mandelbrot/src/main.rs

134 lines
4.2 KiB
Rust

use bevy::prelude::*;
use bevy::render::texture::{Extent3d, TextureDimension, TextureFormat};
use mandelbrot::{Bounds, Mandelbrot, TEXTURE_HEIGHT, TEXTURE_WIDTH};
use std::time::Instant;
fn main() {
// Mandelbrot::escape_time_image();
App::build()
.add_plugins(DefaultPlugins)
.add_startup_system(startup.system())
.insert_resource(TextureOptions::default())
.add_system(mandelbrot_render_system.system())
.add_system(transform_mandelbrot_system.system())
.run();
}
struct TextureOptions {
zoom: f64,
horizontal: f64,
vertical: f64,
step: f64,
iteration_limit: u32,
}
impl Default for TextureOptions {
fn default() -> Self {
Self {
zoom: 1.0,
horizontal: 0.0,
vertical: 0.0,
step: 0.01,
iteration_limit: 64,
}
}
}
fn transform_mandelbrot_system(input: Res<Input<KeyCode>>, mut scale: ResMut<TextureOptions>) {
// Zoom: E to Zoom In, Q to Zoom Out
// Horizontal Movement: D to move right, A to move left
// Vertical Movement: W to move up, S to move Down
// R to increase the steps taken by zoom, horizontal movement, and vertical movement
// T to increase the Iteration Limit, G to decrease the iteration limit
let zoom = input.pressed(KeyCode::Q) as i8 - input.pressed(KeyCode::E) as i8;
let horizontal = input.pressed(KeyCode::D) as i8 - input.pressed(KeyCode::A) as i8;
let vertical = input.pressed(KeyCode::W) as i8 - input.pressed(KeyCode::S) as i8;
let step_change = input.pressed(KeyCode::R) as i8 - input.pressed(KeyCode::F) as i8;
let limit_change = input.just_pressed(KeyCode::T) as i8 - input.just_pressed(KeyCode::G) as i8;
scale.step += (scale.step / 10.0) * step_change as f64;
scale.vertical += scale.step * vertical as f64;
scale.horizontal += scale.step * horizontal as f64;
scale.zoom += scale.step * zoom as f64;
if limit_change == 1 {
scale.iteration_limit *= 2;
if scale.iteration_limit > 512 {
scale.iteration_limit = 512;
}
} else if limit_change == -1 {
scale.iteration_limit /= 2;
if scale.iteration_limit < 32 {
scale.iteration_limit = 32;
}
}
if scale.zoom < 0.0 {
// We can't go below 0
scale.zoom -= scale.step * zoom as f64;
// slow down our step function
scale.step /= 10.0;
}
}
fn mandelbrot_render_system(
materials: Res<Assets<ColorMaterial>>,
mut textures: ResMut<Assets<Texture>>,
scale: Res<TextureOptions>,
mut query: Query<(&mut Mandelbrot, &Handle<ColorMaterial>)>,
) {
for (mut fractal, handle) in query.iter_mut() {
if let Some(material) = materials.get(handle) {
if let Some(texture_handle) = &material.texture {
if let Some(texture) = textures.get_mut(texture_handle) {
let z = scale.zoom;
let h = scale.horizontal;
let v = scale.vertical;
let limit = scale.iteration_limit;
let x = ((-2.5 * z) + h, (1.0 * z) + h);
let y = ((-1.0 * z) - v, (1.0 * z) - v);
let bounds = Bounds::new(x, y);
let start = Instant::now();
texture
.data
.copy_from_slice(fractal.scaled_image(bounds, limit));
let _diff = Instant::now() - start;
}
}
}
}
}
fn startup(
mut commands: Commands,
mut textures: ResMut<Assets<Texture>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let mut fractal = Mandelbrot::default();
let texture_size = Extent3d::new(TEXTURE_WIDTH as u32, TEXTURE_HEIGHT as u32, 1);
let texture_data = fractal.image().to_vec();
let texture_handle = textures.add(Texture::new(
texture_size,
TextureDimension::D2,
texture_data,
TextureFormat::Rgba8UnormSrgb,
));
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
commands
.spawn_bundle(SpriteBundle {
material: materials.add(texture_handle.into()),
..Default::default()
})
.insert(fractal);
}