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70e0b5868d
Author | SHA1 | Date |
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Rekai Nyangadzayi Musuka | 70e0b5868d |
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@ -587,7 +587,7 @@ impl Channel1 {
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pub(crate) struct Channel2 {
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/// 0xFF16 | NR21 - Channel 2 Sound length / Wave Pattern Duty
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duty: SoundDuty,
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/// 0xFF17 | NR22 - Channel 2 Volume ENvelope
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/// 0xFF17 | NR22 - Channel 2 Volume Envelope
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envelope: VolumeEnvelope,
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/// 0xFF18 | NR23 - Channel 2 Frequency low (lower 8 bits only)
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freq_lo: u8,
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@ -619,12 +619,12 @@ impl Channel2 {
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self.length_counter = 64 - self.duty.sound_length() as u16;
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}
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/// 0xFF17 | NR22 - Channel 2 Volume ENvelope
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/// 0xFF17 | NR22 - Channel 2 Volume Envelope
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pub(crate) fn envelope(&self) -> u8 {
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u8::from(self.envelope)
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}
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/// 0xFF17 | NR22 - Channel 2 Volume ENvelope
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/// 0xFF17 | NR22 - Channel 2 Volume Envelope
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pub(crate) fn set_envelope(&mut self, byte: u8) {
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self.envelope = byte.into();
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@ -17,11 +17,11 @@ impl Default for HighRam {
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}
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impl BusIo for HighRam {
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fn write_byte(&mut self, addr: u16, byte: u8) {
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self.buf[addr as usize - HIGH_RAM_START_ADDRESS] = byte;
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}
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fn read_byte(&self, addr: u16) -> u8 {
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self.buf[addr as usize - HIGH_RAM_START_ADDRESS]
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}
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fn write_byte(&mut self, addr: u16, byte: u8) {
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self.buf[addr as usize - HIGH_RAM_START_ADDRESS] = byte;
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}
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}
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46
src/main.rs
46
src/main.rs
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@ -2,9 +2,9 @@ use std::time::Instant;
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use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
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use egui_wgpu_backend::RenderPass;
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use gb::emu;
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use gb::gui::GuiState;
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use gb::{emu, gui};
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use gilrs::Gilrs;
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use gui::GuiState;
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use rodio::{OutputStream, Sink};
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use tracing_subscriber::EnvFilter;
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use winit::event::{Event, WindowEvent};
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@ -45,20 +45,20 @@ fn main() {
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.with_env_filter(EnvFilter::from_default_env())
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.init();
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// --Here lies a lot of Winit + WGPU Boilerplate--
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// --Here lies a lot of winit + wgpu Boilerplate--
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let event_loop: EventLoop<Event<()>> = EventLoop::with_user_event();
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let window = gb::gui::build_window(&event_loop).expect("build window");
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let window = gui::build_window(&event_loop).expect("build window");
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let (instance, surface) = gb::gui::create_surface(&window);
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let adapter = gb::gui::request_adapter(&instance, &surface).expect("request adaptor");
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let (device, queue) = gb::gui::request_device(&adapter).expect("request device");
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let (instance, surface) = gui::create_surface(&window);
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let adapter = gui::request_adapter(&instance, &surface).expect("request adaptor");
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let (device, queue) = gui::request_device(&adapter).expect("request device");
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let format = surface
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.get_preferred_format(&adapter)
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.expect("get surface format");
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let mut config = gb::gui::surface_config(&window, format);
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let mut config = gui::surface_config(&window, format);
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surface.configure(&device, &config);
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let mut platform = gb::gui::platform_desc(&window);
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let mut platform = gui::platform_desc(&window);
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let mut render_pass = RenderPass::new(&device, format, 1);
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// We interrupt your boiler plate to initialize the emulator so that
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@ -74,11 +74,11 @@ fn main() {
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}
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};
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// Set up the WGPU (and then EGUI) texture we'll be working with.
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let texture_size = gb::gui::texture_size();
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let texture = gb::gui::create_texture(&device, texture_size);
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gb::gui::write_to_texture(&queue, &texture, gb::emu::pixel_buf(&cpu), texture_size);
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let texture_id = gb::gui::expose_texture_to_egui(&mut render_pass, &device, &texture);
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// Set up the wgpu (and then EGUI) texture we'll be working with.
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let texture_size = gui::texture_size();
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let texture = gui::create_texture(&device, texture_size);
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gui::write_to_texture(&queue, &texture, emu::pixel_buf(&cpu), texture_size);
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let texture_id = gui::expose_texture_to_egui(&mut render_pass, &device, &texture);
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// Load ROM if filepath was provided
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if let Some(path) = m.value_of("rom") {
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@ -115,7 +115,7 @@ fn main() {
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// Set up state for the Immediate-mode GUI
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let mut app = GuiState::new(rom_title);
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let mut last_key = gb::gui::unused_key();
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let mut last_key = gui::unused_key();
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// used for egui animations
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let start_time = Instant::now();
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@ -129,15 +129,15 @@ fn main() {
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emu::save_and_exit(&cpu, control_flow);
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}
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gb::emu::run_frame(&mut cpu, &mut gamepad, last_key);
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emu::run_frame(&mut cpu, &mut gamepad, last_key);
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window.request_redraw();
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}
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Event::RedrawRequested(..) => {
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platform.update_time(start_time.elapsed().as_secs_f64());
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let data = gb::emu::pixel_buf(&cpu);
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gb::gui::write_to_texture(&queue, &texture, data, texture_size);
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let data = emu::pixel_buf(&cpu);
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gui::write_to_texture(&queue, &texture, data, texture_size);
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let output_frame = match surface.get_current_texture() {
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Ok(frame) => frame,
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@ -146,17 +146,17 @@ fn main() {
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return;
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}
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};
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let output_view = gb::gui::create_view(&output_frame);
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let output_view = gui::create_view(&output_frame);
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// Begin to draw Egui components
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platform.begin_frame();
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gb::gui::draw_egui(&mut app, &platform.context(), texture_id);
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gui::draw_egui(&mut app, &platform.context(), texture_id);
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// End the UI frame. We could now handle the output and draw the UI with the backend.
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let (_, paint_commands) = platform.end_frame(Some(&window));
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let paint_jobs = platform.context().tessellate(paint_commands);
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let mut encoder = gb::gui::create_command_encoder(&device);
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let screen_descriptor = gb::gui::create_screen_descriptor(&window, &config);
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let mut encoder = gui::create_command_encoder(&device);
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let screen_descriptor = gui::create_screen_descriptor(&window, &config);
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// Upload all resources for the GPU.
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render_pass.update_texture(&device, &queue, &platform.context().texture());
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@ -164,7 +164,7 @@ fn main() {
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render_pass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
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// Record all render passes.
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gb::gui::execute_render_pass(
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gui::execute_render_pass(
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&mut render_pass,
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&mut encoder,
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&output_view,
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@ -265,7 +265,7 @@ impl Ppu {
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TileLowB => {
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let obj_size = self.ctrl.obj_size();
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let addr = PixelFetcher::get_obj_addr(attr, &self.pos, obj_size);
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let addr = PixelFetcher::obj_addr(attr, &self.pos, obj_size);
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let byte = self.read_byte(addr);
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self.fetch.obj.tile.with_low(byte);
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@ -276,7 +276,7 @@ impl Ppu {
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TileHighB => {
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let obj_size = self.ctrl.obj_size();
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let addr = PixelFetcher::get_obj_addr(attr, &self.pos, obj_size);
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let addr = PixelFetcher::obj_addr(attr, &self.pos, obj_size);
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let byte = self.read_byte(addr + 1);
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self.fetch.obj.tile.with_high(byte);
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@ -441,7 +441,7 @@ impl Ppu {
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fn obj_pixel(&self, obj: ObjPixelProperty) -> GrayShade {
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use ObjectPaletteKind::*;
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assert!(obj.shade_id != 0);
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assert_ne!(obj.shade_id, 0);
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let p0 = &self.monochrome.obj_palette_0;
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let p1 = &self.monochrome.obj_palette_1;
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@ -683,7 +683,7 @@ impl PixelFetcher {
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Ok(())
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}
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fn get_obj_addr(attr: &ObjectAttr, pos: &ScreenPosition, size: ObjectSize) -> u16 {
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fn obj_addr(attr: &ObjectAttr, pos: &ScreenPosition, size: ObjectSize) -> u16 {
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let line_y = pos.line_y;
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// TODO: Why is the offset 14 and 30 respectively?
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@ -1,79 +0,0 @@
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use crate::Cycle;
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use std::collections::BinaryHeap;
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#[derive(Debug)]
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pub(crate) struct Scheduler {
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timestamp: Cycle,
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queue: BinaryHeap<Event>,
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}
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impl Scheduler {
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pub(crate) fn init() -> Self {
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let mut scheduler = Self {
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timestamp: Default::default(),
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queue: Default::default(),
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};
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scheduler.push(Event {
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kind: EventKind::TimestampOverflow,
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timestamp: Cycle::MAX,
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cb: |_delay| panic!("Reached Cycle::MAX"),
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});
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scheduler
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}
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pub(crate) fn push(&mut self, event: Event) {
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self.queue.push(event);
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}
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pub(crate) fn step(&mut self, cycles: Cycle) {
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self.timestamp += cycles;
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loop {
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let should_pop = match self.queue.peek() {
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Some(event) => self.timestamp >= event.timestamp,
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None => false,
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};
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if !should_pop {
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break;
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}
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let event = self.queue.pop().expect("Pop Event from Scheduler Queue");
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(event.cb)(self.timestamp - event.timestamp);
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}
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}
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}
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#[derive(Debug)]
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pub(crate) struct Event {
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kind: EventKind,
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cb: fn(Cycle),
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pub(crate) timestamp: Cycle,
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}
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impl Eq for Event {}
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impl PartialEq for Event {
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fn eq(&self, other: &Self) -> bool {
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self.kind == other.kind && self.timestamp == other.timestamp
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}
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}
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impl PartialOrd for Event {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for Event {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.timestamp.cmp(&other.timestamp)
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub(crate) enum EventKind {
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TimestampOverflow,
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}
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@ -11,13 +11,13 @@ pub(crate) struct WorkRam {
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}
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impl BusIo for WorkRam {
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fn write_byte(&mut self, addr: u16, byte: u8) {
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self.bank[addr as usize - WORK_RAM_START_ADDRESS] = byte;
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}
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fn read_byte(&self, addr: u16) -> u8 {
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self.bank[addr as usize - WORK_RAM_START_ADDRESS]
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}
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fn write_byte(&mut self, addr: u16, byte: u8) {
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self.bank[addr as usize - WORK_RAM_START_ADDRESS] = byte;
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}
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}
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impl Default for WorkRam {
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@ -42,11 +42,11 @@ impl Default for VariableWorkRam {
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}
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impl BusIo for VariableWorkRam {
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fn write_byte(&mut self, addr: u16, byte: u8) {
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self.buf[addr as usize - VARIABLE_WORK_RAM_START_ADDRESS] = byte;
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}
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fn read_byte(&self, addr: u16) -> u8 {
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self.buf[addr as usize - VARIABLE_WORK_RAM_START_ADDRESS]
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}
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fn write_byte(&mut self, addr: u16, byte: u8) {
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self.buf[addr as usize - VARIABLE_WORK_RAM_START_ADDRESS] = byte;
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}
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}
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