Implement basic layout of Gameboy Emulator
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158
src/cpu.rs
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158
src/cpu.rs
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use super::bus::Bus;
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use super::instruction::Instruction;
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pub struct Cpu {
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bus: Bus,
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reg: Registers,
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flags: Flags,
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ime: bool,
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state: State,
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}
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impl Cpu {
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pub fn fetch(&self) -> u8 {
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self.bus.read_byte(self.reg.pc)
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// TODO: Figure out where to increment the program counter.
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}
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pub fn decode(&self, opcode: u8) -> Instruction {
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Instruction::from_byte(self, opcode)
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}
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pub fn execute(&mut self, instruction: Instruction) {
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unimplemented!()
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}
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}
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enum State {
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Execute,
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Halt,
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Stop,
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}
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impl Cpu {
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pub fn set_register(&mut self, register: Register, value: u8) {
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match register {
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Register::A => self.reg.a = value,
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Register::B => self.reg.b = value,
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Register::C => self.reg.c = value,
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Register::D => self.reg.d = value,
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Register::E => self.reg.e = value,
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Register::H => self.reg.h = value,
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Register::L => self.reg.l = value,
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Register::Flags => self.reg.a = value.into()
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}
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}
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pub fn register(&self, register: Register) -> u8 {
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match register {
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Register::A => self.reg.a,
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Register::B => self.reg.b,
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Register::C => self.reg.c,
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Register::D => self.reg.d,
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Register::E => self.reg.e,
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Register::H => self.reg.h,
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Register::L => self.reg.l,
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Register::Flags => self.flags.into()
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}
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}
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pub fn register_pair(&self, pair: RegisterPair) -> u16 {
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match pair {
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RegisterPair::AF => (self.reg.a as u16) << 8 | u8::from(self.flags) as u16,
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RegisterPair::BC => (self.reg.b as u16) << 8 | self.reg.c as u16,
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RegisterPair::DE => (self.reg.d as u16) << 8 | self.reg.e as u16,
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RegisterPair::HL => (self.reg.h as u16) << 8 | self.reg.l as u16,
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RegisterPair::SP => self.reg.sp,
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RegisterPair::PC => self.reg.pc,
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}
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}
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pub fn set_register_pair(&mut self, pair: RegisterPair, value: u16) {
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let high = (value >> 8) as u8;
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let low = value as u8;
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match pair {
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RegisterPair::AF => {
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self.reg.a = high;
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self.flags = low.into();
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}
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RegisterPair::BC => {
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self.reg.b = high;
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self.reg.c = low;
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}
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RegisterPair::DE => {
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self.reg.d = high;
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self.reg.e = low;
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}
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RegisterPair::HL => {
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self.reg.h = high;
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self.reg.l = low;
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}
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RegisterPair::SP => self.reg.sp = value,
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RegisterPair::PC => self.reg.pc = value,
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}
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}
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}
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pub enum Register {
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A,
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B,
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C,
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D,
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E,
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H,
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L,
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Flags,
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}
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pub enum RegisterPair {
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AF,
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BC,
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DE,
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HL,
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SP,
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PC,
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}
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struct Registers {
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a: u8,
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b: u8,
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c: u8,
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d: u8,
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e: u8,
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h: u8,
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l: u8,
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sp: u16,
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pc: u16,
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}
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#[derive(Debug, Copy, Clone)]
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struct Flags {
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z: bool, // Zero Flag
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n: bool, // Negative Flag
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h: bool, // Half-Carry Flag
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c: bool, // Carry Flag
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}
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impl From<u8> for Flags {
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fn from(flag: u8) -> Self {
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Self {
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z: (flag >> 7) == 1,
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n: ((flag >> 6) & 0x01) == 1,
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h: ((flag >> 5) & 0x01) == 1,
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c: ((flag >> 4) & 0x01) == 1,
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}
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}
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}
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impl From<Flags> for u8 {
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fn from(flag: Flags) -> Self {
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(flag.z as u8) << 7 | (flag.n as u8) << 6 | (flag.h as u8) << 5 | (flag.c as u8) << 4
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}
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}
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