Implement basic layout of Gameboy Emulator
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21
src/bus.rs
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21
src/bus.rs
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#[derive(Debug, Copy, Clone)]
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pub struct Bus {
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}
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impl Bus {
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pub fn read_byte(&self, address: u16) -> u8 {
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unimplemented!()
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}
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pub fn write_byte(&mut self, address: u16, byte: u8) {
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unimplemented!()
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}
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pub fn read_word(&self, address: u16) -> u16 {
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unimplemented!()
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}
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pub fn write_word(&mut self, address: u16, word: u16) {
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unimplemented!()
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}
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}
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