Files
turbo/src/ui/imgui.zig

42 lines
1.3 KiB
Zig

const std = @import("std");
const zgui = @import("zgui");
const platform = @import("../platform.zig");
const System = @import("../core/emu.zig").System;
const Dimensions = platform.Dimensions;
const nds_height = @import("../core/ppu.zig").screen_height;
const nds_width = @import("../core/ppu.zig").screen_width;
const GLuint = c_uint;
pub const State = struct {
const default_rom_title: [12:0]u8 = "No Title\x00\x00\x00\x00".*;
title: [12:0]u8 = default_rom_title,
dim: Dimensions = .{ .width = 1600, .height = 900 },
};
pub fn draw(state: *const State, top_tex: GLuint, btm_tex: GLuint, system: System) bool {
_ = system;
zgui.backend.newFrame(@floatFromInt(state.dim.width), @floatFromInt(state.dim.height));
{
const w: f32 = @floatFromInt(nds_width * 2);
const h: f32 = @floatFromInt(nds_height * 2);
const provided = std.mem.sliceTo(&state.title, 0);
const window_title = if (provided.len == 0) &State.default_rom_title else provided;
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
defer zgui.end();
zgui.image(@ptrFromInt(top_tex), .{ .w = w, .h = h });
zgui.image(@ptrFromInt(btm_tex), .{ .w = w, .h = h });
}
return true;
}