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db012c7f4b
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9973dc8714
23
src/apu.rs
23
src/apu.rs
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@ -468,15 +468,6 @@ impl Channel1 {
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// If this bit is set, a trigger event occurs
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if self.freq_hi.initial() {
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if self.is_dac_enabled() {
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self.enabled = true;
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}
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// Length behaviour during trigger event
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if self.length_timer == 0 {
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self.length_timer = 64;
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}
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// Envelope Behaviour during trigger event
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self.period_timer = self.envelope.period();
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self.current_volume = self.envelope.init_vol();
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@ -484,15 +475,25 @@ impl Channel1 {
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// Sweep behaviour during trigger event
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let sweep_period = self.sweep.period();
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let sweep_shift = self.sweep.shift_count();
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self.shadow_freq = self.frequency();
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self.sweep_timer = if sweep_period == 0 { 8 } else { sweep_period };
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self.sweep_enabled = sweep_period != 0 || sweep_shift != 0;
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if sweep_period != 0 || sweep_shift != 0 {
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self.sweep_enabled = true;
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}
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if sweep_shift != 0 {
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let _ = self.calc_sweep_freq();
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}
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// Length behaviour during trigger event
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if self.length_timer == 0 {
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self.length_timer = 64;
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}
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if self.is_dac_enabled() {
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self.enabled = true;
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}
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}
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}
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14
src/main.rs
14
src/main.rs
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@ -4,6 +4,7 @@ use gb::{AudioSPSC, Cycle, GB_HEIGHT, GB_WIDTH};
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use gilrs::Gilrs;
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use pixels::{PixelsBuilder, SurfaceTexture};
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use rodio::{OutputStream, Sink};
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use std::time::{Duration, Instant};
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use winit::dpi::LogicalSize;
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use winit::event::{Event, VirtualKeyCode};
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use winit::event_loop::{ControlFlow, EventLoop};
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@ -70,7 +71,6 @@ fn main() -> Result<()> {
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let (prod, cons) = spsc.init();
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let sink = Sink::try_new(&stream_handle)?;
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sink.append(cons);
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sink.set_volume(0.1); // TODO: Is this the right way to go about this?
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game_boy.apu_mut().attach_producer(prod);
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std::thread::spawn(move || {
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@ -78,6 +78,8 @@ fn main() -> Result<()> {
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});
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}
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let mut start = Instant::now();
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let frame_time = Duration::from_secs_f64(1.0 / 59.73); // 59.73 Hz on Host
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let mut cycle_count: Cycle = Default::default();
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event_loop.run(move |event, _, control_flow| {
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@ -102,7 +104,15 @@ fn main() -> Result<()> {
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pixels.resize_surface(size.width, size.height);
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}
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cycle_count += gb::emu::run_frame(&mut game_boy, &mut gamepad, &input);
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let mut diff = Instant::now() - start;
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while diff.subsec_nanos() < frame_time.subsec_nanos() {
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if cycle_count < gb::emu::CYCLES_IN_FRAME {
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cycle_count += gb::emu::run_frame(&mut game_boy, &mut gamepad, &input);
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}
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diff = Instant::now() - start;
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}
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start = Instant::now();
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if cycle_count >= gb::emu::CYCLES_IN_FRAME {
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cycle_count %= gb::emu::CYCLES_IN_FRAME;
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