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No commits in common. "08bd33b4d4d8af509b352ef9ea701591c065b299" and "192bdffd646571aad437fcf3e33fd3910d3bd7c0" have entirely different histories.
08bd33b4d4
...
192bdffd64
10
src/bus.rs
10
src/bus.rs
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@ -66,16 +66,12 @@ impl Bus {
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self.cartridge.as_ref()?.title()
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}
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pub(crate) fn pass_audio_src(&mut self, sender: AudioSender<f32>) {
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pub(crate) fn pass_audio_src(&mut self, sender: AudioSender) {
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self.snd.set_audio_src(sender)
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}
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pub(crate) fn is_full(&self) -> bool {
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self.snd.is_full()
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}
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pub(crate) fn flush_samples(&mut self) {
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self.snd.flush_samples()
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pub(crate) fn is_mpsc_still_full(&mut self) -> bool {
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self.snd.is_mpsc_still_full()
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}
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pub(crate) fn clock(&mut self) {
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27
src/cpu.rs
27
src/cpu.rs
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@ -45,7 +45,7 @@ impl Cpu {
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})
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}
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pub fn set_audio_src(&mut self, sender: AudioSender<f32>) {
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pub fn set_audio_src(&mut self, sender: AudioSender) {
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self.bus.pass_audio_src(sender)
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}
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@ -96,6 +96,13 @@ impl Cpu {
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}
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pub fn step(&mut self) -> Cycle {
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// if !self.bus.boot_enabled() {
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// let out = std::io::stdout();
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// let handle = out.lock();
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// self.log_state(handle).unwrap();
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// }
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let cycles = match self.halted() {
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Some(state) => {
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use HaltState::*;
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@ -110,10 +117,6 @@ impl Cpu {
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self.inc_pc();
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let instr = self.decode(opcode);
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// let out = std::io::stdout();
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// let _ = self._debug_log(out.lock(), &instr);
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let cycles = self.execute(instr);
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self.check_ime();
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@ -122,17 +125,15 @@ impl Cpu {
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}
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};
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// TODO: With how we currently handle audio
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// this --while being correct-- incurs a performance penalty
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// as our emu is audio-bound.
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let mut elapsed = 0x00;
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// FIXME: Regression, this is not a proper fix,
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// the FIFO behaves weirdly using this code
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let pending: u32 = cycles.into();
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while elapsed < pending {
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if !self.bus.is_full() {
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let mut offset = 0;
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for _ in 0..(pending + offset) {
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if !self.bus.is_mpsc_still_full() {
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self.bus.clock();
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elapsed += 1;
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} else {
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self.bus.flush_samples();
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offset += 1;
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}
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}
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27
src/ppu.rs
27
src/ppu.rs
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@ -369,12 +369,11 @@ impl Ppu {
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}
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SendToFifoTwo => {
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let palette = &self.monochrome.bg_palette;
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self.fetch.send_to_fifo(&mut self.fifo, palette);
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self.fetch.x_pos += 1;
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if let Ok(()) = self.fetch.send_to_fifo(&mut self.fifo, palette) {
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self.fetch.x_pos += 1;
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self.fetch.back.next(TileNumber);
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self.fetch.back.tile = Default::default();
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}
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self.fetch.back.next(TileNumber);
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self.fetch.back.tile = Default::default();
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}
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}
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}
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@ -721,11 +720,7 @@ impl PixelFetcher {
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tile_data_addr + (offset * 2)
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}
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fn send_to_fifo(&self, fifo: &mut FifoRenderer, palette: &BackgroundPalette) -> Result<(), ()> {
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if !fifo.back.is_empty() {
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return Err(());
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}
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fn send_to_fifo(&self, fifo: &mut FifoRenderer, palette: &BackgroundPalette) {
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let (high, low) = self
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.back
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.tile
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@ -734,14 +729,14 @@ impl PixelFetcher {
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let tbpp = Pixels::from_bytes(high, low);
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for x in 0..Pixels::PIXEL_COUNT {
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let shade = palette.shade(tbpp.shade_id(x));
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if fifo.back.is_empty() {
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for x in 0..Pixels::PIXEL_COUNT {
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let shade = palette.shade(tbpp.shade_id(x));
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let fifo_info = BackgroundFifoInfo { shade };
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fifo.back.push_back(fifo_info);
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let fifo_info = BackgroundFifoInfo { shade };
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fifo.back.push_back(fifo_info);
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}
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}
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Ok(())
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}
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fn get_obj_addr(attr: &ObjectAttribute, pos: &ScreenPosition, size: ObjectSize) -> u16 {
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102
src/sound.rs
102
src/sound.rs
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@ -1,5 +1,3 @@
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use std::collections::VecDeque;
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use bitfield::bitfield;
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use crossbeam_channel::{Receiver, Sender, TrySendError};
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use rodio::Source;
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@ -9,8 +7,8 @@ use crate::emu::SM83_CLOCK_SPEED;
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const WAVE_PATTERN_RAM_LEN: usize = 0x10;
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const SAMPLE_RATE: u32 = 48000; // Hz
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const AUDIO_BUFFER_LEN: usize = 512;
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const CHANNEL_COUNT: usize = 2;
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const AUDIO_BUFFER_LEN: usize = 1024;
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const CHANNEL_COUNT: u16 = 2;
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const SAMPLE_INCREMENT: u64 = SAMPLE_RATE as u64;
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#[derive(Default, Debug, Clone)]
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@ -29,10 +27,10 @@ pub(crate) struct Sound {
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frame_seq_state: FrameSequencerState,
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div_prev: Option<u8>,
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sender: Option<AudioSender<f32>>,
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sender: Option<AudioSender>,
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sample_counter: u64,
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buffer: AudioBuffer<(f32, f32)>,
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is_mpsc_full: bool,
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}
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impl Sound {
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@ -72,7 +70,7 @@ impl Sound {
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self.div_prev = Some(bit_5);
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if self.sender.is_some() && self.sample_counter >= SM83_CLOCK_SPEED {
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if self.sample_counter >= SM83_CLOCK_SPEED {
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self.sample_counter %= SM83_CLOCK_SPEED;
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// Sample the APU
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@ -95,33 +93,27 @@ impl Sound {
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let left = (ch1_left + ch2_left + ch3_left + ch4_left) / 4.0;
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let right = (ch1_right + ch2_right + ch3_right + ch4_right) / 4.0;
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self.buffer.push_back((left, right));
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if let Some(s) = self.sender.as_ref() {
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let _ = s.send_samples(left, right).map_err(|e| match e {
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TrySendError::Full(_) => self.is_mpsc_full = true,
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TrySendError::Disconnected(_) => {
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panic!("Audio Sample MPSC Channel Disconnected")
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}
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});
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}
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}
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}
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pub(crate) fn set_audio_src(&mut self, sender: AudioSender<f32>) {
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pub(crate) fn set_audio_src(&mut self, sender: AudioSender) {
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self.sender = Some(sender);
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}
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pub(crate) fn is_full(&self) -> bool {
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self.buffer.len() >= AUDIO_BUFFER_LEN * CHANNEL_COUNT
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}
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pub(crate) fn flush_samples(&mut self) {
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pub(crate) fn is_mpsc_still_full(&mut self) -> bool {
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if let Some(sender) = self.sender.as_ref() {
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while self.buffer.len() >= CHANNEL_COUNT {
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match self.buffer.pop_front() {
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Some((left, right)) => {
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sender
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.send_samples(left, right)
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.expect("Successfully sent samples across threads");
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}
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None => unreachable!(
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"While loop ensures that there are at least two items in AudioBuffer"
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),
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}
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}
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self.is_mpsc_full = sender.is_full();
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}
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self.is_mpsc_full
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}
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fn clock_length(freq_hi: &FrequencyHigh, length_timer: &mut u16, enabled: &mut bool) {
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@ -1183,34 +1175,35 @@ impl From<ChannelControl> for u8 {
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pub struct AudioMPSC;
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impl AudioMPSC {
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pub fn new() -> (AudioSender<f32>, AudioReceiver<f32>) {
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// TODO: Can we provide an upper limit for this?
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// The larger this channel is, the more lag there is between the Audio and
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// Emulator
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let (send, recv) = crossbeam_channel::unbounded();
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pub fn new() -> (AudioSender, AudioReceiver) {
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let (send, recv) = crossbeam_channel::bounded(AUDIO_BUFFER_LEN * 2);
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(AudioSender { inner: send }, AudioReceiver { inner: recv })
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}
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}
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#[derive(Debug, Clone)]
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pub struct AudioSender<T> {
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inner: Sender<T>,
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pub struct AudioSender {
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inner: Sender<f32>,
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}
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impl<T> AudioSender<T> {
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fn send_samples(&self, left: T, right: T) -> Result<(), TrySendError<T>> {
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impl AudioSender {
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fn send_samples(&self, left: f32, right: f32) -> Result<(), TrySendError<f32>> {
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self.inner.try_send(left).and(self.inner.try_send(right))?;
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Ok(())
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}
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fn is_full(&self) -> bool {
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self.inner.is_full()
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}
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}
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pub struct AudioReceiver<T> {
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inner: Receiver<T>,
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pub struct AudioReceiver {
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inner: Receiver<f32>,
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}
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impl<T> Iterator for AudioReceiver<T> {
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type Item = T;
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impl Iterator for AudioReceiver {
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type Item = f32;
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fn next(&mut self) -> Option<Self::Item> {
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// TODO: Should this never return none?
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@ -1218,7 +1211,7 @@ impl<T> Iterator for AudioReceiver<T> {
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}
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}
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impl<T: rodio::Sample> Source for AudioReceiver<T> {
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impl Source for AudioReceiver {
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fn current_frame_len(&self) -> Option<usize> {
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// A frame changes when the samples rate or
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// number of channels change. This will never happen, so
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@ -1228,7 +1221,7 @@ impl<T: rodio::Sample> Source for AudioReceiver<T> {
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fn channels(&self) -> u16 {
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// The Gameboy supports two channels
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CHANNEL_COUNT as u16
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CHANNEL_COUNT
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}
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fn sample_rate(&self) -> u32 {
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@ -1240,30 +1233,3 @@ impl<T: rodio::Sample> Source for AudioReceiver<T> {
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None
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}
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}
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#[derive(Debug, Clone)]
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struct AudioBuffer<T> {
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inner: VecDeque<T>,
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}
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impl<T> Default for AudioBuffer<T> {
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fn default() -> Self {
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Self {
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inner: VecDeque::with_capacity(AUDIO_BUFFER_LEN * CHANNEL_COUNT),
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}
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}
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}
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impl<T> AudioBuffer<T> {
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pub fn push_back(&mut self, value: T) {
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self.inner.push_back(value)
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}
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pub fn pop_front(&mut self) -> Option<T> {
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self.inner.pop_front()
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}
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pub fn len(&self) -> usize {
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self.inner.len()
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}
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}
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