feat(db): add diesel and sqlite3 as dependencies
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@ -1 +1,2 @@
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RUST_LOG =
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RUST_LOG=
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DATABASE_URL=
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@ -13,5 +13,7 @@ members = ["server", "client"]
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uuid = { version = "^0.8", features = ["v4"] }
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uuid = { version = "^0.8", features = ["v4"] }
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twox-hash = "^1.6"
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twox-hash = "^1.6"
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thiserror = "^1.0"
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thiserror = "^1.0"
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diesel = { version = "^1.4", features = ["sqlite"] }
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dotenv = "^0.15"
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[dev-dependencies]
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[dev-dependencies]
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# For documentation on how to configure this file,
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# see diesel.rs/guides/configuring-diesel-cli
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[print_schema]
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file = "src/schema.rs"
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-- This file should undo anything in `up.sql`
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DROP TABLE game_file
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@ -0,0 +1,8 @@
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-- Your SQL goes here
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CREATE TABLE game_file (
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id INTEGER PRIMARY KEY,
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original_path BLOB NOT NULL, -- TEXT assumes a Unicode Encoding
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file_hash INTEGER NOT NULL, -- u64, but that's not
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game_save_id INTEGER NOT NULL,
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FOREIGN KEY (game_save_id) REFERENCES game_save_location (id)
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)
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-- This file should undo anything in `up.sql`
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DROP TABLE game_save_location
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-- Your SQL goes here
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CREATE TABLE game_save_location (
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id INTEGER PRIMARY KEY,
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friendly_name TEXT -- This can be null
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original_PATH BLOB NOT NULL,
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uuid BLOB NOT NULL
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)
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@ -0,0 +1,14 @@
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use diesel::prelude::*;
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use diesel::sqlite::SqliteConnection;
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use dotenv::dotenv;
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use std::env;
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pub fn establish_connection() -> SqliteConnection {
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dotenv().ok();
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// TODO: Consider whether it is best practice to panic here
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// or have establish_connection return a Result with a thiserror enum
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let db_url = env::var("DATABASE_URL").expect("$DATABASE_URL was not set");
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SqliteConnection::establish(&db_url).expect(&format!("Error connecting to {}", db_url))
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}
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@ -1,4 +1,10 @@
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#[macro_use]
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extern crate diesel;
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pub mod db;
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pub mod game;
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pub mod game;
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pub mod models;
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pub mod schema;
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use std::path::PathBuf;
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#[derive(Queryable)]
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pub struct GameFile {
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pub id: i32,
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pub original_path: PathBuf,
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pub file_hash: u64,
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}
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table! {
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game_file (id) {
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id -> Nullable<Integer>,
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original_path -> Binary,
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file_hash -> Integer,
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game_save_id -> Integer,
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}
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}
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table! {
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game_save_location (id) {
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id -> Nullable<Integer>,
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friendly_name -> Text,
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uuid -> Binary,
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}
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}
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joinable!(game_file -> game_save_location (game_save_id));
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allow_tables_to_appear_in_same_query!(
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game_file,
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game_save_location,
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);
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