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3 Commits
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...
d9a3a7b0dd
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | d9a3a7b0dd | |
Rekai Nyangadzayi Musuka | 1a4546f4a4 | |
Rekai Nyangadzayi Musuka | bd685a99a4 |
File diff suppressed because it is too large
Load Diff
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@ -11,12 +11,9 @@ anyhow = "^1.0"
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bitfield = "^0.13"
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clap = "^2.33"
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gilrs = "^0.8"
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pixels = "^0.3"
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winit = "^0.24"
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winit_input_helper = "^0.9"
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egui = "^0.10"
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egui_wgpu_backend = { git="https://github.com/hasenbanck/egui_wgpu_backend.git", rev="9d03ad345d15d1e44165849b242d3562fdf3e859" }
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egui_winit_platform = { git="https://github.com/hasenbanck/egui_winit_platform.git", rev="17298250e9721e8bf2c1d4a17b3e22777f8cb2e8" }
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pixels = "^0.5"
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winit = "^0.25"
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winit_input_helper = "^0.10"
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rodio = "^0.14"
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crossbeam-channel = "^0.5"
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321
src/gui.rs
321
src/gui.rs
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@ -1,321 +0,0 @@
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use crate::bus::BusIo;
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use crate::cpu::{Cpu as SM83, Register, RegisterPair};
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use egui::{ClippedMesh, FontDefinitions};
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use egui_wgpu_backend::{RenderPass, ScreenDescriptor};
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use egui_winit_platform::{Platform, PlatformDescriptor};
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use pixels::{wgpu, PixelsContext};
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use std::time::Instant;
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use wgpu::TextureFormat::Bgra8UnormSrgb;
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// Boilerplate code from: https://github.com/parasyte/pixels/blob/0.3.0/examples/egui-winit/src/gui.rs
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/// Manages all state required for rendering egui over `Pixels`.
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pub struct Egui {
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// State for egui.
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start_time: Instant,
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platform: Platform,
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screen_desc: ScreenDescriptor,
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render_pass: RenderPass,
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paint_jobs: Vec<ClippedMesh>,
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pub config: Configuration,
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show_flags: bool,
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show_cpu_info: bool,
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show_registers: bool,
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show_int: bool,
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show_timer: bool,
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}
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impl Egui {
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/// Create egui.
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pub fn new(width: u32, height: u32, scale_factor: f64, context: &PixelsContext) -> Self {
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let platform = Platform::new(PlatformDescriptor {
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physical_width: width,
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physical_height: height,
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scale_factor,
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font_definitions: FontDefinitions::default(),
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style: Default::default(),
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});
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let screen_desc = ScreenDescriptor {
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physical_width: width,
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physical_height: height,
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scale_factor: scale_factor as f32,
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};
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let render_pass = RenderPass::new(&context.device, Bgra8UnormSrgb);
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Self {
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start_time: Instant::now(),
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platform,
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screen_desc,
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render_pass,
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paint_jobs: Vec::new(),
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config: Default::default(),
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show_flags: false,
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show_cpu_info: false,
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show_registers: false,
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show_int: false,
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show_timer: false,
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}
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}
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/// Handle input events from the window manager.
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pub fn handle_event(&mut self, event: &winit::event::Event<'_, ()>) {
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self.platform.handle_event(event);
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}
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/// Resize egui.
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pub fn resize(&mut self, width: u32, height: u32) {
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self.screen_desc.physical_width = width;
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self.screen_desc.physical_height = height;
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}
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/// Update scaling factor.
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pub fn scale_factor(&mut self, scale_factor: f64) {
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self.screen_desc.scale_factor = scale_factor as f32;
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}
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/// Prepare egui.
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pub fn prepare(&mut self, game_boy: &SM83) {
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self.platform
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.update_time(self.start_time.elapsed().as_secs_f64());
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// Begin the egui frame.
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self.platform.begin_frame();
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// Draw the demo application.
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self.ui(&self.platform.context(), game_boy);
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// End the egui frame and create all paint jobs to prepare for rendering.
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let (_output, paint_commands) = self.platform.end_frame();
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self.paint_jobs = self.platform.context().tessellate(paint_commands);
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}
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/// Create the UI using egui.
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fn ui(&mut self, ctx: &egui::CtxRef, game_boy: &SM83) {
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egui::TopPanel::top("menubar_container").show(ctx, |ui| {
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egui::menu::bar(ui, |ui| {
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egui::menu::menu(ui, "File", |ui| {
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if ui.button("Configuration").clicked() {
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self.config.show = true;
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}
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});
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egui::menu::menu(ui, "Status", |ui| {
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if ui.button("Flags").clicked() {
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self.show_flags = true;
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}
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if ui.button("CPU Information").clicked() {
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self.show_cpu_info = true;
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}
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if ui.button("Registers").clicked() {
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self.show_registers = true;
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}
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if ui.button("Interrupts").clicked() {
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self.show_int = true;
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}
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if ui.button("Timer").clicked() {
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self.show_timer = true;
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}
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});
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});
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});
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egui::Window::new("Cpu Flags")
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.open(&mut self.show_flags)
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.show(ctx, |ui| {
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let flags = game_boy.flags();
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ui.horizontal(|ui| {
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let _ = ui.selectable_label(flags.z(), "Zero");
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let _ = ui.selectable_label(flags.n(), "Negative");
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let _ = ui.selectable_label(flags.h(), "Half-Carry");
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let _ = ui.selectable_label(flags.c(), "Carry");
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});
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});
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egui::Window::new("Timer")
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.open(&mut self.show_timer)
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.show(ctx, |ui| {
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let timer = game_boy.timer();
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ui.horizontal(|ui| {
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ui.label("DIV");
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ui.monospace(format!("{:#06X}", timer.divider));
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});
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ui.horizontal(|ui| {
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ui.label("TIMA");
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ui.monospace(format!("{:#04X}", timer.counter));
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});
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ui.horizontal(|ui| {
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ui.label("TMA");
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ui.monospace(format!("{:#04X}", timer.modulo));
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});
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ui.horizontal(|ui| {
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ui.label("TAC");
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ui.monospace(format!("{:?}", timer.ctrl));
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});
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});
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egui::Window::new("Registers")
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.open(&mut self.show_registers)
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.show(ctx, |ui| {
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ui.horizontal(|ui| {
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ui.label("A");
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ui.monospace(format!("{:#04X}", game_boy.register(Register::A)));
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ui.label("F");
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ui.monospace(format!("{:#04X}", game_boy.register(Register::Flag)));
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});
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ui.horizontal(|ui| {
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ui.label("B");
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ui.monospace(format!("{:#04X}", game_boy.register(Register::B)));
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ui.label("C");
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ui.monospace(format!("{:#04X}", game_boy.register(Register::C)));
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});
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ui.horizontal(|ui| {
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ui.label("D");
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ui.monospace(format!("{:#04X}", game_boy.register(Register::D)));
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ui.label("E");
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ui.monospace(format!("{:#04X}", game_boy.register(Register::E)));
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});
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ui.horizontal(|ui| {
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ui.label("H");
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ui.monospace(format!("{:#04X}", game_boy.register(Register::H)));
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ui.label("L");
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ui.monospace(format!("{:#04X}", game_boy.register(Register::L)));
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});
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ui.horizontal(|ui| {
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ui.label("AF");
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ui.monospace(format!("{:#06X}", game_boy.register_pair(RegisterPair::AF)));
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});
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ui.horizontal(|ui| {
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ui.label("BC");
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ui.monospace(format!("{:#06X}", game_boy.register_pair(RegisterPair::BC)));
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});
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ui.horizontal(|ui| {
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ui.label("DE");
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ui.monospace(format!("{:#06X}", game_boy.register_pair(RegisterPair::DE)));
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});
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ui.horizontal(|ui| {
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ui.label("HL");
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ui.monospace(format!("{:#06X}", game_boy.register_pair(RegisterPair::HL)));
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});
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});
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egui::Window::new("Cpu Information")
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.open(&mut self.show_cpu_info)
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.show(ctx, |ui| {
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ui.horizontal(|ui| {
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ui.label("PC");
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ui.monospace(format!("{:#06X}", game_boy.register_pair(RegisterPair::PC)));
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});
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ui.horizontal(|ui| {
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ui.label("SP");
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ui.monospace(format!("{:#06X}", game_boy.register_pair(RegisterPair::SP)));
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});
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ui.horizontal(|ui| {
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ui.label("IME");
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ui.label(format!("{:?}", game_boy.ime()));
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});
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ui.horizontal(|ui| {
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ui.label("HALT");
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ui.label(format!("{:?}", game_boy.halted()));
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});
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});
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egui::Window::new("IRQ Information")
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.open(&mut self.show_int)
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.show(ctx, |ui| {
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let req = game_boy.read_byte(0xFF0F);
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let enabled = game_boy.read_byte(0xFFFF);
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ui.heading("Interrupt Requests");
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ui.horizontal(|ui| {
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let _ = ui.selectable_label(req & 0x01 == 0x01, "VBLANK");
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let _ = ui.selectable_label((req >> 1) & 0x01 == 0x01, "LCD STAT");
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let _ = ui.selectable_label((req >> 2) & 0x01 == 0x01, "TIMER");
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let _ = ui.selectable_label((req >> 3) & 0x01 == 0x01, "SERIAL");
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let _ = ui.selectable_label((req >> 4) & 0x01 == 0x01, "JOYPAD");
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});
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ui.heading("Interrupt Enable");
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ui.horizontal(|ui| {
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let _ = ui.selectable_label(enabled & 0x01 == 0x01, "VBLANK");
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let _ = ui.selectable_label((enabled >> 1) & 0x01 == 0x01, "LCD STAT");
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let _ = ui.selectable_label((enabled >> 2) & 0x01 == 0x01, "TIMER");
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let _ = ui.selectable_label((enabled >> 3) & 0x01 == 0x01, "SERIAL");
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let _ = ui.selectable_label((enabled >> 4) & 0x01 == 0x01, "JOYPAD");
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});
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});
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egui::Window::new("Configuration")
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.open(&mut self.config.show)
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.show(ctx, |_ui| {});
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}
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/// Render egui.
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pub fn render(
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&mut self,
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encoder: &mut wgpu::CommandEncoder,
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render_target: &wgpu::TextureView,
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context: &PixelsContext,
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) {
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// Upload all resources to the GPU.
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self.render_pass.update_texture(
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&context.device,
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&context.queue,
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&self.platform.context().texture(),
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);
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self.render_pass
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.update_user_textures(&context.device, &context.queue);
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self.render_pass.update_buffers(
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&context.device,
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&context.queue,
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&self.paint_jobs,
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&self.screen_desc,
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);
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// Record all render passes.
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self.render_pass.execute(
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encoder,
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render_target,
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&self.paint_jobs,
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&self.screen_desc,
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None,
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);
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}
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}
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pub struct Configuration {
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/// Show Configuration egui menu
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show: bool,
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}
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impl Default for Configuration {
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fn default() -> Self {
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Self { show: false }
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}
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}
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@ -1,5 +1,4 @@
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pub use apu::gen::AudioMPSC;
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pub use gui::Egui;
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pub use instruction::Cycle;
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pub const GB_WIDTH: usize = 160;
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@ -10,7 +9,6 @@ mod bus;
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mod cartridge;
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mod cpu;
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pub mod emu;
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mod gui;
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mod high_ram;
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mod instruction;
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mod interrupt;
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35
src/main.rs
35
src/main.rs
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@ -1,6 +1,6 @@
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use anyhow::{anyhow, Result};
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use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
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use gb::{AudioMPSC, Cycle, Egui, GB_HEIGHT, GB_WIDTH};
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use gb::{AudioMPSC, Cycle, GB_HEIGHT, GB_WIDTH};
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use gilrs::Gilrs;
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use pixels::{PixelsBuilder, SurfaceTexture};
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use rodio::OutputStream;
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@ -56,17 +56,13 @@ fn main() -> Result<()> {
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let mut input = WinitInputHelper::new();
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let window = create_window(&event_loop, cartridge_title)?;
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let (mut pixels, mut egui) = {
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let mut pixels = {
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let size = window.inner_size();
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let scale_factor = window.scale_factor();
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let surface_texture = SurfaceTexture::new(size.width, size.height, &window);
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let pixels = PixelsBuilder::new(GB_WIDTH as u32, GB_HEIGHT as u32, surface_texture)
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PixelsBuilder::new(GB_WIDTH as u32, GB_HEIGHT as u32, surface_texture)
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.enable_vsync(false)
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.build()?;
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let egui = Egui::new(size.width, size.height, scale_factor, pixels.context());
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(pixels, egui)
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.build()?
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};
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let (send, recv) = AudioMPSC::init();
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@ -85,23 +81,9 @@ fn main() -> Result<()> {
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let mut cycle_count: Cycle = Default::default();
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event_loop.run(move |event, _, control_flow| {
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// Update egui
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egui.handle_event(&event);
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if let Event::RedrawRequested(_) = event {
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// Prepare egui
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egui.prepare(&game_boy);
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// Render everything together
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let render_result = pixels.render_with(|encoder, target, ctx| {
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// Render the texture
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ctx.scaling_renderer.render(encoder, target);
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// Render egui
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egui.render(encoder, target, ctx);
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});
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if render_result
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if pixels
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.render()
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.map_err(|e| anyhow!("pixels.render() failed: {}", e))
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.is_err()
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{
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@ -116,13 +98,8 @@ fn main() -> Result<()> {
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return;
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}
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if let Some(scale_factor) = input.scale_factor() {
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egui.scale_factor(scale_factor);
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}
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if let Some(size) = input.window_resized() {
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pixels.resize_surface(size.width, size.height);
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egui.resize(size.width, size.height);
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}
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let delta = now.elapsed().subsec_nanos();
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