Merge branch 'main' of ssh://git.musuka.dev:2222/paoda/gb into main
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Rekai Nyangadzayi Musuka 2021-09-11 20:48:05 -03:00
commit ee5504111b
1 changed files with 5 additions and 11 deletions

View File

@ -11,7 +11,6 @@ pub const SM83_CYCLE_TIME: Duration = Duration::from_nanos(1_000_000_000 / SM83_
pub const CYCLES_IN_FRAME: Cycle = Cycle::new(456 * 154); // 456 Cycles times 154 scanlines
pub(crate) const SM83_CLOCK_SPEED: u64 = 0x40_0000; // Hz which is 4.194304Mhz
const DEFAULT_TITLE: &str = "DMG-01 Emulator";
const GAMEPAD_ENABLED: bool = true;
pub fn init(boot_path: Option<&str>, rom_path: &str) -> Result<SM83> {
let mut cpu = match boot_path {
@ -37,13 +36,11 @@ pub fn run(
) -> Cycle {
let mut elapsed = Cycle::new(0);
if GAMEPAD_ENABLED {
if let Some(event) = gamepad.next_event() {
joypad::handle_gamepad_input(game_boy.joypad_mut(), event);
}
}
joypad::handle_keyboard_input(game_boy.joypad_mut(), input);
while elapsed < target {
elapsed += game_boy.step();
}
@ -54,12 +51,9 @@ pub fn run(
pub fn run_frame(game_boy: &mut SM83, gamepad: &mut Gilrs, input: &WinitInputHelper) -> Cycle {
let mut elapsed = Cycle::new(0);
if GAMEPAD_ENABLED {
if let Some(event) = gamepad.next_event() {
joypad::handle_gamepad_input(game_boy.joypad_mut(), event);
}
}
joypad::handle_keyboard_input(game_boy.joypad_mut(), input);
while elapsed < CYCLES_IN_FRAME {
elapsed += game_boy.step();