chore: rename some struct fields
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parent
fb7aef0a4b
commit
42c783448e
16
src/main.rs
16
src/main.rs
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@ -15,8 +15,8 @@ fn main() {
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struct SpriteScale {
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zoom: f64,
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horiz: f64,
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verti: f64,
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horizontal: f64,
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vertical: f64,
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step: f64,
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iterations: u32,
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}
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@ -25,8 +25,8 @@ impl Default for SpriteScale {
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fn default() -> Self {
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Self {
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zoom: 1.0,
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horiz: 0.0,
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verti: 0.0,
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horizontal: 0.0,
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vertical: 0.0,
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step: 0.01,
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iterations: 64,
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}
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@ -45,8 +45,8 @@ fn transform_mandelbrot_system(
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let iter_mod = input.pressed(KeyCode::T) as i8 - input.pressed(KeyCode::G) as i8;
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scale.step += (scale.step / 10.0) * step_mod as f64;
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scale.verti += scale.step * vertical as f64;
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scale.horiz += scale.step * horizontal as f64;
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scale.vertical += scale.step * vertical as f64;
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scale.horizontal += scale.step * horizontal as f64;
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scale.zoom += scale.step * zoom as f64;
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if iter_mod == 1 {
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@ -86,8 +86,8 @@ fn mandelbrot_render_system(
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if let Some(texture_handle) = &material.texture {
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if let Some(texture) = textures.get_mut(texture_handle) {
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let z = scale.zoom;
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let h = scale.horiz;
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let v = scale.verti;
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let h = scale.horizontal;
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let v = scale.vertical;
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let iters = scale.iterations;
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let start = Instant::now();
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