chore(ui): default to 1600x900 window
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@ -15,7 +15,7 @@ pub const State = struct {
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const default_rom_title: [12:0]u8 = "No Title\x00\x00\x00\x00".*;
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const default_rom_title: [12:0]u8 = "No Title\x00\x00\x00\x00".*;
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title: [12:0]u8 = default_rom_title,
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title: [12:0]u8 = default_rom_title,
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dim: Dimensions = .{ .width = 1280, .height = 720 },
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dim: Dimensions = .{ .width = 1600, .height = 900 },
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};
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};
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pub fn draw(state: *const State, top_tex: GLuint, btm_tex: GLuint, arm946es: *Arm946es) bool {
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pub fn draw(state: *const State, top_tex: GLuint, btm_tex: GLuint, arm946es: *Arm946es) bool {
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@ -23,8 +23,8 @@ pub fn draw(state: *const State, top_tex: GLuint, btm_tex: GLuint, arm946es: *Ar
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zgui.backend.newFrame(@floatFromInt(state.dim.width), @floatFromInt(state.dim.height));
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zgui.backend.newFrame(@floatFromInt(state.dim.width), @floatFromInt(state.dim.height));
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{
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{
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const w: f32 = @floatFromInt((nds_width * 3) / 2);
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const w: f32 = @floatFromInt(nds_width * 2);
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const h: f32 = @floatFromInt((nds_height * 3) / 2);
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const h: f32 = @floatFromInt(nds_height * 2);
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const provided = std.mem.sliceTo(&state.title, 0);
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const provided = std.mem.sliceTo(&state.title, 0);
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const window_title = if (provided.len == 0) &State.default_rom_title else provided;
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const window_title = if (provided.len == 0) &State.default_rom_title else provided;
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