feat: get to user input in gdb
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		@@ -53,8 +53,57 @@ pub fn parse(self: *Self, allocator: Allocator) !String {
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            // Deallocated by the caller
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            return .{ .alloc = try std.fmt.allocPrint(allocator, "T{x:0>2}thread:1;", .{@enumToInt(ret)}) };
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        },
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        'g', 'G' => @panic("TODO: Register Access"),
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        'm', 'M' => @panic("TODO: Memory Access"),
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        'g' => {
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            // TODO: Actually reference GBA Registers
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            const r = [_]u32{0xDEAD_BEEF} ** 0x10;
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            const cpsr: u32 = 0xCAFE_B0BA;
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            const char_len = 2;
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            const reg_len = @sizeOf(u32) * char_len; // Every byte is represented by 2 characters
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            const ret = try allocator.alloc(u8, r.len * reg_len + reg_len); // r0 -> r15 + CPSR
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            {
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                var i: usize = 0;
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                while (i < r.len + 1) : (i += 1) {
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                    const reg: u32 = if (i < r.len) r[i] else cpsr;
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                    // bufPrintIntToSlice writes to the provided slice, which is all we want from this
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                    // consequentially, we ignore the slice it returns since it just references the slice
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                    // passed as an argument
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                    _ = std.fmt.bufPrintIntToSlice(ret[i * 8 ..][0..8], reg, 16, .lower, .{ .fill = '0', .width = 8 });
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                }
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            }
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            return .{ .alloc = ret };
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        },
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        'G' => @panic("TODO: Register Write"),
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        'm' => {
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            // TODO: Actually reference GBA Memory
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            log.err("{s}", .{self.contents});
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            var tokens = std.mem.tokenize(u8, self.contents[1..], ",");
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            const addr_str = tokens.next() orelse return .{ .static = "E9999" }; // EUNKNOWN
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            const length_str = tokens.next() orelse return .{ .static = "E9999" }; // EUNKNOWN
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            const addr = try std.fmt.parseInt(u32, addr_str, 16);
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            const len = try std.fmt.parseInt(u32, length_str, 16);
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            _ = addr;
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            const ret = try allocator.alloc(u8, len * 2);
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            {
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                var i: usize = 0;
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                while (i < len) : (i += 1) {
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                    const value: u8 = 0;
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                    _ = std.fmt.bufPrintIntToSlice(ret[i * 2 ..][0..2], value, 16, .lower, .{ .fill = '0', .width = 2 });
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                }
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            }
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            return .{ .alloc = ret };
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        },
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        'M' => @panic("TODO: Memory Write"),
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        'c' => @panic("TODO: Continue"),
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        's' => @panic("TODO: Step"),
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										26
									
								
								src/main.zig
									
									
									
									
									
								
							
							
						
						
									
										26
									
								
								src/main.zig
									
									
									
									
									
								
							@@ -5,32 +5,6 @@ const Server = @import("Server.zig");
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const Allocator = std.mem.Allocator;
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const Socket = network.Socket;
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pub const target: []const u8 =
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    \\<target version="1.0">
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    \\    <architecture>armv4t</architecture>
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    \\    <feature name="org.gnu.gdb.arm.core">
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    \\        <reg name="r0" bitsize="32" type="uint32"/>
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    \\        <reg name="r1" bitsize="32" type="uint32"/>
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    \\        <reg name="r2" bitsize="32" type="uint32"/>
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    \\        <reg name="r3" bitsize="32" type="uint32"/>
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    \\        <reg name="r4" bitsize="32" type="uint32"/>
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    \\        <reg name="r5" bitsize="32" type="uint32"/>
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    \\        <reg name="r6" bitsize="32" type="uint32"/>
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    \\        <reg name="r7" bitsize="32" type="uint32"/>
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    \\        <reg name="r8" bitsize="32" type="uint32"/>
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    \\        <reg name="r9" bitsize="32" type="uint32"/>
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    \\        <reg name="r10" bitsize="32" type="uint32"/>
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    \\        <reg name="r11" bitsize="32" type="uint32"/>
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    \\        <reg name="r12" bitsize="32" type="uint32"/>
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    \\        <reg name="sp" bitsize="32" type="data_ptr"/>
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    \\        <reg name="lr" bitsize="32"/>
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    \\        <reg name="pc" bitsize="32" type="code_ptr"/>
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    \\
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    \\        <reg name="cpsr" bitsize="32" regnum="25"/>
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    \\    </feature>
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    \\</target>
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;
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pub fn main() !void {
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    const log = std.log.scoped(.Main);
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