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3 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka fc6516cbb2 chore: work towards backend rewrite
egui now has egui-winit and egui-wgpu, which I can use instead of the
community-run libraries. Unfortunately, despite being based on community work,
not all the necessary features made it over, as of 5 days ago (according to the commit date)
the necessary APIs were implemented, but until egui-winit and egui-wgpu are updated there's
not much I can do
2022-05-27 15:40:35 -03:00
Rekai Nyangadzayi Musuka 88404dbf35 chore: update gilrs 2022-05-27 14:07:33 -03:00
Rekai Nyangadzayi Musuka 46a25df45d chore: update vscode reccomended extension 2022-05-27 14:02:42 -03:00
7 changed files with 418 additions and 346 deletions

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@ -1,6 +1,6 @@
{
"recommendations": [
"matklad.rust-analyzer",
"rust-lang.rust-analyzer",
"tamasfe.even-better-toml",
"serayuzgur.crates",
"vadimcn.vscode-lldb",

632
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -10,12 +10,9 @@ edition = "2021"
anyhow = "1.0"
bitfield = "0.13"
clap = { version = "3.1", features = ["cargo"] }
gilrs = "0.8"
winit = "0.26"
egui = "0.15"
wgpu = "0.11"
egui_wgpu_backend = "0.14"
egui_winit_platform = "0.12"
gilrs = "0.9"
egui-wgpu = "0.18"
egui-winit = "0.18"
pollster = "0.2"
rodio = "0.15"
rtrb = "0.2"
@ -23,7 +20,7 @@ directories-next = "2.0"
tracing = "0.1"
tracing-subscriber = { version = "0.3", features = ["std", "env-filter"] }
thiserror = "1.0"
once_cell = "1.10"
once_cell = "1.12"
[profile.release]
debug = true

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@ -4,14 +4,14 @@ use crate::cartridge::Cartridge;
use crate::cpu::Cpu;
use crate::{Cycle, GB_HEIGHT, GB_WIDTH};
use clap::crate_name;
use egui_winit::winit::event::KeyboardInput;
use egui_winit::winit::event_loop::ControlFlow;
use gilrs::Gilrs;
use std::fs::File;
use std::io::{Read, Write};
use std::path::{Path, PathBuf};
use std::time::Duration;
use thiserror::Error;
use winit::event::KeyboardInput;
use winit::event_loop::ControlFlow;
pub const SM83_CYCLE_TIME: Duration = Duration::from_nanos(1_000_000_000 / SM83_CLOCK_SPEED);
pub const CYCLES_IN_FRAME: Cycle = 456 * 154; // 456 Cycles times 154 scanlines

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@ -1,6 +1,9 @@
use egui::{ClippedMesh, CtxRef, TextureId};
use egui_wgpu_backend::{BackendError, RenderPass, ScreenDescriptor};
use egui_winit_platform::Platform;
use egui_wgpu::wgpu;
use egui_winit::egui;
use egui_winit::winit;
use egui::{ClippedPrimitive, Context, TextureId};
use egui_wgpu::renderer::{RenderPass, ScreenDescriptor};
use wgpu::{
Adapter, CommandEncoder, Device, Extent3d, FilterMode, Instance, Queue, RequestDeviceError,
Surface, SurfaceConfiguration, SurfaceTexture, Texture, TextureFormat, TextureUsages,
@ -121,20 +124,6 @@ pub fn surface_config(window: &Window, format: TextureFormat) -> SurfaceConfigur
}
}
pub fn platform_desc(window: &Window) -> Platform {
use egui::FontDefinitions;
use egui_winit_platform::PlatformDescriptor;
let size = window.inner_size();
Platform::new(PlatformDescriptor {
physical_width: size.width as u32,
physical_height: size.height as u32,
scale_factor: window.scale_factor(),
font_definitions: FontDefinitions::default(),
..Default::default()
})
}
pub fn texture_size() -> Extent3d {
Extent3d {
width: GB_WIDTH as u32,
@ -184,14 +173,6 @@ pub fn write_to_texture(
);
}
pub fn expose_texture_to_egui(
render_pass: &mut RenderPass,
device: &Device,
texture: &Texture,
) -> TextureId {
render_pass.egui_texture_from_wgpu_texture(device, texture, FILTER_MODE)
}
#[inline]
pub fn create_view(frame: &SurfaceTexture) -> TextureView {
use wgpu::TextureViewDescriptor;
@ -208,31 +189,19 @@ pub fn create_command_encoder(device: &Device) -> CommandEncoder {
})
}
#[inline]
pub fn create_screen_descriptor(
window: &Window,
config: &SurfaceConfiguration,
) -> ScreenDescriptor {
ScreenDescriptor {
physical_width: config.width,
physical_height: config.height,
scale_factor: window.scale_factor() as f32,
}
}
#[inline]
car#[inline]
pub fn execute_render_pass(
render_pass: &mut RenderPass,
encoder: &mut CommandEncoder,
view: &TextureView,
jobs: Vec<ClippedMesh>,
jobs: Vec<ClippedPrimitive>,
descriptor: &ScreenDescriptor,
) -> Result<(), BackendError> {
) {
render_pass.execute(encoder, view, &jobs, descriptor, Some(wgpu::Color::BLACK))
}
#[inline]
pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: TextureId) {
pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &Context, texture_id: TextureId) {
use crate::{cpu, instruction, ppu};
fn selectable_text(ui: &mut egui::Ui, mut text: &str) -> egui::Response {
@ -240,7 +209,7 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
}
egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
egui::menu::menu(ui, "File", |ui| {
ui.menu_button("File", |ui| {
if ui.button("Quit").clicked() {
app.quit = true;
}
@ -322,9 +291,12 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
ui.horizontal(|ui| {
let ie = cpu.int_enable();
let r_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'R');
let e_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'E');
let q_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'Q');
let style = ctx.style();
let font_id = egui::TextStyle::Body.resolve(&style);
let r_len = ctx.fonts().glyph_width(&font_id, 'R');
let e_len = ctx.fonts().glyph_width(&font_id, 'E');
let q_len = ctx.fonts().glyph_width(&font_id, 'Q');
ui.label("IE:");
ui.add_space(q_len - (e_len - r_len));
@ -350,7 +322,7 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
}
pub mod kbd {
use winit::event::{ElementState, KeyboardInput, VirtualKeyCode};
use egui_winit::winit::event::{ElementState, KeyboardInput, VirtualKeyCode};
pub fn space_released(input: &KeyboardInput) -> bool {
let keycode = input.virtual_keycode;

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@ -1,5 +1,5 @@
use egui_winit::winit::event::{ElementState, KeyboardInput, VirtualKeyCode};
use gilrs::{Button, Event as GamepadEvent, EventType as GamepadEventType};
use winit::event::{ElementState, KeyboardInput, VirtualKeyCode};
#[derive(Debug)]
pub struct Joypad {

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@ -1,15 +1,16 @@
use std::time::Instant;
use clap::{crate_authors, crate_description, crate_name, crate_version, Arg, Command};
use egui_wgpu_backend::RenderPass;
use egui_wgpu::renderer::RenderPass;
use gb::gui::EmuMode;
use gb::{emu, gui};
use gilrs::Gilrs;
use gui::GuiState;
use rodio::{OutputStream, Sink};
use tracing_subscriber::EnvFilter;
use winit::event::{Event, WindowEvent};
use winit::event_loop::EventLoop;
use egui_winit::winit::event::{Event, WindowEvent};
use egui_winit::winit::event_loop::{EventLoop, EventLoopProxy};
const AUDIO_ENABLED: bool = true;
@ -48,7 +49,7 @@ fn main() {
// --Here lies a lot of winit + wgpu Boilerplate--
let event_loop: EventLoop<Event<()>> = EventLoop::with_user_event();
let window = gui::build_window(&event_loop).expect("build window");
let window = gui::build_window(&event_loop).expect("create winit window");
let (instance, surface) = gui::create_surface(&window);
let adapter = gui::request_adapter(&instance, &surface).expect("request adaptor");
@ -59,7 +60,7 @@ fn main() {
let mut config = gui::surface_config(&window, format);
surface.configure(&device, &config);
let mut platform = gui::platform_desc(&window);
let mut state = egui_winit::State::new(8192, &window);
let mut render_pass = RenderPass::new(&device, format, 1);
// We interrupt your boiler plate to initialize the emulator so that
@ -79,7 +80,9 @@ fn main() {
let texture_size = gui::texture_size();
let texture = gui::create_texture(&device, texture_size);
gui::write_to_texture(&queue, &texture, emu::pixel_buf(&cpu), texture_size);
let texture_id = gui::expose_texture_to_egui(&mut render_pass, &device, &texture);
let texture_id = todo!("Expose Texture ID to egui");
render_pass.
// Load ROM if filepath was provided
if let Some(path) = m.value_of("rom") {
@ -116,14 +119,13 @@ fn main() {
// Set up state for the Immediate-mode GUI
let mut app = GuiState::new(rom_title);
let mut ctx = egui_winit::egui::Context::default();
let mut last_key = gui::unused_key();
// used for egui animations
let start_time = Instant::now();
event_loop.run(move |event, _, control_flow| {
platform.handle_event(&event);
match event {
Event::MainEventsCleared => {
if app.quit {
@ -147,8 +149,6 @@ fn main() {
window.request_redraw();
}
Event::RedrawRequested(..) => {
platform.update_time(start_time.elapsed().as_secs_f64());
let data = emu::pixel_buf(&cpu);
gui::write_to_texture(&queue, &texture, data, texture_size);
@ -172,7 +172,7 @@ fn main() {
let screen_descriptor = gui::create_screen_descriptor(&window, &config);
// Upload all resources for the GPU.
render_pass.update_texture(&device, &queue, &platform.context().texture());
render_pass.update_texture(&device, &queue, todo!(), todo!());
render_pass.update_user_textures(&device, &queue);
render_pass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
@ -192,18 +192,23 @@ fn main() {
// Redraw egui
output_frame.present();
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => {
config.width = size.width;
config.height = size.height;
surface.configure(&device, &config);
Event::WindowEvent { event, .. } => {
let exclusive_use = state.on_event(&ctx, &event);
if !exclusive_use {
match event {
WindowEvent::Resized(size) => {
config.width = size.width;
config.height = size.height;
surface.configure(&device, &config);
}
WindowEvent::CloseRequested => {
emu::save_and_exit(&cpu, control_flow);
}
WindowEvent::KeyboardInput { input, .. } => last_key = input,
_ => {}
}
}
WindowEvent::CloseRequested => {
emu::save_and_exit(&cpu, control_flow);
}
WindowEvent::KeyboardInput { input, .. } => last_key = input,
_ => {}
},
}
_ => {}
}
});