zba-gdbstub/src/lib.zig

82 lines
2.6 KiB
Zig

/// Re-export of the server interface
pub const Server = @import("Server.zig");
/// Interface for interacting between GDB and a GBA emu
pub const Emulator = struct {
const Self = @This();
ptr: *anyopaque,
readFn: *const fn (*anyopaque, u32) u8,
writeFn: *const fn (*anyopaque, u32, u8) void,
registersFn: *const fn (*anyopaque) *[16]u32,
cpsrFn: *const fn (*anyopaque) u32,
stepFn: *const fn (*anyopaque) void,
pub fn init(ptr: anytype) Self {
const Ptr = @TypeOf(ptr);
const ptr_info = @typeInfo(Ptr);
if (ptr_info != .Pointer) @compileError("ptr must be a pointer");
if (ptr_info.Pointer.size != .One) @compileError("ptr must be a single-item pointer");
const alignment = ptr_info.Pointer.alignment;
const gen = struct {
pub fn readImpl(pointer: *anyopaque, addr: u32) u8 {
const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
return @call(.always_inline, ptr_info.Pointer.child.read, .{ self, addr });
}
pub fn writeImpl(pointer: *anyopaque, addr: u32, value: u8) void {
const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
return @call(.always_inline, ptr_info.Pointer.child.write, .{ self, addr, value });
}
pub fn registersImpl(pointer: *anyopaque) *[16]u32 {
const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
return @call(.always_inline, ptr_info.Pointer.child.registers, .{self});
}
pub fn cpsrImpl(pointer: *anyopaque) u32 {
const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
return @call(.always_inline, ptr_info.Pointer.child.cpsr, .{self});
}
pub fn stepImpl(pointer: *anyopaque) void {
const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
return @call(.always_inline, ptr_info.Pointer.child.step, .{self});
}
};
return .{ .ptr = ptr, .readFn = gen.readImpl, .writeFn = gen.writeImpl, .registersFn = gen.registersImpl, .cpsrFn = gen.cpsrImpl, .stepFn = gen.stepImpl };
}
pub inline fn read(self: Self, addr: u32) u8 {
return self.readFn(self.ptr, addr);
}
pub inline fn write(self: Self, addr: u32, value: u8) void {
self.writeFn(self.ptr, addr, value);
}
pub inline fn registers(self: Self) *[16]u32 {
return self.registersFn(self.ptr);
}
pub inline fn cpsr(self: Self) u32 {
return self.cpsrFn(self.ptr);
}
pub inline fn step(self: Self) void {
self.stepFn(self.ptr);
}
};