5856 lines
174 KiB
C++
5856 lines
174 KiB
C++
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//------------------------------------------------------------------------------
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// VERSION 0.9.1
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//
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// LICENSE
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// This software is dual-licensed to the public domain and under the following
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// license: you are granted a perpetual, irrevocable license to copy, modify,
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// publish, and distribute this file as you see fit.
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//
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// CREDITS
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// Written by Michal Cichon
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//------------------------------------------------------------------------------
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# include "imgui_node_editor_internal.h"
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# include <cstdio> // snprintf
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# include <string>
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# include <fstream>
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# include <bitset>
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# include <climits>
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# include <algorithm>
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# include <sstream>
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# include <streambuf>
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# include <type_traits>
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// https://stackoverflow.com/a/8597498
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# define DECLARE_HAS_NESTED(Name, Member) \
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\
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template<class T> \
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struct has_nested_ ## Name \
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{ \
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typedef char yes; \
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typedef yes(&no)[2]; \
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\
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template<class U> static yes test(decltype(U::Member)*); \
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template<class U> static no test(...); \
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\
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static bool const value = sizeof(test<T>(0)) == sizeof(yes); \
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};
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namespace ax {
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namespace NodeEditor {
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namespace Detail {
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# if !defined(IMGUI_VERSION_NUM) || (IMGUI_VERSION_NUM < 18822)
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# define DECLARE_KEY_TESTER(Key) \
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DECLARE_HAS_NESTED(Key, Key) \
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struct KeyTester_ ## Key \
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{ \
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template <typename T> \
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static int Get(typename std::enable_if<has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \
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{ \
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return ImGui::GetKeyIndex(T::Key); \
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} \
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\
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template <typename T> \
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static int Get(typename std::enable_if<!has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \
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{ \
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return -1; \
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} \
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}
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DECLARE_KEY_TESTER(ImGuiKey_F);
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DECLARE_KEY_TESTER(ImGuiKey_D);
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static inline int GetKeyIndexForF()
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{
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return KeyTester_ImGuiKey_F::Get<ImGuiKey_>(nullptr);
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}
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static inline int GetKeyIndexForD()
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{
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return KeyTester_ImGuiKey_D::Get<ImGuiKey_>(nullptr);
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}
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# else
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static inline ImGuiKey GetKeyIndexForF()
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{
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return ImGuiKey_F;
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}
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static inline ImGuiKey GetKeyIndexForD()
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{
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return ImGuiKey_D;
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}
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# endif
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} // namespace Detail
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} // namespace NodeEditor
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} // namespace ax
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//------------------------------------------------------------------------------
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namespace ed = ax::NodeEditor::Detail;
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//------------------------------------------------------------------------------
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static const int c_BackgroundChannelCount = 1;
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static const int c_LinkChannelCount = 4;
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static const int c_UserLayersCount = 5;
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static const int c_UserLayerChannelStart = 0;
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static const int c_BackgroundChannelStart = c_UserLayerChannelStart + c_UserLayersCount;
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static const int c_LinkStartChannel = c_BackgroundChannelStart + c_BackgroundChannelCount;
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static const int c_NodeStartChannel = c_LinkStartChannel + c_LinkChannelCount;
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static const int c_BackgroundChannel_SelectionRect = c_BackgroundChannelStart + 0;
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static const int c_UserChannel_Content = c_UserLayerChannelStart + 1;
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static const int c_UserChannel_Grid = c_UserLayerChannelStart + 2;
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static const int c_UserChannel_HintsBackground = c_UserLayerChannelStart + 3;
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static const int c_UserChannel_Hints = c_UserLayerChannelStart + 4;
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static const int c_LinkChannel_Selection = c_LinkStartChannel + 0;
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static const int c_LinkChannel_Links = c_LinkStartChannel + 1;
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static const int c_LinkChannel_Flow = c_LinkStartChannel + 2;
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static const int c_LinkChannel_NewLink = c_LinkStartChannel + 3;
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static const int c_ChannelsPerNode = 5;
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static const int c_NodeBaseChannel = 0;
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static const int c_NodeBackgroundChannel = 1;
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static const int c_NodeUserBackgroundChannel = 2;
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static const int c_NodePinChannel = 3;
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static const int c_NodeContentChannel = 4;
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static const float c_GroupSelectThickness = 6.0f; // canvas pixels
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static const float c_LinkSelectThickness = 5.0f; // canvas pixels
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static const float c_NavigationZoomMargin = 0.1f; // percentage of visible bounds
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static const float c_MouseZoomDuration = 0.15f; // seconds
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static const float c_SelectionFadeOutDuration = 0.15f; // seconds
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static const auto c_MaxMoveOverEdgeSpeed = 10.0f;
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static const auto c_MaxMoveOverEdgeDistance = 300.0f;
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#if IMGUI_VERSION_NUM > 18101
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static const auto c_AllRoundCornersFlags = ImDrawFlags_RoundCornersAll;
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#else
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static const auto c_AllRoundCornersFlags = 15;
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#endif
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//------------------------------------------------------------------------------
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# if defined(_DEBUG) && defined(_WIN32)
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extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char* string);
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static void LogV(const char* fmt, va_list args)
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{
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const int buffer_size = 1024;
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static char buffer[1024];
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vsnprintf(buffer, buffer_size - 1, fmt, args);
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buffer[buffer_size - 1] = 0;
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ImGui::LogText("\nNode Editor: %s", buffer);
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OutputDebugStringA("NodeEditor: ");
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OutputDebugStringA(buffer);
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OutputDebugStringA("\n");
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}
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# endif
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void ed::Log(const char* fmt, ...)
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{
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# if defined(_DEBUG) && defined(_WIN32)
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va_list args;
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va_start(args, fmt);
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LogV(fmt, args);
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va_end(args);
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# endif
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}
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//------------------------------------------------------------------------------
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static bool IsGroup(const ed::Node* node)
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{
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if (node && node->m_Type == ed::NodeType::Group)
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return true;
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else
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return false;
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}
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//------------------------------------------------------------------------------
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static void ImDrawListSplitter_Grow(ImDrawList* draw_list, ImDrawListSplitter* splitter, int channels_count)
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{
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IM_ASSERT(splitter != nullptr);
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IM_ASSERT(splitter->_Count <= channels_count);
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if (splitter->_Count == 1)
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{
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splitter->Split(draw_list, channels_count);
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return;
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}
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int old_channels_count = splitter->_Channels.Size;
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if (old_channels_count < channels_count)
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{
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splitter->_Channels.reserve(channels_count);
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splitter->_Channels.resize(channels_count);
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}
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int old_used_channels_count = splitter->_Count;
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splitter->_Count = channels_count;
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for (int i = old_used_channels_count; i < channels_count; i++)
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{
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if (i >= old_channels_count)
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{
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IM_PLACEMENT_NEW(&splitter->_Channels[i]) ImDrawChannel();
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}
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else
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{
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splitter->_Channels[i]._CmdBuffer.resize(0);
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splitter->_Channels[i]._IdxBuffer.resize(0);
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}
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}
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}
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static void ImDrawList_ChannelsGrow(ImDrawList* draw_list, int channels_count)
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{
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ImDrawListSplitter_Grow(draw_list, &draw_list->_Splitter, channels_count);
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}
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static void ImDrawListSplitter_SwapChannels(ImDrawListSplitter* splitter, int left, int right)
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{
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IM_ASSERT(left < splitter->_Count && right < splitter->_Count);
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if (left == right)
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return;
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auto currentChannel = splitter->_Current;
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auto* leftCmdBuffer = &splitter->_Channels[left]._CmdBuffer;
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auto* leftIdxBuffer = &splitter->_Channels[left]._IdxBuffer;
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auto* rightCmdBuffer = &splitter->_Channels[right]._CmdBuffer;
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auto* rightIdxBuffer = &splitter->_Channels[right]._IdxBuffer;
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leftCmdBuffer->swap(*rightCmdBuffer);
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leftIdxBuffer->swap(*rightIdxBuffer);
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if (currentChannel == left)
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splitter->_Current = right;
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else if (currentChannel == right)
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splitter->_Current = left;
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}
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static void ImDrawList_SwapChannels(ImDrawList* drawList, int left, int right)
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{
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ImDrawListSplitter_SwapChannels(&drawList->_Splitter, left, right);
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}
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static void ImDrawList_SwapSplitter(ImDrawList* drawList, ImDrawListSplitter& splitter)
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{
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auto& currentSplitter = drawList->_Splitter;
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std::swap(currentSplitter._Current, splitter._Current);
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std::swap(currentSplitter._Count, splitter._Count);
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currentSplitter._Channels.swap(splitter._Channels);
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}
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//static void ImDrawList_TransformChannel_Inner(ImVector<ImDrawVert>& vtxBuffer, const ImVector<ImDrawIdx>& idxBuffer, const ImVector<ImDrawCmd>& cmdBuffer, const ImVec2& preOffset, const ImVec2& scale, const ImVec2& postOffset)
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//{
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// auto idxRead = idxBuffer.Data;
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//
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// int indexOffset = 0;
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// for (auto& cmd : cmdBuffer)
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// {
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// auto idxCount = cmd.ElemCount;
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//
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// if (idxCount == 0) continue;
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//
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// auto minIndex = idxRead[indexOffset];
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// auto maxIndex = idxRead[indexOffset];
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//
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// for (auto i = 1u; i < idxCount; ++i)
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// {
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// auto idx = idxRead[indexOffset + i];
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// minIndex = std::min(minIndex, idx);
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// maxIndex = ImMax(maxIndex, idx);
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// }
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//
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// for (auto vtx = vtxBuffer.Data + minIndex, vtxEnd = vtxBuffer.Data + maxIndex + 1; vtx < vtxEnd; ++vtx)
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// {
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// vtx->pos.x = (vtx->pos.x + preOffset.x) * scale.x + postOffset.x;
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// vtx->pos.y = (vtx->pos.y + preOffset.y) * scale.y + postOffset.y;
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// }
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//
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// indexOffset += idxCount;
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// }
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//}
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//static void ImDrawList_TransformChannels(ImDrawList* drawList, int begin, int end, const ImVec2& preOffset, const ImVec2& scale, const ImVec2& postOffset)
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//{
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// int lastCurrentChannel = drawList->_ChannelsCurrent;
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// if (lastCurrentChannel != 0)
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// drawList->ChannelsSetCurrent(0);
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//
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// auto& vtxBuffer = drawList->VtxBuffer;
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//
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// if (begin == 0 && begin != end)
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// {
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// ImDrawList_TransformChannel_Inner(vtxBuffer, drawList->IdxBuffer, drawList->CmdBuffer, preOffset, scale, postOffset);
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// ++begin;
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// }
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//
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// for (int channelIndex = begin; channelIndex < end; ++channelIndex)
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// {
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// auto& channel = drawList->_Channels[channelIndex];
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// ImDrawList_TransformChannel_Inner(vtxBuffer, channel.IdxBuffer, channel.CmdBuffer, preOffset, scale, postOffset);
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// }
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//
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// if (lastCurrentChannel != 0)
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// drawList->ChannelsSetCurrent(lastCurrentChannel);
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//}
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//static void ImDrawList_ClampClipRects_Inner(ImVector<ImDrawCmd>& cmdBuffer, const ImVec4& clipRect, const ImVec2& offset)
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//{
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// for (auto& cmd : cmdBuffer)
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// {
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// cmd.ClipRect.x = ImMax(cmd.ClipRect.x + offset.x, clipRect.x);
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// cmd.ClipRect.y = ImMax(cmd.ClipRect.y + offset.y, clipRect.y);
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// cmd.ClipRect.z = std::min(cmd.ClipRect.z + offset.x, clipRect.z);
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// cmd.ClipRect.w = std::min(cmd.ClipRect.w + offset.y, clipRect.w);
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// }
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//}
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//static void ImDrawList_TranslateAndClampClipRects(ImDrawList* drawList, int begin, int end, const ImVec2& offset)
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//{
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// int lastCurrentChannel = drawList->_ChannelsCurrent;
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// if (lastCurrentChannel != 0)
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// drawList->ChannelsSetCurrent(0);
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//
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// auto clipRect = drawList->_ClipRectStack.back();
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//
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// if (begin == 0 && begin != end)
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// {
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// ImDrawList_ClampClipRects_Inner(drawList->CmdBuffer, clipRect, offset);
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// ++begin;
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// }
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//
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// for (int channelIndex = begin; channelIndex < end; ++channelIndex)
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// {
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// auto& channel = drawList->_Channels[channelIndex];
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// ImDrawList_ClampClipRects_Inner(channel.CmdBuffer, clipRect, offset);
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// }
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//
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// if (lastCurrentChannel != 0)
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// drawList->ChannelsSetCurrent(lastCurrentChannel);
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//}
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static void ImDrawList_PathBezierOffset(ImDrawList* drawList, float offset, const ImVec2& p0, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3)
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{
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using namespace ed;
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auto acceptPoint = [drawList, offset](const ImCubicBezierSubdivideSample& r)
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{
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drawList->PathLineTo(r.Point + ImNormalized(ImVec2(-r.Tangent.y, r.Tangent.x)) * offset);
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};
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ImCubicBezierSubdivide(acceptPoint, p0, p1, p2, p3);
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}
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/*
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static void ImDrawList_PolyFillScanFlood(ImDrawList *draw, std::vector<ImVec2>* poly, ImColor color, int gap = 1, float strokeWidth = 1.0f)
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{
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std::vector<ImVec2> scanHits;
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ImVec2 min, max; // polygon min/max points
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auto io = ImGui::GetIO();
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float y;
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bool isMinMaxDone = false;
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unsigned int polysize = poly->size();
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// find the orthagonal bounding box
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// probably can put this as a predefined
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if (!isMinMaxDone)
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{
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min.x = min.y = FLT_MAX;
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max.x = max.y = FLT_MIN;
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for (auto p : *poly)
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{
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if (p.x < min.x) min.x = p.x;
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if (p.y < min.y) min.y = p.y;
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if (p.x > max.x) max.x = p.x;
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if (p.y > max.y) max.y = p.y;
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}
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isMinMaxDone = true;
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}
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// Bounds check
|
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if ((max.x < 0) || (min.x > io.DisplaySize.x) || (max.y < 0) || (min.y > io.DisplaySize.y)) return;
|
||
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|
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// Vertically clip
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if (min.y < 0) min.y = 0;
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if (max.y > io.DisplaySize.y) max.y = io.DisplaySize.y;
|
||
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// so we know we start on the outside of the object we step out by 1.
|
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min.x -= 1;
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max.x += 1;
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||
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// Initialise our starting conditions
|
||
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y = min.y;
|
||
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|
||
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// Go through each scan line iteratively, jumping by 'gap' pixels each time
|
||
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while (y < max.y)
|
||
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{
|
||
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scanHits.clear();
|
||
|
|
||
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{
|
||
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int jump = 1;
|
||
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ImVec2 fp = poly->at(0);
|
||
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|
||
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for (size_t i = 0; i < polysize - 1; i++)
|
||
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{
|
||
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ImVec2 pa = poly->at(i);
|
||
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ImVec2 pb = poly->at(i + 1);
|
||
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|
||
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// jump double/dud points
|
||
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if (pa.x == pb.x && pa.y == pb.y) continue;
|
||
|
|
||
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// if we encounter our hull/poly start point, then we've now created the
|
||
|
// closed
|
||
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// hull, jump the next segment and reset the first-point
|
||
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if ((!jump) && (fp.x == pb.x) && (fp.y == pb.y))
|
||
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{
|
||
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if (i < polysize - 2)
|
||
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{
|
||
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fp = poly->at(i + 2);
|
||
|
jump = 1;
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
jump = 0;
|
||
|
}
|
||
|
|
||
|
// test to see if this segment makes the scan-cut.
|
||
|
if ((pa.y > pb.y && y < pa.y && y > pb.y) || (pa.y < pb.y && y > pa.y && y < pb.y))
|
||
|
{
|
||
|
ImVec2 intersect;
|
||
|
|
||
|
intersect.y = y;
|
||
|
if (pa.x == pb.x)
|
||
|
{
|
||
|
intersect.x = pa.x;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
intersect.x = (pb.x - pa.x) / (pb.y - pa.y) * (y - pa.y) + pa.x;
|
||
|
}
|
||
|
scanHits.push_back(intersect);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Sort the scan hits by X, so we have a proper left->right ordering
|
||
|
sort(scanHits.begin(), scanHits.end(), [](ImVec2 const &a, ImVec2 const &b) { return a.x < b.x; });
|
||
|
|
||
|
// generate the line segments.
|
||
|
{
|
||
|
int i = 0;
|
||
|
int l = scanHits.size() - 1; // we need pairs of points, this prevents segfault.
|
||
|
for (i = 0; i < l; i += 2)
|
||
|
{
|
||
|
draw->AddLine(scanHits[i], scanHits[i + 1], color, strokeWidth);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
y += gap;
|
||
|
} // for each scan line
|
||
|
scanHits.clear();
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
static void ImDrawList_AddBezierWithArrows(ImDrawList* drawList, const ImCubicBezierPoints& curve, float thickness,
|
||
|
float startArrowSize, float startArrowWidth, float endArrowSize, float endArrowWidth,
|
||
|
bool fill, ImU32 color, float strokeThickness, const ImVec2* startDirHint = nullptr, const ImVec2* endDirHint = nullptr)
|
||
|
{
|
||
|
using namespace ax;
|
||
|
|
||
|
if ((color >> 24) == 0)
|
||
|
return;
|
||
|
|
||
|
const auto half_thickness = thickness * 0.5f;
|
||
|
|
||
|
if (fill)
|
||
|
{
|
||
|
drawList->AddBezierCubic(curve.P0, curve.P1, curve.P2, curve.P3, color, thickness);
|
||
|
|
||
|
if (startArrowSize > 0.0f)
|
||
|
{
|
||
|
const auto start_dir = ImNormalized(startDirHint ? *startDirHint : ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f));
|
||
|
const auto start_n = ImVec2(-start_dir.y, start_dir.x);
|
||
|
const auto half_width = startArrowWidth * 0.5f;
|
||
|
const auto tip = curve.P0 - start_dir * startArrowSize;
|
||
|
|
||
|
drawList->PathLineTo(curve.P0 - start_n * ImMax(half_width, half_thickness));
|
||
|
drawList->PathLineTo(curve.P0 + start_n * ImMax(half_width, half_thickness));
|
||
|
drawList->PathLineTo(tip);
|
||
|
drawList->PathFillConvex(color);
|
||
|
}
|
||
|
|
||
|
if (endArrowSize > 0.0f)
|
||
|
{
|
||
|
const auto end_dir = ImNormalized(endDirHint ? -*endDirHint : ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f));
|
||
|
const auto end_n = ImVec2( -end_dir.y, end_dir.x);
|
||
|
const auto half_width = endArrowWidth * 0.5f;
|
||
|
const auto tip = curve.P3 + end_dir * endArrowSize;
|
||
|
|
||
|
drawList->PathLineTo(curve.P3 + end_n * ImMax(half_width, half_thickness));
|
||
|
drawList->PathLineTo(curve.P3 - end_n * ImMax(half_width, half_thickness));
|
||
|
drawList->PathLineTo(tip);
|
||
|
drawList->PathFillConvex(color);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (startArrowSize > 0.0f)
|
||
|
{
|
||
|
const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f));
|
||
|
const auto start_n = ImVec2(-start_dir.y, start_dir.x);
|
||
|
const auto half_width = startArrowWidth * 0.5f;
|
||
|
const auto tip = curve.P0 - start_dir * startArrowSize;
|
||
|
|
||
|
if (half_width > half_thickness)
|
||
|
drawList->PathLineTo(curve.P0 - start_n * half_width);
|
||
|
drawList->PathLineTo(tip);
|
||
|
if (half_width > half_thickness)
|
||
|
drawList->PathLineTo(curve.P0 + start_n * half_width);
|
||
|
}
|
||
|
|
||
|
ImDrawList_PathBezierOffset(drawList, half_thickness, curve.P0, curve.P1, curve.P2, curve.P3);
|
||
|
|
||
|
if (endArrowSize > 0.0f)
|
||
|
{
|
||
|
const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f));
|
||
|
const auto end_n = ImVec2( -end_dir.y, end_dir.x);
|
||
|
const auto half_width = endArrowWidth * 0.5f;
|
||
|
const auto tip = curve.P3 + end_dir * endArrowSize;
|
||
|
|
||
|
if (half_width > half_thickness)
|
||
|
drawList->PathLineTo(curve.P3 + end_n * half_width);
|
||
|
drawList->PathLineTo(tip);
|
||
|
if (half_width > half_thickness)
|
||
|
drawList->PathLineTo(curve.P3 - end_n * half_width);
|
||
|
}
|
||
|
|
||
|
ImDrawList_PathBezierOffset(drawList, half_thickness, curve.P3, curve.P2, curve.P1, curve.P0);
|
||
|
|
||
|
drawList->PathStroke(color, true, strokeThickness);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Pin
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
void ed::Pin::Draw(ImDrawList* drawList, DrawFlags flags)
|
||
|
{
|
||
|
if (flags & Hovered)
|
||
|
{
|
||
|
drawList->ChannelsSetCurrent(m_Node->m_Channel + c_NodePinChannel);
|
||
|
|
||
|
drawList->AddRectFilled(m_Bounds.Min, m_Bounds.Max,
|
||
|
m_Color, m_Rounding, m_Corners);
|
||
|
|
||
|
if (m_BorderWidth > 0.0f)
|
||
|
{
|
||
|
FringeScaleScope fringe(1.0f);
|
||
|
drawList->AddRect(m_Bounds.Min, m_Bounds.Max,
|
||
|
m_BorderColor, m_Rounding, m_Corners, m_BorderWidth);
|
||
|
}
|
||
|
|
||
|
if (!Editor->IsSelected(m_Node))
|
||
|
m_Node->Draw(drawList, flags);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ImVec2 ed::Pin::GetClosestPoint(const ImVec2& p) const
|
||
|
{
|
||
|
auto pivot = m_Pivot;
|
||
|
auto extent = m_Radius + m_ArrowSize;
|
||
|
|
||
|
if (m_SnapLinkToDir && extent > 0.0f)
|
||
|
{
|
||
|
pivot.Min += m_Dir * extent;
|
||
|
pivot.Max += m_Dir * extent;
|
||
|
|
||
|
extent = 0;
|
||
|
}
|
||
|
|
||
|
return ImRect_ClosestPoint(pivot, p, true, extent);
|
||
|
}
|
||
|
|
||
|
ImLine ed::Pin::GetClosestLine(const Pin* pin) const
|
||
|
{
|
||
|
auto pivotA = m_Pivot;
|
||
|
auto pivotB = pin->m_Pivot;
|
||
|
auto extentA = m_Radius + m_ArrowSize;
|
||
|
auto extentB = pin->m_Radius + pin->m_ArrowSize;
|
||
|
|
||
|
if (m_SnapLinkToDir && extentA > 0.0f)
|
||
|
{
|
||
|
pivotA.Min += m_Dir * extentA;
|
||
|
pivotA.Max += m_Dir * extentA;
|
||
|
|
||
|
extentA = 0;
|
||
|
}
|
||
|
|
||
|
if (pin->m_SnapLinkToDir && extentB > 0.0f)
|
||
|
{
|
||
|
pivotB.Min += pin->m_Dir * extentB;
|
||
|
pivotB.Max += pin->m_Dir * extentB;
|
||
|
|
||
|
extentB = 0;
|
||
|
}
|
||
|
|
||
|
return ImRect_ClosestLine(pivotA, pivotB, extentA, extentB);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Node
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
bool ed::Node::AcceptDrag()
|
||
|
{
|
||
|
m_DragStart = m_Bounds.Min;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ed::Node::UpdateDrag(const ImVec2& offset)
|
||
|
{
|
||
|
auto size = m_Bounds.GetSize();
|
||
|
m_Bounds.Min = ImFloor(m_DragStart + offset);
|
||
|
m_Bounds.Max = m_Bounds.Min + size;
|
||
|
}
|
||
|
|
||
|
bool ed::Node::EndDrag()
|
||
|
{
|
||
|
return m_Bounds.Min != m_DragStart;
|
||
|
}
|
||
|
|
||
|
void ed::Node::Draw(ImDrawList* drawList, DrawFlags flags)
|
||
|
{
|
||
|
if (flags == Detail::Object::None)
|
||
|
{
|
||
|
drawList->ChannelsSetCurrent(m_Channel + c_NodeBackgroundChannel);
|
||
|
|
||
|
drawList->AddRectFilled(
|
||
|
m_Bounds.Min,
|
||
|
m_Bounds.Max,
|
||
|
m_Color, m_Rounding);
|
||
|
|
||
|
if (IsGroup(this))
|
||
|
{
|
||
|
drawList->AddRectFilled(
|
||
|
m_GroupBounds.Min,
|
||
|
m_GroupBounds.Max,
|
||
|
m_GroupColor, m_GroupRounding);
|
||
|
|
||
|
if (m_GroupBorderWidth > 0.0f)
|
||
|
{
|
||
|
FringeScaleScope fringe(1.0f);
|
||
|
|
||
|
drawList->AddRect(
|
||
|
m_GroupBounds.Min,
|
||
|
m_GroupBounds.Max,
|
||
|
m_GroupBorderColor, m_GroupRounding, c_AllRoundCornersFlags, m_GroupBorderWidth);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
# if 0
|
||
|
// #debug: highlight group regions
|
||
|
auto drawRect = [drawList](const ImRect& rect, ImU32 color)
|
||
|
{
|
||
|
if (ImRect_IsEmpty(rect)) return;
|
||
|
drawList->AddRectFilled(rect.Min, rect.Max, color);
|
||
|
};
|
||
|
|
||
|
drawRect(GetRegionBounds(NodeRegion::Top), IM_COL32(255, 0, 0, 64));
|
||
|
drawRect(GetRegionBounds(NodeRegion::Bottom), IM_COL32(255, 0, 0, 64));
|
||
|
drawRect(GetRegionBounds(NodeRegion::Left), IM_COL32(0, 255, 0, 64));
|
||
|
drawRect(GetRegionBounds(NodeRegion::Right), IM_COL32(0, 255, 0, 64));
|
||
|
drawRect(GetRegionBounds(NodeRegion::TopLeft), IM_COL32(255, 0, 255, 64));
|
||
|
drawRect(GetRegionBounds(NodeRegion::TopRight), IM_COL32(255, 0, 255, 64));
|
||
|
drawRect(GetRegionBounds(NodeRegion::BottomLeft), IM_COL32(255, 0, 255, 64));
|
||
|
drawRect(GetRegionBounds(NodeRegion::BottomRight), IM_COL32(255, 0, 255, 64));
|
||
|
drawRect(GetRegionBounds(NodeRegion::Center), IM_COL32(0, 0, 255, 64));
|
||
|
drawRect(GetRegionBounds(NodeRegion::Header), IM_COL32(0, 255, 255, 64));
|
||
|
# endif
|
||
|
|
||
|
DrawBorder(drawList, m_BorderColor, m_BorderWidth);
|
||
|
}
|
||
|
else if (flags & Selected)
|
||
|
{
|
||
|
const auto borderColor = Editor->GetColor(StyleColor_SelNodeBorder);
|
||
|
const auto& editorStyle = Editor->GetStyle();
|
||
|
|
||
|
drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel);
|
||
|
|
||
|
DrawBorder(drawList, borderColor, editorStyle.SelectedNodeBorderWidth, editorStyle.SelectedNodeBorderOffset);
|
||
|
}
|
||
|
else if (!IsGroup(this) && (flags & Hovered))
|
||
|
{
|
||
|
const auto borderColor = Editor->GetColor(StyleColor_HovNodeBorder);
|
||
|
const auto& editorStyle = Editor->GetStyle();
|
||
|
|
||
|
drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel);
|
||
|
|
||
|
DrawBorder(drawList, borderColor, editorStyle.HoveredNodeBorderWidth, editorStyle.HoverNodeBorderOffset);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::Node::DrawBorder(ImDrawList* drawList, ImU32 color, float thickness, float offset)
|
||
|
{
|
||
|
if (thickness > 0.0f)
|
||
|
{
|
||
|
const ImVec2 extraOffset = ImVec2(offset, offset);
|
||
|
|
||
|
drawList->AddRect(m_Bounds.Min - extraOffset, m_Bounds.Max + extraOffset,
|
||
|
color, ImMax(0.0f, m_Rounding + offset), c_AllRoundCornersFlags, thickness);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::Node::GetGroupedNodes(std::vector<Node*>& result, bool append)
|
||
|
{
|
||
|
if (!append)
|
||
|
result.resize(0);
|
||
|
|
||
|
if (!IsGroup(this))
|
||
|
return;
|
||
|
|
||
|
const auto firstNodeIndex = result.size();
|
||
|
Editor->FindNodesInRect(m_GroupBounds, result, true, false);
|
||
|
|
||
|
for (auto index = firstNodeIndex; index < result.size(); ++index)
|
||
|
result[index]->GetGroupedNodes(result, true);
|
||
|
}
|
||
|
|
||
|
ImRect ed::Node::GetRegionBounds(NodeRegion region) const
|
||
|
{
|
||
|
if (m_Type == NodeType::Node)
|
||
|
{
|
||
|
if (region == NodeRegion::Header)
|
||
|
return m_Bounds;
|
||
|
}
|
||
|
else if (m_Type == NodeType::Group)
|
||
|
{
|
||
|
const float activeAreaMinimumSize = ImMax(ImMax(
|
||
|
Editor->GetView().InvScale * c_GroupSelectThickness,
|
||
|
m_GroupBorderWidth), c_GroupSelectThickness);
|
||
|
const float minimumSize = activeAreaMinimumSize * 5;
|
||
|
|
||
|
auto bounds = m_Bounds;
|
||
|
if (bounds.GetWidth() < minimumSize)
|
||
|
bounds.Expand(ImVec2(minimumSize - bounds.GetWidth(), 0.0f));
|
||
|
if (bounds.GetHeight() < minimumSize)
|
||
|
bounds.Expand(ImVec2(0.0f, minimumSize - bounds.GetHeight()));
|
||
|
|
||
|
if (region == NodeRegion::Top)
|
||
|
{
|
||
|
bounds.Max.y = bounds.Min.y + activeAreaMinimumSize;
|
||
|
bounds.Min.x += activeAreaMinimumSize;
|
||
|
bounds.Max.x -= activeAreaMinimumSize;
|
||
|
return bounds;
|
||
|
}
|
||
|
else if (region == NodeRegion::Bottom)
|
||
|
{
|
||
|
bounds.Min.y = bounds.Max.y - activeAreaMinimumSize;
|
||
|
bounds.Min.x += activeAreaMinimumSize;
|
||
|
bounds.Max.x -= activeAreaMinimumSize;
|
||
|
return bounds;
|
||
|
}
|
||
|
else if (region == NodeRegion::Left)
|
||
|
{
|
||
|
bounds.Max.x = bounds.Min.x + activeAreaMinimumSize;
|
||
|
bounds.Min.y += activeAreaMinimumSize;
|
||
|
bounds.Max.y -= activeAreaMinimumSize;
|
||
|
return bounds;
|
||
|
}
|
||
|
else if (region == NodeRegion::Right)
|
||
|
{
|
||
|
bounds.Min.x = bounds.Max.x - activeAreaMinimumSize;
|
||
|
bounds.Min.y += activeAreaMinimumSize;
|
||
|
bounds.Max.y -= activeAreaMinimumSize;
|
||
|
return bounds;
|
||
|
}
|
||
|
else if (region == NodeRegion::TopLeft)
|
||
|
{
|
||
|
bounds.Max.x = bounds.Min.x + activeAreaMinimumSize * 2;
|
||
|
bounds.Max.y = bounds.Min.y + activeAreaMinimumSize * 2;
|
||
|
return bounds;
|
||
|
}
|
||
|
else if (region == NodeRegion::TopRight)
|
||
|
{
|
||
|
bounds.Min.x = bounds.Max.x - activeAreaMinimumSize * 2;
|
||
|
bounds.Max.y = bounds.Min.y + activeAreaMinimumSize * 2;
|
||
|
return bounds;
|
||
|
}
|
||
|
else if (region == NodeRegion::BottomRight)
|
||
|
{
|
||
|
bounds.Min.x = bounds.Max.x - activeAreaMinimumSize * 2;
|
||
|
bounds.Min.y = bounds.Max.y - activeAreaMinimumSize * 2;
|
||
|
return bounds;
|
||
|
}
|
||
|
else if (region == NodeRegion::BottomLeft)
|
||
|
{
|
||
|
bounds.Max.x = bounds.Min.x + activeAreaMinimumSize * 2;
|
||
|
bounds.Min.y = bounds.Max.y - activeAreaMinimumSize * 2;
|
||
|
return bounds;
|
||
|
}
|
||
|
else if (region == NodeRegion::Header)
|
||
|
{
|
||
|
bounds.Min.x += activeAreaMinimumSize;
|
||
|
bounds.Max.x -= activeAreaMinimumSize;
|
||
|
bounds.Min.y += activeAreaMinimumSize;
|
||
|
bounds.Max.y = ImMax(bounds.Min.y + activeAreaMinimumSize, m_GroupBounds.Min.y);
|
||
|
return bounds;
|
||
|
}
|
||
|
else if (region == NodeRegion::Center)
|
||
|
{
|
||
|
bounds.Max.x -= activeAreaMinimumSize;
|
||
|
bounds.Min.y = ImMax(bounds.Min.y + activeAreaMinimumSize, m_GroupBounds.Min.y);
|
||
|
bounds.Min.x += activeAreaMinimumSize;
|
||
|
bounds.Max.y -= activeAreaMinimumSize;
|
||
|
return bounds;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ImRect();
|
||
|
}
|
||
|
|
||
|
ed::NodeRegion ed::Node::GetRegion(const ImVec2& point) const
|
||
|
{
|
||
|
if (m_Type == NodeType::Node)
|
||
|
{
|
||
|
if (m_Bounds.Contains(point))
|
||
|
return NodeRegion::Header;
|
||
|
else
|
||
|
return NodeRegion::None;
|
||
|
}
|
||
|
else if (m_Type == NodeType::Group)
|
||
|
{
|
||
|
static const NodeRegion c_Regions[] =
|
||
|
{
|
||
|
// Corners first, they may overlap other regions.
|
||
|
NodeRegion::TopLeft,
|
||
|
NodeRegion::TopRight,
|
||
|
NodeRegion::BottomLeft,
|
||
|
NodeRegion::BottomRight,
|
||
|
NodeRegion::Header,
|
||
|
NodeRegion::Top,
|
||
|
NodeRegion::Bottom,
|
||
|
NodeRegion::Left,
|
||
|
NodeRegion::Right,
|
||
|
NodeRegion::Center
|
||
|
};
|
||
|
|
||
|
for (auto region : c_Regions)
|
||
|
{
|
||
|
auto bounds = GetRegionBounds(region);
|
||
|
if (bounds.Contains(point))
|
||
|
return region;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NodeRegion::None;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Link
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
void ed::Link::Draw(ImDrawList* drawList, DrawFlags flags)
|
||
|
{
|
||
|
if (flags == None)
|
||
|
{
|
||
|
drawList->ChannelsSetCurrent(c_LinkChannel_Links);
|
||
|
|
||
|
Draw(drawList, m_Color, 0.0f);
|
||
|
}
|
||
|
else if (flags & Selected)
|
||
|
{
|
||
|
const auto borderColor = Editor->GetColor(StyleColor_SelLinkBorder);
|
||
|
|
||
|
drawList->ChannelsSetCurrent(c_LinkChannel_Selection);
|
||
|
|
||
|
Draw(drawList, borderColor, 4.5f);
|
||
|
}
|
||
|
else if (flags & Hovered)
|
||
|
{
|
||
|
const auto borderColor = Editor->GetColor(StyleColor_HovLinkBorder);
|
||
|
|
||
|
drawList->ChannelsSetCurrent(c_LinkChannel_Selection);
|
||
|
|
||
|
Draw(drawList, borderColor, 2.0f);
|
||
|
}
|
||
|
else if (flags & Highlighted)
|
||
|
{
|
||
|
drawList->ChannelsSetCurrent(c_LinkChannel_Selection);
|
||
|
|
||
|
Draw(drawList, m_HighlightColor, 3.5f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::Link::Draw(ImDrawList* drawList, ImU32 color, float extraThickness) const
|
||
|
{
|
||
|
if (!m_IsLive)
|
||
|
return;
|
||
|
|
||
|
const auto curve = GetCurve();
|
||
|
|
||
|
ImDrawList_AddBezierWithArrows(drawList, curve, m_Thickness + extraThickness,
|
||
|
m_StartPin && m_StartPin->m_ArrowSize > 0.0f ? m_StartPin->m_ArrowSize + extraThickness : 0.0f,
|
||
|
m_StartPin && m_StartPin->m_ArrowWidth > 0.0f ? m_StartPin->m_ArrowWidth + extraThickness : 0.0f,
|
||
|
m_EndPin && m_EndPin->m_ArrowSize > 0.0f ? m_EndPin->m_ArrowSize + extraThickness : 0.0f,
|
||
|
m_EndPin && m_EndPin->m_ArrowWidth > 0.0f ? m_EndPin->m_ArrowWidth + extraThickness : 0.0f,
|
||
|
true, color, 1.0f,
|
||
|
m_StartPin && m_StartPin->m_SnapLinkToDir ? &m_StartPin->m_Dir : nullptr,
|
||
|
m_EndPin && m_EndPin->m_SnapLinkToDir ? &m_EndPin->m_Dir : nullptr);
|
||
|
}
|
||
|
|
||
|
void ed::Link::UpdateEndpoints()
|
||
|
{
|
||
|
const auto line = m_StartPin->GetClosestLine(m_EndPin);
|
||
|
m_Start = line.A;
|
||
|
m_End = line.B;
|
||
|
}
|
||
|
|
||
|
ImCubicBezierPoints ed::Link::GetCurve() const
|
||
|
{
|
||
|
auto easeLinkStrength = [](const ImVec2& a, const ImVec2& b, float strength)
|
||
|
{
|
||
|
const auto distanceX = b.x - a.x;
|
||
|
const auto distanceY = b.y - a.y;
|
||
|
const auto distance = ImSqrt(distanceX * distanceX + distanceY * distanceY);
|
||
|
const auto halfDistance = distance * 0.5f;
|
||
|
|
||
|
if (halfDistance < strength)
|
||
|
strength = strength * ImSin(IM_PI * 0.5f * halfDistance / strength);
|
||
|
|
||
|
return strength;
|
||
|
};
|
||
|
|
||
|
const auto startStrength = easeLinkStrength(m_Start, m_End, m_StartPin->m_Strength);
|
||
|
const auto endStrength = easeLinkStrength(m_Start, m_End, m_EndPin->m_Strength);
|
||
|
const auto cp0 = m_Start + m_StartPin->m_Dir * startStrength;
|
||
|
const auto cp1 = m_End + m_EndPin->m_Dir * endStrength;
|
||
|
|
||
|
ImCubicBezierPoints result;
|
||
|
result.P0 = m_Start;
|
||
|
result.P1 = cp0;
|
||
|
result.P2 = cp1;
|
||
|
result.P3 = m_End;
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
bool ed::Link::TestHit(const ImVec2& point, float extraThickness) const
|
||
|
{
|
||
|
if (!m_IsLive)
|
||
|
return false;
|
||
|
|
||
|
auto bounds = GetBounds();
|
||
|
if (extraThickness > 0.0f)
|
||
|
bounds.Expand(extraThickness);
|
||
|
|
||
|
if (!bounds.Contains(point))
|
||
|
return false;
|
||
|
|
||
|
const auto bezier = GetCurve();
|
||
|
const auto result = ImProjectOnCubicBezier(point, bezier.P0, bezier.P1, bezier.P2, bezier.P3, 50);
|
||
|
|
||
|
return result.Distance <= m_Thickness + extraThickness;
|
||
|
}
|
||
|
|
||
|
bool ed::Link::TestHit(const ImRect& rect, bool allowIntersect) const
|
||
|
{
|
||
|
if (!m_IsLive)
|
||
|
return false;
|
||
|
|
||
|
const auto bounds = GetBounds();
|
||
|
|
||
|
if (rect.Contains(bounds))
|
||
|
return true;
|
||
|
|
||
|
if (!allowIntersect || !rect.Overlaps(bounds))
|
||
|
return false;
|
||
|
|
||
|
const auto bezier = GetCurve();
|
||
|
|
||
|
const auto p0 = rect.GetTL();
|
||
|
const auto p1 = rect.GetTR();
|
||
|
const auto p2 = rect.GetBR();
|
||
|
const auto p3 = rect.GetBL();
|
||
|
|
||
|
if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p0, p1).Count > 0)
|
||
|
return true;
|
||
|
if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p1, p2).Count > 0)
|
||
|
return true;
|
||
|
if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p2, p3).Count > 0)
|
||
|
return true;
|
||
|
if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p3, p0).Count > 0)
|
||
|
return true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
ImRect ed::Link::GetBounds() const
|
||
|
{
|
||
|
if (m_IsLive)
|
||
|
{
|
||
|
const auto curve = GetCurve();
|
||
|
auto bounds = ImCubicBezierBoundingRect(curve.P0, curve.P1, curve.P2, curve.P3);
|
||
|
|
||
|
if (bounds.GetWidth() == 0.0f)
|
||
|
{
|
||
|
bounds.Min.x -= 0.5f;
|
||
|
bounds.Max.x += 0.5f;
|
||
|
}
|
||
|
|
||
|
if (bounds.GetHeight() == 0.0f)
|
||
|
{
|
||
|
bounds.Min.y -= 0.5f;
|
||
|
bounds.Max.y += 0.5f;
|
||
|
}
|
||
|
|
||
|
if (m_StartPin->m_ArrowSize)
|
||
|
{
|
||
|
const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f));
|
||
|
const auto p0 = curve.P0;
|
||
|
const auto p1 = curve.P0 - start_dir * m_StartPin->m_ArrowSize;
|
||
|
const auto min = ImMin(p0, p1);
|
||
|
const auto max = ImMax(p0, p1);
|
||
|
auto arrowBounds = ImRect(min, ImMax(max, min + ImVec2(1, 1)));
|
||
|
bounds.Add(arrowBounds);
|
||
|
}
|
||
|
|
||
|
if (m_EndPin->m_ArrowSize)
|
||
|
{
|
||
|
const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f));
|
||
|
const auto p0 = curve.P3;
|
||
|
const auto p1 = curve.P3 + end_dir * m_EndPin->m_ArrowSize;
|
||
|
const auto min = ImMin(p0, p1);
|
||
|
const auto max = ImMax(p0, p1);
|
||
|
auto arrowBounds = ImRect(min, ImMax(max, min + ImVec2(1, 1)));
|
||
|
bounds.Add(arrowBounds);
|
||
|
}
|
||
|
|
||
|
return bounds;
|
||
|
}
|
||
|
else
|
||
|
return ImRect();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Editor Context
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::EditorContext::EditorContext(const ax::NodeEditor::Config* config)
|
||
|
: m_Config(config)
|
||
|
, m_EditorActiveId(0)
|
||
|
, m_IsFirstFrame(true)
|
||
|
, m_IsFocused(false)
|
||
|
, m_IsHovered(false)
|
||
|
, m_IsHoveredWithoutOverlapp(false)
|
||
|
, m_ShortcutsEnabled(true)
|
||
|
, m_Style()
|
||
|
, m_Nodes()
|
||
|
, m_Pins()
|
||
|
, m_Links()
|
||
|
, m_SelectionId(1)
|
||
|
, m_LastActiveLink(nullptr)
|
||
|
, m_Canvas()
|
||
|
, m_IsCanvasVisible(false)
|
||
|
, m_NodeBuilder(this)
|
||
|
, m_HintBuilder(this)
|
||
|
, m_CurrentAction(nullptr)
|
||
|
, m_NavigateAction(this, m_Canvas)
|
||
|
, m_SizeAction(this)
|
||
|
, m_DragAction(this)
|
||
|
, m_SelectAction(this)
|
||
|
, m_ContextMenuAction(this)
|
||
|
, m_ShortcutAction(this)
|
||
|
, m_CreateItemAction(this)
|
||
|
, m_DeleteItemsAction(this)
|
||
|
, m_AnimationControllers{ &m_FlowAnimationController }
|
||
|
, m_FlowAnimationController(this)
|
||
|
, m_HoveredNode(0)
|
||
|
, m_HoveredPin(0)
|
||
|
, m_HoveredLink(0)
|
||
|
, m_DoubleClickedNode(0)
|
||
|
, m_DoubleClickedPin(0)
|
||
|
, m_DoubleClickedLink(0)
|
||
|
, m_BackgroundClickButtonIndex(-1)
|
||
|
, m_BackgroundDoubleClickButtonIndex(-1)
|
||
|
, m_IsInitialized(false)
|
||
|
, m_Settings()
|
||
|
, m_DrawList(nullptr)
|
||
|
, m_ExternalChannel(0)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::EditorContext::~EditorContext()
|
||
|
{
|
||
|
if (m_IsInitialized)
|
||
|
SaveSettings();
|
||
|
|
||
|
for (auto link : m_Links) delete link.m_Object;
|
||
|
for (auto pin : m_Pins) delete pin.m_Object;
|
||
|
for (auto node : m_Nodes) delete node.m_Object;
|
||
|
|
||
|
m_Splitter.ClearFreeMemory();
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::Begin(const char* id, const ImVec2& size)
|
||
|
{
|
||
|
m_EditorActiveId = ImGui::GetID(id);
|
||
|
ImGui::PushID(id);
|
||
|
|
||
|
auto availableContentSize = ImGui::GetContentRegionAvail();
|
||
|
ImVec2 canvasSize = ImFloor(size);
|
||
|
if (canvasSize.x <= 0.0f)
|
||
|
canvasSize.x = ImMax(4.0f, availableContentSize.x);
|
||
|
if (canvasSize.y <= 0.0f)
|
||
|
canvasSize.y = ImMax(4.0f, availableContentSize.y);
|
||
|
|
||
|
if (!m_IsInitialized)
|
||
|
{
|
||
|
// Cycle canvas, so it has a chance to initialize its size before settings are loaded
|
||
|
if (m_Canvas.Begin(id, canvasSize))
|
||
|
m_Canvas.End();
|
||
|
|
||
|
LoadSettings();
|
||
|
m_IsInitialized = true;
|
||
|
}
|
||
|
|
||
|
//ImGui::LogToClipboard();
|
||
|
//Log("---- begin ----");
|
||
|
|
||
|
static auto resetAndCollect = [](auto& objects)
|
||
|
{
|
||
|
objects.erase(std::remove_if(objects.begin(), objects.end(), [](auto objectWrapper)
|
||
|
{
|
||
|
if (objectWrapper->m_DeleteOnNewFrame)
|
||
|
{
|
||
|
delete objectWrapper.m_Object;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
objectWrapper->Reset();
|
||
|
return false;
|
||
|
}
|
||
|
}), objects.end());
|
||
|
};
|
||
|
|
||
|
resetAndCollect(m_Nodes);
|
||
|
resetAndCollect(m_Pins);
|
||
|
resetAndCollect(m_Links);
|
||
|
|
||
|
m_DrawList = ImGui::GetWindowDrawList();
|
||
|
|
||
|
ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
|
||
|
m_ExternalChannel = m_DrawList->_Splitter._Current;
|
||
|
|
||
|
if (m_CurrentAction && m_CurrentAction->IsDragging() && m_NavigateAction.MoveOverEdge(canvasSize))
|
||
|
{
|
||
|
auto& io = ImGui::GetIO();
|
||
|
auto offset = m_NavigateAction.GetMoveScreenOffset();
|
||
|
for (int i = 0; i < 5; ++i)
|
||
|
io.MouseClickedPos[i] = io.MouseClickedPos[i] - offset;
|
||
|
}
|
||
|
else
|
||
|
m_NavigateAction.StopMoveOverEdge();
|
||
|
|
||
|
auto previousSize = m_Canvas.Rect().GetSize();
|
||
|
auto previousVisibleRect = m_Canvas.ViewRect();
|
||
|
m_IsCanvasVisible = m_Canvas.Begin(id, canvasSize);
|
||
|
|
||
|
//ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0));
|
||
|
//ImGui::BeginChild(id, size, false,
|
||
|
// ImGuiWindowFlags_NoMove |
|
||
|
// ImGuiWindowFlags_NoScrollbar |
|
||
|
// ImGuiWindowFlags_NoScrollWithMouse);
|
||
|
|
||
|
m_IsFocused = ImGui::IsWindowFocused();
|
||
|
|
||
|
//
|
||
|
m_NavigateAction.SetWindow(m_Canvas.ViewRect().Min, m_Canvas.ViewRect().GetSize());
|
||
|
|
||
|
// Handle canvas size change. Scale to Y axis, center on X.
|
||
|
if (!ImRect_IsEmpty(previousVisibleRect) && previousSize != canvasSize)
|
||
|
{
|
||
|
m_NavigateAction.FinishNavigation();
|
||
|
|
||
|
auto centerX = (previousVisibleRect.Max.x + previousVisibleRect.Min.x) * 0.5f;
|
||
|
auto centerY = (previousVisibleRect.Max.y + previousVisibleRect.Min.y) * 0.5f;
|
||
|
auto currentVisibleRect = m_Canvas.ViewRect();
|
||
|
auto currentAspectRatio = currentVisibleRect.GetHeight() ? (currentVisibleRect.GetWidth() / currentVisibleRect.GetHeight()) : 0.0f;
|
||
|
auto width = previousVisibleRect.GetWidth();
|
||
|
auto height = previousVisibleRect.GetHeight();
|
||
|
|
||
|
if (m_Config.CanvasSizeMode == ax::NodeEditor::CanvasSizeMode::FitVerticalView)
|
||
|
{
|
||
|
height = previousVisibleRect.GetHeight();
|
||
|
width = height * currentAspectRatio;
|
||
|
}
|
||
|
else if (m_Config.CanvasSizeMode == ax::NodeEditor::CanvasSizeMode::FitHorizontalView)
|
||
|
{
|
||
|
width = previousVisibleRect.GetWidth();
|
||
|
height = width / currentAspectRatio;
|
||
|
}
|
||
|
else if (m_Config.CanvasSizeMode == ax::NodeEditor::CanvasSizeMode::CenterOnly)
|
||
|
{
|
||
|
width = currentVisibleRect.GetWidth();
|
||
|
height = currentVisibleRect.GetHeight();
|
||
|
}
|
||
|
|
||
|
previousVisibleRect.Min.x = centerX - 0.5f * width;
|
||
|
previousVisibleRect.Max.x = centerX + 0.5f * width;
|
||
|
previousVisibleRect.Min.y = centerY - 0.5f * height;
|
||
|
previousVisibleRect.Max.y = centerY + 0.5f * height;
|
||
|
|
||
|
m_NavigateAction.NavigateTo(previousVisibleRect, Detail::NavigateAction::ZoomMode::Exact, 0.0f);
|
||
|
}
|
||
|
|
||
|
m_Canvas.SetView(m_NavigateAction.GetView());
|
||
|
|
||
|
// #debug #clip
|
||
|
//ImGui::Text("CLIP = { x=%g y=%g w=%g h=%g r=%g b=%g }",
|
||
|
// clipMin.x, clipMin.y, clipMax.x - clipMin.x, clipMax.y - clipMin.y, clipMax.x, clipMax.y);
|
||
|
|
||
|
// Reserve channels for background and links
|
||
|
ImDrawList_ChannelsGrow(m_DrawList, c_NodeStartChannel);
|
||
|
|
||
|
if (HasSelectionChanged())
|
||
|
++m_SelectionId;
|
||
|
|
||
|
m_LastSelectedObjects = m_SelectedObjects;
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::End()
|
||
|
{
|
||
|
//auto& io = ImGui::GetIO();
|
||
|
auto control = BuildControl(m_CurrentAction && m_CurrentAction->IsDragging()); // NavigateAction.IsMovingOverEdge()
|
||
|
//auto& editorStyle = GetStyle();
|
||
|
|
||
|
m_HoveredNode = control.HotNode && m_CurrentAction == nullptr ? control.HotNode->m_ID : 0;
|
||
|
m_HoveredPin = control.HotPin && m_CurrentAction == nullptr ? control.HotPin->m_ID : 0;
|
||
|
m_HoveredLink = control.HotLink && m_CurrentAction == nullptr ? control.HotLink->m_ID : 0;
|
||
|
m_DoubleClickedNode = control.DoubleClickedNode ? control.DoubleClickedNode->m_ID : 0;
|
||
|
m_DoubleClickedPin = control.DoubleClickedPin ? control.DoubleClickedPin->m_ID : 0;
|
||
|
m_DoubleClickedLink = control.DoubleClickedLink ? control.DoubleClickedLink->m_ID : 0;
|
||
|
m_BackgroundClickButtonIndex = control.BackgroundClickButtonIndex;
|
||
|
m_BackgroundDoubleClickButtonIndex = control.BackgroundDoubleClickButtonIndex;
|
||
|
|
||
|
//if (DoubleClickedNode) LOG_TRACE(0, "DOUBLE CLICK NODE: %d", DoubleClickedNode);
|
||
|
//if (DoubleClickedPin) LOG_TRACE(0, "DOUBLE CLICK PIN: %d", DoubleClickedPin);
|
||
|
//if (DoubleClickedLink) LOG_TRACE(0, "DOUBLE CLICK LINK: %d", DoubleClickedLink);
|
||
|
//if (BackgroundDoubleClicked) LOG_TRACE(0, "DOUBLE CLICK BACKGROUND", DoubleClickedLink);
|
||
|
|
||
|
const bool isSelecting = m_CurrentAction && m_CurrentAction->AsSelect() != nullptr;
|
||
|
const bool isDragging = m_CurrentAction && m_CurrentAction->AsDrag() != nullptr;
|
||
|
//const bool isSizing = CurrentAction && CurrentAction->AsSize() != nullptr;
|
||
|
|
||
|
// Draw nodes
|
||
|
for (auto node : m_Nodes)
|
||
|
if (node->m_IsLive && node->IsVisible())
|
||
|
node->Draw(m_DrawList);
|
||
|
|
||
|
// Draw links
|
||
|
for (auto link : m_Links)
|
||
|
if (link->m_IsLive && link->IsVisible())
|
||
|
link->Draw(m_DrawList);
|
||
|
|
||
|
// Highlight selected objects
|
||
|
{
|
||
|
auto selectedObjects = &m_SelectedObjects;
|
||
|
if (auto selectAction = m_CurrentAction ? m_CurrentAction->AsSelect() : nullptr)
|
||
|
selectedObjects = &selectAction->m_CandidateObjects;
|
||
|
|
||
|
for (auto selectedObject : *selectedObjects)
|
||
|
{
|
||
|
if (selectedObject->IsVisible())
|
||
|
selectedObject->Draw(m_DrawList, Object::Selected);
|
||
|
}
|
||
|
|
||
|
// Highlight adjacent links
|
||
|
static auto isLinkHighlightedForPin = [](const Pin& pin)
|
||
|
{
|
||
|
return pin.m_Node->m_HighlightConnectedLinks && pin.m_Node->m_IsSelected;
|
||
|
};
|
||
|
|
||
|
for (auto& link : m_Links)
|
||
|
{
|
||
|
if (!link->m_IsLive || !link->IsVisible())
|
||
|
continue;
|
||
|
|
||
|
auto isLinkHighlighted = isLinkHighlightedForPin(*link->m_StartPin) || isLinkHighlightedForPin(*link->m_EndPin);
|
||
|
if (!isLinkHighlighted)
|
||
|
continue;
|
||
|
|
||
|
link->Draw(m_DrawList, Object::Highlighted);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!isSelecting)
|
||
|
{
|
||
|
auto hoveredObject = control.HotObject;
|
||
|
if (auto dragAction = m_CurrentAction ? m_CurrentAction->AsDrag() : nullptr)
|
||
|
hoveredObject = dragAction->m_DraggedObject;
|
||
|
if (auto sizeAction = m_CurrentAction ? m_CurrentAction->AsSize() : nullptr)
|
||
|
hoveredObject = sizeAction->m_SizedNode;
|
||
|
|
||
|
if (hoveredObject && !IsSelected(hoveredObject) && hoveredObject->IsVisible())
|
||
|
hoveredObject->Draw(m_DrawList, Object::Hovered);
|
||
|
}
|
||
|
|
||
|
// Draw animations
|
||
|
for (auto controller : m_AnimationControllers)
|
||
|
controller->Draw(m_DrawList);
|
||
|
|
||
|
if (m_CurrentAction && !m_CurrentAction->Process(control))
|
||
|
m_CurrentAction = nullptr;
|
||
|
|
||
|
if (m_NavigateAction.m_IsActive)
|
||
|
m_NavigateAction.Process(control);
|
||
|
else
|
||
|
m_NavigateAction.Accept(control);
|
||
|
|
||
|
if (nullptr == m_CurrentAction)
|
||
|
{
|
||
|
EditorAction* possibleAction = nullptr;
|
||
|
|
||
|
auto accept = [&possibleAction, &control](EditorAction& action)
|
||
|
{
|
||
|
auto result = action.Accept(control);
|
||
|
|
||
|
if (result == EditorAction::True)
|
||
|
return true;
|
||
|
else if (/*!possibleAction &&*/ result == EditorAction::Possible)
|
||
|
possibleAction = &action;
|
||
|
else if (result == EditorAction::Possible)
|
||
|
action.Reject();
|
||
|
|
||
|
return false;
|
||
|
};
|
||
|
|
||
|
if (accept(m_ContextMenuAction))
|
||
|
m_CurrentAction = &m_ContextMenuAction;
|
||
|
else if (accept(m_ShortcutAction))
|
||
|
m_CurrentAction = &m_ShortcutAction;
|
||
|
else if (accept(m_SizeAction))
|
||
|
m_CurrentAction = &m_SizeAction;
|
||
|
else if (accept(m_DragAction))
|
||
|
m_CurrentAction = &m_DragAction;
|
||
|
else if (accept(m_CreateItemAction))
|
||
|
m_CurrentAction = &m_CreateItemAction;
|
||
|
else if (accept(m_DeleteItemsAction))
|
||
|
m_CurrentAction = &m_DeleteItemsAction;
|
||
|
else if (accept(m_SelectAction))
|
||
|
m_CurrentAction = &m_SelectAction;
|
||
|
|
||
|
if (possibleAction)
|
||
|
ImGui::SetMouseCursor(possibleAction->GetCursor());
|
||
|
|
||
|
if (m_CurrentAction && possibleAction)
|
||
|
possibleAction->Reject();
|
||
|
}
|
||
|
|
||
|
if (m_CurrentAction)
|
||
|
ImGui::SetMouseCursor(m_CurrentAction->GetCursor());
|
||
|
|
||
|
// Draw selection rectangle
|
||
|
m_SelectAction.Draw(m_DrawList);
|
||
|
|
||
|
bool sortGroups = false;
|
||
|
if (control.ActiveNode)
|
||
|
{
|
||
|
if (!IsGroup(control.ActiveNode))
|
||
|
{
|
||
|
// Bring active node to front
|
||
|
auto activeNodeIt = std::find(m_Nodes.begin(), m_Nodes.end(), control.ActiveNode);
|
||
|
std::rotate(activeNodeIt, activeNodeIt + 1, m_Nodes.end());
|
||
|
}
|
||
|
else if (!isDragging && m_CurrentAction && m_CurrentAction->AsDrag())
|
||
|
{
|
||
|
// Bring content of dragged group to front
|
||
|
std::vector<Node*> nodes;
|
||
|
control.ActiveNode->GetGroupedNodes(nodes);
|
||
|
|
||
|
std::stable_partition(m_Nodes.begin(), m_Nodes.end(), [&nodes](Node* node)
|
||
|
{
|
||
|
return std::find(nodes.begin(), nodes.end(), node) == nodes.end();
|
||
|
});
|
||
|
|
||
|
sortGroups = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Sort nodes if bounds of node changed
|
||
|
if (sortGroups || ((m_Settings.m_DirtyReason & (SaveReasonFlags::Position | SaveReasonFlags::Size)) != SaveReasonFlags::None))
|
||
|
{
|
||
|
// Bring all groups before regular nodes
|
||
|
auto groupsItEnd = std::stable_partition(m_Nodes.begin(), m_Nodes.end(), IsGroup);
|
||
|
|
||
|
// Sort groups by area
|
||
|
std::sort(m_Nodes.begin(), groupsItEnd, [this](Node* lhs, Node* rhs)
|
||
|
{
|
||
|
const auto& lhsSize = lhs == m_SizeAction.m_SizedNode ? m_SizeAction.GetStartGroupBounds().GetSize() : lhs->m_GroupBounds.GetSize();
|
||
|
const auto& rhsSize = rhs == m_SizeAction.m_SizedNode ? m_SizeAction.GetStartGroupBounds().GetSize() : rhs->m_GroupBounds.GetSize();
|
||
|
|
||
|
const auto lhsArea = lhsSize.x * lhsSize.y;
|
||
|
const auto rhsArea = rhsSize.x * rhsSize.y;
|
||
|
|
||
|
return lhsArea > rhsArea;
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// Apply Z order
|
||
|
std::stable_sort(m_Nodes.begin(), m_Nodes.end(), [](const auto& lhs, const auto& rhs)
|
||
|
{
|
||
|
return lhs->m_ZPosition < rhs->m_ZPosition;
|
||
|
});
|
||
|
|
||
|
# if 1
|
||
|
// Every node has few channels assigned. Grow channel list
|
||
|
// to hold twice as much of channels and place them in
|
||
|
// node drawing order.
|
||
|
{
|
||
|
// Copy group nodes
|
||
|
auto liveNodeCount = static_cast<int>(std::count_if(m_Nodes.begin(), m_Nodes.end(), [](Node* node) { return node->m_IsLive; }));
|
||
|
|
||
|
// Reserve two additional channels for sorted list of channels
|
||
|
auto nodeChannelCount = m_DrawList->_Splitter._Count;
|
||
|
ImDrawList_ChannelsGrow(m_DrawList, m_DrawList->_Splitter._Count + c_ChannelsPerNode * liveNodeCount + c_LinkChannelCount);
|
||
|
|
||
|
int targetChannel = nodeChannelCount;
|
||
|
|
||
|
auto copyNode = [this, &targetChannel](Node* node)
|
||
|
{
|
||
|
if (!node->m_IsLive)
|
||
|
return;
|
||
|
|
||
|
for (int i = 0; i < c_ChannelsPerNode; ++i)
|
||
|
ImDrawList_SwapChannels(m_DrawList, node->m_Channel + i, targetChannel + i);
|
||
|
|
||
|
node->m_Channel = targetChannel;
|
||
|
targetChannel += c_ChannelsPerNode;
|
||
|
};
|
||
|
|
||
|
auto groupsItEnd = std::find_if(m_Nodes.begin(), m_Nodes.end(), [](Node* node) { return !IsGroup(node); });
|
||
|
|
||
|
// Copy group nodes
|
||
|
std::for_each(m_Nodes.begin(), groupsItEnd, copyNode);
|
||
|
|
||
|
// Copy links
|
||
|
for (int i = 0; i < c_LinkChannelCount; ++i, ++targetChannel)
|
||
|
ImDrawList_SwapChannels(m_DrawList, c_LinkStartChannel + i, targetChannel);
|
||
|
|
||
|
// Copy normal nodes
|
||
|
std::for_each(groupsItEnd, m_Nodes.end(), copyNode);
|
||
|
}
|
||
|
# endif
|
||
|
|
||
|
// ImGui::PopClipRect();
|
||
|
|
||
|
// Draw grid
|
||
|
# if 1 // #FIXME
|
||
|
{
|
||
|
//auto& style = ImGui::GetStyle();
|
||
|
|
||
|
m_DrawList->ChannelsSetCurrent(c_UserChannel_Grid);
|
||
|
|
||
|
ImVec2 offset = m_Canvas.ViewOrigin() * (1.0f / m_Canvas.ViewScale());
|
||
|
ImU32 GRID_COLOR = GetColor(StyleColor_Grid, ImClamp(m_Canvas.ViewScale() * m_Canvas.ViewScale(), 0.0f, 1.0f));
|
||
|
float GRID_SX = 32.0f;// * m_Canvas.ViewScale();
|
||
|
float GRID_SY = 32.0f;// * m_Canvas.ViewScale();
|
||
|
ImVec2 VIEW_POS = m_Canvas.ViewRect().Min;
|
||
|
ImVec2 VIEW_SIZE = m_Canvas.ViewRect().GetSize();
|
||
|
|
||
|
m_DrawList->AddRectFilled(VIEW_POS, VIEW_POS + VIEW_SIZE, GetColor(StyleColor_Bg));
|
||
|
|
||
|
for (float x = fmodf(offset.x, GRID_SX); x < VIEW_SIZE.x; x += GRID_SX)
|
||
|
m_DrawList->AddLine(ImVec2(x, 0.0f) + VIEW_POS, ImVec2(x, VIEW_SIZE.y) + VIEW_POS, GRID_COLOR);
|
||
|
for (float y = fmodf(offset.y, GRID_SY); y < VIEW_SIZE.y; y += GRID_SY)
|
||
|
m_DrawList->AddLine(ImVec2(0.0f, y) + VIEW_POS, ImVec2(VIEW_SIZE.x, y) + VIEW_POS, GRID_COLOR);
|
||
|
}
|
||
|
# endif
|
||
|
|
||
|
# if 0
|
||
|
{
|
||
|
auto userChannel = drawList->_Splitter._Count;
|
||
|
auto channelsToCopy = c_UserLayersCount;
|
||
|
ImDrawList_ChannelsGrow(drawList, userChannel + channelsToCopy);
|
||
|
for (int i = 0; i < channelsToCopy; ++i)
|
||
|
ImDrawList_SwapChannels(drawList, userChannel + i, c_UserLayerChannelStart + i);
|
||
|
}
|
||
|
# endif
|
||
|
|
||
|
# if 0
|
||
|
{
|
||
|
auto preOffset = ImVec2(0, 0);
|
||
|
auto postOffset = m_OldCanvas.WindowScreenPos + m_OldCanvas.ClientOrigin;
|
||
|
auto scale = m_OldCanvas.Zoom;
|
||
|
|
||
|
ImDrawList_TransformChannels(drawList, 0, 1, preOffset, scale, postOffset);
|
||
|
ImDrawList_TransformChannels(drawList, c_BackgroundChannelStart, drawList->_ChannelsCount - 1, preOffset, scale, postOffset);
|
||
|
|
||
|
auto clipTranslation = m_OldCanvas.WindowScreenPos - m_OldCanvas.FromScreen(m_OldCanvas.WindowScreenPos);
|
||
|
ImGui::PushClipRect(m_OldCanvas.WindowScreenPos + ImVec2(1, 1), m_OldCanvas.WindowScreenPos + m_OldCanvas.WindowScreenSize - ImVec2(1, 1), false);
|
||
|
ImDrawList_TranslateAndClampClipRects(drawList, 0, 1, clipTranslation);
|
||
|
ImDrawList_TranslateAndClampClipRects(drawList, c_BackgroundChannelStart, drawList->_ChannelsCount - 1, clipTranslation);
|
||
|
ImGui::PopClipRect();
|
||
|
|
||
|
// #debug: Static grid in local space
|
||
|
//for (float x = 0; x < Canvas.WindowScreenSize.x; x += 100)
|
||
|
// drawList->AddLine(ImVec2(x, 0.0f) + Canvas.WindowScreenPos, ImVec2(x, Canvas.WindowScreenSize.y) + Canvas.WindowScreenPos, IM_COL32(255, 0, 0, 128));
|
||
|
//for (float y = 0; y < Canvas.WindowScreenSize.y; y += 100)
|
||
|
// drawList->AddLine(ImVec2(0.0f, y) + Canvas.WindowScreenPos, ImVec2(Canvas.WindowScreenSize.x, y) + Canvas.WindowScreenPos, IM_COL32(255, 0, 0, 128));
|
||
|
}
|
||
|
# endif
|
||
|
|
||
|
# if 1
|
||
|
// Move user and hint channels to top
|
||
|
{
|
||
|
// Clip plane is transformed to global space.
|
||
|
// These channels already have clip planes in global space, so
|
||
|
// we move them to clip plane. Batch transformation in canvas
|
||
|
// will bring them back to global space.
|
||
|
auto preTransformClipRect = [this](int channelIndex)
|
||
|
{
|
||
|
ImDrawChannel& channel = m_DrawList->_Splitter._Channels[channelIndex];
|
||
|
for (ImDrawCmd& cmd : channel._CmdBuffer)
|
||
|
{
|
||
|
auto a = ToCanvas(ImVec2(cmd.ClipRect.x, cmd.ClipRect.y));
|
||
|
auto b = ToCanvas(ImVec2(cmd.ClipRect.z, cmd.ClipRect.w));
|
||
|
cmd.ClipRect = ImVec4(a.x, a.y, b.x, b.y);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
m_DrawList->ChannelsSetCurrent(0);
|
||
|
|
||
|
auto channelCount = m_DrawList->_Splitter._Count;
|
||
|
ImDrawList_ChannelsGrow(m_DrawList, channelCount + 3);
|
||
|
ImDrawList_SwapChannels(m_DrawList, c_UserChannel_HintsBackground, channelCount + 0);
|
||
|
ImDrawList_SwapChannels(m_DrawList, c_UserChannel_Hints, channelCount + 1);
|
||
|
ImDrawList_SwapChannels(m_DrawList, c_UserChannel_Content, channelCount + 2);
|
||
|
|
||
|
preTransformClipRect(channelCount + 0);
|
||
|
preTransformClipRect(channelCount + 1);
|
||
|
preTransformClipRect(channelCount + 2);
|
||
|
}
|
||
|
# endif
|
||
|
|
||
|
UpdateAnimations();
|
||
|
|
||
|
m_DrawList->ChannelsMerge();
|
||
|
|
||
|
// #debug
|
||
|
// drawList->AddRectFilled(ImVec2(-10.0f, -10.0f), ImVec2(10.0f, 10.0f), IM_COL32(255, 0, 255, 255));
|
||
|
|
||
|
// ImGui::EndChild();
|
||
|
// ImGui::PopStyleColor();
|
||
|
if (m_IsCanvasVisible)
|
||
|
m_Canvas.End();
|
||
|
|
||
|
ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
|
||
|
|
||
|
// Draw border
|
||
|
{
|
||
|
auto& style = ImGui::GetStyle();
|
||
|
auto borderShadoColor = style.Colors[ImGuiCol_BorderShadow];
|
||
|
auto borderColor = style.Colors[ImGuiCol_Border];
|
||
|
m_DrawList->AddRect(m_Canvas.Rect().Min + ImVec2(1, 1), m_Canvas.Rect().Max - ImVec2(1, 1), ImColor(borderShadoColor));
|
||
|
m_DrawList->AddRect(m_Canvas.Rect().Min, m_Canvas.Rect().Max, ImColor(borderColor));
|
||
|
}
|
||
|
|
||
|
// #metrics
|
||
|
// ShowMetrics(control);
|
||
|
|
||
|
ImGui::PopID();
|
||
|
|
||
|
if (!m_CurrentAction && m_IsFirstFrame && !m_Settings.m_Selection.empty())
|
||
|
{
|
||
|
ClearSelection();
|
||
|
for (auto id : m_Settings.m_Selection)
|
||
|
if (auto object = FindObject(id))
|
||
|
SelectObject(object);
|
||
|
}
|
||
|
|
||
|
if (HasSelectionChanged())
|
||
|
MakeDirty(SaveReasonFlags::Selection);
|
||
|
|
||
|
if (m_Settings.m_IsDirty && !m_CurrentAction)
|
||
|
SaveSettings();
|
||
|
|
||
|
m_DrawList = nullptr;
|
||
|
m_IsFirstFrame = false;
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::DoLink(LinkId id, PinId startPinId, PinId endPinId, ImU32 color, float thickness)
|
||
|
{
|
||
|
//auto& editorStyle = GetStyle();
|
||
|
|
||
|
auto startPin = FindPin(startPinId);
|
||
|
auto endPin = FindPin(endPinId);
|
||
|
|
||
|
if (!startPin || !startPin->m_IsLive || !endPin || !endPin->m_IsLive)
|
||
|
return false;
|
||
|
|
||
|
startPin->m_HasConnection = true;
|
||
|
endPin->m_HasConnection = true;
|
||
|
|
||
|
auto link = GetLink(id);
|
||
|
link->m_StartPin = startPin;
|
||
|
link->m_EndPin = endPin;
|
||
|
link->m_Color = color;
|
||
|
link->m_HighlightColor= GetColor(StyleColor_HighlightLinkBorder);
|
||
|
link->m_Thickness = thickness;
|
||
|
link->m_IsLive = true;
|
||
|
|
||
|
link->UpdateEndpoints();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::SetNodePosition(NodeId nodeId, const ImVec2& position)
|
||
|
{
|
||
|
auto node = FindNode(nodeId);
|
||
|
if (!node)
|
||
|
{
|
||
|
node = CreateNode(nodeId);
|
||
|
node->m_IsLive = false;
|
||
|
}
|
||
|
|
||
|
if (node->m_Bounds.Min != position)
|
||
|
{
|
||
|
node->m_Bounds.Translate(position - node->m_Bounds.Min);
|
||
|
node->m_Bounds.Floor();
|
||
|
MakeDirty(NodeEditor::SaveReasonFlags::Position, node);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::SetGroupSize(NodeId nodeId, const ImVec2& size)
|
||
|
{
|
||
|
auto node = FindNode(nodeId);
|
||
|
if (!node)
|
||
|
{
|
||
|
node = CreateNode(nodeId);
|
||
|
node->m_IsLive = false;
|
||
|
}
|
||
|
|
||
|
node->m_Type = NodeType::Group;
|
||
|
|
||
|
if (node->m_GroupBounds.GetSize() != size)
|
||
|
{
|
||
|
node->m_GroupBounds.Min = node->m_Bounds.Min;
|
||
|
node->m_GroupBounds.Max = node->m_Bounds.Min + size;
|
||
|
node->m_GroupBounds.Floor();
|
||
|
MakeDirty(NodeEditor::SaveReasonFlags::Size, node);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ImVec2 ed::EditorContext::GetNodePosition(NodeId nodeId)
|
||
|
{
|
||
|
auto node = FindNode(nodeId);
|
||
|
if (!node)
|
||
|
return ImVec2(FLT_MAX, FLT_MAX);
|
||
|
|
||
|
return node->m_Bounds.Min;
|
||
|
}
|
||
|
|
||
|
ImVec2 ed::EditorContext::GetNodeSize(NodeId nodeId)
|
||
|
{
|
||
|
auto node = FindNode(nodeId);
|
||
|
if (!node)
|
||
|
return ImVec2(0, 0);
|
||
|
|
||
|
return node->m_Bounds.GetSize();
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::SetNodeZPosition(NodeId nodeId, float z)
|
||
|
{
|
||
|
auto node = FindNode(nodeId);
|
||
|
if (!node)
|
||
|
{
|
||
|
node = CreateNode(nodeId);
|
||
|
node->m_IsLive = false;
|
||
|
}
|
||
|
|
||
|
node->m_ZPosition = z;
|
||
|
}
|
||
|
|
||
|
float ed::EditorContext::GetNodeZPosition(NodeId nodeId)
|
||
|
{
|
||
|
auto node = FindNode(nodeId);
|
||
|
if (!node)
|
||
|
return 0.0f;
|
||
|
|
||
|
return node->m_ZPosition;
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::MarkNodeToRestoreState(Node* node)
|
||
|
{
|
||
|
node->m_RestoreState = true;
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::UpdateNodeState(Node* node)
|
||
|
{
|
||
|
bool tryLoadState = node->m_RestoreState;
|
||
|
|
||
|
node->m_RestoreState = false;
|
||
|
|
||
|
auto settings = m_Settings.FindNode(node->m_ID);
|
||
|
if (!settings)
|
||
|
return;
|
||
|
|
||
|
if (!tryLoadState && settings->m_WasUsed)
|
||
|
return;
|
||
|
|
||
|
if (!settings->m_WasUsed)
|
||
|
{
|
||
|
MakeDirty(SaveReasonFlags::AddNode, node);
|
||
|
settings->m_WasUsed = true;
|
||
|
}
|
||
|
|
||
|
// Load state from config (if possible)
|
||
|
if (tryLoadState)
|
||
|
{
|
||
|
NodeSettings newSettings = *settings;
|
||
|
if (NodeSettings::Parse(m_Config.LoadNode(node->m_ID), newSettings))
|
||
|
*settings = newSettings;
|
||
|
}
|
||
|
|
||
|
node->m_Bounds.Min = settings->m_Location;
|
||
|
node->m_Bounds.Max = node->m_Bounds.Min + settings->m_Size;
|
||
|
node->m_Bounds.Floor();
|
||
|
node->m_GroupBounds.Min = settings->m_Location;
|
||
|
node->m_GroupBounds.Max = node->m_GroupBounds.Min + settings->m_GroupSize;
|
||
|
node->m_GroupBounds.Floor();
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::RemoveSettings(Object* object)
|
||
|
{
|
||
|
if (auto node = object->AsNode())
|
||
|
{
|
||
|
m_Settings.RemoveNode(node->m_ID);
|
||
|
MakeDirty(SaveReasonFlags::RemoveNode, node);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::ClearSelection()
|
||
|
{
|
||
|
for (auto& object : m_SelectedObjects)
|
||
|
object->m_IsSelected = false;
|
||
|
|
||
|
m_SelectedObjects.clear();
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::SelectObject(Object* object)
|
||
|
{
|
||
|
m_SelectedObjects.push_back(object);
|
||
|
object->m_IsSelected = true;
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::DeselectObject(Object* object)
|
||
|
{
|
||
|
auto objectIt = std::find(m_SelectedObjects.begin(), m_SelectedObjects.end(), object);
|
||
|
if (objectIt == m_SelectedObjects.end())
|
||
|
return;
|
||
|
|
||
|
object->m_IsSelected = false;
|
||
|
m_SelectedObjects.erase(objectIt);
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::SetSelectedObject(Object* object)
|
||
|
{
|
||
|
ClearSelection();
|
||
|
SelectObject(object);
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::ToggleObjectSelection(Object* object)
|
||
|
{
|
||
|
if (IsSelected(object))
|
||
|
DeselectObject(object);
|
||
|
else
|
||
|
SelectObject(object);
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::IsSelected(Object* object)
|
||
|
{
|
||
|
return object && object->m_IsSelected;
|
||
|
// return std::find(m_SelectedObjects.begin(), m_SelectedObjects.end(), object) != m_SelectedObjects.end();
|
||
|
}
|
||
|
|
||
|
const ed::vector<ed::Object*>& ed::EditorContext::GetSelectedObjects()
|
||
|
{
|
||
|
return m_SelectedObjects;
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::IsAnyNodeSelected()
|
||
|
{
|
||
|
for (auto object : m_SelectedObjects)
|
||
|
if (object->AsNode())
|
||
|
return true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::IsAnyLinkSelected()
|
||
|
{
|
||
|
for (auto object : m_SelectedObjects)
|
||
|
if (object->AsLink())
|
||
|
return true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::HasSelectionChanged()
|
||
|
{
|
||
|
return m_LastSelectedObjects != m_SelectedObjects;
|
||
|
}
|
||
|
|
||
|
ed::Node* ed::EditorContext::FindNodeAt(const ImVec2& p)
|
||
|
{
|
||
|
for (auto node : m_Nodes)
|
||
|
if (node->TestHit(p))
|
||
|
return node;
|
||
|
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::FindNodesInRect(const ImRect& r, vector<Node*>& result, bool append, bool includeIntersecting)
|
||
|
{
|
||
|
if (!append)
|
||
|
result.resize(0);
|
||
|
|
||
|
if (ImRect_IsEmpty(r))
|
||
|
return;
|
||
|
|
||
|
for (auto node : m_Nodes)
|
||
|
if (node->TestHit(r, includeIntersecting))
|
||
|
result.push_back(node);
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::FindLinksInRect(const ImRect& r, vector<Link*>& result, bool append)
|
||
|
{
|
||
|
if (!append)
|
||
|
result.resize(0);
|
||
|
|
||
|
if (ImRect_IsEmpty(r))
|
||
|
return;
|
||
|
|
||
|
for (auto link : m_Links)
|
||
|
if (link->TestHit(r))
|
||
|
result.push_back(link);
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::HasAnyLinks(NodeId nodeId) const
|
||
|
{
|
||
|
for (auto link : m_Links)
|
||
|
{
|
||
|
if (!link->m_IsLive)
|
||
|
continue;
|
||
|
|
||
|
if (link->m_StartPin->m_Node->m_ID == nodeId || link->m_EndPin->m_Node->m_ID == nodeId)
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::HasAnyLinks(PinId pinId) const
|
||
|
{
|
||
|
for (auto link : m_Links)
|
||
|
{
|
||
|
if (!link->m_IsLive)
|
||
|
continue;
|
||
|
|
||
|
if (link->m_StartPin->m_ID == pinId || link->m_EndPin->m_ID == pinId)
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
int ed::EditorContext::BreakLinks(NodeId nodeId)
|
||
|
{
|
||
|
int result = 0;
|
||
|
for (auto link : m_Links)
|
||
|
{
|
||
|
if (!link->m_IsLive)
|
||
|
continue;
|
||
|
|
||
|
if (link->m_StartPin->m_Node->m_ID == nodeId || link->m_EndPin->m_Node->m_ID == nodeId)
|
||
|
{
|
||
|
if (GetItemDeleter().Add(link))
|
||
|
++result;
|
||
|
}
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
int ed::EditorContext::BreakLinks(PinId pinId)
|
||
|
{
|
||
|
int result = 0;
|
||
|
for (auto link : m_Links)
|
||
|
{
|
||
|
if (!link->m_IsLive)
|
||
|
continue;
|
||
|
|
||
|
if (link->m_StartPin->m_ID == pinId || link->m_EndPin->m_ID == pinId)
|
||
|
{
|
||
|
if (GetItemDeleter().Add(link))
|
||
|
++result;
|
||
|
}
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::FindLinksForNode(NodeId nodeId, vector<Link*>& result, bool add)
|
||
|
{
|
||
|
if (!add)
|
||
|
result.clear();
|
||
|
|
||
|
for (auto link : m_Links)
|
||
|
{
|
||
|
if (!link->m_IsLive)
|
||
|
continue;
|
||
|
|
||
|
if (link->m_StartPin->m_Node->m_ID == nodeId || link->m_EndPin->m_Node->m_ID == nodeId)
|
||
|
result.push_back(link);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::PinHadAnyLinks(PinId pinId)
|
||
|
{
|
||
|
auto pin = FindPin(pinId);
|
||
|
if (!pin || !pin->m_IsLive)
|
||
|
return false;
|
||
|
|
||
|
return pin->m_HasConnection || pin->m_HadConnection;
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::NotifyLinkDeleted(Link* link)
|
||
|
{
|
||
|
if (m_LastActiveLink == link)
|
||
|
m_LastActiveLink = nullptr;
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::Suspend(SuspendFlags flags)
|
||
|
{
|
||
|
IM_ASSERT(m_DrawList != nullptr && "Suspend was called outiside of Begin/End.");
|
||
|
auto lastChannel = m_DrawList->_Splitter._Current;
|
||
|
m_DrawList->ChannelsSetCurrent(m_ExternalChannel);
|
||
|
if (m_IsCanvasVisible)
|
||
|
m_Canvas.Suspend();
|
||
|
m_DrawList->ChannelsSetCurrent(lastChannel);
|
||
|
if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter)
|
||
|
ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::Resume(SuspendFlags flags)
|
||
|
{
|
||
|
IM_ASSERT(m_DrawList != nullptr && "Reasume was called outiside of Begin/End.");
|
||
|
if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter)
|
||
|
ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
|
||
|
auto lastChannel = m_DrawList->_Splitter._Current;
|
||
|
m_DrawList->ChannelsSetCurrent(m_ExternalChannel);
|
||
|
if (m_IsCanvasVisible)
|
||
|
m_Canvas.Resume();
|
||
|
m_DrawList->ChannelsSetCurrent(lastChannel);
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::IsSuspended()
|
||
|
{
|
||
|
return m_Canvas.IsSuspended();
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::IsFocused()
|
||
|
{
|
||
|
return m_IsFocused;
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::IsHovered() const
|
||
|
{
|
||
|
return m_IsHovered;
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::IsHoveredWithoutOverlapp() const
|
||
|
{
|
||
|
return m_IsHoveredWithoutOverlapp;
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::CanAcceptUserInput() const
|
||
|
{
|
||
|
return m_IsFocused && m_IsHovered;
|
||
|
}
|
||
|
|
||
|
int ed::EditorContext::CountLiveNodes() const
|
||
|
{
|
||
|
return (int)std::count_if(m_Nodes.begin(), m_Nodes.end(), [](const Node* node) { return node->m_IsLive; });
|
||
|
}
|
||
|
|
||
|
int ed::EditorContext::CountLivePins() const
|
||
|
{
|
||
|
return (int)std::count_if(m_Pins.begin(), m_Pins.end(), [](const Pin* pin) { return pin->m_IsLive; });
|
||
|
}
|
||
|
|
||
|
int ed::EditorContext::CountLiveLinks() const
|
||
|
{
|
||
|
return (int)std::count_if(m_Links.begin(), m_Links.end(), [](const Link* link) { return link->m_IsLive; });
|
||
|
}
|
||
|
|
||
|
ed::Pin* ed::EditorContext::CreatePin(PinId id, PinKind kind)
|
||
|
{
|
||
|
IM_ASSERT(nullptr == FindObject(id));
|
||
|
auto pin = new Pin(this, id, kind);
|
||
|
m_Pins.push_back({id, pin});
|
||
|
std::sort(m_Pins.begin(), m_Pins.end());
|
||
|
return pin;
|
||
|
}
|
||
|
|
||
|
ed::Node* ed::EditorContext::CreateNode(NodeId id)
|
||
|
{
|
||
|
IM_ASSERT(nullptr == FindObject(id));
|
||
|
auto node = new Node(this, id);
|
||
|
m_Nodes.push_back({id, node});
|
||
|
//std::sort(Nodes.begin(), Nodes.end());
|
||
|
|
||
|
auto settings = m_Settings.FindNode(id);
|
||
|
if (!settings)
|
||
|
settings = m_Settings.AddNode(id);
|
||
|
|
||
|
UpdateNodeState(node);
|
||
|
|
||
|
if (settings->m_GroupSize.x > 0 || settings->m_GroupSize.y > 0)
|
||
|
node->m_Type = NodeType::Group;
|
||
|
|
||
|
node->m_IsLive = false;
|
||
|
|
||
|
return node;
|
||
|
}
|
||
|
|
||
|
ed::Link* ed::EditorContext::CreateLink(LinkId id)
|
||
|
{
|
||
|
IM_ASSERT(nullptr == FindObject(id));
|
||
|
auto link = new Link(this, id);
|
||
|
m_Links.push_back({id, link});
|
||
|
std::sort(m_Links.begin(), m_Links.end());
|
||
|
|
||
|
return link;
|
||
|
}
|
||
|
|
||
|
template <typename C, typename Id>
|
||
|
static inline auto FindItemInLinear(C& container, Id id)
|
||
|
{
|
||
|
# if defined(_DEBUG)
|
||
|
auto start = container.data();
|
||
|
auto end = container.data() + container.size();
|
||
|
for (auto it = start; it < end; ++it)
|
||
|
if ((*it).m_ID == id)
|
||
|
return it->m_Object;
|
||
|
# else
|
||
|
for (auto item : container)
|
||
|
if (item.m_ID == id)
|
||
|
return item.m_Object;
|
||
|
# endif
|
||
|
|
||
|
return static_cast<decltype(container[0].m_Object)>(nullptr);
|
||
|
}
|
||
|
|
||
|
template <typename C, typename Id>
|
||
|
static inline auto FindItemIn(C& container, Id id)
|
||
|
{
|
||
|
//# if defined(_DEBUG)
|
||
|
// auto start = container.data();
|
||
|
// auto end = container.data() + container.size();
|
||
|
// for (auto it = start; it < end; ++it)
|
||
|
// if ((*it)->ID == id)
|
||
|
// return *it;
|
||
|
//# else
|
||
|
// for (auto item : container)
|
||
|
// if (item->ID == id)
|
||
|
// return item;
|
||
|
//# endif
|
||
|
auto key = typename C::value_type{ id, nullptr };
|
||
|
auto first = container.cbegin();
|
||
|
auto last = container.cend();
|
||
|
auto it = std::lower_bound(first, last, key);
|
||
|
if (it != last && (key.m_ID == it->m_ID))
|
||
|
return it->m_Object;
|
||
|
else
|
||
|
return static_cast<decltype(it->m_Object)>(nullptr);
|
||
|
}
|
||
|
|
||
|
ed::Node* ed::EditorContext::FindNode(NodeId id)
|
||
|
{
|
||
|
return FindItemInLinear(m_Nodes, id);
|
||
|
}
|
||
|
|
||
|
ed::Pin* ed::EditorContext::FindPin(PinId id)
|
||
|
{
|
||
|
return FindItemIn(m_Pins, id);
|
||
|
}
|
||
|
|
||
|
ed::Link* ed::EditorContext::FindLink(LinkId id)
|
||
|
{
|
||
|
return FindItemIn(m_Links, id);
|
||
|
}
|
||
|
|
||
|
ed::Object* ed::EditorContext::FindObject(ObjectId id)
|
||
|
{
|
||
|
if (id.IsNodeId())
|
||
|
return FindNode(id.AsNodeId());
|
||
|
else if (id.IsLinkId())
|
||
|
return FindLink(id.AsLinkId());
|
||
|
else if (id.IsPinId())
|
||
|
return FindPin(id.AsPinId());
|
||
|
else
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
ed::Node* ed::EditorContext::GetNode(NodeId id)
|
||
|
{
|
||
|
auto node = FindNode(id);
|
||
|
if (!node)
|
||
|
node = CreateNode(id);
|
||
|
return node;
|
||
|
}
|
||
|
|
||
|
ed::Pin* ed::EditorContext::GetPin(PinId id, PinKind kind)
|
||
|
{
|
||
|
if (auto pin = FindPin(id))
|
||
|
{
|
||
|
pin->m_Kind = kind;
|
||
|
return pin;
|
||
|
}
|
||
|
else
|
||
|
return CreatePin(id, kind);
|
||
|
}
|
||
|
|
||
|
ed::Link* ed::EditorContext::GetLink(LinkId id)
|
||
|
{
|
||
|
if (auto link = FindLink(id))
|
||
|
return link;
|
||
|
else
|
||
|
return CreateLink(id);
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::LoadSettings()
|
||
|
{
|
||
|
ed::Settings::Parse(m_Config.Load(), m_Settings);
|
||
|
|
||
|
if (ImRect_IsEmpty(m_Settings.m_VisibleRect))
|
||
|
{
|
||
|
m_NavigateAction.m_Scroll = m_Settings.m_ViewScroll;
|
||
|
m_NavigateAction.m_Zoom = m_Settings.m_ViewZoom;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_NavigateAction.NavigateTo(m_Settings.m_VisibleRect, NavigateAction::ZoomMode::Exact, 0.0f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::SaveSettings()
|
||
|
{
|
||
|
m_Config.BeginSave();
|
||
|
|
||
|
for (auto& node : m_Nodes)
|
||
|
{
|
||
|
auto settings = m_Settings.FindNode(node->m_ID);
|
||
|
settings->m_Location = node->m_Bounds.Min;
|
||
|
settings->m_Size = node->m_Bounds.GetSize();
|
||
|
if (IsGroup(node))
|
||
|
settings->m_GroupSize = node->m_GroupBounds.GetSize();
|
||
|
|
||
|
if (!node->m_RestoreState && settings->m_IsDirty && m_Config.SaveNodeSettings)
|
||
|
{
|
||
|
if (m_Config.SaveNode(node->m_ID, settings->Serialize().dump(), settings->m_DirtyReason))
|
||
|
settings->ClearDirty();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_Settings.m_Selection.resize(0);
|
||
|
for (auto& object : m_SelectedObjects)
|
||
|
m_Settings.m_Selection.push_back(object->ID());
|
||
|
|
||
|
m_Settings.m_ViewScroll = m_NavigateAction.m_Scroll;
|
||
|
m_Settings.m_ViewZoom = m_NavigateAction.m_Zoom;
|
||
|
m_Settings.m_VisibleRect = m_NavigateAction.m_VisibleRect;
|
||
|
|
||
|
if (m_Config.Save(m_Settings.Serialize(), m_Settings.m_DirtyReason))
|
||
|
m_Settings.ClearDirty();
|
||
|
|
||
|
m_Config.EndSave();
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::MakeDirty(SaveReasonFlags reason)
|
||
|
{
|
||
|
m_Settings.MakeDirty(reason);
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::MakeDirty(SaveReasonFlags reason, Node* node)
|
||
|
{
|
||
|
m_Settings.MakeDirty(reason, node);
|
||
|
}
|
||
|
|
||
|
ed::Link* ed::EditorContext::FindLinkAt(const ImVec2& p)
|
||
|
{
|
||
|
for (auto& link : m_Links)
|
||
|
if (link->TestHit(p, c_LinkSelectThickness))
|
||
|
return link;
|
||
|
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
ImU32 ed::EditorContext::GetColor(StyleColor colorIndex) const
|
||
|
{
|
||
|
return ImColor(m_Style.Colors[colorIndex]);
|
||
|
}
|
||
|
|
||
|
ImU32 ed::EditorContext::GetColor(StyleColor colorIndex, float alpha) const
|
||
|
{
|
||
|
auto color = m_Style.Colors[colorIndex];
|
||
|
return ImColor(color.x, color.y, color.z, color.w * alpha);
|
||
|
}
|
||
|
|
||
|
int ed::EditorContext::GetNodeIds(NodeId* nodes, int size) const
|
||
|
{
|
||
|
if (size <= 0)
|
||
|
return 0;
|
||
|
|
||
|
int result = 0;
|
||
|
for (auto node : m_Nodes)
|
||
|
{
|
||
|
if (!node->m_IsLive)
|
||
|
continue;
|
||
|
|
||
|
*nodes++ = node->m_ID;
|
||
|
++result;
|
||
|
if (--size == 0)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::RegisterAnimation(Animation* animation)
|
||
|
{
|
||
|
m_LiveAnimations.push_back(animation);
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::UnregisterAnimation(Animation* animation)
|
||
|
{
|
||
|
auto it = std::find(m_LiveAnimations.begin(), m_LiveAnimations.end(), animation);
|
||
|
if (it != m_LiveAnimations.end())
|
||
|
m_LiveAnimations.erase(it);
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::UpdateAnimations()
|
||
|
{
|
||
|
m_LastLiveAnimations = m_LiveAnimations;
|
||
|
|
||
|
for (auto animation : m_LastLiveAnimations)
|
||
|
{
|
||
|
const bool isLive = (std::find(m_LiveAnimations.begin(), m_LiveAnimations.end(), animation) != m_LiveAnimations.end());
|
||
|
|
||
|
if (isLive)
|
||
|
animation->Update();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::Flow(Link* link, FlowDirection direction)
|
||
|
{
|
||
|
m_FlowAnimationController.Flow(link, direction);
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::SetUserContext(bool globalSpace)
|
||
|
{
|
||
|
const auto mousePos = ImGui::GetMousePos();
|
||
|
|
||
|
// Move drawing cursor to mouse location and prepare layer for
|
||
|
// content added by user.
|
||
|
if (globalSpace)
|
||
|
ImGui::SetCursorScreenPos(m_Canvas.FromLocal(mousePos));
|
||
|
else
|
||
|
ImGui::SetCursorScreenPos(m_Canvas.FromLocal(mousePos));
|
||
|
//ImGui::SetCursorScreenPos(ImFloor(mousePos));
|
||
|
//ImGui::SetCursorScreenPos(ImVec2(floorf(mousePos.x), floorf(mousePos.y)));
|
||
|
|
||
|
if (!IsSuspended())
|
||
|
{
|
||
|
m_DrawList->ChannelsSetCurrent(c_UserChannel_Content);
|
||
|
}
|
||
|
|
||
|
// #debug
|
||
|
// drawList->AddCircleFilled(ImGui::GetMousePos(), 4, IM_COL32(0, 255, 0, 255));
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::EnableShortcuts(bool enable)
|
||
|
{
|
||
|
m_ShortcutsEnabled = enable;
|
||
|
}
|
||
|
|
||
|
bool ed::EditorContext::AreShortcutsEnabled()
|
||
|
{
|
||
|
return m_ShortcutsEnabled;
|
||
|
}
|
||
|
|
||
|
ed::Control ed::EditorContext::BuildControl(bool allowOffscreen)
|
||
|
{
|
||
|
m_IsHovered = false;
|
||
|
m_IsHoveredWithoutOverlapp = false;
|
||
|
|
||
|
const auto windowHovered = ImGui::IsWindowHovered();
|
||
|
const auto widgetHovered = ImGui::IsMouseHoveringRect(m_Canvas.ViewRect().Min, m_Canvas.ViewRect().Max, true);
|
||
|
|
||
|
if (!allowOffscreen && !windowHovered && !widgetHovered)
|
||
|
return Control();
|
||
|
|
||
|
const auto mousePos = ImGui::GetMousePos();
|
||
|
|
||
|
// Expand clip rectangle to always contain cursor
|
||
|
auto editorRect = m_Canvas.ViewRect();
|
||
|
auto isMouseOffscreen = allowOffscreen && !editorRect.Contains(mousePos);
|
||
|
if (isMouseOffscreen)
|
||
|
{
|
||
|
// Extend clip rect to capture off-screen mouse cursor
|
||
|
editorRect.Add(ImFloor(mousePos));
|
||
|
editorRect.Add(ImVec2(ImCeil(mousePos.x), ImCeil(mousePos.y)));
|
||
|
|
||
|
ImGui::PushClipRect(editorRect.Min, editorRect.Max, false);
|
||
|
}
|
||
|
|
||
|
ImGuiID activeId = 0;
|
||
|
Object* hotObject = nullptr;
|
||
|
Object* activeObject = nullptr;
|
||
|
Object* clickedObject = nullptr;
|
||
|
Object* doubleClickedObject = nullptr;
|
||
|
|
||
|
ImGuiButtonFlags extraFlags = ImGuiButtonFlags_None;
|
||
|
extraFlags |= ImGuiButtonFlags_MouseButtonLeft;
|
||
|
extraFlags |= ImGuiButtonFlags_MouseButtonRight;
|
||
|
extraFlags |= ImGuiButtonFlags_MouseButtonMiddle;
|
||
|
|
||
|
static auto invisibleButtonEx = [](const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags extraFlags) -> int
|
||
|
{
|
||
|
using namespace ImGui;
|
||
|
|
||
|
ImGuiWindow* window = GetCurrentWindow();
|
||
|
if (window->SkipItems)
|
||
|
return -1;
|
||
|
|
||
|
if (size_arg.x == 0.0f || size_arg.y == 0.0f)
|
||
|
return false;
|
||
|
|
||
|
const ImGuiID id = window->GetID(str_id);
|
||
|
ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f);
|
||
|
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||
|
ItemSize(size);
|
||
|
if (!ItemAdd(bb, id))
|
||
|
return -1;
|
||
|
|
||
|
auto buttonIndex = ImGui::GetCurrentContext()->ActiveIdMouseButton;
|
||
|
|
||
|
bool hovered, held;
|
||
|
bool pressed = ButtonBehavior(bb, id, &hovered, &held, extraFlags);
|
||
|
|
||
|
return pressed ? buttonIndex : -1;
|
||
|
};
|
||
|
|
||
|
// Emits invisible button and returns true if it is clicked.
|
||
|
auto emitInteractiveAreaEx = [&activeId](ObjectId id, const ImRect& rect, ImGuiButtonFlags extraFlags) -> int
|
||
|
{
|
||
|
char idString[33] = { 0 }; // itoa can output 33 bytes maximum
|
||
|
snprintf(idString, 32, "%p", id.AsPointer());
|
||
|
ImGui::SetCursorScreenPos(rect.Min);
|
||
|
|
||
|
// debug
|
||
|
//if (id < 0) return ImGui::Button(idString, to_imvec(rect.size));
|
||
|
|
||
|
auto buttonIndex = invisibleButtonEx(idString, rect.GetSize(), extraFlags);
|
||
|
|
||
|
// #debug
|
||
|
//ImGui::GetWindowDrawList()->AddRectFilled(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(0, 255, 0, 64));
|
||
|
|
||
|
if (ImGui::IsItemActive())
|
||
|
activeId = ImGui::GetActiveID();
|
||
|
|
||
|
return buttonIndex;
|
||
|
};
|
||
|
|
||
|
auto emitInteractiveArea = [&emitInteractiveAreaEx, extraFlags](ObjectId id, const ImRect& rect)
|
||
|
{
|
||
|
return emitInteractiveAreaEx(id, rect, extraFlags);
|
||
|
};
|
||
|
|
||
|
// Check input interactions over area.
|
||
|
auto checkInteractionsInArea = [this, &emitInteractiveArea, &hotObject, &activeObject, &clickedObject, &doubleClickedObject](ObjectId id, const ImRect& rect, Object* object)
|
||
|
{
|
||
|
if (emitInteractiveArea(id, rect) >= 0)
|
||
|
clickedObject = object;
|
||
|
if (!doubleClickedObject && ImGui::IsMouseDoubleClicked(m_Config.DragButtonIndex) && ImGui::IsItemHovered())
|
||
|
doubleClickedObject = object;
|
||
|
|
||
|
if (!hotObject && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
|
||
|
hotObject = object;
|
||
|
|
||
|
if (ImGui::IsItemActive())
|
||
|
activeObject = object;
|
||
|
};
|
||
|
|
||
|
// Process live nodes and pins.
|
||
|
for (auto nodeIt = m_Nodes.rbegin(), nodeItEnd = m_Nodes.rend(); nodeIt != nodeItEnd; ++nodeIt)
|
||
|
{
|
||
|
auto node = *nodeIt;
|
||
|
|
||
|
if (!node->m_IsLive) continue;
|
||
|
|
||
|
// Check for interactions with live pins in node before
|
||
|
// processing node itself. Pins does not overlap each other
|
||
|
// and all are within node bounds.
|
||
|
for (auto pin = node->m_LastPin; pin; pin = pin->m_PreviousPin)
|
||
|
{
|
||
|
if (!pin->m_IsLive) continue;
|
||
|
|
||
|
checkInteractionsInArea(pin->m_ID, pin->m_Bounds, pin);
|
||
|
}
|
||
|
|
||
|
// Check for interactions with node.
|
||
|
if (node->m_Type == NodeType::Group)
|
||
|
{
|
||
|
// Node with a hole
|
||
|
ImGui::PushID(node->m_ID.AsPointer());
|
||
|
|
||
|
static const NodeRegion c_Regions[] =
|
||
|
{
|
||
|
NodeRegion::TopLeft,
|
||
|
NodeRegion::TopRight,
|
||
|
NodeRegion::BottomLeft,
|
||
|
NodeRegion::BottomRight,
|
||
|
NodeRegion::Top,
|
||
|
NodeRegion::Bottom,
|
||
|
NodeRegion::Left,
|
||
|
NodeRegion::Right,
|
||
|
NodeRegion::Header,
|
||
|
};
|
||
|
|
||
|
for (auto region : c_Regions)
|
||
|
{
|
||
|
auto bounds = node->GetRegionBounds(region);
|
||
|
if (ImRect_IsEmpty(bounds))
|
||
|
continue;
|
||
|
checkInteractionsInArea(NodeId(static_cast<int>(region)), bounds, node);
|
||
|
}
|
||
|
|
||
|
ImGui::PopID();
|
||
|
}
|
||
|
else
|
||
|
checkInteractionsInArea(node->m_ID, node->m_Bounds, node);
|
||
|
}
|
||
|
|
||
|
// Links are not regular widgets and must be done manually since
|
||
|
// ImGui does not support interactive elements with custom hit maps.
|
||
|
//
|
||
|
// Links can steal input from background.
|
||
|
|
||
|
// Links are just over background. So if anything else
|
||
|
// is hovered we can skip them.
|
||
|
if (nullptr == hotObject)
|
||
|
hotObject = FindLinkAt(mousePos);
|
||
|
|
||
|
ImGuiButtonFlags backgroundExtraFlags = ImGuiButtonFlags_None;
|
||
|
if (m_Config.DragButtonIndex == 0 || m_Config.SelectButtonIndex == 0 || m_Config.NavigateButtonIndex == 0)
|
||
|
backgroundExtraFlags |= ImGuiButtonFlags_MouseButtonLeft;
|
||
|
if (m_Config.DragButtonIndex == 1 || m_Config.SelectButtonIndex == 1 || m_Config.NavigateButtonIndex == 1)
|
||
|
backgroundExtraFlags |= ImGuiButtonFlags_MouseButtonRight;
|
||
|
if (m_Config.DragButtonIndex == 2 || m_Config.SelectButtonIndex == 2 || m_Config.NavigateButtonIndex == 2)
|
||
|
backgroundExtraFlags |= ImGuiButtonFlags_MouseButtonMiddle;
|
||
|
|
||
|
auto isMouseDoubleClickOverBackground = [doubleClickedObject, backgroundExtraFlags]() -> int
|
||
|
{
|
||
|
if (doubleClickedObject)
|
||
|
return -1;
|
||
|
|
||
|
if (!ImGui::IsItemHovered())
|
||
|
return -1;
|
||
|
|
||
|
if ((backgroundExtraFlags & ImGuiButtonFlags_MouseButtonLeft) && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||
|
return ImGuiButtonFlags_MouseButtonLeft;
|
||
|
if ((backgroundExtraFlags & ImGuiButtonFlags_MouseButtonRight) && ImGui::IsMouseDoubleClicked(ImGuiButtonFlags_MouseButtonRight))
|
||
|
return ImGuiButtonFlags_MouseButtonRight;
|
||
|
if ((backgroundExtraFlags & ImGuiButtonFlags_MouseButtonMiddle) && ImGui::IsMouseDoubleClicked(ImGuiButtonFlags_MouseButtonMiddle))
|
||
|
return ImGuiButtonFlags_MouseButtonMiddle;
|
||
|
|
||
|
return -1;
|
||
|
};
|
||
|
|
||
|
// Check for interaction with background.
|
||
|
auto backgroundClickButonIndex = emitInteractiveAreaEx(NodeId(0), editorRect, backgroundExtraFlags);
|
||
|
auto backgroundDoubleClickButtonIndex = isMouseDoubleClickOverBackground();
|
||
|
auto isBackgroundActive = ImGui::IsItemActive();
|
||
|
auto isBackgroundHot = !hotObject;
|
||
|
auto isDragging = ImGui::IsMouseDragging(0, 1) || ImGui::IsMouseDragging(1, 1) || ImGui::IsMouseDragging(2, 1);
|
||
|
|
||
|
if (backgroundDoubleClickButtonIndex >= 0)
|
||
|
backgroundClickButonIndex = -1;
|
||
|
|
||
|
if (isMouseOffscreen)
|
||
|
ImGui::PopClipRect();
|
||
|
|
||
|
// Process link input using background interactions.
|
||
|
auto hotLink = hotObject ? hotObject->AsLink() : nullptr;
|
||
|
|
||
|
// ImGui take care of tracking active items. With link
|
||
|
// we must do this ourself.
|
||
|
if (!isDragging && isBackgroundActive && hotLink && !m_LastActiveLink)
|
||
|
m_LastActiveLink = hotLink;
|
||
|
if (isBackgroundActive && m_LastActiveLink)
|
||
|
{
|
||
|
activeObject = m_LastActiveLink;
|
||
|
isBackgroundActive = false;
|
||
|
}
|
||
|
else if (!isBackgroundActive && m_LastActiveLink)
|
||
|
m_LastActiveLink = nullptr;
|
||
|
|
||
|
// Steal click from backgrounds if link is hovered.
|
||
|
if (!isDragging && backgroundClickButonIndex >= 0 && hotLink)
|
||
|
{
|
||
|
clickedObject = hotLink;
|
||
|
backgroundClickButonIndex = -1;
|
||
|
}
|
||
|
|
||
|
// Steal double-click from backgrounds if link is hovered.
|
||
|
if (!isDragging && backgroundDoubleClickButtonIndex >= 0 && hotLink)
|
||
|
{
|
||
|
doubleClickedObject = hotLink;
|
||
|
backgroundDoubleClickButtonIndex = -1;
|
||
|
}
|
||
|
|
||
|
if (activeId)
|
||
|
m_EditorActiveId = activeId;
|
||
|
|
||
|
if (ImGui::IsAnyItemActive() && ImGui::GetActiveID() != m_EditorActiveId)
|
||
|
return Control();
|
||
|
|
||
|
m_IsHovered = ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly);
|
||
|
m_IsHoveredWithoutOverlapp = ImGui::IsItemHovered();
|
||
|
if (!allowOffscreen && !m_IsHovered)
|
||
|
return Control();
|
||
|
|
||
|
# if IMGUI_VERSION_NUM >= 18836
|
||
|
if (m_IsHoveredWithoutOverlapp)
|
||
|
ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY);
|
||
|
# elif IMGUI_VERSION_NUM >= 17909
|
||
|
if (m_IsHoveredWithoutOverlapp)
|
||
|
ImGui::SetItemUsingMouseWheel();
|
||
|
# endif
|
||
|
|
||
|
return Control(hotObject, activeObject, clickedObject, doubleClickedObject,
|
||
|
isBackgroundHot, isBackgroundActive, backgroundClickButonIndex, backgroundDoubleClickButtonIndex);
|
||
|
}
|
||
|
|
||
|
void ed::EditorContext::ShowMetrics(const Control& control)
|
||
|
{
|
||
|
auto& io = ImGui::GetIO();
|
||
|
|
||
|
auto getObjectName = [](Object* object)
|
||
|
{
|
||
|
if (!object) return "";
|
||
|
else if (object->AsNode()) return "Node";
|
||
|
else if (object->AsPin()) return "Pin";
|
||
|
else if (object->AsLink()) return "Link";
|
||
|
else return "";
|
||
|
};
|
||
|
|
||
|
auto getHotObjectName = [&control, &getObjectName]()
|
||
|
{
|
||
|
if (control.HotObject)
|
||
|
return getObjectName(control.HotObject);
|
||
|
else if (control.BackgroundHot)
|
||
|
return "Background";
|
||
|
else
|
||
|
return "<unknown>";
|
||
|
};
|
||
|
|
||
|
auto getActiveObjectName = [&control, &getObjectName]()
|
||
|
{
|
||
|
if (control.ActiveObject)
|
||
|
return getObjectName(control.ActiveObject);
|
||
|
else if (control.BackgroundActive)
|
||
|
return "Background";
|
||
|
else
|
||
|
return "<unknown>";
|
||
|
};
|
||
|
|
||
|
auto liveNodeCount = CountLiveNodes();
|
||
|
auto livePinCount = CountLivePins();
|
||
|
auto liveLinkCount = CountLiveLinks();
|
||
|
|
||
|
auto canvasRect = m_Canvas.Rect();
|
||
|
auto viewRect = m_Canvas.ViewRect();
|
||
|
auto localMousePos = m_Canvas.ToLocal(io.MousePos);
|
||
|
auto globalMousePos = io.MousePos;
|
||
|
|
||
|
ImGui::SetCursorScreenPos(canvasRect.Min + ImVec2(5, 5));
|
||
|
ImGui::BeginGroup();
|
||
|
ImGui::Text("Is Focused: %s", m_IsFocused ? "true" : "false");
|
||
|
ImGui::Text("Is Hovered: %s", m_IsHovered ? "true" : "false");
|
||
|
ImGui::Text("Is Hovered (without overlapp): %s", m_IsHoveredWithoutOverlapp ? "true" : "false");
|
||
|
ImGui::Text("Accept Input: %s", CanAcceptUserInput() ? "true" : "false");
|
||
|
ImGui::Text("View Position: { x=%g y=%g }", viewRect.Min.x, viewRect.Min.y);
|
||
|
ImGui::Text("View Size: { w=%g h=%g }", viewRect.GetWidth(), viewRect.GetHeight());
|
||
|
ImGui::Text("Canvas Size: { w=%g h=%g }", canvasRect.GetWidth(), canvasRect.GetHeight());
|
||
|
ImGui::Text("Mouse: { x=%.0f y=%.0f } global: { x=%g y=%g }", localMousePos.x, localMousePos.y, globalMousePos.x, globalMousePos.y);
|
||
|
ImGui::Text("Live Nodes: %d", liveNodeCount);
|
||
|
ImGui::Text("Live Pins: %d", livePinCount);
|
||
|
ImGui::Text("Live Links: %d", liveLinkCount);
|
||
|
ImGui::Text("Hot Object: %s (%p)", getHotObjectName(), control.HotObject ? control.HotObject->ID().AsPointer() : nullptr);
|
||
|
if (auto node = control.HotObject ? control.HotObject->AsNode() : nullptr)
|
||
|
{
|
||
|
ImGui::SameLine();
|
||
|
ImGui::Text("{ x=%g y=%g w=%g h=%g }", node->m_Bounds.Min.x, node->m_Bounds.Min.y, node->m_Bounds.GetWidth(), node->m_Bounds.GetHeight());
|
||
|
}
|
||
|
ImGui::Text("Active Object: %s (%p)", getActiveObjectName(), control.ActiveObject ? control.ActiveObject->ID().AsPointer() : nullptr);
|
||
|
if (auto node = control.ActiveObject ? control.ActiveObject->AsNode() : nullptr)
|
||
|
{
|
||
|
ImGui::SameLine();
|
||
|
ImGui::Text("{ x=%g y=%g w=%g h=%g }", node->m_Bounds.Min.x, node->m_Bounds.Min.y, node->m_Bounds.GetWidth(), node->m_Bounds.GetHeight());
|
||
|
}
|
||
|
ImGui::Text("Action: %s", m_CurrentAction ? m_CurrentAction->GetName() : "<none>");
|
||
|
ImGui::Text("Action Is Dragging: %s", m_CurrentAction && m_CurrentAction->IsDragging() ? "Yes" : "No");
|
||
|
m_NavigateAction.ShowMetrics();
|
||
|
m_SizeAction.ShowMetrics();
|
||
|
m_DragAction.ShowMetrics();
|
||
|
m_SelectAction.ShowMetrics();
|
||
|
m_ContextMenuAction.ShowMetrics();
|
||
|
m_CreateItemAction.ShowMetrics();
|
||
|
m_DeleteItemsAction.ShowMetrics();
|
||
|
ImGui::EndGroup();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Node Settings
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
void ed::NodeSettings::ClearDirty()
|
||
|
{
|
||
|
m_IsDirty = false;
|
||
|
m_DirtyReason = SaveReasonFlags::None;
|
||
|
}
|
||
|
|
||
|
void ed::NodeSettings::MakeDirty(SaveReasonFlags reason)
|
||
|
{
|
||
|
m_IsDirty = true;
|
||
|
m_DirtyReason = m_DirtyReason | reason;
|
||
|
}
|
||
|
|
||
|
ed::json::value ed::NodeSettings::Serialize()
|
||
|
{
|
||
|
json::value result;
|
||
|
result["location"]["x"] = m_Location.x;
|
||
|
result["location"]["y"] = m_Location.y;
|
||
|
|
||
|
if (m_GroupSize.x > 0 || m_GroupSize.y > 0)
|
||
|
{
|
||
|
result["group_size"]["x"] = m_GroupSize.x;
|
||
|
result["group_size"]["y"] = m_GroupSize.y;
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
bool ed::NodeSettings::Parse(const std::string& string, NodeSettings& settings)
|
||
|
{
|
||
|
auto settingsValue = json::value::parse(string);
|
||
|
if (settingsValue.is_discarded())
|
||
|
return false;
|
||
|
|
||
|
return Parse(settingsValue, settings);
|
||
|
}
|
||
|
|
||
|
bool ed::NodeSettings::Parse(const json::value& data, NodeSettings& result)
|
||
|
{
|
||
|
if (!data.is_object())
|
||
|
return false;
|
||
|
|
||
|
auto tryParseVector = [](const json::value& v, ImVec2& result) -> bool
|
||
|
{
|
||
|
if (v.is_object())
|
||
|
{
|
||
|
auto xValue = v["x"];
|
||
|
auto yValue = v["y"];
|
||
|
|
||
|
if (xValue.is_number() && yValue.is_number())
|
||
|
{
|
||
|
result.x = static_cast<float>(xValue.get<double>());
|
||
|
result.y = static_cast<float>(yValue.get<double>());
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
};
|
||
|
|
||
|
if (!tryParseVector(data["location"], result.m_Location))
|
||
|
return false;
|
||
|
|
||
|
if (data.contains("group_size") && !tryParseVector(data["group_size"], result.m_GroupSize))
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Settings
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::NodeSettings* ed::Settings::AddNode(NodeId id)
|
||
|
{
|
||
|
m_Nodes.push_back(NodeSettings(id));
|
||
|
return &m_Nodes.back();
|
||
|
}
|
||
|
|
||
|
ed::NodeSettings* ed::Settings::FindNode(NodeId id)
|
||
|
{
|
||
|
for (auto& settings : m_Nodes)
|
||
|
if (settings.m_ID == id)
|
||
|
return &settings;
|
||
|
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
void ed::Settings::RemoveNode(NodeId id)
|
||
|
{
|
||
|
auto node = FindNode(id);
|
||
|
if (!node)
|
||
|
return;
|
||
|
|
||
|
*node = NodeSettings(id);
|
||
|
}
|
||
|
|
||
|
void ed::Settings::ClearDirty(Node* node)
|
||
|
{
|
||
|
if (node)
|
||
|
{
|
||
|
auto settings = FindNode(node->m_ID);
|
||
|
IM_ASSERT(settings);
|
||
|
settings->ClearDirty();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_IsDirty = false;
|
||
|
m_DirtyReason = SaveReasonFlags::None;
|
||
|
|
||
|
for (auto& knownNode : m_Nodes)
|
||
|
knownNode.ClearDirty();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::Settings::MakeDirty(SaveReasonFlags reason, Node* node)
|
||
|
{
|
||
|
m_IsDirty = true;
|
||
|
m_DirtyReason = m_DirtyReason | reason;
|
||
|
|
||
|
if (node)
|
||
|
{
|
||
|
auto settings = FindNode(node->m_ID);
|
||
|
IM_ASSERT(settings);
|
||
|
|
||
|
settings->MakeDirty(reason);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::string ed::Settings::Serialize()
|
||
|
{
|
||
|
json::value result;
|
||
|
|
||
|
auto serializeObjectId = [](ObjectId id)
|
||
|
{
|
||
|
auto value = std::to_string(reinterpret_cast<uintptr_t>(id.AsPointer()));
|
||
|
switch (id.Type())
|
||
|
{
|
||
|
default:
|
||
|
case NodeEditor::Detail::ObjectType::None: return value;
|
||
|
case NodeEditor::Detail::ObjectType::Node: return "node:" + value;
|
||
|
case NodeEditor::Detail::ObjectType::Link: return "link:" + value;
|
||
|
case NodeEditor::Detail::ObjectType::Pin: return "pin:" + value;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
auto& nodes = result["nodes"];
|
||
|
for (auto& node : m_Nodes)
|
||
|
{
|
||
|
if (node.m_WasUsed)
|
||
|
nodes[serializeObjectId(node.m_ID)] = node.Serialize();
|
||
|
}
|
||
|
|
||
|
auto& selection = result["selection"];
|
||
|
for (auto& id : m_Selection)
|
||
|
selection.push_back(serializeObjectId(id));
|
||
|
|
||
|
auto& view = result["view"];
|
||
|
view["scroll"]["x"] = m_ViewScroll.x;
|
||
|
view["scroll"]["y"] = m_ViewScroll.y;
|
||
|
view["zoom"] = m_ViewZoom;
|
||
|
view["visible_rect"]["min"]["x"] = m_VisibleRect.Min.x;
|
||
|
view["visible_rect"]["min"]["y"] = m_VisibleRect.Min.y;
|
||
|
view["visible_rect"]["max"]["x"] = m_VisibleRect.Max.x;
|
||
|
view["visible_rect"]["max"]["y"] = m_VisibleRect.Max.y;
|
||
|
|
||
|
return result.dump();
|
||
|
}
|
||
|
|
||
|
bool ed::Settings::Parse(const std::string& string, Settings& settings)
|
||
|
{
|
||
|
Settings result = settings;
|
||
|
|
||
|
auto settingsValue = json::value::parse(string);
|
||
|
if (settingsValue.is_discarded())
|
||
|
return false;
|
||
|
|
||
|
if (!settingsValue.is_object())
|
||
|
return false;
|
||
|
|
||
|
auto tryParseVector = [](const json::value& v, ImVec2& result) -> bool
|
||
|
{
|
||
|
if (v.is_object() && v.contains("x") && v.contains("y"))
|
||
|
{
|
||
|
auto xValue = v["x"];
|
||
|
auto yValue = v["y"];
|
||
|
|
||
|
if (xValue.is_number() && yValue.is_number())
|
||
|
{
|
||
|
result.x = static_cast<float>(xValue.get<double>());
|
||
|
result.y = static_cast<float>(yValue.get<double>());
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
};
|
||
|
|
||
|
auto deserializeObjectId = [](const std::string& str)
|
||
|
{
|
||
|
auto separator = str.find_first_of(':');
|
||
|
auto idStart = str.c_str() + ((separator != std::string::npos) ? separator + 1 : 0);
|
||
|
auto id = reinterpret_cast<void*>(strtoull(idStart, nullptr, 10));
|
||
|
if (str.compare(0, separator, "node") == 0)
|
||
|
return ObjectId(NodeId(id));
|
||
|
else if (str.compare(0, separator, "link") == 0)
|
||
|
return ObjectId(LinkId(id));
|
||
|
else if (str.compare(0, separator, "pin") == 0)
|
||
|
return ObjectId(PinId(id));
|
||
|
else
|
||
|
// fallback to old format
|
||
|
return ObjectId(NodeId(id)); //return ObjectId();
|
||
|
};
|
||
|
|
||
|
//auto& settingsObject = settingsValue.get<json::object>();
|
||
|
|
||
|
auto& nodesValue = settingsValue["nodes"];
|
||
|
if (nodesValue.is_object())
|
||
|
{
|
||
|
for (auto& node : nodesValue.get<json::object>())
|
||
|
{
|
||
|
auto id = deserializeObjectId(node.first.c_str()).AsNodeId();
|
||
|
|
||
|
auto nodeSettings = result.FindNode(id);
|
||
|
if (!nodeSettings)
|
||
|
nodeSettings = result.AddNode(id);
|
||
|
|
||
|
NodeSettings::Parse(node.second, *nodeSettings);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
auto& selectionValue = settingsValue["selection"];
|
||
|
if (selectionValue.is_array())
|
||
|
{
|
||
|
const auto selectionArray = selectionValue.get<json::array>();
|
||
|
|
||
|
result.m_Selection.reserve(selectionArray.size());
|
||
|
result.m_Selection.resize(0);
|
||
|
for (auto& selection : selectionArray)
|
||
|
{
|
||
|
if (selection.is_string())
|
||
|
result.m_Selection.push_back(deserializeObjectId(selection.get<json::string>()));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
auto& viewValue = settingsValue["view"];
|
||
|
if (viewValue.is_object())
|
||
|
{
|
||
|
auto& viewScrollValue = viewValue["scroll"];
|
||
|
auto& viewZoomValue = viewValue["zoom"];
|
||
|
|
||
|
if (!tryParseVector(viewScrollValue, result.m_ViewScroll))
|
||
|
result.m_ViewScroll = ImVec2(0, 0);
|
||
|
|
||
|
result.m_ViewZoom = viewZoomValue.is_number() ? static_cast<float>(viewZoomValue.get<double>()) : 1.0f;
|
||
|
|
||
|
if (!viewValue.contains("visible_rect") || !tryParseVector(viewValue["visible_rect"]["min"], result.m_VisibleRect.Min) || !tryParseVector(viewValue["visible_rect"]["max"], result.m_VisibleRect.Max))
|
||
|
result.m_VisibleRect = {};
|
||
|
}
|
||
|
|
||
|
settings = std::move(result);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Animation
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::Animation::Animation(EditorContext* editor):
|
||
|
Editor(editor),
|
||
|
m_State(Stopped),
|
||
|
m_Time(0.0f),
|
||
|
m_Duration(0.0f)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::Animation::~Animation()
|
||
|
{
|
||
|
Stop();
|
||
|
}
|
||
|
|
||
|
void ed::Animation::Play(float duration)
|
||
|
{
|
||
|
if (IsPlaying())
|
||
|
Stop();
|
||
|
|
||
|
m_State = Playing;
|
||
|
if (duration < 0)
|
||
|
duration = 0.0f;
|
||
|
|
||
|
m_Time = 0.0f;
|
||
|
m_Duration = duration;
|
||
|
|
||
|
OnPlay();
|
||
|
|
||
|
Editor->RegisterAnimation(this);
|
||
|
|
||
|
if (duration == 0.0f)
|
||
|
Finish();
|
||
|
}
|
||
|
|
||
|
void ed::Animation::Stop()
|
||
|
{
|
||
|
if (!IsPlaying())
|
||
|
return;
|
||
|
|
||
|
m_State = Stopped;
|
||
|
|
||
|
Editor->UnregisterAnimation(this);
|
||
|
|
||
|
OnStop();
|
||
|
}
|
||
|
|
||
|
void ed::Animation::Finish()
|
||
|
{
|
||
|
if (!IsPlaying())
|
||
|
return;
|
||
|
|
||
|
OnFinish();
|
||
|
|
||
|
Stop();
|
||
|
}
|
||
|
|
||
|
void ed::Animation::Update()
|
||
|
{
|
||
|
if (!IsPlaying())
|
||
|
return;
|
||
|
|
||
|
m_Time += ImMax(0.0f, ImGui::GetIO().DeltaTime);
|
||
|
if (m_Time < m_Duration)
|
||
|
{
|
||
|
const float progress = GetProgress();
|
||
|
OnUpdate(progress);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
OnFinish();
|
||
|
Stop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Navigate Animation
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::NavigateAnimation::NavigateAnimation(EditorContext* editor, NavigateAction& scrollAction):
|
||
|
Animation(editor),
|
||
|
Action(scrollAction)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAnimation::NavigateTo(const ImRect& target, float duration)
|
||
|
{
|
||
|
Stop();
|
||
|
|
||
|
m_Start = Action.GetViewRect();
|
||
|
m_Target = target;
|
||
|
|
||
|
// Skip tiny animations
|
||
|
auto minoffset = m_Target.Min - m_Start.Min;
|
||
|
auto maxOffset = m_Target.Max - m_Start.Max;
|
||
|
auto epsilon = 1e-4f;
|
||
|
if (ImFabs(minoffset.x) < epsilon && ImFabs(minoffset.y) < epsilon &&
|
||
|
ImFabs(maxOffset.x) < epsilon && ImFabs(maxOffset.y) < epsilon)
|
||
|
{
|
||
|
duration = 0;
|
||
|
}
|
||
|
|
||
|
Play(duration);
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAnimation::OnUpdate(float progress)
|
||
|
{
|
||
|
ImRect current;
|
||
|
current.Min = ImEasing::EaseOutQuad(m_Start.Min, m_Target.Min - m_Start.Min, progress);
|
||
|
current.Max = ImEasing::EaseOutQuad(m_Start.Max, m_Target.Max - m_Start.Max, progress);
|
||
|
Action.SetViewRect(current);
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAnimation::OnStop()
|
||
|
{
|
||
|
Editor->MakeDirty(SaveReasonFlags::Navigation);
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAnimation::OnFinish()
|
||
|
{
|
||
|
Action.SetViewRect(m_Target);
|
||
|
|
||
|
Editor->MakeDirty(SaveReasonFlags::Navigation);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Flow Animation
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::FlowAnimation::FlowAnimation(FlowAnimationController* controller):
|
||
|
Animation(controller->Editor),
|
||
|
Controller(controller),
|
||
|
m_Link(nullptr),
|
||
|
m_Offset(0.0f),
|
||
|
m_PathLength(0.0f)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ed::FlowAnimation::Flow(ed::Link* link, float markerDistance, float speed, float duration)
|
||
|
{
|
||
|
Stop();
|
||
|
|
||
|
if (m_Link != link)
|
||
|
{
|
||
|
m_Offset = 0.0f;
|
||
|
ClearPath();
|
||
|
}
|
||
|
|
||
|
if (m_MarkerDistance != markerDistance)
|
||
|
ClearPath();
|
||
|
|
||
|
m_MarkerDistance = markerDistance;
|
||
|
m_Speed = speed;
|
||
|
m_Link = link;
|
||
|
|
||
|
Play(duration);
|
||
|
}
|
||
|
|
||
|
void ed::FlowAnimation::Draw(ImDrawList* drawList)
|
||
|
{
|
||
|
if (!IsPlaying() || !IsLinkValid() || !m_Link->IsVisible())
|
||
|
return;
|
||
|
|
||
|
if (!IsPathValid())
|
||
|
UpdatePath();
|
||
|
|
||
|
m_Offset = fmodf(m_Offset, m_MarkerDistance);
|
||
|
if (m_Offset < 0)
|
||
|
m_Offset += m_MarkerDistance;
|
||
|
|
||
|
const auto progress = GetProgress();
|
||
|
|
||
|
const auto flowAlpha = 1.0f - progress * progress;
|
||
|
const auto flowColor = Editor->GetColor(StyleColor_Flow, flowAlpha);
|
||
|
//const auto flowPath = Link->GetCurve();
|
||
|
|
||
|
m_Link->Draw(drawList, flowColor, 2.0f);
|
||
|
|
||
|
if (IsPathValid())
|
||
|
{
|
||
|
//Offset = 0;
|
||
|
|
||
|
const auto markerAlpha = powf(1.0f - progress, 0.35f);
|
||
|
const auto markerRadius = 4.0f * (1.0f - progress) + 2.0f;
|
||
|
const auto markerColor = Editor->GetColor(StyleColor_FlowMarker, markerAlpha);
|
||
|
|
||
|
for (float d = m_Offset; d < m_PathLength; d += m_MarkerDistance)
|
||
|
drawList->AddCircleFilled(SamplePath(d), markerRadius, markerColor);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool ed::FlowAnimation::IsLinkValid() const
|
||
|
{
|
||
|
return m_Link && m_Link->m_IsLive;
|
||
|
}
|
||
|
|
||
|
bool ed::FlowAnimation::IsPathValid() const
|
||
|
{
|
||
|
return m_Path.size() > 1 && m_PathLength > 0.0f && m_Link->m_Start == m_LastStart && m_Link->m_End == m_LastEnd;
|
||
|
}
|
||
|
|
||
|
void ed::FlowAnimation::UpdatePath()
|
||
|
{
|
||
|
if (!IsLinkValid())
|
||
|
{
|
||
|
ClearPath();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const auto curve = m_Link->GetCurve();
|
||
|
|
||
|
m_LastStart = m_Link->m_Start;
|
||
|
m_LastEnd = m_Link->m_End;
|
||
|
m_PathLength = ImCubicBezierLength(curve.P0, curve.P1, curve.P2, curve.P3);
|
||
|
|
||
|
auto collectPointsCallback = [this](ImCubicBezierFixedStepSample& result)
|
||
|
{
|
||
|
m_Path.push_back(CurvePoint{ result.Length, result.Point });
|
||
|
};
|
||
|
|
||
|
const auto step = ImMax(m_MarkerDistance * 0.5f, 15.0f);
|
||
|
|
||
|
m_Path.resize(0);
|
||
|
ImCubicBezierFixedStep(collectPointsCallback, curve, step, false, 0.5f, 0.001f);
|
||
|
}
|
||
|
|
||
|
void ed::FlowAnimation::ClearPath()
|
||
|
{
|
||
|
vector<CurvePoint>().swap(m_Path);
|
||
|
m_PathLength = 0.0f;
|
||
|
}
|
||
|
|
||
|
ImVec2 ed::FlowAnimation::SamplePath(float distance) const
|
||
|
{
|
||
|
//distance = ImMax(0.0f, std::min(distance, PathLength));
|
||
|
|
||
|
auto endPointIt = std::find_if(m_Path.begin(), m_Path.end(), [distance](const CurvePoint& p) { return distance < p.Distance; });
|
||
|
if (endPointIt == m_Path.end())
|
||
|
endPointIt = m_Path.end() - 1;
|
||
|
else if (endPointIt == m_Path.begin())
|
||
|
endPointIt = m_Path.begin() + 1;
|
||
|
|
||
|
const auto& start = endPointIt[-1];
|
||
|
const auto& end = *endPointIt;
|
||
|
const auto t = (distance - start.Distance) / (end.Distance - start.Distance);
|
||
|
|
||
|
return start.Point + (end.Point - start.Point) * t;
|
||
|
}
|
||
|
|
||
|
void ed::FlowAnimation::OnUpdate(float progress)
|
||
|
{
|
||
|
IM_UNUSED(progress);
|
||
|
|
||
|
m_Offset += m_Speed * ImGui::GetIO().DeltaTime;
|
||
|
}
|
||
|
|
||
|
void ed::FlowAnimation::OnStop()
|
||
|
{
|
||
|
Controller->Release(this);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Flow Animation Controller
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::FlowAnimationController::FlowAnimationController(EditorContext* editor):
|
||
|
AnimationController(editor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::FlowAnimationController::~FlowAnimationController()
|
||
|
{
|
||
|
for (auto animation : m_Animations)
|
||
|
delete animation;
|
||
|
}
|
||
|
|
||
|
void ed::FlowAnimationController::Flow(Link* link, FlowDirection direction)
|
||
|
{
|
||
|
if (!link || !link->m_IsLive)
|
||
|
return;
|
||
|
|
||
|
auto& editorStyle = GetStyle();
|
||
|
|
||
|
auto animation = GetOrCreate(link);
|
||
|
|
||
|
float speedDirection = 1.0f;
|
||
|
if (direction == FlowDirection::Backward)
|
||
|
speedDirection = -1.0f;
|
||
|
|
||
|
animation->Flow(link, editorStyle.FlowMarkerDistance, editorStyle.FlowSpeed * speedDirection, editorStyle.FlowDuration);
|
||
|
}
|
||
|
|
||
|
void ed::FlowAnimationController::Draw(ImDrawList* drawList)
|
||
|
{
|
||
|
if (m_Animations.empty())
|
||
|
return;
|
||
|
|
||
|
drawList->ChannelsSetCurrent(c_LinkChannel_Flow);
|
||
|
|
||
|
for (auto animation : m_Animations)
|
||
|
animation->Draw(drawList);
|
||
|
}
|
||
|
|
||
|
ed::FlowAnimation* ed::FlowAnimationController::GetOrCreate(Link* link)
|
||
|
{
|
||
|
// Return live animation which match target link
|
||
|
{
|
||
|
auto animationIt = std::find_if(m_Animations.begin(), m_Animations.end(), [link](FlowAnimation* animation) { return animation->m_Link == link; });
|
||
|
if (animationIt != m_Animations.end())
|
||
|
return *animationIt;
|
||
|
}
|
||
|
|
||
|
// There are no live animations for target link, try to reuse inactive old one
|
||
|
if (!m_FreePool.empty())
|
||
|
{
|
||
|
auto animation = m_FreePool.back();
|
||
|
m_FreePool.pop_back();
|
||
|
return animation;
|
||
|
}
|
||
|
|
||
|
// Cache miss, allocate new one
|
||
|
auto animation = new FlowAnimation(this);
|
||
|
m_Animations.push_back(animation);
|
||
|
|
||
|
return animation;
|
||
|
}
|
||
|
|
||
|
void ed::FlowAnimationController::Release(FlowAnimation* animation)
|
||
|
{
|
||
|
IM_UNUSED(animation);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Navigate Action
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
const float ed::NavigateAction::s_DefaultZoomLevels[] =
|
||
|
{
|
||
|
0.1f, 0.15f, 0.20f, 0.25f, 0.33f, 0.5f, 0.75f, 1.0f, 1.25f, 1.50f, 2.0f, 2.5f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f
|
||
|
};
|
||
|
|
||
|
const int ed::NavigateAction::s_DefaultZoomLevelCount = sizeof(s_DefaultZoomLevels) / sizeof(*s_DefaultZoomLevels);
|
||
|
|
||
|
ed::NavigateAction::NavigateAction(EditorContext* editor, ImGuiEx::Canvas& canvas):
|
||
|
EditorAction(editor),
|
||
|
m_IsActive(false),
|
||
|
m_Zoom(1),
|
||
|
m_VisibleRect(),
|
||
|
m_Scroll(0, 0),
|
||
|
m_ScrollStart(0, 0),
|
||
|
m_ScrollDelta(0, 0),
|
||
|
m_Canvas(canvas),
|
||
|
m_WindowScreenPos(0, 0),
|
||
|
m_WindowScreenSize(0, 0),
|
||
|
m_Animation(editor, *this),
|
||
|
m_Reason(NavigationReason::Unknown),
|
||
|
m_LastSelectionId(0),
|
||
|
m_LastObject(nullptr),
|
||
|
m_MovingOverEdge(false),
|
||
|
m_MoveScreenOffset(0, 0),
|
||
|
m_ZoomLevels(editor->GetConfig().CustomZoomLevels.Size > 0 ? editor->GetConfig().CustomZoomLevels.Data : s_DefaultZoomLevels),
|
||
|
m_ZoomLevelCount(editor->GetConfig().CustomZoomLevels.Size > 0 ? editor->GetConfig().CustomZoomLevels.Size : s_DefaultZoomLevelCount)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::EditorAction::AcceptResult ed::NavigateAction::Accept(const Control& control)
|
||
|
{
|
||
|
IM_ASSERT(!m_IsActive);
|
||
|
|
||
|
if (m_IsActive)
|
||
|
return False;
|
||
|
|
||
|
if (Editor->CanAcceptUserInput() /*&& !ImGui::IsAnyItemActive()*/ && ImGui::IsMouseDragging(Editor->GetConfig().NavigateButtonIndex, 0.0f))
|
||
|
{
|
||
|
m_IsActive = true;
|
||
|
m_ScrollStart = m_Scroll;
|
||
|
m_ScrollDelta = ImGui::GetMouseDragDelta(Editor->GetConfig().NavigateButtonIndex);
|
||
|
m_Scroll = m_ScrollStart - m_ScrollDelta * m_Zoom;
|
||
|
}
|
||
|
|
||
|
auto& io = ImGui::GetIO();
|
||
|
|
||
|
if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(GetKeyIndexForF()) && Editor->AreShortcutsEnabled())
|
||
|
{
|
||
|
const auto zoomMode = io.KeyShift ? NavigateAction::ZoomMode::WithMargin : NavigateAction::ZoomMode::None;
|
||
|
|
||
|
auto findHotObjectToZoom = [this, &control, &io]() -> Object*
|
||
|
{
|
||
|
if (control.HotObject)
|
||
|
{
|
||
|
if (auto pin = control.HotObject->AsPin())
|
||
|
return pin->m_Node;
|
||
|
else
|
||
|
return control.HotObject;
|
||
|
}
|
||
|
else if (control.BackgroundHot)
|
||
|
{
|
||
|
auto node = Editor->FindNodeAt(io.MousePos);
|
||
|
if (IsGroup(node))
|
||
|
return node;
|
||
|
}
|
||
|
|
||
|
return nullptr;
|
||
|
};
|
||
|
|
||
|
bool navigateToContent = false;
|
||
|
if (!Editor->GetSelectedObjects().empty())
|
||
|
{
|
||
|
if (m_Reason != NavigationReason::Selection || m_LastSelectionId != Editor->GetSelectionId() || (zoomMode != NavigateAction::ZoomMode::None))
|
||
|
{
|
||
|
m_LastSelectionId = Editor->GetSelectionId();
|
||
|
NavigateTo(Editor->GetSelectionBounds(), zoomMode, -1.0f, NavigationReason::Selection);
|
||
|
}
|
||
|
else
|
||
|
navigateToContent = true;
|
||
|
}
|
||
|
else if(auto hotObject = findHotObjectToZoom())
|
||
|
{
|
||
|
if (m_Reason != NavigationReason::Object || m_LastObject != hotObject || (zoomMode != NavigateAction::ZoomMode::None))
|
||
|
{
|
||
|
m_LastObject = hotObject;
|
||
|
auto bounds = hotObject->GetBounds();
|
||
|
NavigateTo(bounds, zoomMode, -1.0f, NavigationReason::Object);
|
||
|
}
|
||
|
else
|
||
|
navigateToContent = true;
|
||
|
}
|
||
|
else
|
||
|
navigateToContent = true;
|
||
|
|
||
|
if (navigateToContent)
|
||
|
NavigateTo(Editor->GetContentBounds(), NavigateAction::ZoomMode::WithMargin, -1.0f, NavigationReason::Content);
|
||
|
}
|
||
|
|
||
|
auto visibleRect = GetViewRect();
|
||
|
if (m_VisibleRect.Min != visibleRect.Min || m_VisibleRect.Max != visibleRect.Max)
|
||
|
{
|
||
|
m_VisibleRect = visibleRect;
|
||
|
Editor->MakeDirty(SaveReasonFlags::Navigation);
|
||
|
}
|
||
|
|
||
|
// // #debug
|
||
|
// if (m_DrawList)
|
||
|
// m_DrawList->AddCircleFilled(io.MousePos, 4.0f, IM_COL32(255, 0, 255, 255));
|
||
|
|
||
|
if (HandleZoom(control))
|
||
|
return True;
|
||
|
|
||
|
return m_IsActive ? True : False;
|
||
|
}
|
||
|
|
||
|
bool ed::NavigateAction::Process(const Control& control)
|
||
|
{
|
||
|
IM_UNUSED(control);
|
||
|
|
||
|
if (!m_IsActive)
|
||
|
return false;
|
||
|
|
||
|
if (ImGui::IsMouseDragging(Editor->GetConfig().NavigateButtonIndex, 0.0f))
|
||
|
{
|
||
|
m_ScrollDelta = ImGui::GetMouseDragDelta(Editor->GetConfig().NavigateButtonIndex);
|
||
|
m_Scroll = m_ScrollStart - m_ScrollDelta * m_Zoom;
|
||
|
m_VisibleRect = GetViewRect();
|
||
|
// if (IsActive && Animation.IsPlaying())
|
||
|
// Animation.Target = Animation.Target - ScrollDelta * Animation.TargetZoom;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (m_Scroll != m_ScrollStart)
|
||
|
Editor->MakeDirty(SaveReasonFlags::Navigation);
|
||
|
|
||
|
m_IsActive = false;
|
||
|
}
|
||
|
|
||
|
// #TODO: Handle zoom while scrolling
|
||
|
// HandleZoom(control);
|
||
|
|
||
|
return m_IsActive;
|
||
|
}
|
||
|
|
||
|
bool ed::NavigateAction::HandleZoom(const Control& control)
|
||
|
{
|
||
|
IM_UNUSED(control);
|
||
|
|
||
|
const auto currentAction = Editor->GetCurrentAction();
|
||
|
const auto allowOffscreen = currentAction && currentAction->IsDragging();
|
||
|
|
||
|
auto& io = ImGui::GetIO();
|
||
|
|
||
|
if (!io.MouseWheel || (!allowOffscreen && !Editor->IsHoveredWithoutOverlapp()))// && !ImGui::IsAnyItemActive())
|
||
|
return false;
|
||
|
|
||
|
auto savedScroll = m_Scroll;
|
||
|
auto savedZoom = m_Zoom;
|
||
|
|
||
|
m_Animation.Finish();
|
||
|
|
||
|
auto mousePos = io.MousePos;
|
||
|
auto newZoom = GetNextZoom(io.MouseWheel);
|
||
|
|
||
|
auto oldView = GetView();
|
||
|
m_Zoom = newZoom;
|
||
|
auto newView = GetView();
|
||
|
|
||
|
auto screenPos = m_Canvas.FromLocal(mousePos, oldView);
|
||
|
auto canvasPos = m_Canvas.ToLocal(screenPos, newView);
|
||
|
|
||
|
auto offset = (canvasPos - mousePos) * m_Zoom;
|
||
|
auto targetScroll = m_Scroll - offset;
|
||
|
|
||
|
auto visibleRect = GetViewRect();
|
||
|
|
||
|
if (m_Scroll != savedScroll || m_Zoom != savedZoom || m_VisibleRect.Min != visibleRect.Min || m_VisibleRect.Max != visibleRect.Max)
|
||
|
{
|
||
|
m_Scroll = savedScroll;
|
||
|
m_Zoom = savedZoom;
|
||
|
m_VisibleRect = visibleRect;
|
||
|
|
||
|
Editor->MakeDirty(SaveReasonFlags::Navigation);
|
||
|
}
|
||
|
|
||
|
auto targetRect = m_Canvas.CalcViewRect(ImGuiEx::CanvasView(-targetScroll, newZoom));
|
||
|
|
||
|
NavigateTo(targetRect, c_MouseZoomDuration, NavigationReason::MouseZoom);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAction::ShowMetrics()
|
||
|
{
|
||
|
EditorAction::ShowMetrics();
|
||
|
|
||
|
ImGui::Text("%s:", GetName());
|
||
|
ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no");
|
||
|
ImGui::Text(" Scroll: { x=%g y=%g }", m_Scroll.x, m_Scroll.y);
|
||
|
ImGui::Text(" Zoom: %g", m_Zoom);
|
||
|
ImGui::Text(" Visible Rect: { l=%g t=%g, r=%g b=%g w=%g h=%g }",
|
||
|
m_VisibleRect.Min.x, m_VisibleRect.Min.y,
|
||
|
m_VisibleRect.Max.x, m_VisibleRect.Max.y,
|
||
|
m_VisibleRect.Max.x - m_VisibleRect.Min.x,
|
||
|
m_VisibleRect.Max.y - m_VisibleRect.Min.y);
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAction::NavigateTo(const ImRect& bounds, ZoomMode zoomMode, float duration, NavigationReason reason)
|
||
|
{
|
||
|
if (ImRect_IsEmpty(bounds))
|
||
|
return;
|
||
|
|
||
|
if (duration < 0.0f)
|
||
|
duration = GetStyle().ScrollDuration;
|
||
|
|
||
|
if (zoomMode == ZoomMode::None)
|
||
|
{
|
||
|
auto viewRect = m_Canvas.ViewRect();
|
||
|
auto viewRectCenter = viewRect.GetCenter();
|
||
|
auto targetCenter = bounds.GetCenter();
|
||
|
|
||
|
viewRect.Translate(targetCenter - viewRectCenter);
|
||
|
|
||
|
NavigateTo(viewRect, duration, reason);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Grow rect by 5% to leave some reasonable margin
|
||
|
// from the edges of the canvas.
|
||
|
auto rect = bounds;
|
||
|
|
||
|
if (zoomMode == ZoomMode::WithMargin)
|
||
|
{
|
||
|
auto extend = ImMax(rect.GetWidth(), rect.GetHeight());
|
||
|
rect.Expand(extend * c_NavigationZoomMargin * 0.5f);
|
||
|
}
|
||
|
|
||
|
NavigateTo(rect, duration, reason);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAction::NavigateTo(const ImRect& target, float duration, NavigationReason reason)
|
||
|
{
|
||
|
m_Reason = reason;
|
||
|
|
||
|
m_Animation.NavigateTo(target, duration);
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAction::StopNavigation()
|
||
|
{
|
||
|
m_Animation.Stop();
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAction::FinishNavigation()
|
||
|
{
|
||
|
m_Animation.Finish();
|
||
|
}
|
||
|
|
||
|
bool ed::NavigateAction::MoveOverEdge(const ImVec2& canvasSize)
|
||
|
{
|
||
|
// Don't interrupt non-edge animations
|
||
|
if (m_Animation.IsPlaying())
|
||
|
return false;
|
||
|
|
||
|
auto& io = ImGui::GetIO();
|
||
|
|
||
|
const auto screenMousePos = io.MousePos;
|
||
|
const auto screenRect = ImRect(ImGui::GetCursorScreenPos(), ImGui::GetCursorScreenPos() + canvasSize);
|
||
|
|
||
|
// Mouse is over screen, do nothing
|
||
|
if (screenRect.Contains(screenMousePos))
|
||
|
return false;
|
||
|
|
||
|
// Several backend move mouse position to -FLT_MAX to indicate
|
||
|
// uninitialized/unknown state. To prevent all sorts
|
||
|
// of math problems, we just ignore such state.
|
||
|
if (screenMousePos.x <= -FLT_MAX || screenMousePos.y <= -FLT_MAX)
|
||
|
return false;
|
||
|
|
||
|
const auto minDistance = ImVec2(-c_MaxMoveOverEdgeDistance, -c_MaxMoveOverEdgeDistance);
|
||
|
const auto maxDistance = ImVec2( c_MaxMoveOverEdgeDistance, c_MaxMoveOverEdgeDistance);
|
||
|
|
||
|
const auto screenPointOnEdge = ImRect_ClosestPoint(screenRect, screenMousePos, true);
|
||
|
const auto offset = ImMin(ImMax(screenPointOnEdge - screenMousePos, minDistance), maxDistance);
|
||
|
const auto relativeOffset = -offset * io.DeltaTime * c_MaxMoveOverEdgeSpeed;
|
||
|
|
||
|
m_Scroll = m_Scroll + relativeOffset;
|
||
|
|
||
|
m_MoveScreenOffset = relativeOffset;
|
||
|
m_MovingOverEdge = true;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAction::StopMoveOverEdge()
|
||
|
{
|
||
|
if (m_MovingOverEdge)
|
||
|
{
|
||
|
Editor->MakeDirty(SaveReasonFlags::Navigation);
|
||
|
|
||
|
m_MoveScreenOffset = ImVec2(0, 0);
|
||
|
m_MovingOverEdge = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAction::SetWindow(ImVec2 position, ImVec2 size)
|
||
|
{
|
||
|
m_WindowScreenPos = position;
|
||
|
m_WindowScreenSize = size;
|
||
|
}
|
||
|
|
||
|
ImGuiEx::CanvasView ed::NavigateAction::GetView() const
|
||
|
{
|
||
|
return ImGuiEx::CanvasView(-m_Scroll, m_Zoom);
|
||
|
}
|
||
|
|
||
|
ImVec2 ed::NavigateAction::GetViewOrigin() const
|
||
|
{
|
||
|
return -m_Scroll;
|
||
|
}
|
||
|
|
||
|
float ed::NavigateAction::GetViewScale() const
|
||
|
{
|
||
|
return m_Zoom;
|
||
|
}
|
||
|
|
||
|
void ed::NavigateAction::SetViewRect(const ImRect& rect)
|
||
|
{
|
||
|
auto view = m_Canvas.CalcCenterView(rect);
|
||
|
m_Scroll = -view.Origin;
|
||
|
m_Zoom = view.Scale;
|
||
|
}
|
||
|
|
||
|
ImRect ed::NavigateAction::GetViewRect() const
|
||
|
{
|
||
|
return m_Canvas.CalcViewRect(GetView());
|
||
|
}
|
||
|
|
||
|
float ed::NavigateAction::GetNextZoom(float steps)
|
||
|
{
|
||
|
if (this->Editor->GetConfig().EnableSmoothZoom)
|
||
|
{
|
||
|
return MatchSmoothZoom(steps);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
auto fixedSteps = (int)steps;
|
||
|
return MatchZoom(fixedSteps, m_ZoomLevels[fixedSteps < 0 ? 0 : m_ZoomLevelCount - 1]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float ed::NavigateAction::MatchSmoothZoom(float steps)
|
||
|
{
|
||
|
const auto power = Editor->GetConfig().SmoothZoomPower;
|
||
|
|
||
|
const auto newZoom = m_Zoom * powf(power, steps);
|
||
|
if (newZoom < m_ZoomLevels[0])
|
||
|
return m_ZoomLevels[0];
|
||
|
else if (newZoom > m_ZoomLevels[m_ZoomLevelCount - 1])
|
||
|
return m_ZoomLevels[m_ZoomLevelCount - 1];
|
||
|
else
|
||
|
return newZoom;
|
||
|
}
|
||
|
|
||
|
float ed::NavigateAction::MatchZoom(int steps, float fallbackZoom)
|
||
|
{
|
||
|
auto currentZoomIndex = MatchZoomIndex(steps);
|
||
|
if (currentZoomIndex < 0)
|
||
|
return fallbackZoom;
|
||
|
|
||
|
auto currentZoom = m_ZoomLevels[currentZoomIndex];
|
||
|
if (fabsf(currentZoom - m_Zoom) > 0.001f)
|
||
|
return currentZoom;
|
||
|
|
||
|
auto newIndex = currentZoomIndex + steps;
|
||
|
if (newIndex >= 0 && newIndex < m_ZoomLevelCount)
|
||
|
return m_ZoomLevels[newIndex];
|
||
|
else
|
||
|
return fallbackZoom;
|
||
|
}
|
||
|
|
||
|
int ed::NavigateAction::MatchZoomIndex(int direction)
|
||
|
{
|
||
|
int bestIndex = -1;
|
||
|
float bestDistance = 0.0f;
|
||
|
|
||
|
for (int i = 0; i < m_ZoomLevelCount; ++i)
|
||
|
{
|
||
|
auto distance = fabsf(m_ZoomLevels[i] - m_Zoom);
|
||
|
if (distance < bestDistance || bestIndex < 0)
|
||
|
{
|
||
|
bestDistance = distance;
|
||
|
bestIndex = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (bestDistance > 0.001f)
|
||
|
{
|
||
|
if (direction > 0)
|
||
|
{
|
||
|
++bestIndex;
|
||
|
|
||
|
if (bestIndex >= m_ZoomLevelCount)
|
||
|
bestIndex = m_ZoomLevelCount - 1;
|
||
|
}
|
||
|
else if (direction < 0)
|
||
|
{
|
||
|
--bestIndex;
|
||
|
|
||
|
if (bestIndex < 0)
|
||
|
bestIndex = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return bestIndex;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Size Action
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::SizeAction::SizeAction(EditorContext* editor):
|
||
|
EditorAction(editor),
|
||
|
m_IsActive(false),
|
||
|
m_Clean(false),
|
||
|
m_SizedNode(nullptr),
|
||
|
m_Pivot(NodeRegion::None),
|
||
|
m_Cursor(ImGuiMouseCursor_Arrow)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::EditorAction::AcceptResult ed::SizeAction::Accept(const Control& control)
|
||
|
{
|
||
|
IM_ASSERT(!m_IsActive);
|
||
|
|
||
|
if (m_IsActive)
|
||
|
return False;
|
||
|
|
||
|
if (control.ActiveNode && IsGroup(control.ActiveNode) && ImGui::IsMouseDragging(Editor->GetConfig().DragButtonIndex, 1))
|
||
|
{
|
||
|
//const auto mousePos = to_point(ImGui::GetMousePos());
|
||
|
//const auto closestPoint = control.ActiveNode->Bounds.get_closest_point_hollow(mousePos, static_cast<int>(control.ActiveNode->Rounding));
|
||
|
|
||
|
auto pivot = GetRegion(control.ActiveNode);
|
||
|
if (pivot != NodeRegion::Header && pivot != NodeRegion::Center)
|
||
|
{
|
||
|
m_StartBounds = control.ActiveNode->m_Bounds;
|
||
|
m_StartGroupBounds = control.ActiveNode->m_GroupBounds;
|
||
|
m_LastSize = control.ActiveNode->m_Bounds.GetSize();
|
||
|
m_MinimumSize = ImVec2(0, 0);
|
||
|
m_LastDragOffset = ImVec2(0, 0);
|
||
|
m_Pivot = pivot;
|
||
|
m_Cursor = ChooseCursor(m_Pivot);
|
||
|
m_SizedNode = control.ActiveNode;
|
||
|
m_IsActive = true;
|
||
|
}
|
||
|
}
|
||
|
else if (control.HotNode && IsGroup(control.HotNode))
|
||
|
{
|
||
|
m_Cursor = ChooseCursor(GetRegion(control.HotNode));
|
||
|
return Possible;
|
||
|
}
|
||
|
|
||
|
return m_IsActive ? True : False;
|
||
|
}
|
||
|
|
||
|
bool ed::SizeAction::Process(const Control& control)
|
||
|
{
|
||
|
if (m_Clean)
|
||
|
{
|
||
|
m_Clean = false;
|
||
|
|
||
|
if (m_SizedNode->m_Bounds.Min != m_StartBounds.Min || m_SizedNode->m_GroupBounds.Min != m_StartGroupBounds.Min)
|
||
|
Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, m_SizedNode);
|
||
|
|
||
|
if (m_SizedNode->m_Bounds.GetSize() != m_StartBounds.GetSize() || m_SizedNode->m_GroupBounds.GetSize() != m_StartGroupBounds.GetSize())
|
||
|
Editor->MakeDirty(SaveReasonFlags::Size | SaveReasonFlags::User, m_SizedNode);
|
||
|
|
||
|
m_SizedNode = nullptr;
|
||
|
}
|
||
|
|
||
|
if (!m_IsActive)
|
||
|
return false;
|
||
|
|
||
|
if (control.ActiveNode == m_SizedNode)
|
||
|
{
|
||
|
const auto dragOffset = (control.ActiveNode == m_SizedNode) ? ImGui::GetMouseDragDelta(0, 0.0f) : m_LastDragOffset;
|
||
|
m_LastDragOffset = dragOffset;
|
||
|
|
||
|
if (m_MinimumSize.x == 0.0f && m_LastSize.x != m_SizedNode->m_Bounds.GetWidth())
|
||
|
m_MinimumSize.x = m_SizedNode->m_Bounds.GetWidth();
|
||
|
if (m_MinimumSize.y == 0.0f && m_LastSize.y != m_SizedNode->m_Bounds.GetHeight())
|
||
|
m_MinimumSize.y = m_SizedNode->m_Bounds.GetHeight();
|
||
|
|
||
|
auto minimumSize = ImMax(m_MinimumSize, m_StartBounds.GetSize() - m_StartGroupBounds.GetSize());
|
||
|
|
||
|
|
||
|
auto newBounds = m_StartBounds;
|
||
|
|
||
|
if ((m_Pivot & NodeRegion::Top) == NodeRegion::Top)
|
||
|
newBounds.Min.y = ImMin(newBounds.Max.y - minimumSize.y, Editor->AlignPointToGrid(newBounds.Min.y + dragOffset.y));
|
||
|
if ((m_Pivot & NodeRegion::Bottom) == NodeRegion::Bottom)
|
||
|
newBounds.Max.y = ImMax(newBounds.Min.y + minimumSize.y, Editor->AlignPointToGrid(newBounds.Max.y + dragOffset.y));
|
||
|
if ((m_Pivot & NodeRegion::Left) == NodeRegion::Left)
|
||
|
newBounds.Min.x = ImMin(newBounds.Max.x - minimumSize.x, Editor->AlignPointToGrid(newBounds.Min.x + dragOffset.x));
|
||
|
if ((m_Pivot & NodeRegion::Right) == NodeRegion::Right)
|
||
|
newBounds.Max.x = ImMax(newBounds.Min.x + minimumSize.x, Editor->AlignPointToGrid(newBounds.Max.x + dragOffset.x));
|
||
|
|
||
|
newBounds.Floor();
|
||
|
|
||
|
m_LastSize = newBounds.GetSize();
|
||
|
|
||
|
m_SizedNode->m_Bounds = newBounds;
|
||
|
m_SizedNode->m_GroupBounds = newBounds;
|
||
|
m_SizedNode->m_GroupBounds.Min.x -= m_StartBounds.Min.x - m_StartGroupBounds.Min.x;
|
||
|
m_SizedNode->m_GroupBounds.Min.y -= m_StartBounds.Min.y - m_StartGroupBounds.Min.y;
|
||
|
m_SizedNode->m_GroupBounds.Max.x -= m_StartBounds.Max.x - m_StartGroupBounds.Max.x;
|
||
|
m_SizedNode->m_GroupBounds.Max.y -= m_StartBounds.Max.y - m_StartGroupBounds.Max.y;
|
||
|
}
|
||
|
else if (!control.ActiveNode)
|
||
|
{
|
||
|
m_Clean = true;
|
||
|
m_IsActive = false;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return m_IsActive;
|
||
|
}
|
||
|
|
||
|
void ed::SizeAction::ShowMetrics()
|
||
|
{
|
||
|
EditorAction::ShowMetrics();
|
||
|
|
||
|
auto getObjectName = [](Object* object)
|
||
|
{
|
||
|
if (!object) return "";
|
||
|
else if (object->AsNode()) return "Node";
|
||
|
else if (object->AsPin()) return "Pin";
|
||
|
else if (object->AsLink()) return "Link";
|
||
|
else return "";
|
||
|
};
|
||
|
|
||
|
ImGui::Text("%s:", GetName());
|
||
|
ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no");
|
||
|
ImGui::Text(" Node: %s (%p)", getObjectName(m_SizedNode), m_SizedNode ? m_SizedNode->m_ID.AsPointer() : nullptr);
|
||
|
if (m_SizedNode && m_IsActive)
|
||
|
{
|
||
|
ImGui::Text(" Bounds: { x=%g y=%g w=%g h=%g }", m_SizedNode->m_Bounds.Min.x, m_SizedNode->m_Bounds.Min.y, m_SizedNode->m_Bounds.GetWidth(), m_SizedNode->m_Bounds.GetHeight());
|
||
|
ImGui::Text(" Group Bounds: { x=%g y=%g w=%g h=%g }", m_SizedNode->m_GroupBounds.Min.x, m_SizedNode->m_GroupBounds.Min.y, m_SizedNode->m_GroupBounds.GetWidth(), m_SizedNode->m_GroupBounds.GetHeight());
|
||
|
ImGui::Text(" Start Bounds: { x=%g y=%g w=%g h=%g }", m_StartBounds.Min.x, m_StartBounds.Min.y, m_StartBounds.GetWidth(), m_StartBounds.GetHeight());
|
||
|
ImGui::Text(" Start Group Bounds: { x=%g y=%g w=%g h=%g }", m_StartGroupBounds.Min.x, m_StartGroupBounds.Min.y, m_StartGroupBounds.GetWidth(), m_StartGroupBounds.GetHeight());
|
||
|
ImGui::Text(" Minimum Size: { w=%g h=%g }", m_MinimumSize.x, m_MinimumSize.y);
|
||
|
ImGui::Text(" Last Size: { w=%g h=%g }", m_LastSize.x, m_LastSize.y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ed::NodeRegion ed::SizeAction::GetRegion(Node* node)
|
||
|
{
|
||
|
return node->GetRegion(ImGui::GetMousePos());
|
||
|
}
|
||
|
|
||
|
ImGuiMouseCursor ed::SizeAction::ChooseCursor(NodeRegion region)
|
||
|
{
|
||
|
switch (region)
|
||
|
{
|
||
|
default:
|
||
|
case NodeRegion::Center:
|
||
|
return ImGuiMouseCursor_Arrow;
|
||
|
|
||
|
case NodeRegion::Top:
|
||
|
case NodeRegion::Bottom:
|
||
|
return ImGuiMouseCursor_ResizeNS;
|
||
|
|
||
|
case NodeRegion::Left:
|
||
|
case NodeRegion::Right:
|
||
|
return ImGuiMouseCursor_ResizeEW;
|
||
|
|
||
|
case NodeRegion::TopLeft:
|
||
|
case NodeRegion::BottomRight:
|
||
|
return ImGuiMouseCursor_ResizeNWSE;
|
||
|
|
||
|
case NodeRegion::TopRight:
|
||
|
case NodeRegion::BottomLeft:
|
||
|
return ImGuiMouseCursor_ResizeNESW;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Drag Action
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::DragAction::DragAction(EditorContext* editor):
|
||
|
EditorAction(editor),
|
||
|
m_IsActive(false),
|
||
|
m_Clear(false),
|
||
|
m_DraggedObject(nullptr)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::EditorAction::AcceptResult ed::DragAction::Accept(const Control& control)
|
||
|
{
|
||
|
IM_ASSERT(!m_IsActive);
|
||
|
|
||
|
if (m_IsActive)
|
||
|
return False;
|
||
|
|
||
|
if (Editor->CanAcceptUserInput() && control.ActiveObject && ImGui::IsMouseDragging(Editor->GetConfig().DragButtonIndex, 1))
|
||
|
{
|
||
|
if (!control.ActiveObject->AcceptDrag())
|
||
|
return False;
|
||
|
|
||
|
m_DraggedObject = control.ActiveObject;
|
||
|
|
||
|
m_Objects.resize(0);
|
||
|
m_Objects.push_back(m_DraggedObject);
|
||
|
|
||
|
if (Editor->IsSelected(m_DraggedObject))
|
||
|
{
|
||
|
for (auto selectedObject : Editor->GetSelectedObjects())
|
||
|
if (auto selectedNode = selectedObject->AsNode())
|
||
|
if (selectedNode != m_DraggedObject && selectedNode->AcceptDrag())
|
||
|
m_Objects.push_back(selectedNode);
|
||
|
}
|
||
|
|
||
|
auto& io = ImGui::GetIO();
|
||
|
if (!io.KeyShift)
|
||
|
{
|
||
|
std::vector<Node*> groupedNodes;
|
||
|
for (auto object : m_Objects)
|
||
|
if (auto node = object->AsNode())
|
||
|
node->GetGroupedNodes(groupedNodes, true);
|
||
|
|
||
|
auto isAlreadyPicked = [this](Node* node)
|
||
|
{
|
||
|
return std::find(m_Objects.begin(), m_Objects.end(), node) != m_Objects.end();
|
||
|
};
|
||
|
|
||
|
for (auto candidate : groupedNodes)
|
||
|
if (!isAlreadyPicked(candidate) && candidate->AcceptDrag())
|
||
|
m_Objects.push_back(candidate);
|
||
|
}
|
||
|
|
||
|
m_IsActive = true;
|
||
|
}
|
||
|
else if (control.HotNode && IsGroup(control.HotNode) && control.HotNode->GetRegion(ImGui::GetMousePos()) == NodeRegion::Header)
|
||
|
{
|
||
|
return Possible;
|
||
|
}
|
||
|
|
||
|
return m_IsActive ? True : False;
|
||
|
}
|
||
|
|
||
|
bool ed::DragAction::Process(const Control& control)
|
||
|
{
|
||
|
if (m_Clear)
|
||
|
{
|
||
|
m_Clear = false;
|
||
|
|
||
|
for (auto object : m_Objects)
|
||
|
{
|
||
|
if (object->EndDrag())
|
||
|
Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, object->AsNode());
|
||
|
}
|
||
|
|
||
|
m_Objects.resize(0);
|
||
|
|
||
|
m_DraggedObject = nullptr;
|
||
|
}
|
||
|
|
||
|
if (!m_IsActive)
|
||
|
return false;
|
||
|
|
||
|
if (control.ActiveObject == m_DraggedObject)
|
||
|
{
|
||
|
auto dragOffset = ImGui::GetMouseDragDelta(Editor->GetConfig().DragButtonIndex, 0.0f);
|
||
|
|
||
|
auto draggedOrigin = m_DraggedObject->DragStartLocation();
|
||
|
auto alignPivot = ImVec2(0, 0);
|
||
|
|
||
|
// TODO: Move this experimental alignment to closes pivot out of internals to node API
|
||
|
if (auto draggedNode = m_DraggedObject->AsNode())
|
||
|
{
|
||
|
float x = FLT_MAX;
|
||
|
float y = FLT_MAX;
|
||
|
|
||
|
auto testPivot = [this, &x, &y, &draggedOrigin, &dragOffset, &alignPivot](const ImVec2& pivot)
|
||
|
{
|
||
|
auto initial = draggedOrigin + dragOffset + pivot;
|
||
|
auto candidate = Editor->AlignPointToGrid(initial) - draggedOrigin - pivot;
|
||
|
|
||
|
if (ImFabs(candidate.x) < ImFabs(ImMin(x, FLT_MAX)))
|
||
|
{
|
||
|
x = candidate.x;
|
||
|
alignPivot.x = pivot.x;
|
||
|
}
|
||
|
|
||
|
if (ImFabs(candidate.y) < ImFabs(ImMin(y, FLT_MAX)))
|
||
|
{
|
||
|
y = candidate.y;
|
||
|
alignPivot.y = pivot.y;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
for (auto pin = draggedNode->m_LastPin; pin; pin = pin->m_PreviousPin)
|
||
|
{
|
||
|
auto pivot = pin->m_Pivot.GetCenter() - draggedNode->m_Bounds.Min;
|
||
|
testPivot(pivot);
|
||
|
}
|
||
|
|
||
|
//testPivot(point(0, 0));
|
||
|
}
|
||
|
|
||
|
auto alignedOffset = Editor->AlignPointToGrid(draggedOrigin + dragOffset + alignPivot) - draggedOrigin - alignPivot;
|
||
|
|
||
|
if (!ImGui::GetIO().KeyAlt)
|
||
|
dragOffset = alignedOffset;
|
||
|
|
||
|
for (auto object : m_Objects)
|
||
|
object->UpdateDrag(dragOffset);
|
||
|
}
|
||
|
else if (!control.ActiveObject)
|
||
|
{
|
||
|
m_Clear = true;
|
||
|
|
||
|
m_IsActive = false;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return m_IsActive;
|
||
|
}
|
||
|
|
||
|
void ed::DragAction::ShowMetrics()
|
||
|
{
|
||
|
EditorAction::ShowMetrics();
|
||
|
|
||
|
auto getObjectName = [](Object* object)
|
||
|
{
|
||
|
if (!object) return "";
|
||
|
else if (object->AsNode()) return "Node";
|
||
|
else if (object->AsPin()) return "Pin";
|
||
|
else if (object->AsLink()) return "Link";
|
||
|
else return "";
|
||
|
};
|
||
|
|
||
|
ImGui::Text("%s:", GetName());
|
||
|
ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no");
|
||
|
ImGui::Text(" Node: %s (%p)", getObjectName(m_DraggedObject), m_DraggedObject ? m_DraggedObject->ID().AsPointer() : nullptr);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Select Action
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::SelectAction::SelectAction(EditorContext* editor):
|
||
|
EditorAction(editor),
|
||
|
m_IsActive(false),
|
||
|
m_SelectGroups(false),
|
||
|
m_SelectLinkMode(false),
|
||
|
m_CommitSelection(false),
|
||
|
m_StartPoint(),
|
||
|
m_Animation(editor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::EditorAction::AcceptResult ed::SelectAction::Accept(const Control& control)
|
||
|
{
|
||
|
IM_ASSERT(!m_IsActive);
|
||
|
|
||
|
if (m_IsActive)
|
||
|
return False;
|
||
|
|
||
|
auto& io = ImGui::GetIO();
|
||
|
m_SelectGroups = io.KeyShift;
|
||
|
m_SelectLinkMode = io.KeyAlt;
|
||
|
|
||
|
m_SelectedObjectsAtStart.clear();
|
||
|
|
||
|
if (Editor->CanAcceptUserInput() && control.BackgroundHot && ImGui::IsMouseDragging(Editor->GetConfig().SelectButtonIndex, 1))
|
||
|
{
|
||
|
m_IsActive = true;
|
||
|
m_StartPoint = ImGui_GetMouseClickPos(Editor->GetConfig().SelectButtonIndex);
|
||
|
m_EndPoint = m_StartPoint;
|
||
|
|
||
|
// Links and nodes cannot be selected together
|
||
|
if ((m_SelectLinkMode && Editor->IsAnyNodeSelected()) ||
|
||
|
(!m_SelectLinkMode && Editor->IsAnyLinkSelected()))
|
||
|
{
|
||
|
Editor->ClearSelection();
|
||
|
}
|
||
|
|
||
|
if (io.KeyCtrl)
|
||
|
m_SelectedObjectsAtStart = Editor->GetSelectedObjects();
|
||
|
}
|
||
|
else if (control.BackgroundClickButtonIndex == Editor->GetConfig().SelectButtonIndex)
|
||
|
{
|
||
|
Editor->ClearSelection();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Object* clickedObject = control.ClickedNode ? static_cast<Object*>(control.ClickedNode) : static_cast<Object*>(control.ClickedLink);
|
||
|
|
||
|
if (clickedObject)
|
||
|
{
|
||
|
// Links and nodes cannot be selected together
|
||
|
if ((clickedObject->AsLink() && Editor->IsAnyNodeSelected()) ||
|
||
|
(clickedObject->AsNode() && Editor->IsAnyLinkSelected()))
|
||
|
{
|
||
|
Editor->ClearSelection();
|
||
|
}
|
||
|
|
||
|
if (io.KeyCtrl)
|
||
|
Editor->ToggleObjectSelection(clickedObject);
|
||
|
else
|
||
|
Editor->SetSelectedObject(clickedObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m_IsActive)
|
||
|
m_Animation.Stop();
|
||
|
|
||
|
return m_IsActive ? True : False;
|
||
|
}
|
||
|
|
||
|
bool ed::SelectAction::Process(const Control& control)
|
||
|
{
|
||
|
IM_UNUSED(control);
|
||
|
|
||
|
if (m_CommitSelection)
|
||
|
{
|
||
|
Editor->ClearSelection();
|
||
|
for (auto object : m_CandidateObjects)
|
||
|
Editor->SelectObject(object);
|
||
|
|
||
|
m_CandidateObjects.clear();
|
||
|
|
||
|
m_CommitSelection = false;
|
||
|
}
|
||
|
|
||
|
if (!m_IsActive)
|
||
|
return false;
|
||
|
|
||
|
if (ImGui::IsMouseDragging(Editor->GetConfig().SelectButtonIndex, 0))
|
||
|
{
|
||
|
m_EndPoint = ImGui::GetMousePos();
|
||
|
|
||
|
auto topLeft = ImVec2(std::min(m_StartPoint.x, m_EndPoint.x), std::min(m_StartPoint.y, m_EndPoint.y));
|
||
|
auto bottomRight = ImVec2(ImMax(m_StartPoint.x, m_EndPoint.x), ImMax(m_StartPoint.y, m_EndPoint.y));
|
||
|
auto rect = ImRect(topLeft, bottomRight);
|
||
|
if (rect.GetWidth() <= 0)
|
||
|
rect.Max.x = rect.Min.x + 1;
|
||
|
if (rect.GetHeight() <= 0)
|
||
|
rect.Max.y = rect.Min.y + 1;
|
||
|
|
||
|
vector<Node*> nodes;
|
||
|
vector<Link*> links;
|
||
|
|
||
|
if (m_SelectLinkMode)
|
||
|
{
|
||
|
Editor->FindLinksInRect(rect, links);
|
||
|
m_CandidateObjects.assign(links.begin(), links.end());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Editor->FindNodesInRect(rect, nodes);
|
||
|
m_CandidateObjects.assign(nodes.begin(), nodes.end());
|
||
|
|
||
|
if (m_SelectGroups)
|
||
|
{
|
||
|
auto endIt = std::remove_if(m_CandidateObjects.begin(), m_CandidateObjects.end(), [](Object* object) { return !IsGroup(object->AsNode()); });
|
||
|
m_CandidateObjects.erase(endIt, m_CandidateObjects.end());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
auto endIt = std::remove_if(m_CandidateObjects.begin(), m_CandidateObjects.end(), [](Object* object) { return IsGroup(object->AsNode()); });
|
||
|
m_CandidateObjects.erase(endIt, m_CandidateObjects.end());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_CandidateObjects.insert(m_CandidateObjects.end(), m_SelectedObjectsAtStart.begin(), m_SelectedObjectsAtStart.end());
|
||
|
std::sort(m_CandidateObjects.begin(), m_CandidateObjects.end());
|
||
|
m_CandidateObjects.erase(std::unique(m_CandidateObjects.begin(), m_CandidateObjects.end()), m_CandidateObjects.end());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_IsActive = false;
|
||
|
|
||
|
m_Animation.Play(c_SelectionFadeOutDuration);
|
||
|
|
||
|
m_CommitSelection = true;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return m_IsActive;
|
||
|
}
|
||
|
|
||
|
void ed::SelectAction::ShowMetrics()
|
||
|
{
|
||
|
EditorAction::ShowMetrics();
|
||
|
|
||
|
ImGui::Text("%s:", GetName());
|
||
|
ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no");
|
||
|
}
|
||
|
|
||
|
void ed::SelectAction::Draw(ImDrawList* drawList)
|
||
|
{
|
||
|
if (!m_IsActive && !m_Animation.IsPlaying())
|
||
|
return;
|
||
|
|
||
|
const auto alpha = m_Animation.IsPlaying() ? ImEasing::EaseOutQuad(1.0f, -1.0f, m_Animation.GetProgress()) : 1.0f;
|
||
|
|
||
|
const auto fillColor = Editor->GetColor(m_SelectLinkMode ? StyleColor_LinkSelRect : StyleColor_NodeSelRect, alpha);
|
||
|
const auto outlineColor = Editor->GetColor(m_SelectLinkMode ? StyleColor_LinkSelRectBorder : StyleColor_NodeSelRectBorder, alpha);
|
||
|
|
||
|
drawList->ChannelsSetCurrent(c_BackgroundChannel_SelectionRect);
|
||
|
|
||
|
auto min = ImVec2(std::min(m_StartPoint.x, m_EndPoint.x), std::min(m_StartPoint.y, m_EndPoint.y));
|
||
|
auto max = ImVec2(ImMax(m_StartPoint.x, m_EndPoint.x), ImMax(m_StartPoint.y, m_EndPoint.y));
|
||
|
|
||
|
drawList->AddRectFilled(min, max, fillColor);
|
||
|
drawList->AddRect(min, max, outlineColor);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Context Menu Action
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::ContextMenuAction::ContextMenuAction(EditorContext* editor):
|
||
|
EditorAction(editor),
|
||
|
m_CandidateMenu(Menu::None),
|
||
|
m_CurrentMenu(Menu::None),
|
||
|
m_ContextId()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::EditorAction::AcceptResult ed::ContextMenuAction::Accept(const Control& control)
|
||
|
{
|
||
|
const auto isPressed = ImGui::IsMouseClicked(Editor->GetConfig().ContextMenuButtonIndex);
|
||
|
const auto isReleased = ImGui::IsMouseReleased(Editor->GetConfig().ContextMenuButtonIndex);
|
||
|
const auto isDragging = ImGui::IsMouseDragging(Editor->GetConfig().ContextMenuButtonIndex, 1);
|
||
|
|
||
|
if (isPressed || isReleased || isDragging)
|
||
|
{
|
||
|
Menu candidateMenu = ContextMenuAction::None;
|
||
|
ObjectId contextId;
|
||
|
|
||
|
if (auto hotObejct = control.HotObject)
|
||
|
{
|
||
|
if (hotObejct->AsNode())
|
||
|
candidateMenu = Node;
|
||
|
else if (hotObejct->AsPin())
|
||
|
candidateMenu = Pin;
|
||
|
else if (hotObejct->AsLink())
|
||
|
candidateMenu = Link;
|
||
|
|
||
|
if (candidateMenu != None)
|
||
|
contextId = hotObejct->ID();
|
||
|
}
|
||
|
else if (control.BackgroundHot)
|
||
|
candidateMenu = Background;
|
||
|
|
||
|
if (isPressed)
|
||
|
{
|
||
|
m_CandidateMenu = candidateMenu;
|
||
|
m_ContextId = contextId;
|
||
|
return Possible;
|
||
|
}
|
||
|
else if (isReleased && m_CandidateMenu == candidateMenu && m_ContextId == contextId)
|
||
|
{
|
||
|
m_CurrentMenu = m_CandidateMenu;
|
||
|
m_CandidateMenu = ContextMenuAction::None;
|
||
|
return True;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_CandidateMenu = None;
|
||
|
m_CurrentMenu = None;
|
||
|
m_ContextId = ObjectId();
|
||
|
return False;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return False;
|
||
|
}
|
||
|
|
||
|
bool ed::ContextMenuAction::Process(const Control& control)
|
||
|
{
|
||
|
IM_UNUSED(control);
|
||
|
|
||
|
m_CandidateMenu = None;
|
||
|
m_CurrentMenu = None;
|
||
|
m_ContextId = ObjectId();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void ed::ContextMenuAction::Reject()
|
||
|
{
|
||
|
m_CandidateMenu = None;
|
||
|
m_CurrentMenu = None;
|
||
|
m_ContextId = ObjectId();
|
||
|
}
|
||
|
|
||
|
void ed::ContextMenuAction::ShowMetrics()
|
||
|
{
|
||
|
EditorAction::ShowMetrics();
|
||
|
|
||
|
auto getMenuName = [](Menu menu)
|
||
|
{
|
||
|
switch (menu)
|
||
|
{
|
||
|
default:
|
||
|
case None: return "None";
|
||
|
case Node: return "Node";
|
||
|
case Pin: return "Pin";
|
||
|
case Link: return "Link";
|
||
|
case Background: return "Background";
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
ImGui::Text("%s:", GetName());
|
||
|
ImGui::Text(" Menu: %s", getMenuName(m_CurrentMenu));
|
||
|
}
|
||
|
|
||
|
bool ed::ContextMenuAction::ShowNodeContextMenu(NodeId* nodeId)
|
||
|
{
|
||
|
if (m_CurrentMenu != Node)
|
||
|
return false;
|
||
|
|
||
|
*nodeId = m_ContextId.AsNodeId();
|
||
|
Editor->SetUserContext();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool ed::ContextMenuAction::ShowPinContextMenu(PinId* pinId)
|
||
|
{
|
||
|
if (m_CurrentMenu != Pin)
|
||
|
return false;
|
||
|
|
||
|
*pinId = m_ContextId.AsPinId();
|
||
|
Editor->SetUserContext();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool ed::ContextMenuAction::ShowLinkContextMenu(LinkId* linkId)
|
||
|
{
|
||
|
if (m_CurrentMenu != Link)
|
||
|
return false;
|
||
|
|
||
|
*linkId = m_ContextId.AsLinkId();
|
||
|
Editor->SetUserContext();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool ed::ContextMenuAction::ShowBackgroundContextMenu()
|
||
|
{
|
||
|
if (m_CurrentMenu != Background)
|
||
|
return false;
|
||
|
|
||
|
Editor->SetUserContext();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Cut/Copy/Paste Action
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::ShortcutAction::ShortcutAction(EditorContext* editor):
|
||
|
EditorAction(editor),
|
||
|
m_IsActive(false),
|
||
|
m_InAction(false),
|
||
|
m_CurrentAction(Action::None),
|
||
|
m_Context()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::EditorAction::AcceptResult ed::ShortcutAction::Accept(const Control& control)
|
||
|
{
|
||
|
if (!Editor->IsFocused() || !Editor->AreShortcutsEnabled())
|
||
|
return False;
|
||
|
|
||
|
Action candidateAction = None;
|
||
|
|
||
|
auto& io = ImGui::GetIO();
|
||
|
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_X)))
|
||
|
candidateAction = Cut;
|
||
|
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C)))
|
||
|
candidateAction = Copy;
|
||
|
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_V)))
|
||
|
candidateAction = Paste;
|
||
|
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(GetKeyIndexForD()))
|
||
|
candidateAction = Duplicate;
|
||
|
if (!io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space)))
|
||
|
candidateAction = CreateNode;
|
||
|
|
||
|
if (candidateAction != None)
|
||
|
{
|
||
|
if (candidateAction != Paste && candidateAction != CreateNode)
|
||
|
{
|
||
|
auto& selection = Editor->GetSelectedObjects();
|
||
|
if (!selection.empty())
|
||
|
{
|
||
|
// #TODO: Find a way to simplify logic.
|
||
|
|
||
|
m_Context.assign(selection.begin(), selection.end());
|
||
|
|
||
|
// Expand groups
|
||
|
vector<Node*> extra;
|
||
|
for (auto object : m_Context)
|
||
|
{
|
||
|
auto node = object->AsNode();
|
||
|
if (IsGroup(node))
|
||
|
node->GetGroupedNodes(extra, true);
|
||
|
}
|
||
|
|
||
|
// Apply groups and remove duplicates
|
||
|
if (!extra.empty())
|
||
|
{
|
||
|
m_Context.insert(m_Context.end(), extra.begin(), extra.end());
|
||
|
std::sort(m_Context.begin(), m_Context.end());
|
||
|
m_Context.erase(std::unique(m_Context.begin(), m_Context.end()), m_Context.end());
|
||
|
}
|
||
|
}
|
||
|
else if (control.HotObject && control.HotObject->IsSelectable() && !IsGroup(control.HotObject->AsNode()))
|
||
|
{
|
||
|
m_Context.push_back(control.HotObject);
|
||
|
}
|
||
|
|
||
|
if (m_Context.empty())
|
||
|
return False;
|
||
|
|
||
|
// Does copying only links make sense?
|
||
|
//const auto hasOnlyLinks = std::all_of(Context.begin(), Context.end(), [](Object* object) { return object->AsLink() != nullptr; });
|
||
|
//if (hasOnlyLinks)
|
||
|
// return False;
|
||
|
|
||
|
// If no links are selected, pick all links between nodes within context
|
||
|
const auto hasAnyLinks = std::any_of(m_Context.begin(), m_Context.end(), [](Object* object) { return object->AsLink() != nullptr; });
|
||
|
if (!hasAnyLinks && m_Context.size() > 1) // one node cannot make connection to anything
|
||
|
{
|
||
|
// Collect nodes in sorted vector viable for binary search
|
||
|
std::vector<ObjectWrapper<Node>> nodes;
|
||
|
|
||
|
nodes.reserve(m_Context.size());
|
||
|
std::for_each(m_Context.begin(), m_Context.end(), [&nodes](Object* object) { if (auto node = object->AsNode()) nodes.push_back({node->m_ID, node}); });
|
||
|
|
||
|
std::sort(nodes.begin(), nodes.end());
|
||
|
|
||
|
auto isNodeInContext = [&nodes](NodeId nodeId)
|
||
|
{
|
||
|
return std::binary_search(nodes.begin(), nodes.end(), ObjectWrapper<Node>{nodeId, nullptr});
|
||
|
};
|
||
|
|
||
|
// Collect links connected to nodes and drop those reaching out of context
|
||
|
std::vector<Link*> links;
|
||
|
|
||
|
for (auto node : nodes)
|
||
|
Editor->FindLinksForNode(node.m_ID, links, true);
|
||
|
|
||
|
// Remove duplicates
|
||
|
std::sort(links.begin(), links.end());
|
||
|
links.erase(std::unique(links.begin(), links.end()), links.end());
|
||
|
|
||
|
// Drop out of context links
|
||
|
links.erase(std::remove_if(links.begin(), links.end(), [&isNodeInContext](Link* link)
|
||
|
{
|
||
|
return !isNodeInContext(link->m_StartPin->m_Node->m_ID) || !isNodeInContext(link->m_EndPin->m_Node->m_ID);
|
||
|
}), links.end());
|
||
|
|
||
|
// Append links and remove duplicates
|
||
|
m_Context.insert(m_Context.end(), links.begin(), links.end());
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
m_Context.resize(0);
|
||
|
|
||
|
m_IsActive = true;
|
||
|
m_CurrentAction = candidateAction;
|
||
|
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
return False;
|
||
|
}
|
||
|
|
||
|
bool ed::ShortcutAction::Process(const Control& control)
|
||
|
{
|
||
|
IM_UNUSED(control);
|
||
|
|
||
|
m_IsActive = false;
|
||
|
m_CurrentAction = None;
|
||
|
m_Context.resize(0);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void ed::ShortcutAction::Reject()
|
||
|
{
|
||
|
m_IsActive = false;
|
||
|
m_CurrentAction = None;
|
||
|
m_Context.resize(0);
|
||
|
}
|
||
|
|
||
|
void ed::ShortcutAction::ShowMetrics()
|
||
|
{
|
||
|
EditorAction::ShowMetrics();
|
||
|
|
||
|
auto getActionName = [](Action action)
|
||
|
{
|
||
|
switch (action)
|
||
|
{
|
||
|
default:
|
||
|
case None: return "None";
|
||
|
case Cut: return "Cut";
|
||
|
case Copy: return "Copy";
|
||
|
case Paste: return "Paste";
|
||
|
case Duplicate: return "Duplicate";
|
||
|
case CreateNode: return "CreateNode";
|
||
|
}
|
||
|
};
|
||
|
|
||
|
ImGui::Text("%s:", GetName());
|
||
|
ImGui::Text(" Action: %s", getActionName(m_CurrentAction));
|
||
|
}
|
||
|
|
||
|
bool ed::ShortcutAction::Begin()
|
||
|
{
|
||
|
if (m_IsActive)
|
||
|
m_InAction = true;
|
||
|
return m_IsActive;
|
||
|
}
|
||
|
|
||
|
void ed::ShortcutAction::End()
|
||
|
{
|
||
|
if (m_IsActive)
|
||
|
m_InAction = false;
|
||
|
}
|
||
|
|
||
|
bool ed::ShortcutAction::AcceptCut()
|
||
|
{
|
||
|
IM_ASSERT(m_InAction);
|
||
|
return m_CurrentAction == Cut;
|
||
|
}
|
||
|
|
||
|
bool ed::ShortcutAction::AcceptCopy()
|
||
|
{
|
||
|
IM_ASSERT(m_InAction);
|
||
|
return m_CurrentAction == Copy;
|
||
|
}
|
||
|
|
||
|
bool ed::ShortcutAction::AcceptPaste()
|
||
|
{
|
||
|
IM_ASSERT(m_InAction);
|
||
|
return m_CurrentAction == Paste;
|
||
|
}
|
||
|
|
||
|
bool ed::ShortcutAction::AcceptDuplicate()
|
||
|
{
|
||
|
IM_ASSERT(m_InAction);
|
||
|
return m_CurrentAction == Duplicate;
|
||
|
}
|
||
|
|
||
|
bool ed::ShortcutAction::AcceptCreateNode()
|
||
|
{
|
||
|
IM_ASSERT(m_InAction);
|
||
|
return m_CurrentAction == CreateNode;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Create Item Action
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::CreateItemAction::CreateItemAction(EditorContext* editor):
|
||
|
EditorAction(editor),
|
||
|
m_InActive(false),
|
||
|
m_NextStage(None),
|
||
|
m_CurrentStage(None),
|
||
|
m_ItemType(NoItem),
|
||
|
m_UserAction(Unknown),
|
||
|
m_LinkColor(IM_COL32_WHITE),
|
||
|
m_LinkThickness(1.0f),
|
||
|
m_LinkStart(nullptr),
|
||
|
m_LinkEnd(nullptr),
|
||
|
|
||
|
m_IsActive(false),
|
||
|
m_DraggedPin(nullptr),
|
||
|
|
||
|
m_IsInGlobalSpace(false)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::EditorAction::AcceptResult ed::CreateItemAction::Accept(const Control& control)
|
||
|
{
|
||
|
IM_ASSERT(!m_IsActive);
|
||
|
|
||
|
if (m_IsActive)
|
||
|
return EditorAction::False;
|
||
|
|
||
|
if (control.ActivePin && ImGui::IsMouseDragging(Editor->GetConfig().DragButtonIndex, 1))
|
||
|
{
|
||
|
m_DraggedPin = control.ActivePin;
|
||
|
DragStart(m_DraggedPin);
|
||
|
|
||
|
Editor->ClearSelection();
|
||
|
}
|
||
|
else if (control.HotPin)
|
||
|
{
|
||
|
return EditorAction::Possible;
|
||
|
}
|
||
|
else
|
||
|
return EditorAction::False;
|
||
|
|
||
|
m_IsActive = true;
|
||
|
|
||
|
return EditorAction::True;
|
||
|
}
|
||
|
|
||
|
bool ed::CreateItemAction::Process(const Control& control)
|
||
|
{
|
||
|
IM_ASSERT(m_IsActive);
|
||
|
|
||
|
if (!m_IsActive)
|
||
|
return false;
|
||
|
|
||
|
if (m_DraggedPin && control.ActivePin == m_DraggedPin && (m_CurrentStage == Possible))
|
||
|
{
|
||
|
const auto draggingFromSource = (m_DraggedPin->m_Kind == PinKind::Output);
|
||
|
|
||
|
ed::Pin cursorPin(Editor, 0, draggingFromSource ? PinKind::Input : PinKind::Output);
|
||
|
cursorPin.m_Pivot = ImRect(ImGui::GetMousePos(), ImGui::GetMousePos());
|
||
|
cursorPin.m_Dir = -m_DraggedPin->m_Dir;
|
||
|
cursorPin.m_Strength = m_DraggedPin->m_Strength;
|
||
|
|
||
|
ed::Link candidate(Editor, 0);
|
||
|
candidate.m_Color = m_LinkColor;
|
||
|
candidate.m_StartPin = draggingFromSource ? m_DraggedPin : &cursorPin;
|
||
|
candidate.m_EndPin = draggingFromSource ? &cursorPin : m_DraggedPin;
|
||
|
|
||
|
ed::Pin*& freePin = draggingFromSource ? candidate.m_EndPin : candidate.m_StartPin;
|
||
|
|
||
|
if (control.HotPin)
|
||
|
{
|
||
|
DropPin(control.HotPin);
|
||
|
|
||
|
if (m_UserAction == UserAccept)
|
||
|
freePin = control.HotPin;
|
||
|
}
|
||
|
else if (control.BackgroundHot)
|
||
|
DropNode();
|
||
|
else
|
||
|
DropNothing();
|
||
|
|
||
|
auto drawList = Editor->GetDrawList();
|
||
|
drawList->ChannelsSetCurrent(c_LinkChannel_NewLink);
|
||
|
|
||
|
candidate.UpdateEndpoints();
|
||
|
candidate.Draw(drawList, m_LinkColor, m_LinkThickness);
|
||
|
}
|
||
|
else if (m_CurrentStage == Possible || !control.ActivePin)
|
||
|
{
|
||
|
if (!Editor->CanAcceptUserInput())
|
||
|
{
|
||
|
m_DraggedPin = nullptr;
|
||
|
DropNothing();
|
||
|
}
|
||
|
|
||
|
DragEnd();
|
||
|
m_IsActive = false;
|
||
|
}
|
||
|
|
||
|
return m_IsActive;
|
||
|
}
|
||
|
|
||
|
void ed::CreateItemAction::ShowMetrics()
|
||
|
{
|
||
|
EditorAction::ShowMetrics();
|
||
|
|
||
|
auto getStageName = [](Stage stage)
|
||
|
{
|
||
|
switch (stage)
|
||
|
{
|
||
|
case None: return "None";
|
||
|
case Possible: return "Possible";
|
||
|
case Create: return "Create";
|
||
|
default: return "<unknown>";
|
||
|
}
|
||
|
};
|
||
|
|
||
|
auto getActionName = [](Action action)
|
||
|
{
|
||
|
switch (action)
|
||
|
{
|
||
|
default:
|
||
|
case Unknown: return "Unknown";
|
||
|
case UserReject: return "Reject";
|
||
|
case UserAccept: return "Accept";
|
||
|
}
|
||
|
};
|
||
|
|
||
|
auto getItemName = [](Type item)
|
||
|
{
|
||
|
switch (item)
|
||
|
{
|
||
|
default:
|
||
|
case NoItem: return "None";
|
||
|
case Node: return "Node";
|
||
|
case Link: return "Link";
|
||
|
}
|
||
|
};
|
||
|
|
||
|
ImGui::Text("%s:", GetName());
|
||
|
ImGui::Text(" Stage: %s", getStageName(m_CurrentStage));
|
||
|
ImGui::Text(" User Action: %s", getActionName(m_UserAction));
|
||
|
ImGui::Text(" Item Type: %s", getItemName(m_ItemType));
|
||
|
}
|
||
|
|
||
|
void ed::CreateItemAction::SetStyle(ImU32 color, float thickness)
|
||
|
{
|
||
|
m_LinkColor = color;
|
||
|
m_LinkThickness = thickness;
|
||
|
}
|
||
|
|
||
|
bool ed::CreateItemAction::Begin()
|
||
|
{
|
||
|
IM_ASSERT(false == m_InActive);
|
||
|
|
||
|
m_InActive = true;
|
||
|
m_CurrentStage = m_NextStage;
|
||
|
m_UserAction = Unknown;
|
||
|
m_LinkColor = IM_COL32_WHITE;
|
||
|
m_LinkThickness = 1.0f;
|
||
|
|
||
|
if (m_CurrentStage == None)
|
||
|
return false;
|
||
|
|
||
|
m_LastChannel = Editor->GetDrawList()->_Splitter._Current;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ed::CreateItemAction::End()
|
||
|
{
|
||
|
IM_ASSERT(m_InActive);
|
||
|
|
||
|
if (m_IsInGlobalSpace)
|
||
|
{
|
||
|
ImGui::PopClipRect();
|
||
|
Editor->Resume(SuspendFlags::KeepSplitter);
|
||
|
|
||
|
auto currentChannel = Editor->GetDrawList()->_Splitter._Current;
|
||
|
if (currentChannel != m_LastChannel)
|
||
|
Editor->GetDrawList()->ChannelsSetCurrent(m_LastChannel);
|
||
|
|
||
|
m_IsInGlobalSpace = false;
|
||
|
}
|
||
|
|
||
|
m_InActive = false;
|
||
|
}
|
||
|
|
||
|
void ed::CreateItemAction::DragStart(Pin* startPin)
|
||
|
{
|
||
|
IM_ASSERT(!m_InActive);
|
||
|
|
||
|
m_NextStage = Possible;
|
||
|
m_LinkStart = startPin;
|
||
|
m_LinkEnd = nullptr;
|
||
|
}
|
||
|
|
||
|
void ed::CreateItemAction::DragEnd()
|
||
|
{
|
||
|
IM_ASSERT(!m_InActive);
|
||
|
|
||
|
if (m_CurrentStage == Possible && m_UserAction == UserAccept)
|
||
|
{
|
||
|
m_NextStage = Create;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_NextStage = None;
|
||
|
m_ItemType = NoItem;
|
||
|
m_LinkStart = nullptr;
|
||
|
m_LinkEnd = nullptr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::CreateItemAction::DropPin(Pin* endPin)
|
||
|
{
|
||
|
IM_ASSERT(!m_InActive);
|
||
|
|
||
|
m_ItemType = Link;
|
||
|
m_LinkEnd = endPin;
|
||
|
}
|
||
|
|
||
|
void ed::CreateItemAction::DropNode()
|
||
|
{
|
||
|
IM_ASSERT(!m_InActive);
|
||
|
|
||
|
m_ItemType = Node;
|
||
|
m_LinkEnd = nullptr;
|
||
|
}
|
||
|
|
||
|
void ed::CreateItemAction::DropNothing()
|
||
|
{
|
||
|
IM_ASSERT(!m_InActive);
|
||
|
|
||
|
m_ItemType = NoItem;
|
||
|
m_LinkEnd = nullptr;
|
||
|
}
|
||
|
|
||
|
ed::CreateItemAction::Result ed::CreateItemAction::RejectItem()
|
||
|
{
|
||
|
IM_ASSERT(m_InActive);
|
||
|
|
||
|
if (!m_InActive || m_CurrentStage == None || m_ItemType == NoItem)
|
||
|
return Indeterminate;
|
||
|
|
||
|
m_UserAction = UserReject;
|
||
|
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
ed::CreateItemAction::Result ed::CreateItemAction::AcceptItem()
|
||
|
{
|
||
|
IM_ASSERT(m_InActive);
|
||
|
|
||
|
if (!m_InActive || m_CurrentStage == None || m_ItemType == NoItem)
|
||
|
return Indeterminate;
|
||
|
|
||
|
m_UserAction = UserAccept;
|
||
|
|
||
|
if (m_CurrentStage == Create)
|
||
|
{
|
||
|
m_NextStage = None;
|
||
|
m_ItemType = NoItem;
|
||
|
m_LinkStart = nullptr;
|
||
|
m_LinkEnd = nullptr;
|
||
|
return True;
|
||
|
}
|
||
|
else
|
||
|
return False;
|
||
|
}
|
||
|
|
||
|
ed::CreateItemAction::Result ed::CreateItemAction::QueryLink(PinId* startId, PinId* endId)
|
||
|
{
|
||
|
IM_ASSERT(m_InActive);
|
||
|
|
||
|
if (!m_InActive || m_CurrentStage == None || m_ItemType != Link)
|
||
|
return Indeterminate;
|
||
|
|
||
|
auto linkStartId = m_LinkStart->m_ID;
|
||
|
auto linkEndId = m_LinkEnd->m_ID;
|
||
|
|
||
|
*startId = linkStartId;
|
||
|
*endId = linkEndId;
|
||
|
|
||
|
Editor->SetUserContext(true);
|
||
|
|
||
|
if (!m_IsInGlobalSpace)
|
||
|
{
|
||
|
Editor->Suspend(SuspendFlags::KeepSplitter);
|
||
|
|
||
|
auto rect = Editor->GetRect();
|
||
|
ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false);
|
||
|
m_IsInGlobalSpace = true;
|
||
|
}
|
||
|
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
ed::CreateItemAction::Result ed::CreateItemAction::QueryNode(PinId* pinId)
|
||
|
{
|
||
|
IM_ASSERT(m_InActive);
|
||
|
|
||
|
if (!m_InActive || m_CurrentStage == None || m_ItemType != Node)
|
||
|
return Indeterminate;
|
||
|
|
||
|
*pinId = m_LinkStart ? m_LinkStart->m_ID : 0;
|
||
|
|
||
|
Editor->SetUserContext(true);
|
||
|
|
||
|
if (!m_IsInGlobalSpace)
|
||
|
{
|
||
|
Editor->Suspend(SuspendFlags::KeepSplitter);
|
||
|
|
||
|
auto rect = Editor->GetRect();
|
||
|
ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false);
|
||
|
m_IsInGlobalSpace = true;
|
||
|
}
|
||
|
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Delete Items Action
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::DeleteItemsAction::DeleteItemsAction(EditorContext* editor):
|
||
|
EditorAction(editor),
|
||
|
m_IsActive(false),
|
||
|
m_InInteraction(false),
|
||
|
m_CurrentItemType(Unknown),
|
||
|
m_UserAction(Undetermined)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ed::DeleteItemsAction::DeleteDeadLinks(NodeId nodeId)
|
||
|
{
|
||
|
vector<ed::Link*> links;
|
||
|
Editor->FindLinksForNode(nodeId, links, true);
|
||
|
for (auto link : links)
|
||
|
{
|
||
|
link->m_DeleteOnNewFrame = true;
|
||
|
|
||
|
auto it = std::find(m_CandidateObjects.begin(), m_CandidateObjects.end(), link);
|
||
|
if (it != m_CandidateObjects.end())
|
||
|
continue;
|
||
|
|
||
|
m_CandidateObjects.push_back(link);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::DeleteItemsAction::DeleteDeadPins(NodeId nodeId)
|
||
|
{
|
||
|
auto node = Editor->FindNode(nodeId);
|
||
|
if (!node)
|
||
|
return;
|
||
|
|
||
|
for (auto pin = node->m_LastPin; pin; pin = pin->m_PreviousPin)
|
||
|
pin->m_DeleteOnNewFrame = true;
|
||
|
}
|
||
|
|
||
|
ed::EditorAction::AcceptResult ed::DeleteItemsAction::Accept(const Control& control)
|
||
|
{
|
||
|
IM_ASSERT(!m_IsActive);
|
||
|
|
||
|
if (m_IsActive)
|
||
|
return False;
|
||
|
|
||
|
auto& io = ImGui::GetIO();
|
||
|
if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Delete)) && Editor->AreShortcutsEnabled())
|
||
|
{
|
||
|
auto& selection = Editor->GetSelectedObjects();
|
||
|
if (!selection.empty())
|
||
|
{
|
||
|
m_CandidateObjects = selection;
|
||
|
m_IsActive = true;
|
||
|
return True;
|
||
|
}
|
||
|
}
|
||
|
else if (control.ClickedLink && io.KeyAlt)
|
||
|
{
|
||
|
m_CandidateObjects.clear();
|
||
|
m_CandidateObjects.push_back(control.ClickedLink);
|
||
|
m_IsActive = true;
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
else if (!m_ManuallyDeletedObjects.empty())
|
||
|
{
|
||
|
m_CandidateObjects = m_ManuallyDeletedObjects;
|
||
|
m_ManuallyDeletedObjects.clear();
|
||
|
m_IsActive = true;
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
return m_IsActive ? True : False;
|
||
|
}
|
||
|
|
||
|
bool ed::DeleteItemsAction::Process(const Control& control)
|
||
|
{
|
||
|
IM_UNUSED(control);
|
||
|
|
||
|
if (!m_IsActive)
|
||
|
return false;
|
||
|
|
||
|
m_IsActive = false;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ed::DeleteItemsAction::ShowMetrics()
|
||
|
{
|
||
|
EditorAction::ShowMetrics();
|
||
|
|
||
|
//auto getObjectName = [](Object* object)
|
||
|
//{
|
||
|
// if (!object) return "";
|
||
|
// else if (object->AsNode()) return "Node";
|
||
|
// else if (object->AsPin()) return "Pin";
|
||
|
// else if (object->AsLink()) return "Link";
|
||
|
// else return "";
|
||
|
//};
|
||
|
|
||
|
ImGui::Text("%s:", GetName());
|
||
|
ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no");
|
||
|
//ImGui::Text(" Node: %s (%d)", getObjectName(DeleteItemsgedNode), DeleteItemsgedNode ? DeleteItemsgedNode->ID : 0);
|
||
|
}
|
||
|
|
||
|
bool ed::DeleteItemsAction::Add(Object* object)
|
||
|
{
|
||
|
if (Editor->GetCurrentAction() != nullptr)
|
||
|
return false;
|
||
|
|
||
|
m_ManuallyDeletedObjects.push_back(object);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool ed::DeleteItemsAction::Begin()
|
||
|
{
|
||
|
if (!m_IsActive)
|
||
|
return false;
|
||
|
|
||
|
IM_ASSERT(!m_InInteraction);
|
||
|
m_InInteraction = true;
|
||
|
|
||
|
m_CurrentItemType = Unknown;
|
||
|
m_UserAction = Undetermined;
|
||
|
|
||
|
return m_IsActive;
|
||
|
}
|
||
|
|
||
|
void ed::DeleteItemsAction::End()
|
||
|
{
|
||
|
if (!m_IsActive)
|
||
|
return;
|
||
|
|
||
|
IM_ASSERT(m_InInteraction);
|
||
|
m_InInteraction = false;
|
||
|
}
|
||
|
|
||
|
bool ed::DeleteItemsAction::QueryLink(LinkId* linkId, PinId* startId, PinId* endId)
|
||
|
{
|
||
|
ObjectId objectId;
|
||
|
if (!QueryItem(&objectId, Link))
|
||
|
return false;
|
||
|
|
||
|
if (auto id = objectId.AsLinkId())
|
||
|
*linkId = id;
|
||
|
else
|
||
|
return false;
|
||
|
|
||
|
if (startId || endId)
|
||
|
{
|
||
|
auto link = Editor->FindLink(*linkId);
|
||
|
if (startId)
|
||
|
*startId = link->m_StartPin->m_ID;
|
||
|
if (endId)
|
||
|
*endId = link->m_EndPin->m_ID;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool ed::DeleteItemsAction::QueryNode(NodeId* nodeId)
|
||
|
{
|
||
|
ObjectId objectId;
|
||
|
if (!QueryItem(&objectId, Node))
|
||
|
return false;
|
||
|
|
||
|
if (auto id = objectId.AsNodeId())
|
||
|
*nodeId = id;
|
||
|
else
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool ed::DeleteItemsAction::QueryItem(ObjectId* itemId, IteratorType itemType)
|
||
|
{
|
||
|
if (!m_InInteraction)
|
||
|
return false;
|
||
|
|
||
|
if (m_CurrentItemType != itemType)
|
||
|
{
|
||
|
m_CurrentItemType = itemType;
|
||
|
m_CandidateItemIndex = 0;
|
||
|
}
|
||
|
else if (m_UserAction == Undetermined)
|
||
|
{
|
||
|
RejectItem();
|
||
|
}
|
||
|
|
||
|
m_UserAction = Undetermined;
|
||
|
|
||
|
auto itemCount = (int)m_CandidateObjects.size();
|
||
|
while (m_CandidateItemIndex < itemCount)
|
||
|
{
|
||
|
auto item = m_CandidateObjects[m_CandidateItemIndex];
|
||
|
if (itemType == Node)
|
||
|
{
|
||
|
if (auto node = item->AsNode())
|
||
|
{
|
||
|
*itemId = node->m_ID;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else if (itemType == Link)
|
||
|
{
|
||
|
if (auto link = item->AsLink())
|
||
|
{
|
||
|
*itemId = link->m_ID;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
++m_CandidateItemIndex;
|
||
|
}
|
||
|
|
||
|
if (m_CandidateItemIndex == itemCount)
|
||
|
m_CurrentItemType = Unknown;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool ed::DeleteItemsAction::AcceptItem(bool deleteDependencies)
|
||
|
{
|
||
|
if (!m_InInteraction)
|
||
|
return false;
|
||
|
|
||
|
m_UserAction = Accepted;
|
||
|
|
||
|
RemoveItem(deleteDependencies);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ed::DeleteItemsAction::RejectItem()
|
||
|
{
|
||
|
if (!m_InInteraction)
|
||
|
return;
|
||
|
|
||
|
m_UserAction = Rejected;
|
||
|
|
||
|
DropCurrentItem();
|
||
|
}
|
||
|
|
||
|
void ed::DeleteItemsAction::RemoveItem(bool deleteDependencies)
|
||
|
{
|
||
|
auto item = DropCurrentItem();
|
||
|
|
||
|
Editor->DeselectObject(item);
|
||
|
|
||
|
Editor->RemoveSettings(item);
|
||
|
|
||
|
item->m_DeleteOnNewFrame = true;
|
||
|
|
||
|
if (deleteDependencies && m_CurrentItemType == Node)
|
||
|
{
|
||
|
auto node = item->ID().AsNodeId();
|
||
|
DeleteDeadLinks(node);
|
||
|
DeleteDeadPins(node);
|
||
|
}
|
||
|
|
||
|
if (m_CurrentItemType == Link)
|
||
|
Editor->NotifyLinkDeleted(item->AsLink());
|
||
|
}
|
||
|
|
||
|
ed::Object* ed::DeleteItemsAction::DropCurrentItem()
|
||
|
{
|
||
|
auto item = m_CandidateObjects[m_CandidateItemIndex];
|
||
|
m_CandidateObjects.erase(m_CandidateObjects.begin() + m_CandidateItemIndex);
|
||
|
|
||
|
return item;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Node Builder
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::NodeBuilder::NodeBuilder(EditorContext* editor):
|
||
|
Editor(editor),
|
||
|
m_CurrentNode(nullptr),
|
||
|
m_CurrentPin(nullptr)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ed::NodeBuilder::~NodeBuilder()
|
||
|
{
|
||
|
m_Splitter.ClearFreeMemory();
|
||
|
m_PinSplitter.ClearFreeMemory();
|
||
|
}
|
||
|
|
||
|
void ed::NodeBuilder::Begin(NodeId nodeId)
|
||
|
{
|
||
|
IM_ASSERT(nullptr == m_CurrentNode);
|
||
|
|
||
|
m_CurrentNode = Editor->GetNode(nodeId);
|
||
|
|
||
|
Editor->UpdateNodeState(m_CurrentNode);
|
||
|
|
||
|
if (m_CurrentNode->m_CenterOnScreen)
|
||
|
{
|
||
|
auto bounds = Editor->GetViewRect();
|
||
|
auto offset = bounds.GetCenter() - m_CurrentNode->m_Bounds.GetCenter();
|
||
|
|
||
|
if (ImLengthSqr(offset) > 0)
|
||
|
{
|
||
|
if (::IsGroup(m_CurrentNode))
|
||
|
{
|
||
|
std::vector<Node*> groupedNodes;
|
||
|
m_CurrentNode->GetGroupedNodes(groupedNodes);
|
||
|
groupedNodes.push_back(m_CurrentNode);
|
||
|
|
||
|
for (auto node : groupedNodes)
|
||
|
{
|
||
|
node->m_Bounds.Translate(ImFloor(offset));
|
||
|
node->m_GroupBounds.Translate(ImFloor(offset));
|
||
|
Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, node);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_CurrentNode->m_Bounds.Translate(ImFloor(offset));
|
||
|
m_CurrentNode->m_GroupBounds.Translate(ImFloor(offset));
|
||
|
Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, m_CurrentNode);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_CurrentNode->m_CenterOnScreen = false;
|
||
|
}
|
||
|
|
||
|
// Position node on screen
|
||
|
ImGui::SetCursorScreenPos(m_CurrentNode->m_Bounds.Min);
|
||
|
|
||
|
auto& editorStyle = Editor->GetStyle();
|
||
|
|
||
|
const auto alpha = ImGui::GetStyle().Alpha;
|
||
|
|
||
|
m_CurrentNode->m_IsLive = true;
|
||
|
m_CurrentNode->m_LastPin = nullptr;
|
||
|
m_CurrentNode->m_Color = Editor->GetColor(StyleColor_NodeBg, alpha);
|
||
|
m_CurrentNode->m_BorderColor = Editor->GetColor(StyleColor_NodeBorder, alpha);
|
||
|
m_CurrentNode->m_BorderWidth = editorStyle.NodeBorderWidth;
|
||
|
m_CurrentNode->m_Rounding = editorStyle.NodeRounding;
|
||
|
m_CurrentNode->m_GroupColor = Editor->GetColor(StyleColor_GroupBg, alpha);
|
||
|
m_CurrentNode->m_GroupBorderColor = Editor->GetColor(StyleColor_GroupBorder, alpha);
|
||
|
m_CurrentNode->m_GroupBorderWidth = editorStyle.GroupBorderWidth;
|
||
|
m_CurrentNode->m_GroupRounding = editorStyle.GroupRounding;
|
||
|
m_CurrentNode->m_HighlightConnectedLinks = editorStyle.HighlightConnectedLinks != 0.0f;
|
||
|
|
||
|
m_IsGroup = false;
|
||
|
|
||
|
// Grow channel list and select user channel
|
||
|
if (auto drawList = Editor->GetDrawList())
|
||
|
{
|
||
|
m_CurrentNode->m_Channel = drawList->_Splitter._Count;
|
||
|
ImDrawList_ChannelsGrow(drawList, drawList->_Splitter._Count + c_ChannelsPerNode);
|
||
|
drawList->ChannelsSetCurrent(m_CurrentNode->m_Channel + c_NodeContentChannel);
|
||
|
|
||
|
m_Splitter.Clear();
|
||
|
ImDrawList_SwapSplitter(drawList, m_Splitter);
|
||
|
}
|
||
|
|
||
|
// Begin outer group
|
||
|
ImGui::BeginGroup();
|
||
|
|
||
|
// Apply frame padding. Begin inner group if necessary.
|
||
|
if (editorStyle.NodePadding.x != 0 || editorStyle.NodePadding.y != 0 || editorStyle.NodePadding.z != 0 || editorStyle.NodePadding.w != 0)
|
||
|
{
|
||
|
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(editorStyle.NodePadding.x, editorStyle.NodePadding.y));
|
||
|
ImGui::BeginGroup();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::NodeBuilder::End()
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentNode);
|
||
|
|
||
|
if (auto drawList = Editor->GetDrawList())
|
||
|
{
|
||
|
IM_ASSERT(drawList->_Splitter._Count == 1); // Did you forgot to call drawList->ChannelsMerge()?
|
||
|
ImDrawList_SwapSplitter(drawList, m_Splitter);
|
||
|
}
|
||
|
|
||
|
// Apply frame padding. This must be done in this convoluted way if outer group
|
||
|
// size must contain inner group padding.
|
||
|
auto& editorStyle = Editor->GetStyle();
|
||
|
if (editorStyle.NodePadding.x != 0 || editorStyle.NodePadding.y != 0 || editorStyle.NodePadding.z != 0 || editorStyle.NodePadding.w != 0)
|
||
|
{
|
||
|
ImGui::EndGroup();
|
||
|
ImGui::SameLine(0, editorStyle.NodePadding.z);
|
||
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
|
||
|
ImGui::Dummy(ImVec2(0, 0)); // bump cursor at the end of the line and move to next one
|
||
|
ImGui::Dummy(ImVec2(0, editorStyle.NodePadding.w)); // apply padding
|
||
|
ImGui::PopStyleVar();
|
||
|
}
|
||
|
|
||
|
// End outer group.
|
||
|
ImGui::EndGroup();
|
||
|
|
||
|
m_NodeRect = ImGui_GetItemRect();
|
||
|
m_NodeRect.Floor();
|
||
|
|
||
|
if (m_CurrentNode->m_Bounds.GetSize() != m_NodeRect.GetSize())
|
||
|
{
|
||
|
m_CurrentNode->m_Bounds.Max = m_CurrentNode->m_Bounds.Min + m_NodeRect.GetSize();
|
||
|
Editor->MakeDirty(SaveReasonFlags::Size, m_CurrentNode);
|
||
|
}
|
||
|
|
||
|
if (m_IsGroup)
|
||
|
{
|
||
|
// Groups cannot have pins. Discard them.
|
||
|
for (auto pin = m_CurrentNode->m_LastPin; pin; pin = pin->m_PreviousPin)
|
||
|
pin->Reset();
|
||
|
|
||
|
m_CurrentNode->m_Type = NodeType::Group;
|
||
|
m_CurrentNode->m_GroupBounds = m_GroupBounds;
|
||
|
m_CurrentNode->m_LastPin = nullptr;
|
||
|
}
|
||
|
else
|
||
|
m_CurrentNode->m_Type = NodeType::Node;
|
||
|
|
||
|
m_CurrentNode = nullptr;
|
||
|
}
|
||
|
|
||
|
void ed::NodeBuilder::BeginPin(PinId pinId, PinKind kind)
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentNode);
|
||
|
IM_ASSERT(nullptr == m_CurrentPin);
|
||
|
IM_ASSERT(false == m_IsGroup);
|
||
|
|
||
|
auto& editorStyle = Editor->GetStyle();
|
||
|
|
||
|
m_CurrentPin = Editor->GetPin(pinId, kind);
|
||
|
m_CurrentPin->m_Node = m_CurrentNode;
|
||
|
|
||
|
m_CurrentPin->m_IsLive = true;
|
||
|
m_CurrentPin->m_Color = Editor->GetColor(StyleColor_PinRect);
|
||
|
m_CurrentPin->m_BorderColor = Editor->GetColor(StyleColor_PinRectBorder);
|
||
|
m_CurrentPin->m_BorderWidth = editorStyle.PinBorderWidth;
|
||
|
m_CurrentPin->m_Rounding = editorStyle.PinRounding;
|
||
|
m_CurrentPin->m_Corners = static_cast<int>(editorStyle.PinCorners);
|
||
|
m_CurrentPin->m_Radius = editorStyle.PinRadius;
|
||
|
m_CurrentPin->m_ArrowSize = editorStyle.PinArrowSize;
|
||
|
m_CurrentPin->m_ArrowWidth = editorStyle.PinArrowWidth;
|
||
|
m_CurrentPin->m_Dir = kind == PinKind::Output ? editorStyle.SourceDirection : editorStyle.TargetDirection;
|
||
|
m_CurrentPin->m_Strength = editorStyle.LinkStrength;
|
||
|
m_CurrentPin->m_SnapLinkToDir = editorStyle.SnapLinkToPinDir != 0.0f;
|
||
|
|
||
|
m_CurrentPin->m_PreviousPin = m_CurrentNode->m_LastPin;
|
||
|
m_CurrentNode->m_LastPin = m_CurrentPin;
|
||
|
|
||
|
m_PivotAlignment = editorStyle.PivotAlignment;
|
||
|
m_PivotSize = editorStyle.PivotSize;
|
||
|
m_PivotScale = editorStyle.PivotScale;
|
||
|
m_ResolvePinRect = true;
|
||
|
m_ResolvePivot = true;
|
||
|
|
||
|
if (auto drawList = Editor->GetDrawList())
|
||
|
{
|
||
|
m_PinSplitter.Clear();
|
||
|
ImDrawList_SwapSplitter(drawList, m_PinSplitter);
|
||
|
}
|
||
|
|
||
|
ImGui::BeginGroup();
|
||
|
}
|
||
|
|
||
|
void ed::NodeBuilder::EndPin()
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentPin);
|
||
|
|
||
|
if (auto drawList = Editor->GetDrawList())
|
||
|
{
|
||
|
IM_ASSERT(drawList->_Splitter._Count == 1); // Did you forgot to call drawList->ChannelsMerge()?
|
||
|
ImDrawList_SwapSplitter(drawList, m_PinSplitter);
|
||
|
}
|
||
|
|
||
|
ImGui::EndGroup();
|
||
|
|
||
|
if (m_ResolvePinRect)
|
||
|
m_CurrentPin->m_Bounds = ImGui_GetItemRect();
|
||
|
|
||
|
if (m_ResolvePivot)
|
||
|
{
|
||
|
auto& pinRect = m_CurrentPin->m_Bounds;
|
||
|
|
||
|
if (m_PivotSize.x < 0)
|
||
|
m_PivotSize.x = pinRect.GetWidth();
|
||
|
if (m_PivotSize.y < 0)
|
||
|
m_PivotSize.y = pinRect.GetHeight();
|
||
|
|
||
|
m_CurrentPin->m_Pivot.Min = pinRect.Min + ImMul(pinRect.GetSize(), m_PivotAlignment);
|
||
|
m_CurrentPin->m_Pivot.Max = m_CurrentPin->m_Pivot.Min + ImMul(m_PivotSize, m_PivotScale);
|
||
|
}
|
||
|
|
||
|
// #debug: Draw pin bounds
|
||
|
//Editor->GetDrawList()->AddRect(m_CurrentPin->m_Bounds.Min, m_CurrentPin->m_Bounds.Max, IM_COL32(255, 255, 0, 255));
|
||
|
|
||
|
// #debug: Draw pin pivot rectangle
|
||
|
//Editor->GetDrawList()->AddRect(m_CurrentPin->m_Pivot.Min, m_CurrentPin->m_Pivot.Max, IM_COL32(255, 0, 255, 255));
|
||
|
|
||
|
m_CurrentPin = nullptr;
|
||
|
}
|
||
|
|
||
|
void ed::NodeBuilder::PinRect(const ImVec2& a, const ImVec2& b)
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentPin);
|
||
|
|
||
|
m_CurrentPin->m_Bounds = ImRect(a, b);
|
||
|
m_CurrentPin->m_Bounds.Floor();
|
||
|
m_ResolvePinRect = false;
|
||
|
}
|
||
|
|
||
|
void ed::NodeBuilder::PinPivotRect(const ImVec2& a, const ImVec2& b)
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentPin);
|
||
|
|
||
|
m_CurrentPin->m_Pivot = ImRect(a, b);
|
||
|
m_ResolvePivot = false;
|
||
|
}
|
||
|
|
||
|
void ed::NodeBuilder::PinPivotSize(const ImVec2& size)
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentPin);
|
||
|
|
||
|
m_PivotSize = size;
|
||
|
m_ResolvePivot = true;
|
||
|
}
|
||
|
|
||
|
void ed::NodeBuilder::PinPivotScale(const ImVec2& scale)
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentPin);
|
||
|
|
||
|
m_PivotScale = scale;
|
||
|
m_ResolvePivot = true;
|
||
|
}
|
||
|
|
||
|
void ed::NodeBuilder::PinPivotAlignment(const ImVec2& alignment)
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentPin);
|
||
|
|
||
|
m_PivotAlignment = alignment;
|
||
|
m_ResolvePivot = true;
|
||
|
}
|
||
|
|
||
|
void ed::NodeBuilder::Group(const ImVec2& size)
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentNode);
|
||
|
IM_ASSERT(nullptr == m_CurrentPin);
|
||
|
IM_ASSERT(false == m_IsGroup);
|
||
|
|
||
|
m_IsGroup = true;
|
||
|
|
||
|
if (IsGroup(m_CurrentNode))
|
||
|
ImGui::Dummy(m_CurrentNode->m_GroupBounds.GetSize());
|
||
|
else
|
||
|
ImGui::Dummy(size);
|
||
|
|
||
|
m_GroupBounds = ImGui_GetItemRect();
|
||
|
m_GroupBounds.Floor();
|
||
|
}
|
||
|
|
||
|
ImDrawList* ed::NodeBuilder::GetUserBackgroundDrawList() const
|
||
|
{
|
||
|
return GetUserBackgroundDrawList(m_CurrentNode);
|
||
|
}
|
||
|
|
||
|
ImDrawList* ed::NodeBuilder::GetUserBackgroundDrawList(Node* node) const
|
||
|
{
|
||
|
if (node && node->m_IsLive)
|
||
|
{
|
||
|
auto drawList = Editor->GetDrawList();
|
||
|
drawList->ChannelsSetCurrent(node->m_Channel + c_NodeUserBackgroundChannel);
|
||
|
return drawList;
|
||
|
}
|
||
|
else
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Node Builder
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::HintBuilder::HintBuilder(EditorContext* editor):
|
||
|
Editor(editor),
|
||
|
m_IsActive(false),
|
||
|
m_CurrentNode(nullptr)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool ed::HintBuilder::Begin(NodeId nodeId)
|
||
|
{
|
||
|
IM_ASSERT(nullptr == m_CurrentNode);
|
||
|
|
||
|
auto& view = Editor->GetView();
|
||
|
auto& rect = Editor->GetRect();
|
||
|
|
||
|
const float c_min_zoom = 0.75f;
|
||
|
const float c_max_zoom = 0.50f;
|
||
|
|
||
|
if (view.Scale > 0.75f)
|
||
|
return false;
|
||
|
|
||
|
auto node = Editor->FindNode(nodeId);
|
||
|
if (!IsGroup(node))
|
||
|
return false;
|
||
|
|
||
|
m_CurrentNode = node;
|
||
|
|
||
|
m_LastChannel = Editor->GetDrawList()->_Splitter._Current;
|
||
|
|
||
|
Editor->Suspend(SuspendFlags::KeepSplitter);
|
||
|
|
||
|
const auto alpha = ImMax(0.0f, std::min(1.0f, (view.Scale - c_min_zoom) / (c_max_zoom - c_min_zoom)));
|
||
|
|
||
|
Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_HintsBackground);
|
||
|
ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false);
|
||
|
|
||
|
Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_Hints);
|
||
|
ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false);
|
||
|
|
||
|
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
|
||
|
|
||
|
m_IsActive = true;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ed::HintBuilder::End()
|
||
|
{
|
||
|
if (!m_IsActive)
|
||
|
return;
|
||
|
|
||
|
ImGui::PopStyleVar();
|
||
|
|
||
|
Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_Hints);
|
||
|
ImGui::PopClipRect();
|
||
|
|
||
|
Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_HintsBackground);
|
||
|
ImGui::PopClipRect();
|
||
|
|
||
|
Editor->GetDrawList()->ChannelsSetCurrent(m_LastChannel);
|
||
|
|
||
|
Editor->Resume(SuspendFlags::KeepSplitter);
|
||
|
|
||
|
m_IsActive = false;
|
||
|
m_CurrentNode = nullptr;
|
||
|
}
|
||
|
|
||
|
ImVec2 ed::HintBuilder::GetGroupMin()
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentNode);
|
||
|
|
||
|
return Editor->ToScreen(m_CurrentNode->m_Bounds.Min);
|
||
|
}
|
||
|
|
||
|
ImVec2 ed::HintBuilder::GetGroupMax()
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentNode);
|
||
|
|
||
|
return Editor->ToScreen(m_CurrentNode->m_Bounds.Max);
|
||
|
}
|
||
|
|
||
|
ImDrawList* ed::HintBuilder::GetForegroundDrawList()
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentNode);
|
||
|
|
||
|
auto drawList = Editor->GetDrawList();
|
||
|
|
||
|
drawList->ChannelsSetCurrent(c_UserChannel_Hints);
|
||
|
|
||
|
return drawList;
|
||
|
}
|
||
|
|
||
|
ImDrawList* ed::HintBuilder::GetBackgroundDrawList()
|
||
|
{
|
||
|
IM_ASSERT(nullptr != m_CurrentNode);
|
||
|
|
||
|
auto drawList = Editor->GetDrawList();
|
||
|
|
||
|
drawList->ChannelsSetCurrent(c_UserChannel_HintsBackground);
|
||
|
|
||
|
return drawList;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Style
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
void ed::Style::PushColor(StyleColor colorIndex, const ImVec4& color)
|
||
|
{
|
||
|
ColorModifier modifier;
|
||
|
modifier.Index = colorIndex;
|
||
|
modifier.Value = Colors[colorIndex];
|
||
|
m_ColorStack.push_back(modifier);
|
||
|
Colors[colorIndex] = color;
|
||
|
}
|
||
|
|
||
|
void ed::Style::PopColor(int count)
|
||
|
{
|
||
|
while (count > 0)
|
||
|
{
|
||
|
auto& modifier = m_ColorStack.back();
|
||
|
Colors[modifier.Index] = modifier.Value;
|
||
|
m_ColorStack.pop_back();
|
||
|
--count;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ed::Style::PushVar(StyleVar varIndex, float value)
|
||
|
{
|
||
|
auto* var = GetVarFloatAddr(varIndex);
|
||
|
IM_ASSERT(var != nullptr);
|
||
|
VarModifier modifier;
|
||
|
modifier.Index = varIndex;
|
||
|
modifier.Value = ImVec4(*var, 0, 0, 0);
|
||
|
*var = value;
|
||
|
m_VarStack.push_back(modifier);
|
||
|
}
|
||
|
|
||
|
void ed::Style::PushVar(StyleVar varIndex, const ImVec2& value)
|
||
|
{
|
||
|
auto* var = GetVarVec2Addr(varIndex);
|
||
|
IM_ASSERT(var != nullptr);
|
||
|
VarModifier modifier;
|
||
|
modifier.Index = varIndex;
|
||
|
modifier.Value = ImVec4(var->x, var->y, 0, 0);
|
||
|
*var = value;
|
||
|
m_VarStack.push_back(modifier);
|
||
|
}
|
||
|
|
||
|
void ed::Style::PushVar(StyleVar varIndex, const ImVec4& value)
|
||
|
{
|
||
|
auto* var = GetVarVec4Addr(varIndex);
|
||
|
IM_ASSERT(var != nullptr);
|
||
|
VarModifier modifier;
|
||
|
modifier.Index = varIndex;
|
||
|
modifier.Value = *var;
|
||
|
*var = value;
|
||
|
m_VarStack.push_back(modifier);
|
||
|
}
|
||
|
|
||
|
void ed::Style::PopVar(int count)
|
||
|
{
|
||
|
while (count > 0)
|
||
|
{
|
||
|
auto& modifier = m_VarStack.back();
|
||
|
if (auto floatValue = GetVarFloatAddr(modifier.Index))
|
||
|
*floatValue = modifier.Value.x;
|
||
|
else if (auto vec2Value = GetVarVec2Addr(modifier.Index))
|
||
|
*vec2Value = ImVec2(modifier.Value.x, modifier.Value.y);
|
||
|
else if (auto vec4Value = GetVarVec4Addr(modifier.Index))
|
||
|
*vec4Value = modifier.Value;
|
||
|
m_VarStack.pop_back();
|
||
|
--count;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const char* ed::Style::GetColorName(StyleColor colorIndex) const
|
||
|
{
|
||
|
switch (colorIndex)
|
||
|
{
|
||
|
case StyleColor_Bg: return "Bg";
|
||
|
case StyleColor_Grid: return "Grid";
|
||
|
case StyleColor_NodeBg: return "NodeBg";
|
||
|
case StyleColor_NodeBorder: return "NodeBorder";
|
||
|
case StyleColor_HovNodeBorder: return "HoveredNodeBorder";
|
||
|
case StyleColor_SelNodeBorder: return "SelNodeBorder";
|
||
|
case StyleColor_NodeSelRect: return "NodeSelRect";
|
||
|
case StyleColor_NodeSelRectBorder: return "NodeSelRectBorder";
|
||
|
case StyleColor_HovLinkBorder: return "HoveredLinkBorder";
|
||
|
case StyleColor_SelLinkBorder: return "SelLinkBorder";
|
||
|
case StyleColor_HighlightLinkBorder: return "HighlightLinkBorder";
|
||
|
case StyleColor_LinkSelRect: return "LinkSelRect";
|
||
|
case StyleColor_LinkSelRectBorder: return "LinkSelRectBorder";
|
||
|
case StyleColor_PinRect: return "PinRect";
|
||
|
case StyleColor_PinRectBorder: return "PinRectBorder";
|
||
|
case StyleColor_Flow: return "Flow";
|
||
|
case StyleColor_FlowMarker: return "FlowMarker";
|
||
|
case StyleColor_GroupBg: return "GroupBg";
|
||
|
case StyleColor_GroupBorder: return "GroupBorder";
|
||
|
case StyleColor_Count: break;
|
||
|
}
|
||
|
|
||
|
IM_ASSERT(0);
|
||
|
return "Unknown";
|
||
|
}
|
||
|
|
||
|
float* ed::Style::GetVarFloatAddr(StyleVar idx)
|
||
|
{
|
||
|
switch (idx)
|
||
|
{
|
||
|
case StyleVar_NodeRounding: return &NodeRounding;
|
||
|
case StyleVar_NodeBorderWidth: return &NodeBorderWidth;
|
||
|
case StyleVar_HoveredNodeBorderWidth: return &HoveredNodeBorderWidth;
|
||
|
case StyleVar_SelectedNodeBorderWidth: return &SelectedNodeBorderWidth;
|
||
|
case StyleVar_PinRounding: return &PinRounding;
|
||
|
case StyleVar_PinBorderWidth: return &PinBorderWidth;
|
||
|
case StyleVar_LinkStrength: return &LinkStrength;
|
||
|
case StyleVar_ScrollDuration: return &ScrollDuration;
|
||
|
case StyleVar_FlowMarkerDistance: return &FlowMarkerDistance;
|
||
|
case StyleVar_FlowSpeed: return &FlowSpeed;
|
||
|
case StyleVar_FlowDuration: return &FlowDuration;
|
||
|
case StyleVar_PinCorners: return &PinCorners;
|
||
|
case StyleVar_PinRadius: return &PinRadius;
|
||
|
case StyleVar_PinArrowSize: return &PinArrowSize;
|
||
|
case StyleVar_PinArrowWidth: return &PinArrowWidth;
|
||
|
case StyleVar_GroupRounding: return &GroupRounding;
|
||
|
case StyleVar_GroupBorderWidth: return &GroupBorderWidth;
|
||
|
case StyleVar_HighlightConnectedLinks: return &HighlightConnectedLinks;
|
||
|
case StyleVar_SnapLinkToPinDir: return &SnapLinkToPinDir;
|
||
|
case StyleVar_HoveredNodeBorderOffset: return &HoverNodeBorderOffset;
|
||
|
case StyleVar_SelectedNodeBorderOffset: return &SelectedNodeBorderOffset;
|
||
|
default: return nullptr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ImVec2* ed::Style::GetVarVec2Addr(StyleVar idx)
|
||
|
{
|
||
|
switch (idx)
|
||
|
{
|
||
|
case StyleVar_SourceDirection: return &SourceDirection;
|
||
|
case StyleVar_TargetDirection: return &TargetDirection;
|
||
|
case StyleVar_PivotAlignment: return &PivotAlignment;
|
||
|
case StyleVar_PivotSize: return &PivotSize;
|
||
|
case StyleVar_PivotScale: return &PivotScale;
|
||
|
default: return nullptr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ImVec4* ed::Style::GetVarVec4Addr(StyleVar idx)
|
||
|
{
|
||
|
switch (idx)
|
||
|
{
|
||
|
case StyleVar_NodePadding: return &NodePadding;
|
||
|
default: return nullptr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Config
|
||
|
//
|
||
|
//------------------------------------------------------------------------------
|
||
|
ed::Config::Config(const ax::NodeEditor::Config* config)
|
||
|
{
|
||
|
if (config)
|
||
|
*static_cast<ax::NodeEditor::Config*>(this) = *config;
|
||
|
}
|
||
|
|
||
|
std::string ed::Config::Load()
|
||
|
{
|
||
|
std::string data;
|
||
|
|
||
|
if (LoadSettings)
|
||
|
{
|
||
|
const auto size = LoadSettings(nullptr, UserPointer);
|
||
|
if (size > 0)
|
||
|
{
|
||
|
data.resize(size);
|
||
|
LoadSettings(const_cast<char*>(data.data()), UserPointer);
|
||
|
}
|
||
|
}
|
||
|
else if (SettingsFile)
|
||
|
{
|
||
|
std::ifstream file(SettingsFile);
|
||
|
if (file)
|
||
|
{
|
||
|
file.seekg(0, std::ios_base::end);
|
||
|
auto size = static_cast<size_t>(file.tellg());
|
||
|
file.seekg(0, std::ios_base::beg);
|
||
|
|
||
|
data.reserve(size);
|
||
|
data.assign(std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
std::string ed::Config::LoadNode(NodeId nodeId)
|
||
|
{
|
||
|
std::string data;
|
||
|
|
||
|
if (LoadNodeSettings)
|
||
|
{
|
||
|
const auto size = LoadNodeSettings(nodeId, nullptr, UserPointer);
|
||
|
if (size > 0)
|
||
|
{
|
||
|
data.resize(size);
|
||
|
LoadNodeSettings(nodeId, const_cast<char*>(data.data()), UserPointer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
void ed::Config::BeginSave()
|
||
|
{
|
||
|
if (BeginSaveSession)
|
||
|
BeginSaveSession(UserPointer);
|
||
|
}
|
||
|
|
||
|
bool ed::Config::Save(const std::string& data, SaveReasonFlags flags)
|
||
|
{
|
||
|
if (SaveSettings)
|
||
|
{
|
||
|
return SaveSettings(data.c_str(), data.size(), flags, UserPointer);
|
||
|
}
|
||
|
else if (SettingsFile)
|
||
|
{
|
||
|
std::ofstream settingsFile(SettingsFile);
|
||
|
if (settingsFile)
|
||
|
settingsFile << data;
|
||
|
|
||
|
return !!settingsFile;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool ed::Config::SaveNode(NodeId nodeId, const std::string& data, SaveReasonFlags flags)
|
||
|
{
|
||
|
if (SaveNodeSettings)
|
||
|
return SaveNodeSettings(nodeId, data.c_str(), data.size(), flags, UserPointer);
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void ed::Config::EndSave()
|
||
|
{
|
||
|
if (EndSaveSession)
|
||
|
EndSaveSession(UserPointer);
|
||
|
}
|