feat: drop use std.net instead of zig-network
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parent
e5c1d4d2b7
commit
891b96acbd
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@ -1,12 +1,12 @@
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const std = @import("std");
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const network = @import("network");
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const Packet = @import("Packet.zig");
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const Socket = network.Socket;
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const Allocator = std.mem.Allocator;
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const Atomic = std.atomic.Atomic;
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const Emulator = @import("lib.zig").Emulator;
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const Atomic = std.atomic.Atomic;
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const Allocator = std.mem.Allocator;
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const Server = std.net.StreamServer;
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const Connection = Server.Connection;
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const Self = @This();
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const log = std.log.scoped(.Server);
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const port: u16 = 2424;
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@ -57,32 +57,24 @@ pub const memory_map: []const u8 =
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// FIXME: Shouldn't this be a Packet Struct?
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pkt_cache: ?[]const u8 = null,
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client: Socket,
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_socket: Socket,
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server: Server,
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client: Server.Connection,
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emu: Emulator,
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pub fn init(emulator: Emulator) !Self {
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try network.init();
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var server = std.net.StreamServer.init(.{});
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try server.listen(std.net.Address.initIp4([_]u8{0} ** 4, port));
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var socket = try Socket.create(.ipv4, .tcp);
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try socket.bindToPort(port);
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try socket.listen();
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var client = try server.accept();
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log.info("client connected from {}", .{client.address});
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var client = try socket.accept(); // TODO: This blocks, is this OK?
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const endpoint = try client.getLocalEndPoint();
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log.info("client connected from {}", .{endpoint});
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return .{ .emu = emulator, ._socket = socket, .client = client };
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return .{ .emu = emulator, .server = server, .client = client };
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}
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pub fn deinit(self: *Self, allocator: Allocator) void {
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self.reset(allocator);
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self.client.close();
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self._socket.close();
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network.deinit();
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self.server.deinit();
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self.* = undefined;
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}
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@ -99,7 +91,7 @@ pub fn run(self: *Self, allocator: Allocator, quit: *Atomic(bool)) !void {
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var buf: [Packet.max_len]u8 = undefined;
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while (true) {
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const len = try self.client.receive(&buf);
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const len = try self.client.stream.readAll(&buf);
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if (len == 0) break;
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if (quit.load(.Monotonic)) break;
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@ -113,7 +105,7 @@ pub fn run(self: *Self, allocator: Allocator, quit: *Atomic(bool)) !void {
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}
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fn parse(self: *Self, allocator: Allocator, input: []const u8) !Action {
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// log.debug("-> {s}", .{input});
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log.debug("-> {s}", .{input});
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return switch (input[0]) {
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'+' => blk: {
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@ -150,7 +142,7 @@ fn send(self: *Self, allocator: Allocator, action: Action) !void {
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switch (action) {
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.send => |pkt| {
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_ = try self.client.send(pkt);
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// log.debug("<- {s}", .{pkt});
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log.debug("<- {s}", .{pkt});
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self.reset(allocator);
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self.pkt_cache = pkt;
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@ -160,18 +152,18 @@ fn send(self: *Self, allocator: Allocator, action: Action) !void {
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if (self.pkt_cache) |pkt| {
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_ = try self.client.send(pkt);
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// log.debug("<- {s}", .{pkt});
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log.debug("<- {s}", .{pkt});
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}
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},
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.ack => {
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_ = try self.client.send("+");
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// log.debug("<- +", .{});
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log.debug("<- +", .{});
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self.reset(allocator);
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},
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.nack => {
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_ = try self.client.send("-");
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// log.debug("<- -", .{});
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log.debug("<- -", .{});
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self.reset(allocator);
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},
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