Merge branch 'dev'
This commit is contained in:
commit
864258cc01
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@ -6,5 +6,9 @@ steps:
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- name: cargo test
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image: rust:latest
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commands:
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<<<<<<< HEAD
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=======
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- export DATABASE_URL=/tmp/save-sync.db
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>>>>>>> dev
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- cargo build --all
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- cargo test --all
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@ -1 +1,2 @@
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RUST_LOG=
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DATABASE_URL=
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@ -13,5 +13,7 @@ members = ["server", "client"]
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uuid = { version = "^0.8", features = ["v4"] }
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twox-hash = "^1.6"
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thiserror = "^1.0"
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diesel = { version = "^1.4", features = ["sqlite"] }
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dotenv = "^0.15"
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[dev-dependencies]
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@ -20,7 +20,7 @@ impl Archive {
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///
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/// # Examples
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/// ```
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/// # use crate::client::archive::Archive;
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/// # use client::archive::Archive;
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/// let archive_res = Archive::try_default();
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/// ```
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pub fn try_default() -> Result<Self, ProjectDirError> {
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@ -45,7 +45,7 @@ impl Archive {
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///
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/// # Examples
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/// ```
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/// # use crate::client::archive::Archive;
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/// # use client::archive::Archive;
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/// let archive = Archive::new("/home/user/.local/share/save-sync", "/home/user/.config/save-sync");
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/// ```
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pub fn new<P: AsRef<Path>>(data_root: P, config_root: P) -> Self {
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@ -64,7 +64,7 @@ impl Archive {
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}
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}
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/// Adds a path and it's contents to the list of tracked game files
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/// Adds a path and its contents to the list of tracked game files
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///
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/// TODO: Add note here about how GameSaveLocation, GameFile and tracking individual files rather than directories work
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///
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@ -73,12 +73,21 @@ impl Archive {
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///
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/// # Examples
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/// ```
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<<<<<<< HEAD
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/// # use crate::client::archive::Archive;
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/// let mut archive = Archive::try_default().unwrap();
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/// let game_save_path = "/home/user/Documents/generic_company/generic_game/save_folder";
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/// match archive.track_game(game_save_path) {
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/// Ok(_) => println!("Save Sync is now tracking {}", game_save_path),
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/// Err(err) => eprintln!("Failed to track {}: {:?}", game_save_path, err)
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=======
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/// # use client::archive::Archive;
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/// let mut archive = Archive::try_default().unwrap();
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/// let save_path = "/home/user/Documents/generic_company/generic_game/save_folder";
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/// match archive.track_game(save_path) {
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/// Ok(_) => println!("Save Sync is now tracking {}", save_path),
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/// Err(err) => eprintln!("Failed to track {}: {:?}", save_path, err)
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>>>>>>> dev
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/// };
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/// ```
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pub fn track_game<P: AsRef<Path>>(&mut self, path: P) -> Result<(), GameTrackError> {
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@ -87,6 +96,23 @@ impl Archive {
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Ok(())
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}
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/// Adds a path and its contents to the list of tracked game files
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///
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/// TODO: Add similar note to the one in [`track_game`]
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///
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/// # Arguments
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/// * `path` - The path which will be tracked along with any children it may have
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///
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/// # Examples
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/// ```
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/// # use client::archive::Archive;
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/// let mut archive = Archive::try_default().unwrap();
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/// let save_path = "/home/user/Documents/generic_company/generic_game/save_folder";
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/// let friendly_name = "Generic Game";
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/// match archive.track_game_with_friendly(save_path, friendly_name) {
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/// Ok(_) => println!("Save Sync is now tracking {}", friendly_name),
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/// Err(err) => eprintln!("Save Sync failed to start tracking {}", friendly_name)
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/// };
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pub fn track_game_with_friendly<P>(&mut self, path: P, name: &str) -> Result<(), GameTrackError>
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where
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P: AsRef<Path>,
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@ -149,7 +175,7 @@ impl Archive {
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///
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/// # Examples
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/// ```
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/// # use crate::client::archive::Archive;
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/// # use client::archive::Archive;
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/// let mut archive = Archive::try_default().unwrap();
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/// let drop_res = archive.drop_game("/home/user/Documents/generic_company/generic_game/save_folder");
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/// ```
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@ -170,7 +196,7 @@ impl Archive {
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///
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/// # Examples
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/// ```
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/// # use crate::client::archive::Archive;
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/// # use client::archive::Archive;
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/// let mut archive = Archive::try_default().unwrap();
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/// let drop_res = archive.drop_game("raging_loop");
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/// ```
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@ -0,0 +1,5 @@
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# For documentation on how to configure this file,
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# see diesel.rs/guides/configuring-diesel-cli
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[print_schema]
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file = "src/schema.rs"
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@ -0,0 +1,2 @@
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-- This file should undo anything in `up.sql`
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DROP TABLE game_file
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@ -0,0 +1,8 @@
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-- Your SQL goes here
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CREATE TABLE game_file (
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id INTEGER PRIMARY KEY,
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original_path BLOB NOT NULL, -- TEXT assumes a Unicode Encoding
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file_hash INTEGER NOT NULL, -- u64, but that's not
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game_save_id INTEGER NOT NULL,
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FOREIGN KEY (game_save_id) REFERENCES game_save_location (id)
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)
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@ -0,0 +1,2 @@
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-- This file should undo anything in `up.sql`
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DROP TABLE game_save_location
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@ -0,0 +1,7 @@
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-- Your SQL goes here
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CREATE TABLE game_save_location (
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id INTEGER PRIMARY KEY,
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friendly_name TEXT -- This can be null
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original_PATH BLOB NOT NULL,
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uuid BLOB NOT NULL
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)
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@ -0,0 +1,25 @@
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use diesel::prelude::*;
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use diesel::sqlite::SqliteConnection;
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use dotenv::dotenv;
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use std::env;
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/// Establishes a DB Connection with a Sqlite Database
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///
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/// Will **panic** if:
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/// * `$DATABASE_URL` is not set
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/// * Save Sync fails to connect to the database at `$DATABASE_URL`
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///
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/// # Examples
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/// ```
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/// # use save_sync::db::establish_connection;
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/// let connection = establish_connection();
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/// ```
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pub fn establish_connection() -> SqliteConnection {
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dotenv().ok();
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// TODO: Consider whether it is best practice to panic here
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// or have establish_connection return a Result with a thiserror enum
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let db_url = env::var("DATABASE_URL").expect("$DATABASE_URL was not set");
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SqliteConnection::establish(&db_url).expect(&format!("Error connecting to {}", db_url))
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}
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44
src/game.rs
44
src/game.rs
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// TODO: Change this seed
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const XXHASH64_SEED: u64 = 1337;
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/// GameSaveLocation represents a path that holds the files of a Game's saves.
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#[derive(Debug, Clone)]
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pub struct GameSaveLocation {
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pub friendly_name: Option<String>,
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}
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impl GameSaveLocation {
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/// Constructs a GameSaveLocation
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///
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/// # Arguments
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/// * `path` - The path of the Game Save(s)
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/// * `files` - A Vector containing GameFiles, which are used to track the hashes of game files
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/// * `friendly_name` - A Friendly name for the Game Save
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///
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/// # Examples
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/// ```
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/// # use save_sync::game::{GameSaveLocation, GameFile};
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/// let path = "/home/user/Documents/some_company/some_game/saves";
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/// let files: Vec<GameFile> = Vec::new();
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/// let friendly_name = "Some Game".to_string();
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/// let game_save_location = GameSaveLocation::new(path, files, Some(friendly_name));
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/// ```
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pub fn new<P>(path: P, files: Vec<GameFile>, friendly_name: Option<String>) -> Self
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where
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P: AsRef<Path>,
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}
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}
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/// GameFile is the representation of a on-disk file inside of a GameSaveLocation
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///
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/// This class keeps track of a Hash of the file, which allows Save Sync to identify when a
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/// tracked file has changed
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#[derive(Debug, Clone)]
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pub struct GameFile {
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pub original_path: PathBuf,
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}
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impl GameFile {
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/// Constructs a new GameFile
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///
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/// Will fail if:
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/// * Save Sync is unable to open and read the contents of the file at `path`
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///
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/// # Arguments
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/// * `path` - The path of the game file
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///
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/// # Examples
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/// ```
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/// # use save_sync::game::GameFile;
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/// let path = "/home/user/Documents/some_company/some_game/saves";
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/// match GameFile::new(path) {
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/// Ok(_) => { /* Do something with the file */ }
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/// Err(err) => { eprintln!("Error while attempting to calculate the hash of {}", path)}
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/// };
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/// ```
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pub fn new<P: AsRef<Path>>(path: P) -> std::io::Result<Self> {
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let path = path.as_ref();
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let file = File::open(path)?;
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}
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}
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/// The Error type for Interactions involving GameFiles
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#[derive(Error, Debug)]
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pub enum GameFileError {
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#[error(transparent)]
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}
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#[derive(Debug, Default)]
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pub struct BackupPath {
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struct BackupPath {
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inner: Option<PathBuf>,
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}
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impl BackupPath {
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pub fn new<P: AsRef<Path>>(path: P) -> Self {
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fn new<P: AsRef<Path>>(path: P) -> Self {
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Self {
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inner: Some(path.as_ref().to_path_buf()),
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}
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}
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}
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impl BackupPath {}
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struct HashWriter<T: Hasher>(T);
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impl<T: Hasher> Write for HashWriter<T> {
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@ -1,4 +1,10 @@
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#[macro_use]
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extern crate diesel;
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pub mod db;
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pub mod game;
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pub mod models;
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pub mod schema;
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#[cfg(test)]
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mod tests {
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@ -0,0 +1,8 @@
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use std::path::PathBuf;
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#[derive(Queryable)]
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pub struct GameFile {
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pub id: i32,
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pub original_path: PathBuf,
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pub file_hash: u64,
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}
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@ -0,0 +1,23 @@
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table! {
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game_file (id) {
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id -> Nullable<Integer>,
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original_path -> Binary,
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file_hash -> Integer,
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game_save_id -> Integer,
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}
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}
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table! {
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game_save_location (id) {
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id -> Nullable<Integer>,
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friendly_name -> Text,
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uuid -> Binary,
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}
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}
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joinable!(game_file -> game_save_location (game_save_id));
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allow_tables_to_appear_in_same_query!(
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game_file,
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game_save_location,
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);
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