feat: initial commit
some basic ROMs already boot (ARM946E-S only), working on Armwrestler and Rockwrestler next so I can ensure CPU compatability for but ARMv5TE and ARMv4T
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src/shader/pixelbuf.frag
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12
src/shader/pixelbuf.frag
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#version 330 core
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out vec4 frag_color;
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in vec3 color;
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in vec2 uv;
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uniform sampler2D screen;
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void main() {
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frag_color = vec4(texture(screen, uv).rgb, 1.0);
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}
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src/shader/pixelbuf.vert
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src/shader/pixelbuf.vert
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#version 330 core
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layout (location = 0) in vec3 pos;
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layout (location = 1) in vec3 in_color;
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layout (location = 2) in vec2 in_uv;
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out vec3 color;
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out vec2 uv;
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void main() {
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color = in_color;
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uv = in_uv;
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gl_Position = vec4(pos, 1.0);
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}
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