531 lines
20 KiB
C
531 lines
20 KiB
C
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//------------------------------------------------------------------------------
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// VERSION 0.9.1
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//
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// LICENSE
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// This software is dual-licensed to the public domain and under the following
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// license: you are granted a perpetual, irrevocable license to copy, modify,
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// publish, and distribute this file as you see fit.
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//
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// CREDITS
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// Written by Michal Cichon
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//------------------------------------------------------------------------------
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# ifndef __IMGUI_NODE_EDITOR_H__
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# define __IMGUI_NODE_EDITOR_H__
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# pragma once
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//------------------------------------------------------------------------------
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# include <imgui.h>
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# include <cstdint> // std::uintXX_t
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# include <utility> // std::move
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//------------------------------------------------------------------------------
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# define IMGUI_NODE_EDITOR_VERSION "0.9.4"
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# define IMGUI_NODE_EDITOR_VERSION_NUM 000904
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//------------------------------------------------------------------------------
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#ifndef IMGUI_NODE_EDITOR_API
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#define IMGUI_NODE_EDITOR_API
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#endif
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//------------------------------------------------------------------------------
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namespace ax {
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namespace NodeEditor {
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//------------------------------------------------------------------------------
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struct NodeId;
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struct LinkId;
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struct PinId;
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//------------------------------------------------------------------------------
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enum class PinKind
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{
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Input,
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Output
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};
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enum class FlowDirection
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{
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Forward,
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Backward
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};
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enum class CanvasSizeMode
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{
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FitVerticalView, // Previous view will be scaled to fit new view on Y axis
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FitHorizontalView, // Previous view will be scaled to fit new view on X axis
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CenterOnly, // Previous view will be centered on new view
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};
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//------------------------------------------------------------------------------
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enum class SaveReasonFlags: uint32_t
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{
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None = 0x00000000,
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Navigation = 0x00000001,
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Position = 0x00000002,
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Size = 0x00000004,
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Selection = 0x00000008,
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AddNode = 0x00000010,
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RemoveNode = 0x00000020,
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User = 0x00000040
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};
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inline SaveReasonFlags operator |(SaveReasonFlags lhs, SaveReasonFlags rhs) { return static_cast<SaveReasonFlags>(static_cast<uint32_t>(lhs) | static_cast<uint32_t>(rhs)); }
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inline SaveReasonFlags operator &(SaveReasonFlags lhs, SaveReasonFlags rhs) { return static_cast<SaveReasonFlags>(static_cast<uint32_t>(lhs) & static_cast<uint32_t>(rhs)); }
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using ConfigSaveSettings = bool (*)(const char* data, size_t size, SaveReasonFlags reason, void* userPointer);
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using ConfigLoadSettings = size_t (*)(char* data, void* userPointer);
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using ConfigSaveNodeSettings = bool (*)(NodeId nodeId, const char* data, size_t size, SaveReasonFlags reason, void* userPointer);
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using ConfigLoadNodeSettings = size_t (*)(NodeId nodeId, char* data, void* userPointer);
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using ConfigSession = void (*)(void* userPointer);
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struct Config
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{
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using CanvasSizeModeAlias = ax::NodeEditor::CanvasSizeMode;
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const char* SettingsFile;
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ConfigSession BeginSaveSession;
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ConfigSession EndSaveSession;
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ConfigSaveSettings SaveSettings;
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ConfigLoadSettings LoadSettings;
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ConfigSaveNodeSettings SaveNodeSettings;
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ConfigLoadNodeSettings LoadNodeSettings;
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void* UserPointer;
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ImVector<float> CustomZoomLevels;
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CanvasSizeModeAlias CanvasSizeMode;
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int DragButtonIndex; // Mouse button index drag action will react to (0-left, 1-right, 2-middle)
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int SelectButtonIndex; // Mouse button index select action will react to (0-left, 1-right, 2-middle)
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int NavigateButtonIndex; // Mouse button index navigate action will react to (0-left, 1-right, 2-middle)
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int ContextMenuButtonIndex; // Mouse button index context menu action will react to (0-left, 1-right, 2-middle)
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bool EnableSmoothZoom;
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float SmoothZoomPower;
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Config()
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: SettingsFile("NodeEditor.json")
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, BeginSaveSession(nullptr)
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, EndSaveSession(nullptr)
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, SaveSettings(nullptr)
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, LoadSettings(nullptr)
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, SaveNodeSettings(nullptr)
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, LoadNodeSettings(nullptr)
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, UserPointer(nullptr)
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, CustomZoomLevels()
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, CanvasSizeMode(CanvasSizeModeAlias::FitVerticalView)
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, DragButtonIndex(0)
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, SelectButtonIndex(0)
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, NavigateButtonIndex(1)
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, ContextMenuButtonIndex(1)
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, EnableSmoothZoom(false)
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# ifdef __APPLE__
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, SmoothZoomPower(1.1f)
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# else
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, SmoothZoomPower(1.3f)
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# endif
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{
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}
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};
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//------------------------------------------------------------------------------
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enum StyleColor
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{
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StyleColor_Bg,
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StyleColor_Grid,
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StyleColor_NodeBg,
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StyleColor_NodeBorder,
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StyleColor_HovNodeBorder,
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StyleColor_SelNodeBorder,
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StyleColor_NodeSelRect,
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StyleColor_NodeSelRectBorder,
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StyleColor_HovLinkBorder,
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StyleColor_SelLinkBorder,
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StyleColor_HighlightLinkBorder,
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StyleColor_LinkSelRect,
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StyleColor_LinkSelRectBorder,
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StyleColor_PinRect,
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StyleColor_PinRectBorder,
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StyleColor_Flow,
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StyleColor_FlowMarker,
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StyleColor_GroupBg,
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StyleColor_GroupBorder,
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StyleColor_Count
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};
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enum StyleVar
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{
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StyleVar_NodePadding,
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StyleVar_NodeRounding,
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StyleVar_NodeBorderWidth,
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StyleVar_HoveredNodeBorderWidth,
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StyleVar_SelectedNodeBorderWidth,
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StyleVar_PinRounding,
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StyleVar_PinBorderWidth,
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StyleVar_LinkStrength,
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StyleVar_SourceDirection,
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StyleVar_TargetDirection,
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StyleVar_ScrollDuration,
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StyleVar_FlowMarkerDistance,
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StyleVar_FlowSpeed,
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StyleVar_FlowDuration,
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StyleVar_PivotAlignment,
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StyleVar_PivotSize,
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StyleVar_PivotScale,
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StyleVar_PinCorners,
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StyleVar_PinRadius,
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StyleVar_PinArrowSize,
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StyleVar_PinArrowWidth,
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StyleVar_GroupRounding,
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StyleVar_GroupBorderWidth,
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StyleVar_HighlightConnectedLinks,
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StyleVar_SnapLinkToPinDir,
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StyleVar_HoveredNodeBorderOffset,
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StyleVar_SelectedNodeBorderOffset,
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StyleVar_Count
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};
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struct Style
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{
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ImVec4 NodePadding;
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float NodeRounding;
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float NodeBorderWidth;
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float HoveredNodeBorderWidth;
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float HoverNodeBorderOffset;
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float SelectedNodeBorderWidth;
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float SelectedNodeBorderOffset;
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float PinRounding;
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float PinBorderWidth;
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float LinkStrength;
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ImVec2 SourceDirection;
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ImVec2 TargetDirection;
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float ScrollDuration;
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float FlowMarkerDistance;
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float FlowSpeed;
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float FlowDuration;
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ImVec2 PivotAlignment;
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ImVec2 PivotSize;
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ImVec2 PivotScale;
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float PinCorners;
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float PinRadius;
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float PinArrowSize;
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float PinArrowWidth;
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float GroupRounding;
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float GroupBorderWidth;
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float HighlightConnectedLinks;
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float SnapLinkToPinDir; // when true link will start on the line defined by pin direction
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ImVec4 Colors[StyleColor_Count];
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Style()
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{
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NodePadding = ImVec4(8, 8, 8, 8);
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NodeRounding = 12.0f;
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NodeBorderWidth = 1.5f;
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HoveredNodeBorderWidth = 3.5f;
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HoverNodeBorderOffset = 0.0f;
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SelectedNodeBorderWidth = 3.5f;
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SelectedNodeBorderOffset = 0.0f;
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PinRounding = 4.0f;
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PinBorderWidth = 0.0f;
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LinkStrength = 100.0f;
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SourceDirection = ImVec2(1.0f, 0.0f);
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TargetDirection = ImVec2(-1.0f, 0.0f);
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ScrollDuration = 0.35f;
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FlowMarkerDistance = 30.0f;
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FlowSpeed = 150.0f;
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FlowDuration = 2.0f;
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PivotAlignment = ImVec2(0.5f, 0.5f);
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PivotSize = ImVec2(0.0f, 0.0f);
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PivotScale = ImVec2(1, 1);
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#if IMGUI_VERSION_NUM > 18101
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PinCorners = ImDrawFlags_RoundCornersAll;
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#else
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PinCorners = ImDrawCornerFlags_All;
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#endif
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PinRadius = 0.0f;
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PinArrowSize = 0.0f;
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PinArrowWidth = 0.0f;
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GroupRounding = 6.0f;
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GroupBorderWidth = 1.0f;
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HighlightConnectedLinks = 0.0f;
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SnapLinkToPinDir = 0.0f;
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Colors[StyleColor_Bg] = ImColor( 60, 60, 70, 200);
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Colors[StyleColor_Grid] = ImColor(120, 120, 120, 40);
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Colors[StyleColor_NodeBg] = ImColor( 32, 32, 32, 200);
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Colors[StyleColor_NodeBorder] = ImColor(255, 255, 255, 96);
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Colors[StyleColor_HovNodeBorder] = ImColor( 50, 176, 255, 255);
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Colors[StyleColor_SelNodeBorder] = ImColor(255, 176, 50, 255);
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Colors[StyleColor_NodeSelRect] = ImColor( 5, 130, 255, 64);
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Colors[StyleColor_NodeSelRectBorder] = ImColor( 5, 130, 255, 128);
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Colors[StyleColor_HovLinkBorder] = ImColor( 50, 176, 255, 255);
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Colors[StyleColor_SelLinkBorder] = ImColor(255, 176, 50, 255);
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Colors[StyleColor_HighlightLinkBorder]= ImColor(204, 105, 0, 255);
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Colors[StyleColor_LinkSelRect] = ImColor( 5, 130, 255, 64);
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Colors[StyleColor_LinkSelRectBorder] = ImColor( 5, 130, 255, 128);
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Colors[StyleColor_PinRect] = ImColor( 60, 180, 255, 100);
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Colors[StyleColor_PinRectBorder] = ImColor( 60, 180, 255, 128);
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Colors[StyleColor_Flow] = ImColor(255, 128, 64, 255);
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Colors[StyleColor_FlowMarker] = ImColor(255, 128, 64, 255);
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Colors[StyleColor_GroupBg] = ImColor( 0, 0, 0, 160);
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Colors[StyleColor_GroupBorder] = ImColor(255, 255, 255, 32);
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}
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};
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//------------------------------------------------------------------------------
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struct EditorContext;
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//------------------------------------------------------------------------------
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IMGUI_NODE_EDITOR_API void SetCurrentEditor(EditorContext* ctx);
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IMGUI_NODE_EDITOR_API EditorContext* GetCurrentEditor();
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IMGUI_NODE_EDITOR_API EditorContext* CreateEditor(const Config* config = nullptr);
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IMGUI_NODE_EDITOR_API void DestroyEditor(EditorContext* ctx);
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IMGUI_NODE_EDITOR_API const Config& GetConfig(EditorContext* ctx = nullptr);
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IMGUI_NODE_EDITOR_API Style& GetStyle();
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IMGUI_NODE_EDITOR_API const char* GetStyleColorName(StyleColor colorIndex);
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IMGUI_NODE_EDITOR_API void PushStyleColor(StyleColor colorIndex, const ImVec4& color);
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IMGUI_NODE_EDITOR_API void PopStyleColor(int count = 1);
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IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, float value);
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IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, const ImVec2& value);
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IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, const ImVec4& value);
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IMGUI_NODE_EDITOR_API void PopStyleVar(int count = 1);
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IMGUI_NODE_EDITOR_API void Begin(const char* id, const ImVec2& size = ImVec2(0, 0));
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IMGUI_NODE_EDITOR_API void End();
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IMGUI_NODE_EDITOR_API void BeginNode(NodeId id);
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IMGUI_NODE_EDITOR_API void BeginPin(PinId id, PinKind kind);
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IMGUI_NODE_EDITOR_API void PinRect(const ImVec2& a, const ImVec2& b);
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IMGUI_NODE_EDITOR_API void PinPivotRect(const ImVec2& a, const ImVec2& b);
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IMGUI_NODE_EDITOR_API void PinPivotSize(const ImVec2& size);
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IMGUI_NODE_EDITOR_API void PinPivotScale(const ImVec2& scale);
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IMGUI_NODE_EDITOR_API void PinPivotAlignment(const ImVec2& alignment);
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IMGUI_NODE_EDITOR_API void EndPin();
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IMGUI_NODE_EDITOR_API void Group(const ImVec2& size);
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IMGUI_NODE_EDITOR_API void EndNode();
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IMGUI_NODE_EDITOR_API bool BeginGroupHint(NodeId nodeId);
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IMGUI_NODE_EDITOR_API ImVec2 GetGroupMin();
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IMGUI_NODE_EDITOR_API ImVec2 GetGroupMax();
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IMGUI_NODE_EDITOR_API ImDrawList* GetHintForegroundDrawList();
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IMGUI_NODE_EDITOR_API ImDrawList* GetHintBackgroundDrawList();
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IMGUI_NODE_EDITOR_API void EndGroupHint();
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// TODO: Add a way to manage node background channels
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IMGUI_NODE_EDITOR_API ImDrawList* GetNodeBackgroundDrawList(NodeId nodeId);
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IMGUI_NODE_EDITOR_API bool Link(LinkId id, PinId startPinId, PinId endPinId, const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
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IMGUI_NODE_EDITOR_API void Flow(LinkId linkId, FlowDirection direction = FlowDirection::Forward);
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IMGUI_NODE_EDITOR_API bool BeginCreate(const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
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IMGUI_NODE_EDITOR_API bool QueryNewLink(PinId* startId, PinId* endId);
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IMGUI_NODE_EDITOR_API bool QueryNewLink(PinId* startId, PinId* endId, const ImVec4& color, float thickness = 1.0f);
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IMGUI_NODE_EDITOR_API bool QueryNewNode(PinId* pinId);
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IMGUI_NODE_EDITOR_API bool QueryNewNode(PinId* pinId, const ImVec4& color, float thickness = 1.0f);
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IMGUI_NODE_EDITOR_API bool AcceptNewItem();
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IMGUI_NODE_EDITOR_API bool AcceptNewItem(const ImVec4& color, float thickness = 1.0f);
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IMGUI_NODE_EDITOR_API void RejectNewItem();
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IMGUI_NODE_EDITOR_API void RejectNewItem(const ImVec4& color, float thickness = 1.0f);
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IMGUI_NODE_EDITOR_API void EndCreate();
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IMGUI_NODE_EDITOR_API bool BeginDelete();
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IMGUI_NODE_EDITOR_API bool QueryDeletedLink(LinkId* linkId, PinId* startId = nullptr, PinId* endId = nullptr);
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IMGUI_NODE_EDITOR_API bool QueryDeletedNode(NodeId* nodeId);
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IMGUI_NODE_EDITOR_API bool AcceptDeletedItem(bool deleteDependencies = true);
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IMGUI_NODE_EDITOR_API void RejectDeletedItem();
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IMGUI_NODE_EDITOR_API void EndDelete();
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IMGUI_NODE_EDITOR_API void SetNodePosition(NodeId nodeId, const ImVec2& editorPosition);
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IMGUI_NODE_EDITOR_API void SetGroupSize(NodeId nodeId, const ImVec2& size);
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IMGUI_NODE_EDITOR_API ImVec2 GetNodePosition(NodeId nodeId);
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IMGUI_NODE_EDITOR_API ImVec2 GetNodeSize(NodeId nodeId);
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IMGUI_NODE_EDITOR_API void CenterNodeOnScreen(NodeId nodeId);
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IMGUI_NODE_EDITOR_API void SetNodeZPosition(NodeId nodeId, float z); // Sets node z position, nodes with higher value are drawn over nodes with lower value
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IMGUI_NODE_EDITOR_API float GetNodeZPosition(NodeId nodeId); // Returns node z position, defaults is 0.0f
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IMGUI_NODE_EDITOR_API void RestoreNodeState(NodeId nodeId);
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IMGUI_NODE_EDITOR_API void Suspend();
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IMGUI_NODE_EDITOR_API void Resume();
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IMGUI_NODE_EDITOR_API bool IsSuspended();
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IMGUI_NODE_EDITOR_API bool IsActive();
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IMGUI_NODE_EDITOR_API bool HasSelectionChanged();
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IMGUI_NODE_EDITOR_API int GetSelectedObjectCount();
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IMGUI_NODE_EDITOR_API int GetSelectedNodes(NodeId* nodes, int size);
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IMGUI_NODE_EDITOR_API int GetSelectedLinks(LinkId* links, int size);
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IMGUI_NODE_EDITOR_API bool IsNodeSelected(NodeId nodeId);
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IMGUI_NODE_EDITOR_API bool IsLinkSelected(LinkId linkId);
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IMGUI_NODE_EDITOR_API void ClearSelection();
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IMGUI_NODE_EDITOR_API void SelectNode(NodeId nodeId, bool append = false);
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IMGUI_NODE_EDITOR_API void SelectLink(LinkId linkId, bool append = false);
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IMGUI_NODE_EDITOR_API void DeselectNode(NodeId nodeId);
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IMGUI_NODE_EDITOR_API void DeselectLink(LinkId linkId);
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IMGUI_NODE_EDITOR_API bool DeleteNode(NodeId nodeId);
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IMGUI_NODE_EDITOR_API bool DeleteLink(LinkId linkId);
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IMGUI_NODE_EDITOR_API bool HasAnyLinks(NodeId nodeId); // Returns true if node has any link connected
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IMGUI_NODE_EDITOR_API bool HasAnyLinks(PinId pinId); // Return true if pin has any link connected
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IMGUI_NODE_EDITOR_API int BreakLinks(NodeId nodeId); // Break all links connected to this node
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IMGUI_NODE_EDITOR_API int BreakLinks(PinId pinId); // Break all links connected to this pin
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IMGUI_NODE_EDITOR_API void NavigateToContent(float duration = -1);
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||
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IMGUI_NODE_EDITOR_API void NavigateToSelection(bool zoomIn = false, float duration = -1);
|
||
|
|
||
|
IMGUI_NODE_EDITOR_API bool ShowNodeContextMenu(NodeId* nodeId);
|
||
|
IMGUI_NODE_EDITOR_API bool ShowPinContextMenu(PinId* pinId);
|
||
|
IMGUI_NODE_EDITOR_API bool ShowLinkContextMenu(LinkId* linkId);
|
||
|
IMGUI_NODE_EDITOR_API bool ShowBackgroundContextMenu();
|
||
|
|
||
|
IMGUI_NODE_EDITOR_API void EnableShortcuts(bool enable);
|
||
|
IMGUI_NODE_EDITOR_API bool AreShortcutsEnabled();
|
||
|
|
||
|
IMGUI_NODE_EDITOR_API bool BeginShortcut();
|
||
|
IMGUI_NODE_EDITOR_API bool AcceptCut();
|
||
|
IMGUI_NODE_EDITOR_API bool AcceptCopy();
|
||
|
IMGUI_NODE_EDITOR_API bool AcceptPaste();
|
||
|
IMGUI_NODE_EDITOR_API bool AcceptDuplicate();
|
||
|
IMGUI_NODE_EDITOR_API bool AcceptCreateNode();
|
||
|
IMGUI_NODE_EDITOR_API int GetActionContextSize();
|
||
|
IMGUI_NODE_EDITOR_API int GetActionContextNodes(NodeId* nodes, int size);
|
||
|
IMGUI_NODE_EDITOR_API int GetActionContextLinks(LinkId* links, int size);
|
||
|
IMGUI_NODE_EDITOR_API void EndShortcut();
|
||
|
|
||
|
IMGUI_NODE_EDITOR_API float GetCurrentZoom();
|
||
|
|
||
|
IMGUI_NODE_EDITOR_API NodeId GetHoveredNode();
|
||
|
IMGUI_NODE_EDITOR_API PinId GetHoveredPin();
|
||
|
IMGUI_NODE_EDITOR_API LinkId GetHoveredLink();
|
||
|
IMGUI_NODE_EDITOR_API NodeId GetDoubleClickedNode();
|
||
|
IMGUI_NODE_EDITOR_API PinId GetDoubleClickedPin();
|
||
|
IMGUI_NODE_EDITOR_API LinkId GetDoubleClickedLink();
|
||
|
IMGUI_NODE_EDITOR_API bool IsBackgroundClicked();
|
||
|
IMGUI_NODE_EDITOR_API bool IsBackgroundDoubleClicked();
|
||
|
IMGUI_NODE_EDITOR_API ImGuiMouseButton GetBackgroundClickButtonIndex(); // -1 if none
|
||
|
IMGUI_NODE_EDITOR_API ImGuiMouseButton GetBackgroundDoubleClickButtonIndex(); // -1 if none
|
||
|
|
||
|
IMGUI_NODE_EDITOR_API bool GetLinkPins(LinkId linkId, PinId* startPinId, PinId* endPinId); // pass nullptr if particular pin do not interest you
|
||
|
|
||
|
IMGUI_NODE_EDITOR_API bool PinHadAnyLinks(PinId pinId);
|
||
|
|
||
|
IMGUI_NODE_EDITOR_API ImVec2 GetScreenSize();
|
||
|
IMGUI_NODE_EDITOR_API ImVec2 ScreenToCanvas(const ImVec2& pos);
|
||
|
IMGUI_NODE_EDITOR_API ImVec2 CanvasToScreen(const ImVec2& pos);
|
||
|
|
||
|
IMGUI_NODE_EDITOR_API int GetNodeCount(); // Returns number of submitted nodes since Begin() call
|
||
|
IMGUI_NODE_EDITOR_API int GetOrderedNodeIds(NodeId* nodes, int size); // Fills an array with node id's in order they're drawn; up to 'size` elements are set. Returns actual size of filled id's.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
namespace Details {
|
||
|
|
||
|
template <typename T, typename Tag>
|
||
|
struct SafeType
|
||
|
{
|
||
|
SafeType(T t)
|
||
|
: m_Value(std::move(t))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
SafeType(const SafeType&) = default;
|
||
|
|
||
|
template <typename T2, typename Tag2>
|
||
|
SafeType(
|
||
|
const SafeType
|
||
|
<
|
||
|
typename std::enable_if<!std::is_same<T, T2>::value, T2>::type,
|
||
|
typename std::enable_if<!std::is_same<Tag, Tag2>::value, Tag2>::type
|
||
|
>&) = delete;
|
||
|
|
||
|
SafeType& operator=(const SafeType&) = default;
|
||
|
|
||
|
explicit operator T() const { return Get(); }
|
||
|
|
||
|
T Get() const { return m_Value; }
|
||
|
|
||
|
private:
|
||
|
T m_Value;
|
||
|
};
|
||
|
|
||
|
|
||
|
template <typename Tag>
|
||
|
struct SafePointerType
|
||
|
: SafeType<uintptr_t, Tag>
|
||
|
{
|
||
|
static const Tag Invalid;
|
||
|
|
||
|
using SafeType<uintptr_t, Tag>::SafeType;
|
||
|
|
||
|
SafePointerType()
|
||
|
: SafePointerType(Invalid)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
template <typename T = void> explicit SafePointerType(T* ptr): SafePointerType(reinterpret_cast<uintptr_t>(ptr)) {}
|
||
|
template <typename T = void> T* AsPointer() const { return reinterpret_cast<T*>(this->Get()); }
|
||
|
|
||
|
explicit operator bool() const { return *this != Invalid; }
|
||
|
};
|
||
|
|
||
|
template <typename Tag>
|
||
|
const Tag SafePointerType<Tag>::Invalid = { 0 };
|
||
|
|
||
|
template <typename Tag>
|
||
|
inline bool operator==(const SafePointerType<Tag>& lhs, const SafePointerType<Tag>& rhs)
|
||
|
{
|
||
|
return lhs.Get() == rhs.Get();
|
||
|
}
|
||
|
|
||
|
template <typename Tag>
|
||
|
inline bool operator!=(const SafePointerType<Tag>& lhs, const SafePointerType<Tag>& rhs)
|
||
|
{
|
||
|
return lhs.Get() != rhs.Get();
|
||
|
}
|
||
|
|
||
|
} // namespace Details
|
||
|
|
||
|
struct NodeId final: Details::SafePointerType<NodeId>
|
||
|
{
|
||
|
using SafePointerType::SafePointerType;
|
||
|
};
|
||
|
|
||
|
struct LinkId final: Details::SafePointerType<LinkId>
|
||
|
{
|
||
|
using SafePointerType::SafePointerType;
|
||
|
};
|
||
|
|
||
|
struct PinId final: Details::SafePointerType<PinId>
|
||
|
{
|
||
|
using SafePointerType::SafePointerType;
|
||
|
};
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
} // namespace Editor
|
||
|
} // namespace ax
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
# endif // __IMGUI_NODE_EDITOR_H__
|