chore: reorganize select parts of codebase

This commit is contained in:
2021-06-27 20:28:29 -05:00
parent c5aafab3ef
commit fc4a898177
8 changed files with 90 additions and 234 deletions

View File

@@ -1,31 +1,17 @@
use anyhow::{anyhow, Result};
use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
use gb::Egui;
use gb::LR35902_CLOCK_SPEED;
use gb::{handle_gamepad_input, Cycle, LR35902};
use gb::{Cycle, Egui, GB_HEIGHT, GB_WIDTH};
use gilrs::Gilrs;
use pixels::{Pixels, SurfaceTexture};
use std::time::{Duration, Instant};
use std::time::Instant;
use winit::dpi::LogicalSize;
use winit::event::{Event, VirtualKeyCode};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::{Window, WindowBuilder};
use winit_input_helper::WinitInputHelper;
#[cfg(feature = "debug")]
use gb::RegisterPair;
// 160 x 144
const GB_WIDTH: u32 = 160;
const GB_HEIGHT: u32 = 144;
const SCALE: f64 = 5.0;
const LR35902_CYCLE_TIME: f64 = 1.0f64 / LR35902_CLOCK_SPEED as f64;
const CYCLES_IN_FRAME: Cycle = Cycle::new(70224);
#[cfg(feature = "debug")]
const STEP_MODE_BY_DEFAULT: bool = true;
fn main() -> Result<()> {
let app = App::new(crate_name!())
.version(crate_version!())
@@ -51,26 +37,16 @@ fn main() -> Result<()> {
)
.get_matches();
let mut game_boy = match m.value_of("boot") {
Some(path) => LR35902::boot_new(path).expect("Failed to load boot ROM"),
None => LR35902::new(),
};
// `rom` is a required value in every situation so this will
// always exist.
let rom_path = m.value_of("rom").unwrap();
// This is a required value so if we program gets here,
// a string **will** have been provided to the rom argument
let rom_path = m
.value_of("rom")
.expect("ROM Path not provided despite it being a required argument");
game_boy
.load_cartridge(rom_path)
.expect("Failed to load ROM");
let default_title = "DMG-01 Emulator";
let cartridge_title = game_boy.rom_title().unwrap_or(default_title);
let mut game_boy =
gb::emu::init(m.value_of("boot"), rom_path).expect("Failed to initialize DMG-01 Emulator");
let cartridge_title = gb::emu::rom_title(&game_boy);
// Initialize Gamepad Support
let mut gilrs = Gilrs::new().expect("Failed to initialize Gilrs");
let mut gamepad = Gilrs::new().expect("Failed to initialize Gilrs");
// Initialize GUI
let event_loop = EventLoop::new();
@@ -81,17 +57,14 @@ fn main() -> Result<()> {
let size = window.inner_size();
let scale_factor = window.scale_factor();
let surface_texture = SurfaceTexture::new(size.width, size.height, &window);
let pixels = Pixels::new(GB_WIDTH, GB_HEIGHT, surface_texture)?;
let pixels = Pixels::new(GB_WIDTH as u32, GB_HEIGHT as u32, surface_texture)?;
let egui = Egui::new(size.width, size.height, scale_factor, pixels.context());
(pixels, egui)
};
let mut now = Instant::now();
let mut cycles_in_frame: Cycle = Default::default();
#[cfg(feature = "debug")]
let mut step_mode = STEP_MODE_BY_DEFAULT;
let mut cycle_count: Cycle = Default::default();
event_loop.run(move |event, _, control_flow| {
// Update egui
@@ -125,11 +98,6 @@ fn main() -> Result<()> {
return;
}
#[cfg(feature = "debug")]
if input.key_pressed(VirtualKeyCode::S) {
step_mode = !step_mode;
}
if let Some(scale_factor) = input.scale_factor() {
egui.scale_factor(scale_factor);
}
@@ -139,60 +107,17 @@ fn main() -> Result<()> {
egui.resize(size.width, size.height);
}
// Emulate Game Boy
let mut elapsed_cycles: Cycle = Default::default();
let delta = now.elapsed().subsec_nanos();
now = Instant::now();
#[cfg(feature = "debug")]
if step_mode {
if input.key_pressed(VirtualKeyCode::Space) {
if let Some(event) = gilrs.next_event() {
handle_gamepad_input(&mut game_boy.bus.joypad, event);
}
let pending = Cycle::new(delta / gb::emu::SM83_CYCLE_TIME.subsec_nanos());
cycle_count += gb::emu::run(&mut game_boy, &mut gamepad, pending);
for _ in 0..egui.config.spacebar_step {
elapsed_cycles += game_boy.step();
}
if cycle_count >= gb::emu::CYCLES_IN_FRAME {
// Draw Frame
cycle_count = Cycle::new(0);
cycles_in_frame %= CYCLES_IN_FRAME;
}
game_boy.get_ppu().copy_to_gui(pixels.get_frame());
window.request_redraw();
return;
}
let cycle_time = Duration::from_secs_f64(LR35902_CYCLE_TIME).subsec_nanos();
let pending_cycles = Cycle::new(delta / cycle_time);
while elapsed_cycles <= pending_cycles {
if let Some(event) = gilrs.next_event() {
handle_gamepad_input(&mut game_boy.bus.joypad, event);
}
elapsed_cycles += game_boy.step();
#[cfg(feature = "debug")]
{
let pc = game_boy.register_pair(RegisterPair::PC);
if let Some(break_point) = egui.break_point {
if pc == break_point {
step_mode = true;
break;
}
}
}
}
cycles_in_frame += elapsed_cycles;
if cycles_in_frame >= CYCLES_IN_FRAME {
// Redraw
cycles_in_frame = Default::default();
game_boy.get_ppu().copy_to_gui(pixels.get_frame());
gb::emu::draw(game_boy.ppu(), pixels.get_frame());
window.request_redraw();
}
}
@@ -205,5 +130,8 @@ fn create_window(event_loop: &EventLoop<()>, title: &str) -> Result<Window> {
.with_title(title)
.with_inner_size(size)
.with_min_inner_size(size)
.with_resizable(true)
.with_decorations(true)
.with_transparent(false)
.build(event_loop)?)
}