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2 changed files with 3 additions and 3 deletions

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@ -2,7 +2,7 @@
out vec2 uv; out vec2 uv;
const vec2 pos[3] = vec2[3](vec2(-1.0f, -1.0f), vec2(-1.0f, 3.0f), vec2(3.0f, -1.0f)); const vec2 pos[3] = vec2[3](vec2(-1.0f, -1.0f), vec2(-1.0f, 3.0f), vec2(3.0f, -1.0f));
const vec2 uvs[3] = vec2[3](vec2( 2.0f, 2.0f), vec2( 2.0f, 0.0f), vec2(0.0f, 2.0f)); const vec2 uvs[3] = vec2[3](vec2( 0.0f, 0.0f), vec2( 0.0f, 2.0f), vec2(2.0f, 0.0f));
void main() { void main() {
uv = uvs[gl_VertexID]; uv = uvs[gl_VertexID];

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@ -32,8 +32,8 @@ pub fn draw(state: *const State, top_tex: GLuint, btm_tex: GLuint, arm946es: *Ar
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } }); _ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
defer zgui.end(); defer zgui.end();
zgui.image(@ptrFromInt(top_tex), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } }); zgui.image(@ptrFromInt(top_tex), .{ .w = w, .h = h });
zgui.image(@ptrFromInt(btm_tex), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } }); zgui.image(@ptrFromInt(btm_tex), .{ .w = w, .h = h });
} }
return true; return true;