mandelbrot/src/mandelbrot.rs

198 lines
4.9 KiB
Rust

use crate::{TEXTURE_HEIGHT, TEXTURE_WIDTH};
use num_complex::Complex;
use rayon::prelude::*;
const DEFAULT_ITERATION_LIMIT: u32 = 64;
const DEFAULT_BOUNDS: Bounds = Bounds::new((-2.5, 1.0), (-1.0, 1.0));
pub struct Coordinate(usize, usize);
impl Coordinate {
pub fn new(x: usize, y: usize) -> Self {
Self(x, y)
}
pub fn x(&self) -> usize {
self.0
}
pub fn y(&self) -> usize {
self.1
}
}
impl Coordinate {
pub fn into_complex(self, bounds: Bounds) -> Complex<f64> {
Complex::new(
Mandelbrot::scale_width(self.x(), bounds.x()),
Mandelbrot::scale_height(self.y(), bounds.y()),
)
}
}
#[derive(Debug, Clone, Copy)]
pub struct Bounds {
x: (f64, f64),
y: (f64, f64),
}
impl Bounds {
pub const fn new(x: (f64, f64), y: (f64, f64)) -> Self {
Self { x, y }
}
pub fn x(&self) -> (f64, f64) {
self.x
}
pub fn y(&self) -> (f64, f64) {
self.y
}
}
#[derive(Debug, Clone)]
pub struct Mandelbrot {
frame_buffer: Box<[u8; (TEXTURE_WIDTH * TEXTURE_HEIGHT) * 4]>,
}
impl Default for Mandelbrot {
fn default() -> Self {
Mandelbrot {
frame_buffer: Box::new([0; (TEXTURE_WIDTH * TEXTURE_HEIGHT) * 4]),
}
}
}
impl Mandelbrot {
pub fn image(&mut self) -> &[u8] {
let limit = DEFAULT_ITERATION_LIMIT as f64;
self.frame_buffer
.par_chunks_mut(4)
.enumerate()
.for_each(|(i, buf)| {
let iters = Self::escape_time(i, DEFAULT_BOUNDS, DEFAULT_ITERATION_LIMIT);
buf.copy_from_slice(&Self::default_colours(iters, limit))
});
self.frame_buffer.as_ref()
}
pub fn scaled_image(&mut self, bounds: Bounds, limit: u32) -> &[u8] {
self.frame_buffer
.par_chunks_mut(4)
.enumerate()
.for_each(|(i, buf)| {
let iters = Self::escape_time(i, bounds, limit);
let limit = limit as f64;
buf.copy_from_slice(&Self::default_colours(iters, limit))
});
self.frame_buffer.as_ref()
}
#[allow(dead_code)]
fn olc_colours(iters: f64) -> [u8; 4] {
let a = 0.1;
let red = (0.5 * (a * iters).sin() + 0.5) * 255.0;
let green = (0.5 * (a * iters + 2.094).sin() + 0.5) * 255.0;
let blue = (0.5 * (a * iters + 4.188).sin() + 0.5) * 255.0;
[red as u8, green as u8, blue as u8, 0xFF]
}
fn default_colours(iters: f64, limit: f64) -> [u8; 4] {
let normal = iters / limit;
let h = normal * 350.0;
let v = if (iters - limit).abs() < f64::EPSILON {
0.0
} else {
1.0
};
Self::hsv_to_rgb(h, 1.0, v)
}
fn escape_time(i: usize, bounds: Bounds, limit: u32) -> f64 {
let point = Coordinate::new(i % TEXTURE_WIDTH, i / TEXTURE_WIDTH);
let c = point.into_complex(bounds);
Self::count_iterations(c, limit)
}
#[allow(clippy::many_single_char_names)]
fn hsv_to_rgb(h: f64, s: f64, v: f64) -> [u8; 4] {
let c = v * s;
let x = c * (1.0 - (((h / 60.0) % 2.0) - 1.0).abs());
let m = v - c;
let (r_prime, g_prime, b_prime) = {
if h < 60.0 {
(c, x, 0.0)
} else if h < 120.0 {
(x, c, 0.0)
} else if h < 180.0 {
(0.0, c, x)
} else if h < 240.0 {
(0.0, x, c)
} else if h < 300.0 {
(x, 0.0, c)
} else if h < 360.0 {
(c, 0.0, x)
} else {
unreachable!()
}
};
let r = ((r_prime + m) * 255.0) as u8;
let g = ((g_prime + m) * 255.0) as u8;
let b = ((b_prime + m) * 255.0) as u8;
let a = 0xFF;
[r, g, b, a]
}
fn count_iterations(c: Complex<f64>, limit: u32) -> f64 {
let mut z: Complex<f64> = Complex::new(0.0, 0.0);
let mut count: u32 = 0;
loop {
if count == limit {
break;
}
if z.norm_sqr() > 4.0 {
break;
}
z = (z * z) + c;
count += 1;
}
// For a performance booth (with the consequence of a less smooth gradient)
// just return count instead of doing all this math on it
if count < limit {
(count as f64 + 1.0) - z.norm().ln().ln() / 2f64.ln()
} else {
count as f64
}
}
fn scale_width(x: usize, bounds: (f64, f64)) -> f64 {
// const X_MIN: f64 = -2.5;
// const X_MAX: f64 = 1.0;
bounds.0 + ((bounds.1 - bounds.0) * (x as f64 - 0.0)) / TEXTURE_WIDTH as f64 - 0.0
}
fn scale_height(y: usize, bounds: (f64, f64)) -> f64 {
// const Y_MIN: f64 = -1.0;
// const Y_MAX: f64 = 1.0;
bounds.0 + ((bounds.1 - bounds.0) * (y as f64 - 0.0)) / TEXTURE_HEIGHT as f64 - 0.0
}
}