Compare commits

...

3 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka 0feb428985 feat: integrate emulator interface
while I figure out the interface with zba, disable the exe example
since it doesn't have an emu to pass to gdbstub
2022-12-15 04:21:43 -04:00
Rekai Nyangadzayi Musuka 2cb5c93eca feat: update build.zig
zba-gdbstub now supports being used as a library
2022-12-15 04:21:43 -04:00
Rekai Nyangadzayi Musuka d64b35fdf3 feat: implement Emulator Interface 2022-12-15 04:21:16 -04:00
5 changed files with 144 additions and 47 deletions

View File

@ -1,38 +1,60 @@
const std = @import("std"); const std = @import("std");
pub fn build(b: *std.build.Builder) void { fn path(comptime suffix: []const u8) []const u8 {
// Standard target options allows the person running `zig build` to choose if (suffix[0] == '/') @compileError("expected a relative path");
// what target to build for. Here we do not override the defaults, which return comptime (std.fs.path.dirname(@src().file) orelse ".") ++ std.fs.path.sep_str ++ suffix;
// means any target is allowed, and the default is native. Other options }
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select const pkgs = struct {
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const Pkg = std.build.Pkg;
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("zba-gdbstub", "src/main.zig"); pub const gdbstub: Pkg = .{
.name = "gdbstub",
.source = .{ .path = path("src/lib.zig") },
.dependencies = &[_]Pkg{network},
};
// https://github.com/MasterQ32/zig-network // https://github.com/MasterQ32/zig-network
exe.addPackagePath("network", "lib/zig-network/network.zig"); pub const network: Pkg = .{
.name = "network",
.source = .{ .path = path("lib/zig-network/network.zig") },
};
};
exe.setTarget(target); pub fn link(exe: *std.build.LibExeObjStep) void {
exe.setBuildMode(mode); exe.addPackage(pkgs.gdbstub);
exe.install(); }
const run_cmd = exe.run(); pub fn build(b: *std.build.Builder) void {
run_cmd.step.dependOn(b.getInstallStep()); const target = b.standardTargetOptions(.{});
if (b.args) |args| { _ = target;
run_cmd.addArgs(args); const mode = b.standardReleaseOptions();
}
// -- library --
const run_step = b.step("run", "Run the app"); const lib = b.addStaticLibrary("gdbstub", "src/lib.zig");
run_step.dependOn(&run_cmd.step); lib.addPackage(pkgs.network);
const exe_tests = b.addTest("src/main.zig"); lib.setBuildMode(mode);
exe_tests.setTarget(target); lib.install();
exe_tests.setBuildMode(mode);
const lib_tests = b.addTest("src/lib.zig");
const test_step = b.step("test", "Run unit tests"); lib_tests.setBuildMode(mode);
test_step.dependOn(&exe_tests.step);
const test_step = b.step("lib-test", "Run Library Tests");
test_step.dependOn(&lib_tests.step);
// // -- Executable --
// const exe = b.addExecutable("gdbserver", "src/main.zig");
// link(exe);
// exe.setTarget(target);
// exe.setBuildMode(mode);
// exe.install();
// const run_cmd = exe.run();
// run_cmd.step.dependOn(b.getInstallStep());
// if (b.args) |args| run_cmd.addArgs(args);
// const run_step = b.step("run", "Run the app");
// run_step.dependOn(&run_cmd.step);
} }

View File

@ -2,6 +2,7 @@ const std = @import("std");
const target = @import("Server.zig").target; const target = @import("Server.zig").target;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const Emulator = @import("lib.zig").Emulator;
const Self = @This(); const Self = @This();
const log = std.log.scoped(.Packet); const log = std.log.scoped(.Packet);
@ -44,7 +45,7 @@ const String = union(enum) {
} }
}; };
pub fn parse(self: *Self, allocator: Allocator) !String { pub fn parse(self: *Self, allocator: Allocator, emu: Emulator) !String {
switch (self.contents[0]) { switch (self.contents[0]) {
// Required // Required
'?' => { '?' => {
@ -55,8 +56,8 @@ pub fn parse(self: *Self, allocator: Allocator) !String {
}, },
'g' => { 'g' => {
// TODO: Actually reference GBA Registers // TODO: Actually reference GBA Registers
const r = [_]u32{0xDEAD_BEEF} ** 0x10; const r = emu.registers();
const cpsr: u32 = 0xCAFE_B0BA; const cpsr = emu.cpsr();
const char_len = 2; const char_len = 2;
const reg_len = @sizeOf(u32) * char_len; // Every byte is represented by 2 characters const reg_len = @sizeOf(u32) * char_len; // Every byte is represented by 2 characters
@ -64,7 +65,7 @@ pub fn parse(self: *Self, allocator: Allocator) !String {
const ret = try allocator.alloc(u8, r.len * reg_len + reg_len); // r0 -> r15 + CPSR const ret = try allocator.alloc(u8, r.len * reg_len + reg_len); // r0 -> r15 + CPSR
{ {
var i: usize = 0; var i: u32 = 0;
while (i < r.len + 1) : (i += 1) { while (i < r.len + 1) : (i += 1) {
const reg: u32 = if (i < r.len) r[i] else cpsr; const reg: u32 = if (i < r.len) r[i] else cpsr;
@ -88,14 +89,13 @@ pub fn parse(self: *Self, allocator: Allocator) !String {
const addr = try std.fmt.parseInt(u32, addr_str, 16); const addr = try std.fmt.parseInt(u32, addr_str, 16);
const len = try std.fmt.parseInt(u32, length_str, 16); const len = try std.fmt.parseInt(u32, length_str, 16);
_ = addr;
const ret = try allocator.alloc(u8, len * 2); const ret = try allocator.alloc(u8, len * 2);
{ {
var i: usize = 0; var i: u32 = 0;
while (i < len) : (i += 1) { while (i < len) : (i += 1) {
const value: u8 = 0; const value: u8 = emu.read(addr + i);
_ = std.fmt.bufPrintIntToSlice(ret[i * 2 ..][0..2], value, 16, .lower, .{ .fill = '0', .width = 2 }); _ = std.fmt.bufPrintIntToSlice(ret[i * 2 ..][0..2], value, 16, .lower, .{ .fill = '0', .width = 2 });
} }

View File

@ -4,6 +4,7 @@ const Packet = @import("Packet.zig");
const Socket = network.Socket; const Socket = network.Socket;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const Emulator = @import("lib.zig").Emulator;
const Self = @This(); const Self = @This();
const log = std.log.scoped(.Server); const log = std.log.scoped(.Server);
@ -41,7 +42,9 @@ pkt_cache: ?[]const u8 = null,
client: Socket, client: Socket,
_socket: Socket, _socket: Socket,
pub fn init() !Self { emu: Emulator,
pub fn init(emulator: Emulator) !Self {
try network.init(); try network.init();
var socket = try Socket.create(.ipv4, .tcp); var socket = try Socket.create(.ipv4, .tcp);
@ -53,7 +56,7 @@ pub fn init() !Self {
const endpoint = try client.getLocalEndPoint(); const endpoint = try client.getLocalEndPoint();
log.info("client connected from {}", .{endpoint}); log.info("client connected from {}", .{endpoint});
return .{ ._socket = socket, .client = client }; return .{ .emu = emulator, ._socket = socket, .client = client };
} }
pub fn deinit(self: *Self, allocator: Allocator) void { pub fn deinit(self: *Self, allocator: Allocator) void {
@ -81,12 +84,12 @@ pub fn run(self: *Self, allocator: Allocator) !void {
const len = try self.client.receive(&buf); const len = try self.client.receive(&buf);
if (len == 0) break; if (len == 0) break;
const action = try Self.parse(allocator, buf[0..len]); const action = try self.parse(allocator, buf[0..len]);
try self.send(allocator, action); try self.send(allocator, action);
} }
} }
fn parse(allocator: Allocator, input: []const u8) !Action { fn parse(self: *Self, allocator: Allocator, input: []const u8) !Action {
return switch (input[0]) { return switch (input[0]) {
'+' => .nothing, '+' => .nothing,
'-' => .retry, '-' => .retry,
@ -95,7 +98,7 @@ fn parse(allocator: Allocator, input: []const u8) !Action {
var packet = Packet.from(allocator, input) catch return .nack; var packet = Packet.from(allocator, input) catch return .nack;
defer packet.deinit(allocator); defer packet.deinit(allocator);
var string = packet.parse(allocator) catch return .nack; var string = packet.parse(allocator, self.emu) catch return .nack;
defer string.deinit(allocator); defer string.deinit(allocator);
const reply = string.inner(); const reply = string.inner();

76
src/lib.zig Normal file
View File

@ -0,0 +1,76 @@
/// Re-export of the server interface
pub const Server = @import("Server.zig");
/// Interface for interacting between GDB and a GBA emu
pub const Emulator = struct {
const Self = @This();
ptr: *anyopaque,
readFn: *const fn (*anyopaque, u32) u8,
writeFn: *const fn (*anyopaque, u32, u8) void,
// FIXME: Expensive copy
registersFn: *const fn (*anyopaque) [16]u32,
cpsrFn: *const fn (*anyopaque) u32,
pub fn init(ptr: anytype) Self {
const Ptr = @TypeOf(ptr);
const ptr_info = @typeInfo(Ptr);
if (ptr_info != .Pointer) @compileError("ptr must be a pointer");
if (ptr_info.Pointer.size != .One) @compileError("ptr must be a single-item pointer");
const alignment = ptr_info.Pointer.alignment;
const gen = struct {
pub fn readImpl(pointer: *anyopaque, addr: u32) u8 {
const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
return @call(.{ .modifier = .always_inline }, ptr_info.Pointer.child.read, .{ self, addr });
}
pub fn writeImpl(pointer: *anyopaque, addr: u32, value: u8) void {
const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
return @call(.{ .modifier = .always_inline }, ptr_info.Pointer.child.write, .{ self, addr, value });
}
pub fn registersImpl(pointer: *anyopaque) [16]u32 {
const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
return @call(.{ .modifier = .always_inline }, ptr_info.Pointer.child.registers, .{self});
}
pub fn cpsrImpl(pointer: *anyopaque) u32 {
const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
return @call(.{ .modifier = .always_inline }, ptr_info.Pointer.child.cpsr, .{self});
}
};
return .{
.ptr = ptr,
.readFn = gen.readImpl,
.writeFn = gen.writeImpl,
.registersFn = gen.registersImpl,
.cpsrFn = gen.cpsrImpl,
};
}
pub inline fn read(self: Self, addr: u32) u8 {
return self.readFn(self.ptr, addr);
}
pub inline fn write(self: Self, addr: u32, value: u8) void {
self.writeFn(self.ptr, addr, value);
}
pub inline fn registers(self: Self) [16]u32 {
return self.registersFn(self.ptr);
}
pub inline fn cpsr(self: Self) u32 {
return self.cpsrFn(self.ptr);
}
};

View File

@ -1,9 +1,5 @@
const std = @import("std"); const std = @import("std");
const network = @import("network"); const Server = @import("gdbstub").Server;
const Server = @import("Server.zig");
const Allocator = std.mem.Allocator;
const Socket = network.Socket;
pub fn main() !void { pub fn main() !void {
const log = std.log.scoped(.Main); const log = std.log.scoped(.Main);