chore: reorganize code
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parent
feb222c262
commit
278a5adf25
155
src/main.zig
155
src/main.zig
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@ -4,8 +4,6 @@ const network = @import("network");
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const Allocator = std.mem.Allocator;
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const Socket = network.Socket;
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const port: u16 = 2424;
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const target: []const u8 =
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\\<target version="1.0">
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\\ <architecture>armv4t</architecture>
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@ -33,103 +31,136 @@ const target: []const u8 =
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;
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pub fn main() !void {
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const log = std.log.scoped(.Server);
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const log = std.log.scoped(.Main);
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer std.debug.assert(!gpa.deinit());
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const allocator = gpa.allocator();
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try network.init();
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defer network.deinit();
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var server = try Server.init();
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defer server.deinit(allocator);
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var socket = try Socket.create(.ipv4, .tcp);
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defer socket.close();
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try socket.bindToPort(port);
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try socket.listen();
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var client = try socket.accept();
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defer client.close();
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const endpoint = try client.getLocalEndPoint();
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log.info("client connected from {}", .{endpoint});
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try gdbStubServer(allocator, client);
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try server.run(allocator);
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log.info("Client disconnected", .{});
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}
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fn gdbStubServer(allocator: Allocator, client: Socket) !void {
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var buf: [Packet.size]u8 = undefined;
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var previous: ?[]const u8 = null;
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defer if (previous) |packet| allocator.free(packet);
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const Server = struct {
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const Self = @This();
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const log = std.log.scoped(.Server);
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const port: u16 = 2424;
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// FIXME: Shouldn't this be a Packet Struct?
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pkt_cache: ?[]const u8 = null,
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client: Socket,
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_socket: Socket,
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pub fn init() !Self {
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try network.init();
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var socket = try Socket.create(.ipv4, .tcp);
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try socket.bindToPort(port);
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try socket.listen();
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var client = try socket.accept(); // TODO: This blocks, is this OK?
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const endpoint = try client.getLocalEndPoint();
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log.info("client connected from {}", .{endpoint});
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return .{ ._socket = socket, .client = client };
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}
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pub fn deinit(self: *Self, allocator: Allocator) void {
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self.reset(allocator);
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self.client.close();
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self._socket.close();
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network.deinit();
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self.* = undefined;
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}
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const Action = union(enum) {
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nothing,
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send: []const u8,
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retry,
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ack,
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nack,
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};
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pub fn run(self: *Self, allocator: Allocator) !void {
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var buf: [Packet.max_len]u8 = undefined;
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while (true) {
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const len = try client.receive(&buf);
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const len = try self.client.receive(&buf);
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if (len == 0) break;
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switch (try parse(allocator, client, previous, buf[0..len])) {
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.send => |response| {
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if (previous) |packet| allocator.free(packet);
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previous = response;
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},
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.recv_ack => {
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if (previous) |packet| allocator.free(packet);
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previous = null;
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},
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.recv_nack => {},
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const action = try Self.parse(allocator, buf[0..len]);
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try self.send(allocator, action);
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}
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}
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}
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const Action = union(enum) {
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send: []const u8,
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recv_nack,
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recv_ack,
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};
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fn parse(allocator: Allocator, client: Socket, previous: ?[]const u8, input: []const u8) !Action {
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const log = std.log.scoped(.GdbStubParser);
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fn parse(allocator: Allocator, input: []const u8) !Action {
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return switch (input[0]) {
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'+' => .recv_ack,
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'-' => blk: {
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if (previous) |packet| {
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log.warn("received nack, resending: \"{s}\"", .{packet});
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_ = try client.send(packet);
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} else {
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log.err("received nack, but we don't recall sending anything", .{});
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}
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break :blk .recv_nack;
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},
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'+' => .nothing,
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'-' => .retry,
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'$' => blk: {
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// Packet
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var packet = try Packet.from(allocator, input);
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var packet = Packet.from(allocator, input) catch return .nack;
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defer packet.deinit(allocator);
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var string = try packet.parse(allocator);
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var string = packet.parse(allocator) catch return .nack;
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defer string.deinit(allocator);
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const reply = string.inner();
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_ = try client.send("+"); // Acknowledge
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// deallocated by the caller
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const response = try std.fmt.allocPrint(allocator, "${s}#{x:0>2}", .{ reply, Packet.checksum(reply) });
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_ = try client.send(response);
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break :blk .{ .send = response };
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},
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else => std.debug.panic("Unknown: {s}", .{input}),
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};
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}
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}
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fn send(self: *Self, allocator: Allocator, action: Action) !void {
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switch (action) {
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.send => |pkt| {
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_ = try self.client.send("+"); // ACK
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_ = try self.client.send(pkt);
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self.reset(allocator);
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self.pkt_cache = pkt;
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},
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.retry => {
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log.warn("received nack, resending: \"{?s}\"", .{self.pkt_cache});
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if (self.pkt_cache) |pkt| _ = try self.client.send(pkt); // FIXME: is an ack to a nack necessary?
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},
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.ack => {
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_ = try self.client.send("+");
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self.reset(allocator);
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},
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.nack => {
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_ = try self.client.send("-");
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self.reset(allocator);
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},
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.nothing => self.reset(allocator),
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}
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}
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fn reset(self: *Self, allocator: Allocator) void {
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if (self.pkt_cache) |pkt| allocator.free(pkt);
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self.pkt_cache = null;
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}
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};
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const Packet = struct {
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const Self = @This();
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const log = std.log.scoped(.Packet);
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const size: usize = 0x1000;
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const max_len: usize = 0x1000;
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contents: []const u8,
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@ -212,7 +243,7 @@ const Packet = struct {
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const format = "PacketSize={x:};qXfer:features:read+;qXfer:memory-map:read+";
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// TODO: Anything else?
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const ret = try std.fmt.allocPrint(allocator, format, .{Packet.size});
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const ret = try std.fmt.allocPrint(allocator, format, .{Packet.max_len});
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return .{ .alloc = ret };
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}
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