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b13444c885
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db421c58f8
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@ -70,10 +70,6 @@ impl Bus {
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self.snd.set_audio_src(sender)
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self.snd.set_audio_src(sender)
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}
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}
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pub(crate) fn is_mpsc_still_full(&mut self) -> bool {
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self.snd.is_mpsc_still_full()
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}
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pub(crate) fn clock(&mut self) {
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pub(crate) fn clock(&mut self) {
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self.ppu.clock();
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self.ppu.clock();
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self.timer.clock();
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self.timer.clock();
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@ -183,7 +183,7 @@ impl Mbc1 {
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}
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}
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}
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}
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fn _mbcm_zero_bank(&self) -> u8 {
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fn mbcm_zero_bank(&self) -> u8 {
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use BankCount::*;
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use BankCount::*;
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match self.bank_count {
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match self.bank_count {
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@ -126,13 +126,8 @@ impl Cpu {
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};
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};
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let pending: u32 = cycles.into();
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let pending: u32 = cycles.into();
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let mut offset = 0;
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for _ in 0..pending {
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for _ in 0..(pending + offset) {
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if !self.bus.is_mpsc_still_full() {
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self.bus.clock();
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self.bus.clock();
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} else {
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offset += 1;
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}
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}
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}
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self.handle_interrupts();
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self.handle_interrupts();
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@ -11,7 +11,6 @@ pub const SM83_CYCLE_TIME: Duration = Duration::from_nanos(1_000_000_000 / SM83_
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pub const CYCLES_IN_FRAME: Cycle = Cycle::new(456 * 154); // 456 Cycles times 154 scanlines
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pub const CYCLES_IN_FRAME: Cycle = Cycle::new(456 * 154); // 456 Cycles times 154 scanlines
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pub(crate) const SM83_CLOCK_SPEED: u64 = 0x40_0000; // Hz which is 4.194304Mhz
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pub(crate) const SM83_CLOCK_SPEED: u64 = 0x40_0000; // Hz which is 4.194304Mhz
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const DEFAULT_TITLE: &str = "DMG-01 Emulator";
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const DEFAULT_TITLE: &str = "DMG-01 Emulator";
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const GAMEPAD_ENABLED: bool = false;
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pub fn init(boot_path: Option<&str>, rom_path: &str) -> Result<SM83> {
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pub fn init(boot_path: Option<&str>, rom_path: &str) -> Result<SM83> {
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let mut cpu = match boot_path {
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let mut cpu = match boot_path {
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@ -45,13 +44,12 @@ pub fn run(
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}
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}
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pub fn run_unsynced(game_boy: &mut SM83, gamepad: &mut Gilrs, input: &WinitInputHelper) -> Cycle {
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pub fn run_unsynced(game_boy: &mut SM83, gamepad: &mut Gilrs, input: &WinitInputHelper) -> Cycle {
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if GAMEPAD_ENABLED {
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if let Some(event) = gamepad.next_event() {
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if let Some(event) = gamepad.next_event() {
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joypad::handle_gamepad_input(game_boy.joypad_mut(), event);
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joypad::handle_gamepad_input(game_boy.joypad_mut(), event);
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}
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} else {
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joypad::handle_keyboard_input(game_boy.joypad_mut(), input);
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}
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}
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joypad::handle_keyboard_input(game_boy.joypad_mut(), input);
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game_boy.step()
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game_boy.step()
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}
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}
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55
src/sound.rs
55
src/sound.rs
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@ -1,17 +1,14 @@
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use bitfield::bitfield;
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use bitfield::bitfield;
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use crossbeam_channel::{Receiver, Sender, TrySendError};
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use crossbeam_channel::{Receiver, Sender};
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use rodio::Source;
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use rodio::Source;
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use crate::emu::SM83_CLOCK_SPEED;
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use crate::emu::SM83_CLOCK_SPEED;
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const WAVE_PATTERN_RAM_LEN: usize = 0x10;
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const WAVE_PATTERN_RAM_LEN: usize = 0x10;
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const SAMPLE_RATE: u32 = 48000; // Hz
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const SAMPLE_RATE: u32 = 48000; // Hz
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const AUDIO_BUFFER_LEN: usize = 1024;
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const CHANNEL_COUNT: u16 = 2;
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const SAMPLE_INCREMENT: u64 = SAMPLE_RATE as u64;
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const SAMPLE_INCREMENT: u64 = SAMPLE_RATE as u64;
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#[derive(Default, Debug, Clone)]
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#[derive(Debug, Clone, Default)]
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pub(crate) struct Sound {
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pub(crate) struct Sound {
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pub(crate) ctrl: SoundControl,
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pub(crate) ctrl: SoundControl,
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/// Tone & Sweep
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/// Tone & Sweep
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@ -29,8 +26,6 @@ pub(crate) struct Sound {
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sender: Option<SampleSender>,
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sender: Option<SampleSender>,
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sample_counter: u64,
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sample_counter: u64,
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is_mpsc_full: bool,
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}
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}
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impl Sound {
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impl Sound {
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@ -90,16 +85,11 @@ impl Sound {
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let ch4_left = self.ctrl.output.ch4_left() as u8 as f32 * ch4_amplitude;
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let ch4_left = self.ctrl.output.ch4_left() as u8 as f32 * ch4_amplitude;
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let ch4_right = self.ctrl.output.ch4_right() as u8 as f32 * ch4_amplitude;
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let ch4_right = self.ctrl.output.ch4_right() as u8 as f32 * ch4_amplitude;
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let left = (ch1_left + ch2_left + ch3_left + ch4_left) / 4.0;
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let left_sample = (ch1_left + ch2_left + ch3_left + ch4_left) / 4.0;
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let right = (ch1_right + ch2_right + ch3_right + ch4_right) / 4.0;
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let right_sample = (ch1_right + ch2_right + ch3_right + ch4_right) / 4.0;
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if let Some(s) = self.sender.as_ref() {
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if let Some(send) = self.sender.as_ref() {
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let _ = s.send_samples(left, right).map_err(|e| match e {
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send.add_sample(left_sample, right_sample);
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TrySendError::Full(_) => self.is_mpsc_full = true,
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TrySendError::Disconnected(_) => {
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panic!("Audio Sample MPSC Channel Disconnected")
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}
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});
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}
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}
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}
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}
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}
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}
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@ -108,14 +98,6 @@ impl Sound {
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self.sender = Some(sender);
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self.sender = Some(sender);
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}
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}
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pub(crate) fn is_mpsc_still_full(&mut self) -> bool {
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if let Some(sender) = self.sender.as_ref() {
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self.is_mpsc_full = sender.is_full();
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}
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self.is_mpsc_full
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}
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fn clock_length(freq_hi: &FrequencyHigh, length_timer: &mut u16, enabled: &mut bool) {
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fn clock_length(freq_hi: &FrequencyHigh, length_timer: &mut u16, enabled: &mut bool) {
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if freq_hi.idk() && *length_timer > 0 {
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if freq_hi.idk() && *length_timer > 0 {
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*length_timer -= 1;
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*length_timer -= 1;
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@ -1176,30 +1158,31 @@ pub struct AudioSenderReceiver;
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impl AudioSenderReceiver {
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impl AudioSenderReceiver {
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pub fn new() -> (SampleSender, SampleReceiver) {
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pub fn new() -> (SampleSender, SampleReceiver) {
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let (send, recv) = crossbeam_channel::bounded(AUDIO_BUFFER_LEN * 2);
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let (send, recv) = crossbeam_channel::unbounded();
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(SampleSender { inner: send }, SampleReceiver { inner: recv })
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(SampleSender { send }, SampleReceiver { recv })
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}
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}
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}
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}
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct SampleSender {
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pub struct SampleSender {
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inner: Sender<f32>,
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send: Sender<f32>,
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}
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}
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impl SampleSender {
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impl SampleSender {
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fn send_samples(&self, left: f32, right: f32) -> Result<(), TrySendError<f32>> {
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fn add_sample(&self, left: f32, right: f32) {
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self.inner.try_send(left).and(self.inner.try_send(right))?;
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self.send
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Ok(())
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.send(left)
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}
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.expect("Send audio sample across threads");
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fn is_full(&self) -> bool {
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self.send
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self.inner.is_full()
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.send(right)
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.expect("Send audio sample across threads");
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}
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}
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}
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}
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pub struct SampleReceiver {
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pub struct SampleReceiver {
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inner: Receiver<f32>,
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recv: Receiver<f32>,
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}
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}
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impl Iterator for SampleReceiver {
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impl Iterator for SampleReceiver {
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@ -1207,7 +1190,7 @@ impl Iterator for SampleReceiver {
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fn next(&mut self) -> Option<Self::Item> {
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fn next(&mut self) -> Option<Self::Item> {
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// TODO: Should this never return none?
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// TODO: Should this never return none?
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self.inner.recv().ok()
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self.recv.recv().ok()
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}
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}
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}
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}
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@ -1221,7 +1204,7 @@ impl Source for SampleReceiver {
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fn channels(&self) -> u16 {
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fn channels(&self) -> u16 {
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// The Gameboy supports two channels
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// The Gameboy supports two channels
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CHANNEL_COUNT
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2
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}
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}
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fn sample_rate(&self) -> u32 {
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fn sample_rate(&self) -> u32 {
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