chore: reorganize select parts of codebase
This commit is contained in:
parent
c5aafab3ef
commit
fc4a898177
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@ -18,12 +18,12 @@ pub struct Bus {
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pub ppu: Ppu,
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pub ppu: Ppu,
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work_ram: WorkRam,
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work_ram: WorkRam,
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var_ram: VariableWorkRam,
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var_ram: VariableWorkRam,
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timer: Timer,
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pub(crate) timer: Timer,
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int: Interrupt,
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int: Interrupt,
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snd: Sound,
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snd: Sound,
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high_ram: HighRam,
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high_ram: HighRam,
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serial: Serial,
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serial: Serial,
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pub joypad: Joypad,
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pub(crate) joypad: Joypad,
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}
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}
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impl Default for Bus {
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impl Default for Bus {
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@ -79,10 +79,6 @@ impl Bus {
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self.oam_write_byte(dest_addr, byte);
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self.oam_write_byte(dest_addr, byte);
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}
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}
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}
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}
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pub(crate) fn timer(&self) -> Timer {
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self.timer
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}
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}
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}
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impl Bus {
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impl Bus {
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59
src/cpu.rs
59
src/cpu.rs
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@ -1,7 +1,9 @@
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use crate::bus::{Bus, BusIo};
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use crate::bus::{Bus, BusIo};
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use crate::instruction::{Cycle, Instruction};
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use crate::instruction::{Cycle, Instruction};
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use crate::interrupt::{InterruptEnable, InterruptFlag};
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use crate::interrupt::{InterruptEnable, InterruptFlag};
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use crate::joypad::Joypad;
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use crate::ppu::Ppu;
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use crate::ppu::Ppu;
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use crate::timer::Timer;
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use bitfield::bitfield;
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use bitfield::bitfield;
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use std::fmt::{Display, Formatter, Result as FmtResult};
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use std::fmt::{Display, Formatter, Result as FmtResult};
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@ -62,12 +64,6 @@ impl Cpu {
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self.halted
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self.halted
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}
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}
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#[cfg(feature = "debug")]
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pub(crate) fn inc_pc(&mut self) {
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self.reg.pc += 1;
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}
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#[cfg(not(feature = "debug"))]
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fn inc_pc(&mut self) {
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fn inc_pc(&mut self) {
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self.reg.pc += 1;
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self.reg.pc += 1;
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}
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}
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@ -82,22 +78,10 @@ impl Cpu {
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}
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}
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impl Cpu {
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impl Cpu {
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#[cfg(feature = "debug")]
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pub(crate) fn fetch(&self) -> u8 {
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self.bus.read_byte(self.reg.pc)
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}
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#[cfg(not(feature = "debug"))]
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fn fetch(&self) -> u8 {
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fn fetch(&self) -> u8 {
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self.bus.read_byte(self.reg.pc)
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self.bus.read_byte(self.reg.pc)
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}
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}
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#[cfg(feature = "debug")]
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pub(crate) fn decode(&mut self, opcode: u8) -> Instruction {
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Instruction::from_byte(self, opcode)
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}
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#[cfg(not(feature = "debug"))]
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pub(crate) fn decode(&mut self, opcode: u8) -> Instruction {
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pub(crate) fn decode(&mut self, opcode: u8) -> Instruction {
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Instruction::from_byte(self, opcode)
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Instruction::from_byte(self, opcode)
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}
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}
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@ -175,8 +159,16 @@ impl Cpu {
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}
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}
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impl Cpu {
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impl Cpu {
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pub fn get_ppu(&mut self) -> &mut Ppu {
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pub fn ppu(&mut self) -> &Ppu {
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&mut self.bus.ppu
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&self.bus.ppu
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}
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pub(crate) fn joypad_mut(&mut self) -> &mut Joypad {
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&mut self.bus.joypad
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}
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pub(crate) fn timer(&self) -> &Timer {
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&self.bus.timer
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}
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}
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fn check_ime(&mut self) {
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fn check_ime(&mut self) {
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@ -308,21 +300,6 @@ impl Cpu {
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}
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}
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}
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}
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#[cfg(feature = "debug")]
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pub fn register_pair(&self, pair: RegisterPair) -> u16 {
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use RegisterPair::*;
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match pair {
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AF => (self.reg.a as u16) << 8 | u8::from(self.flags) as u16,
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BC => (self.reg.b as u16) << 8 | self.reg.c as u16,
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DE => (self.reg.d as u16) << 8 | self.reg.e as u16,
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HL => (self.reg.h as u16) << 8 | self.reg.l as u16,
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SP => self.reg.sp,
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PC => self.reg.pc,
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}
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}
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#[cfg(not(feature = "debug"))]
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pub(crate) fn register_pair(&self, pair: RegisterPair) -> u16 {
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pub(crate) fn register_pair(&self, pair: RegisterPair) -> u16 {
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use RegisterPair::*;
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use RegisterPair::*;
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@ -407,18 +384,6 @@ pub(crate) enum Register {
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Flag,
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Flag,
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}
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}
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#[cfg(feature = "debug")]
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#[derive(Debug, Copy, Clone)]
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pub enum RegisterPair {
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AF,
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BC,
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DE,
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HL,
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SP,
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PC,
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}
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#[cfg(not(feature = "debug"))]
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Copy, Clone)]
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pub(crate) enum RegisterPair {
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pub(crate) enum RegisterPair {
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AF,
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AF,
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@ -0,0 +1,48 @@
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use crate::cpu::Cpu as SM83;
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use crate::instruction::Cycle;
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use crate::joypad;
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use crate::ppu::Ppu;
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use anyhow::Result;
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use gilrs::Gilrs;
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use std::time::Duration;
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pub const SM83_CYCLE_TIME: Duration = Duration::from_nanos(1_000_000_000 / SM83_CLOCK_SPEED);
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pub const CYCLES_IN_FRAME: Cycle = Cycle::new(456 * 154); // 456 Cycles times 154 scanlines
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const SM83_CLOCK_SPEED: u64 = 0x400_000; // Hz which is 4.194304Mhz
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const DEFAULT_TITLE: &'static str = "DMG-01 Emulator";
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pub fn init(boot_path: Option<&str>, rom_path: &str) -> Result<SM83> {
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let mut cpu = match boot_path {
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Some(path) => SM83::boot_new(path)?,
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None => SM83::new(),
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};
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cpu.load_cartridge(rom_path)?;
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Ok(cpu)
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}
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pub fn rom_title(game_boy: &SM83) -> &str {
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game_boy.rom_title().unwrap_or(DEFAULT_TITLE)
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}
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pub fn run(game_boy: &mut SM83, gamepad: &mut Gilrs, pending: Cycle) -> Cycle {
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let mut elapsed = Cycle::new(0);
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while elapsed < pending {
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elapsed += run_unsynced(game_boy, gamepad);
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}
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elapsed
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}
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pub fn run_unsynced(game_boy: &mut SM83, gamepad: &mut Gilrs) -> Cycle {
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if let Some(event) = gamepad.next_event() {
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joypad::handle_gamepad_input(&mut game_boy.joypad_mut(), event);
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}
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game_boy.step()
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}
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pub fn draw(ppu: &Ppu, frame: &mut [u8]) {
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ppu.copy_to_gui(frame);
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}
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87
src/gui.rs
87
src/gui.rs
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@ -1,7 +1,5 @@
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use crate::bus::BusIo;
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use crate::bus::BusIo;
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use crate::cpu::Register;
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use crate::cpu::{Cpu as SM83, Register, RegisterPair};
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use crate::cpu::RegisterPair;
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use crate::LR35902;
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use egui::{ClippedMesh, FontDefinitions};
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use egui::{ClippedMesh, FontDefinitions};
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use egui_wgpu_backend::{RenderPass, ScreenDescriptor};
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use egui_wgpu_backend::{RenderPass, ScreenDescriptor};
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use egui_winit_platform::{Platform, PlatformDescriptor};
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use egui_winit_platform::{Platform, PlatformDescriptor};
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@ -27,11 +25,6 @@ pub struct Egui {
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show_registers: bool,
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show_registers: bool,
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show_int: bool,
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show_int: bool,
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show_timer: bool,
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show_timer: bool,
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#[cfg(feature = "debug")]
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show_disasm: bool,
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#[cfg(feature = "debug")]
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pub break_point: Option<u16>,
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}
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}
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impl Egui {
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impl Egui {
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@ -65,10 +58,6 @@ impl Egui {
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show_registers: false,
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show_registers: false,
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show_int: false,
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show_int: false,
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show_timer: false,
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show_timer: false,
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#[cfg(feature = "debug")]
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show_disasm: false,
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#[cfg(feature = "debug")]
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break_point: None,
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}
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}
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}
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}
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}
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}
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/// Prepare egui.
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/// Prepare egui.
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pub fn prepare(&mut self, game_boy: &LR35902) {
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pub fn prepare(&mut self, game_boy: &SM83) {
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self.platform
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self.platform
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.update_time(self.start_time.elapsed().as_secs_f64());
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.update_time(self.start_time.elapsed().as_secs_f64());
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@ -105,7 +94,7 @@ impl Egui {
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}
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}
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/// Create the UI using egui.
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/// Create the UI using egui.
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fn ui(&mut self, ctx: &egui::CtxRef, game_boy: &LR35902) {
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fn ui(&mut self, ctx: &egui::CtxRef, game_boy: &SM83) {
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egui::TopPanel::top("menubar_container").show(ctx, |ui| {
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egui::TopPanel::top("menubar_container").show(ctx, |ui| {
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egui::menu::bar(ui, |ui| {
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egui::menu::bar(ui, |ui| {
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egui::menu::menu(ui, "File", |ui| {
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egui::menu::menu(ui, "File", |ui| {
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@ -135,11 +124,6 @@ impl Egui {
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self.show_timer = true;
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self.show_timer = true;
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}
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}
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});
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});
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#[cfg(feature = "debug")]
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if ui.button("Disassembly").clicked() {
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self.show_disasm = true;
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}
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});
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});
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});
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});
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@ -159,7 +143,7 @@ impl Egui {
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egui::Window::new("Timer")
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egui::Window::new("Timer")
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.open(&mut self.show_timer)
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.open(&mut self.show_timer)
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.show(ctx, |ui| {
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.show(ctx, |ui| {
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let timer = game_boy.bus.timer();
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let timer = game_boy.timer();
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ui.horizontal(|ui| {
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ui.horizontal(|ui| {
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ui.label("DIV");
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ui.label("DIV");
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@ -262,43 +246,6 @@ impl Egui {
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});
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});
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});
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});
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#[cfg(feature = "debug")]
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{
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let mut show_disasm = self.show_disasm;
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egui::Window::new("Disassembler")
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.open(&mut show_disasm)
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.show(ctx, |ui| {
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// FIXME: This can't be efficient at all
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// To fix this, maybe we should make Instruction::from_byte not mutate the state of the Cpu (which we SHOULD have done to begin with)
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let mut emu_clone = game_boy.clone();
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for i in 0..10 {
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let pc = emu_clone.register_pair(RegisterPair::PC);
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let opcode = emu_clone.fetch();
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emu_clone.inc_pc();
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let instr = emu_clone.decode(opcode);
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let res = ui.selectable_label(i == 0, format!("{:#06X}: {:?}", pc, instr));
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if res.clicked() {
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self.break_point = Some(pc);
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}
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}
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ui.horizontal(|ui| {
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if ui.button("Reset Breakpoint").clicked() {
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self.break_point = None;
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}
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ui.selectable_label(
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self.break_point.is_some(),
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format!("{:04X?}", self.break_point),
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)
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});
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});
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self.show_disasm = show_disasm;
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}
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egui::Window::new("IRQ Information")
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egui::Window::new("IRQ Information")
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.open(&mut self.show_int)
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.open(&mut self.show_int)
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.show(ctx, |ui| {
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.show(ctx, |ui| {
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@ -324,22 +271,9 @@ impl Egui {
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});
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});
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});
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});
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#[cfg(feature = "debug")]
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let mut spacebar_step = self.config.spacebar_step;
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egui::Window::new("Configuration")
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egui::Window::new("Configuration")
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.open(&mut self.config.show)
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.open(&mut self.config.show)
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.show(ctx, |_ui| {
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.show(ctx, |_ui| {});
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#[cfg(feature = "debug")]
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_ui.horizontal(|ui| {
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ui.label("Spacebar Steps");
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ui.add(egui::Slider::u16(&mut spacebar_step, 0..=std::u16::MAX));
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});
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});
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#[cfg(feature = "debug")]
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{
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self.config.spacebar_step = spacebar_step;
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}
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}
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}
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/// Render egui.
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/// Render egui.
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@ -378,19 +312,10 @@ impl Egui {
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pub struct Configuration {
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pub struct Configuration {
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/// Show Configuration egui menu
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/// Show Configuration egui menu
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show: bool,
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show: bool,
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/// How many [`LR35902`] .step() do we want to do at once
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/// when pressing the spacebar key?
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#[cfg(feature = "debug")]
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pub spacebar_step: u16,
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}
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}
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impl Default for Configuration {
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impl Default for Configuration {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self { show: false }
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show: false,
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#[cfg(feature = "debug")]
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spacebar_step: 1,
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}
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}
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}
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}
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}
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@ -1,18 +1,13 @@
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pub use cpu::Cpu as LR35902;
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pub use gui::Egui;
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pub use gui::Egui;
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pub use instruction::Cycle;
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pub use instruction::Cycle;
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pub use joypad::handle_gamepad_input;
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#[cfg(feature = "debug")]
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pub use cpu::RegisterPair;
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pub const GB_WIDTH: usize = 160;
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pub const GB_WIDTH: usize = 160;
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pub const GB_HEIGHT: usize = 144;
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pub const GB_HEIGHT: usize = 144;
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pub const LR35902_CLOCK_SPEED: u32 = 0x400000; // Hz | 4.194304Mhz
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mod bus;
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mod bus;
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mod cartridge;
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mod cartridge;
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mod cpu;
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mod cpu;
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pub mod emu;
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mod gui;
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mod gui;
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mod high_ram;
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mod high_ram;
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mod instruction;
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mod instruction;
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|
|
112
src/main.rs
112
src/main.rs
|
@ -1,31 +1,17 @@
|
||||||
use anyhow::{anyhow, Result};
|
use anyhow::{anyhow, Result};
|
||||||
use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
|
use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
|
||||||
use gb::Egui;
|
use gb::{Cycle, Egui, GB_HEIGHT, GB_WIDTH};
|
||||||
use gb::LR35902_CLOCK_SPEED;
|
|
||||||
use gb::{handle_gamepad_input, Cycle, LR35902};
|
|
||||||
use gilrs::Gilrs;
|
use gilrs::Gilrs;
|
||||||
use pixels::{Pixels, SurfaceTexture};
|
use pixels::{Pixels, SurfaceTexture};
|
||||||
use std::time::{Duration, Instant};
|
use std::time::Instant;
|
||||||
use winit::dpi::LogicalSize;
|
use winit::dpi::LogicalSize;
|
||||||
use winit::event::{Event, VirtualKeyCode};
|
use winit::event::{Event, VirtualKeyCode};
|
||||||
use winit::event_loop::{ControlFlow, EventLoop};
|
use winit::event_loop::{ControlFlow, EventLoop};
|
||||||
use winit::window::{Window, WindowBuilder};
|
use winit::window::{Window, WindowBuilder};
|
||||||
use winit_input_helper::WinitInputHelper;
|
use winit_input_helper::WinitInputHelper;
|
||||||
|
|
||||||
#[cfg(feature = "debug")]
|
|
||||||
use gb::RegisterPair;
|
|
||||||
|
|
||||||
// 160 x 144
|
|
||||||
const GB_WIDTH: u32 = 160;
|
|
||||||
const GB_HEIGHT: u32 = 144;
|
|
||||||
const SCALE: f64 = 5.0;
|
const SCALE: f64 = 5.0;
|
||||||
|
|
||||||
const LR35902_CYCLE_TIME: f64 = 1.0f64 / LR35902_CLOCK_SPEED as f64;
|
|
||||||
const CYCLES_IN_FRAME: Cycle = Cycle::new(70224);
|
|
||||||
|
|
||||||
#[cfg(feature = "debug")]
|
|
||||||
const STEP_MODE_BY_DEFAULT: bool = true;
|
|
||||||
|
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let app = App::new(crate_name!())
|
let app = App::new(crate_name!())
|
||||||
.version(crate_version!())
|
.version(crate_version!())
|
||||||
|
@ -51,26 +37,16 @@ fn main() -> Result<()> {
|
||||||
)
|
)
|
||||||
.get_matches();
|
.get_matches();
|
||||||
|
|
||||||
let mut game_boy = match m.value_of("boot") {
|
// `rom` is a required value in every situation so this will
|
||||||
Some(path) => LR35902::boot_new(path).expect("Failed to load boot ROM"),
|
// always exist.
|
||||||
None => LR35902::new(),
|
let rom_path = m.value_of("rom").unwrap();
|
||||||
};
|
|
||||||
|
|
||||||
// This is a required value so if we program gets here,
|
let mut game_boy =
|
||||||
// a string **will** have been provided to the rom argument
|
gb::emu::init(m.value_of("boot"), rom_path).expect("Failed to initialize DMG-01 Emulator");
|
||||||
let rom_path = m
|
let cartridge_title = gb::emu::rom_title(&game_boy);
|
||||||
.value_of("rom")
|
|
||||||
.expect("ROM Path not provided despite it being a required argument");
|
|
||||||
|
|
||||||
game_boy
|
|
||||||
.load_cartridge(rom_path)
|
|
||||||
.expect("Failed to load ROM");
|
|
||||||
|
|
||||||
let default_title = "DMG-01 Emulator";
|
|
||||||
let cartridge_title = game_boy.rom_title().unwrap_or(default_title);
|
|
||||||
|
|
||||||
// Initialize Gamepad Support
|
// Initialize Gamepad Support
|
||||||
let mut gilrs = Gilrs::new().expect("Failed to initialize Gilrs");
|
let mut gamepad = Gilrs::new().expect("Failed to initialize Gilrs");
|
||||||
|
|
||||||
// Initialize GUI
|
// Initialize GUI
|
||||||
let event_loop = EventLoop::new();
|
let event_loop = EventLoop::new();
|
||||||
|
@ -81,17 +57,14 @@ fn main() -> Result<()> {
|
||||||
let size = window.inner_size();
|
let size = window.inner_size();
|
||||||
let scale_factor = window.scale_factor();
|
let scale_factor = window.scale_factor();
|
||||||
let surface_texture = SurfaceTexture::new(size.width, size.height, &window);
|
let surface_texture = SurfaceTexture::new(size.width, size.height, &window);
|
||||||
let pixels = Pixels::new(GB_WIDTH, GB_HEIGHT, surface_texture)?;
|
let pixels = Pixels::new(GB_WIDTH as u32, GB_HEIGHT as u32, surface_texture)?;
|
||||||
let egui = Egui::new(size.width, size.height, scale_factor, pixels.context());
|
let egui = Egui::new(size.width, size.height, scale_factor, pixels.context());
|
||||||
|
|
||||||
(pixels, egui)
|
(pixels, egui)
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut now = Instant::now();
|
let mut now = Instant::now();
|
||||||
let mut cycles_in_frame: Cycle = Default::default();
|
let mut cycle_count: Cycle = Default::default();
|
||||||
|
|
||||||
#[cfg(feature = "debug")]
|
|
||||||
let mut step_mode = STEP_MODE_BY_DEFAULT;
|
|
||||||
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
event_loop.run(move |event, _, control_flow| {
|
||||||
// Update egui
|
// Update egui
|
||||||
|
@ -125,11 +98,6 @@ fn main() -> Result<()> {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(feature = "debug")]
|
|
||||||
if input.key_pressed(VirtualKeyCode::S) {
|
|
||||||
step_mode = !step_mode;
|
|
||||||
}
|
|
||||||
|
|
||||||
if let Some(scale_factor) = input.scale_factor() {
|
if let Some(scale_factor) = input.scale_factor() {
|
||||||
egui.scale_factor(scale_factor);
|
egui.scale_factor(scale_factor);
|
||||||
}
|
}
|
||||||
|
@ -139,60 +107,17 @@ fn main() -> Result<()> {
|
||||||
egui.resize(size.width, size.height);
|
egui.resize(size.width, size.height);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Emulate Game Boy
|
|
||||||
let mut elapsed_cycles: Cycle = Default::default();
|
|
||||||
let delta = now.elapsed().subsec_nanos();
|
let delta = now.elapsed().subsec_nanos();
|
||||||
now = Instant::now();
|
now = Instant::now();
|
||||||
|
|
||||||
#[cfg(feature = "debug")]
|
let pending = Cycle::new(delta / gb::emu::SM83_CYCLE_TIME.subsec_nanos());
|
||||||
if step_mode {
|
cycle_count += gb::emu::run(&mut game_boy, &mut gamepad, pending);
|
||||||
if input.key_pressed(VirtualKeyCode::Space) {
|
|
||||||
if let Some(event) = gilrs.next_event() {
|
|
||||||
handle_gamepad_input(&mut game_boy.bus.joypad, event);
|
|
||||||
}
|
|
||||||
|
|
||||||
for _ in 0..egui.config.spacebar_step {
|
if cycle_count >= gb::emu::CYCLES_IN_FRAME {
|
||||||
elapsed_cycles += game_boy.step();
|
// Draw Frame
|
||||||
}
|
cycle_count = Cycle::new(0);
|
||||||
|
|
||||||
cycles_in_frame %= CYCLES_IN_FRAME;
|
gb::emu::draw(game_boy.ppu(), pixels.get_frame());
|
||||||
}
|
|
||||||
|
|
||||||
game_boy.get_ppu().copy_to_gui(pixels.get_frame());
|
|
||||||
window.request_redraw();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let cycle_time = Duration::from_secs_f64(LR35902_CYCLE_TIME).subsec_nanos();
|
|
||||||
let pending_cycles = Cycle::new(delta / cycle_time);
|
|
||||||
|
|
||||||
while elapsed_cycles <= pending_cycles {
|
|
||||||
if let Some(event) = gilrs.next_event() {
|
|
||||||
handle_gamepad_input(&mut game_boy.bus.joypad, event);
|
|
||||||
}
|
|
||||||
|
|
||||||
elapsed_cycles += game_boy.step();
|
|
||||||
|
|
||||||
#[cfg(feature = "debug")]
|
|
||||||
{
|
|
||||||
let pc = game_boy.register_pair(RegisterPair::PC);
|
|
||||||
|
|
||||||
if let Some(break_point) = egui.break_point {
|
|
||||||
if pc == break_point {
|
|
||||||
step_mode = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
cycles_in_frame += elapsed_cycles;
|
|
||||||
|
|
||||||
if cycles_in_frame >= CYCLES_IN_FRAME {
|
|
||||||
// Redraw
|
|
||||||
cycles_in_frame = Default::default();
|
|
||||||
|
|
||||||
game_boy.get_ppu().copy_to_gui(pixels.get_frame());
|
|
||||||
window.request_redraw();
|
window.request_redraw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -205,5 +130,8 @@ fn create_window(event_loop: &EventLoop<()>, title: &str) -> Result<Window> {
|
||||||
.with_title(title)
|
.with_title(title)
|
||||||
.with_inner_size(size)
|
.with_inner_size(size)
|
||||||
.with_min_inner_size(size)
|
.with_min_inner_size(size)
|
||||||
|
.with_resizable(true)
|
||||||
|
.with_decorations(true)
|
||||||
|
.with_transparent(false)
|
||||||
.build(event_loop)?)
|
.build(event_loop)?)
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
use crate::bus::BusIo;
|
use crate::bus::BusIo;
|
||||||
use crate::Cycle;
|
use crate::instruction::Cycle;
|
||||||
use crate::GB_HEIGHT;
|
use crate::GB_HEIGHT;
|
||||||
use crate::GB_WIDTH;
|
use crate::GB_WIDTH;
|
||||||
use dma::DirectMemoryAccess;
|
use dma::DirectMemoryAccess;
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
use crate::Cycle;
|
|
||||||
use bitfield::bitfield;
|
use bitfield::bitfield;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
|
Loading…
Reference in New Issue