feat: implement Emulator Interface
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/// Re-export of the server interface
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pub const Server = @import("Server.zig");
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/// Interface for interacting between GDB and a GBA emu
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pub const Emulator = struct {
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const Self = @This();
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ptr: *anyopaque,
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readFn: *const fn (*anyopaque, u32) u8,
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writeFn: *const fn (*anyopaque, u32, u8) void,
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// FIXME: Expensive copy
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registersFn: *const fn (*const anyopaque) [16]u32,
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cpsrFn: *const fn (*const anyopaque) u32,
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pub fn init(ptr: anytype) Self {
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const Ptr = @TypeOf(ptr);
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const ptr_info = @typeInfo(Ptr);
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if (ptr_info != .Pointer) @compileError("ptr must be a pointer");
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if (ptr_info.Pointer.size != .One) @compileError("ptr must be a single-item pointer");
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const alignment = ptr_info.Pointer.alignment;
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const gen = struct {
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pub fn readImpl(pointer: *anyopaque, addr: u32) u8 {
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const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
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return @call(.{ .modifier = .always_inline }, ptr_info.Pointer.child.read, .{ u8, self, addr });
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}
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pub fn writeImpl(pointer: *anyopaque, addr: u32, value: u8) void {
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const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
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return @call(.{ .modifier = .always_inline }, ptr_info.Pointer.child.read, .{ u8, self, addr, value });
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}
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pub fn registersImpl(pointer: *const anyopaque) [16]u32 {
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const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
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return self.r;
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}
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pub fn cpsrImpl(pointer: *const anyopaque) u32 {
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const self = @ptrCast(Ptr, @alignCast(alignment, pointer));
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return self.cpsr.raw;
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}
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};
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return .{
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.ptr = ptr,
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.readFn = gen.readImpl,
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.writeFn = gen.writeImpl,
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.registersFn = gen.registersImpl,
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.cpsrFn = gen.cpsrImpl,
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};
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}
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pub inline fn read(self: Self, addr: u32) u8 {
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return self.readFn(self.ptr, addr);
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}
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pub inline fn write(self: Self, addr: u32, value: u8) void {
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self.writeFn(self.ptr, addr, value);
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}
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pub inline fn registers(self: Self) [16]u32 {
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return self.registersFn(self.ptr);
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}
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pub inline fn cpsr(self: Self) u32 {
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return self.cpsrFn(self.ptr);
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}
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};
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