v0 Code to stream audio from Client to Server written

This commit is contained in:
Paoda 2018-08-31 15:19:35 +01:00
parent ed506d631a
commit 9f6adb3a29
6 changed files with 3605 additions and 0 deletions

2
.gitignore vendored
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@ -59,3 +59,5 @@ typings/
# next.js build output # next.js build output
.next .next
dist/main.js

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dist/index.html vendored Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
</head>
<body>
<script src="main.js"></script>
</body>
</html>

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package.json Normal file
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{
"name": "websocket-client",
"version": "1.0.0",
"description": "",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"build": "webpack",
"start": "webpack-dev-server --open"
},
"author": "",
"license": "ISC",
"devDependencies": {
"webpack": "^4.17.1",
"webpack-cli": "^3.1.0",
"webpack-dev-server": "^3.1.7"
},
"dependencies": {
"socket.io-client": "^2.1.1"
}
}

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src/index.js Normal file
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import io from 'socket.io-client';
/**
* The Class Responsible for Talking with Polyglot-Node
* @param {string} url - URL of NodeJS Server.
*/
class WebSocket {
constructor(url) {
this.io = io(url);
this.listen(() => {
this.grabAudio();
});
}
/**
* Create socket.io event listeners.
* @param {Function} cb - Called once connected to server.
*/
listen(cb) {
this.io.on('disconnect', (err) => {
console.error("Disconnected from Server.");
})
this.io.on('connect', (data) => {
this.io.emit("join", "Hi There NodeJS!");
console.log("Connected to NodeJS Server");
cb();
});
}
/**
* This Class Grabs the Audio from the User.
* Line 26 needs to be replaced with the global variable for localstream found in Rails TODO: Put line
*
* DEPRECAION WARNING. This method makes vital use of createScriptProcessor which will be scrapped at some point
* in the future. TODO: Switch from createScriptProcessor to AudioWorklet (No documentation as of 2018-08-30)
* @deprecated
* @async
*/
async grabAudio() {
this.io.emit('startRecognition', "en-US");
AudioContext = window.AudioContext || window.webkitAudioContext;
const ctx = new AudioContext();
const processor = ctx.createScriptProcessor(2048, 1, 1);
processor.connect(ctx.destination);
processor.onaudioprocess = e => this.handleBuffer(e);
const stream = await navigator.mediaDevices.getUserMedia({ audio: true, video: false });
ctx.createMediaStreamSource(stream).connect(processor);
ctx.resume();
}
/**
* Takes the Float32Array Array from the ScriptProcessor Event
* and converts it to Int16 for Google Speech to Text use.
* @param {AudioProcessingEvent} e Chunk of Audio w/ Audio F32Array
*/
handleBuffer(e) {
let l = e.inputBuffer.getChannelData(0);
this.io.emit('binary', convertF32ToI16(l));
/**
* 32Khz to 16Khz Audio
* Converts Float32 Buffer to Int16Buffer
* @param {Float32Array} buffer - Float32 Buffer;
* @returns {ArrayBuffer}
*/
function convertF32ToI16(buffer) {
let l = buffer.length;
let buf = new Int16Array(l/3);
while (l--) {
if (l % 3 == 0) {
buf[l / 3] = buffer[l] * 0xFFFF;
}
}
return buf.buffer;
}
}
}
const ws = new WebSocket("http://localhost:1337");

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webpack.config.js Normal file
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const path = require("path");
module.exports = {
mode: "development",
entry: "./src/index.js",
devtool: 'inline-source-map',
devServer: {
contentBase: "./dist",
port: 8080
},
output: {
filename: "main.js",
path: path.resolve(__dirname, "dist")
}
}

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yarn.lock Normal file

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