zgui/build.zig

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const std = @import("std");
pub const Backend = enum {
no_backend,
glfw_wgpu,
win32_dx12,
glfw_opengl3,
sdl2_opengl3,
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};
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pub const Options = struct {
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backend: Backend,
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shared: bool = false,
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};
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pub const Package = struct {
options: Options,
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zgui: *std.Build.Module,
zgui_options: *std.Build.Module,
zgui_c_cpp: *std.Build.CompileStep,
pub fn link(pkg: Package, exe: *std.Build.CompileStep) void {
exe.linkLibrary(pkg.zgui_c_cpp);
exe.addModule("zgui", pkg.zgui);
}
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};
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pub fn package(
b: *std.Build,
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target: std.zig.CrossTarget,
optimize: std.builtin.Mode,
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args: struct {
options: Options,
},
) Package {
const step = b.addOptions();
step.addOption(Backend, "backend", args.options.backend);
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step.addOption(bool, "shared", args.options.shared);
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const zgui_options = step.createModule();
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const zgui = b.createModule(.{
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.source_file = .{ .path = thisDir() ++ "/src/main.zig" },
.dependencies = &.{
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.{ .name = "zgui_options", .module = zgui_options },
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},
});
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const zgui_c_cpp = if (args.options.shared) blk: {
const lib = b.addSharedLibrary(.{
.name = "zgui",
.target = target,
.optimize = optimize,
});
lib.install();
if (target.isWindows()) {
lib.defineCMacro("IMGUI_API", "__declspec(dllexport)");
lib.defineCMacro("IMPLOT_API", "__declspec(dllexport)");
lib.defineCMacro("ZGUI_API", "__declspec(dllexport)");
}
break :blk lib;
} else b.addStaticLibrary(.{
.name = "zgui",
.target = target,
.optimize = optimize,
});
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zgui_c_cpp.addIncludePath(thisDir() ++ "/libs");
zgui_c_cpp.addIncludePath(thisDir() ++ "/libs/imgui");
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zgui_c_cpp.linkLibC();
zgui_c_cpp.linkLibCpp();
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const cflags = &.{"-fno-sanitize=undefined"};
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zgui_c_cpp.addCSourceFile(thisDir() ++ "/src/zgui.cpp", cflags);
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zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/imgui.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_widgets.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_tables.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_draw.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_demo.cpp", cflags);
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zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/implot_demo.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/implot.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/implot_items.cpp", cflags);
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switch (args.options.backend) {
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.glfw_wgpu => {
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zgui_c_cpp.addIncludePath(thisDir() ++ "/../zglfw/libs/glfw/include");
zgui_c_cpp.addIncludePath(thisDir() ++ "/../zgpu/libs/dawn/include");
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_wgpu.cpp", cflags);
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},
.glfw_opengl3 => {
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
},
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.win32_dx12 => {
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zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_win32.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_dx12.cpp", cflags);
zgui_c_cpp.linkSystemLibraryName("d3dcompiler_47");
zgui_c_cpp.linkSystemLibraryName("dwmapi");
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},
.sdl2_opengl3 => {
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if (target.isWindows()) blk: {
// see: https://github.com/MasterQ32/SDL.zig/blob/37f4ba9e31bea895fa19ef8b90d1f51111e52e67/Sdk.zig#L182-L199
zgui_c_cpp.addVcpkgPaths(if (args.options.shared) .dynamic else .static);
const path = zgui_c_cpp.vcpkg_bin_path orelse break :blk;
const src_path = std.fs.path.join(b.allocator, &.{ path, "SDL2.dll" }) catch @panic("out of memory");
std.fs.cwd().access(src_path, .{}) catch break :blk;
// we found SDL2.dll
zgui_c_cpp.linkSystemLibrary("SDL2");
b.installBinFile(src_path, "SDL2.dll");
} else zgui_c_cpp.linkSystemLibrary("SDL2");
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zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_sdl.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
},
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.no_backend => {},
}
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return .{
.options = args.options,
.zgui = zgui,
.zgui_options = zgui_options,
.zgui_c_cpp = zgui_c_cpp,
};
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}
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pub fn build(_: *std.Build) void {}
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inline fn thisDir() []const u8 {
return comptime std.fs.path.dirname(@src().file) orelse ".";
}