_GL_Context = *anyopaque;
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pub fn init(window: *anyopaque, context: SDL_GL_Context, glsl_version: []const u8) void {
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    if (!ImGui_ImplSDL2_InitForOpenGL(window, context)) unreachable;
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    if (!ImGui_ImplOpenGL3_Init(glsl_version.ptr)) unreachable;
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}
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pub fn deinit() void {
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    ImGui_ImplOpenGL3_Shutdown();
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    ImGui_ImplSDL2_Shutdown();
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}
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pub fn newFrame(width: f32, height: f32) void {
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    ImGui_ImplOpenGL3_NewFrame();
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    ImGui_ImplSDL2_NewFrame();
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    zgui.io.setDisplaySize(width, height);
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    zgui.io.setDisplayFramebufferScale(1.0, 1.0);
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    zgui.newFrame();
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}
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pub fn draw() void {
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    zgui.render();
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    ImGui_ImplOpenGL3_RenderDrawData(zgui.getDrawData());
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}
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pub fn processEvent(event: *anyopaque) bool {
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    return ImGui_ImplSDL2_ProcessEvent(event);
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}
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extern fn ImGui_ImplSDL2_InitForOpenGL(window: *anyopaque, sdl_gl_context: SDL_GL_Context) bool;
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extern fn ImGui_ImplSDL2_Shutdown() void;
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extern fn ImGui_ImplSDL2_NewFrame() void;
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extern fn ImGui_ImplSDL2_ProcessEvent(event: *anyopaque) bool;
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extern fn ImGui_ImplOpenGL3_Init(glsl_version: [*]const u8) bool;
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extern fn ImGui_ImplOpenGL3_Shutdown() void;
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extern fn ImGui_ImplOpenGL3_NewFrame() void;
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extern fn ImGui_ImplOpenGL3_RenderDrawData(draw_data: *anyopaque) void;
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@@ -9,7 +9,9 @@ pub const version = @import("std").SemanticVersion{ .major = 0, .minor = 9, .pat
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pub usingnamespace @import("gui.zig");
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pub const plot = @import("plot.zig");
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pub const backend = switch (@import("zgui_options").backend) {
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    .glfw_wgpu => @import("backend_glfw_wgpu.zig"),
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    .glfw_opengl3 => @import("backend_glfw_opengl3.zig"),
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    .no_backend, .win32_dx12, .sdl2_opengl3 => @panic("unsupported backend"),
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    .sdl2_opengl3 => @import("backend_sdl2_opengl3.zig"),
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    .glfw_wgpu => @import("backend_glfw_wgpu.zig"),
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    .win32_dx12 => .{}, // TODO:
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    .no_backend => .{},
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};
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