chore(ppu): refactor small part of bg fetcher
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parent
fd2b64496c
commit
e89e89df5b
60
src/ppu.rs
60
src/ppu.rs
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@ -299,11 +299,12 @@ impl Ppu {
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match self.fetch.back.state {
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TileNumber => {
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let x_pos = self.fetch.x_pos;
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let window = self.window_stat.should_draw();
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let addr = self
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.fetch
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.bg_tile_num_addr(&self.control, &self.pos, x_pos, window);
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self.fetch
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.back
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.should_render_window(self.window_stat.should_draw());
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let addr = self.fetch.bg_tile_num_addr(&self.control, &self.pos, x_pos);
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let id = self.read_byte(addr);
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self.fetch.back.tile.with_id(id);
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@ -313,11 +314,7 @@ impl Ppu {
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}
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ToLowByteSleep => self.fetch.back.next(TileLowByte),
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TileLowByte => {
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let window = self.window_stat.should_draw();
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let addr = self
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.fetch
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.bg_byte_low_addr(&self.control, &self.pos, window);
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let addr = self.fetch.bg_byte_low_addr(&self.control, &self.pos);
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let low = self.read_byte(addr);
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self.fetch.back.tile.with_low_byte(low);
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@ -326,11 +323,7 @@ impl Ppu {
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}
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ToHighByteSleep => self.fetch.back.next(TileHighByte),
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TileHighByte => {
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let window = self.window_stat.should_draw();
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let addr = self
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.fetch
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.bg_byte_low_addr(&self.control, &self.pos, window);
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let addr = self.fetch.bg_byte_low_addr(&self.control, &self.pos);
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let high = self.read_byte(addr + 1);
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self.fetch.back.tile.with_high_byte(high);
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@ -411,11 +404,13 @@ impl Ppu {
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self.fifo.back.clear();
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}
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} else {
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if self.window_stat.should_draw() {
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self.window_stat.set_should_draw(false);
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}
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}
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}
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}
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}
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fn reset(&mut self) {
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// FIXME: Discover what actually is supposed to be reset here
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@ -652,19 +647,14 @@ impl PixelFetcher {
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self.back.vblank_reset();
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}
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fn bg_tile_num_addr(
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&self,
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control: &LCDControl,
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pos: &ScreenPosition,
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x_pos: u8,
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window: bool,
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) -> u16 {
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fn bg_tile_num_addr(&self, control: &LCDControl, pos: &ScreenPosition, x_pos: u8) -> u16 {
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let line_y = pos.line_y;
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let scroll_y = pos.scroll_y;
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let scroll_x = pos.scroll_x;
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let is_window = self.back.is_window_tile();
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// Determine which tile map is being used
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let tile_map = if window {
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let tile_map = if is_window {
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control.win_tile_map_addr()
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} else {
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control.bg_tile_map_addr()
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@ -675,8 +665,8 @@ impl PixelFetcher {
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// Offsets are ANDed wih 0x3FF so that we stay in bounds of tile map memory
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// TODO: Is this necessary / important in other fetcher modes?
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let scx_offset = if window { 0u16 } else { scroll_x as u16 / 8 } & 0x1F;
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let y_offset = if window {
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let scx_offset = if is_window { 0u16 } else { scroll_x as u16 / 8 } & 0x1F;
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let y_offset = if is_window {
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self.back.window_line.count() as u16 / 8
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} else {
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((line_y as u16 + scroll_y as u16) & 0xFF) / 8
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@ -687,14 +677,10 @@ impl PixelFetcher {
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tile_map_addr + ((x_offset + y_offset) & 0x3FF)
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}
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fn bg_byte_low_addr(
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&mut self,
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control: &LCDControl,
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pos: &ScreenPosition,
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window: bool,
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) -> u16 {
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fn bg_byte_low_addr(&mut self, control: &LCDControl, pos: &ScreenPosition) -> u16 {
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let line_y = pos.line_y;
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let scroll_y = pos.scroll_y;
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let is_window = self.back.is_window_tile();
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let id = self.back.tile.id.expect("Tile Number unexpectedly missing");
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@ -703,7 +689,7 @@ impl PixelFetcher {
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TileDataAddress::X8000 => 0x8000 + (id as u16).wrapping_mul(16),
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};
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let offset = if window {
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let offset = if is_window {
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self.back.window_line.count() % 8
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} else {
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(line_y + scroll_y) % 8
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@ -757,10 +743,19 @@ struct BackgroundFetcher {
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state: FetcherState,
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tile: TileBuilder,
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window_line: WindowLineCounter,
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is_window_title: bool,
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enabled: bool,
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}
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impl BackgroundFetcher {
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fn should_render_window(&mut self, value: bool) {
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self.is_window_title = value;
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}
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fn is_window_tile(&self) -> bool {
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self.is_window_title
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}
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fn pause(&mut self) {
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self.enabled = false;
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}
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@ -790,6 +785,8 @@ impl Fetcher for BackgroundFetcher {
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fn hblank_reset(&mut self) {
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self.reset();
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self.is_window_title = false;
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self.window_line.hblank_reset();
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self.enabled = true;
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@ -801,6 +798,7 @@ impl Default for BackgroundFetcher {
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Self {
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state: Default::default(),
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tile: Default::default(),
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is_window_title: Default::default(),
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window_line: Default::default(),
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enabled: true,
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}
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