chore(ppu): refactor FetcherState

This commit is contained in:
Rekai Nyangadzayi Musuka 2021-10-20 19:40:29 -03:00
parent 552cfd4a18
commit c5fa41b20d
1 changed files with 35 additions and 54 deletions

View File

@ -237,34 +237,33 @@ impl Ppu {
fn draw(&mut self) {
use FetcherState::*;
let mut iter = self.obj_buffer.iter_mut();
let default = &mut None;
let mut obj_attr = &mut None;
let obj_attr = loop {
match iter.next() {
Some(attr_opt) => {
if let Some(attr) = attr_opt {
for maybe_attr in &mut self.obj_buffer.inner {
match maybe_attr {
Some(attr) if self.ctrl.obj_enabled() => {
if attr.x <= (self.x_pos + 8) {
self.fetch.back.reset();
self.fetch.back.enabled = false;
self.fifo.pause();
break attr_opt;
obj_attr = maybe_attr;
break;
}
}
_ => break,
}
None => break default,
}
};
if let Some(attr) = obj_attr {
match self.fetch.obj.state {
TileNumber => {
TileNumberA => self.fetch.obj.state = TileNumberB,
TileNumberB => {
self.fetch.obj.tile.with_id(attr.tile_index);
self.fetch.obj.next(SleepOne);
self.fetch.obj.state = TileLowA;
}
SleepOne => self.fetch.obj.next(TileLow),
TileLow => {
TileLowA => self.fetch.obj.state = TileLowB,
TileLowB => {
let obj_size = self.ctrl.obj_size();
let addr = PixelFetcher::get_obj_addr(attr, &self.pos, obj_size);
@ -272,10 +271,10 @@ impl Ppu {
let byte = self.read_byte(addr);
self.fetch.obj.tile.with_low(byte);
self.fetch.obj.next(SleepTwo);
self.fetch.obj.state = TileHighA;
}
SleepTwo => self.fetch.obj.next(TileHigh),
TileHigh => {
TileHighA => self.fetch.obj.state = TileHighB,
TileHighB => {
let obj_size = self.ctrl.obj_size();
let addr = PixelFetcher::get_obj_addr(attr, &self.pos, obj_size);
@ -283,10 +282,9 @@ impl Ppu {
let byte = self.read_byte(addr + 1);
self.fetch.obj.tile.with_high(byte);
self.fetch.obj.next(SleepThree);
self.fetch.obj.state = ToFifoA;
}
SleepThree => self.fetch.obj.next(ToFifoOne),
ToFifoOne => {
ToFifoA => {
// Load into Fifo
let (high, low) = self
.fetch
@ -322,14 +320,12 @@ impl Ppu {
self.fifo.resume();
let _ = std::mem::take(obj_attr);
self.fetch.obj.next(ToFifoTwo);
self.fetch.obj.state = ToFifoB;
}
ToFifoTwo => self.fetch.obj.reset(),
ToFifoB => self.fetch.obj.reset(),
}
}
use NewFetcherState::*;
if self.fetch.back.enabled {
match self.fetch.back.state {
TileNumberA => self.fetch.back.state = TileNumberB,
@ -442,7 +438,7 @@ impl Ppu {
match self.fifo.back.pop_front() {
Some(bg_pixel) => match self.fifo.obj.pop_front() {
Some(obj_pixel) if self.ctrl.obj_enabled() => match obj_pixel.priority {
Some(obj_pixel) => match obj_pixel.priority {
Object | BackgroundAndWindow if obj_pixel.shade_id == 0 => {
Some(self.bg_pixel(bg_pixel.shade_id))
}
@ -714,14 +710,13 @@ impl PixelFetcher {
}
trait Fetcher {
fn next(&mut self, state: FetcherState);
fn reset(&mut self);
fn hblank_reset(&mut self);
}
#[derive(Debug)]
struct BackgroundFetcher {
state: NewFetcherState,
state: FetcherState,
tile: TileBuilder,
wl_count: u8,
draw_window: bool,
@ -780,12 +775,8 @@ impl BackgroundFetcher {
}
impl Fetcher for BackgroundFetcher {
fn next(&mut self, state: FetcherState) {
todo!();
}
fn reset(&mut self) {
self.state = NewFetcherState::TileNumberA;
self.state = Default::default();
self.tile = Default::default();
}
@ -801,7 +792,7 @@ impl Fetcher for BackgroundFetcher {
impl Default for BackgroundFetcher {
fn default() -> Self {
Self {
state: NewFetcherState::TileNumberA,
state: Default::default(),
tile: Default::default(),
draw_window: Default::default(),
wl_count: Default::default(),
@ -820,19 +811,15 @@ struct ObjectFetcher {
impl Default for ObjectFetcher {
fn default() -> Self {
Self {
state: FetcherState::TileNumber,
state: Default::default(),
tile: Default::default(),
}
}
}
impl Fetcher for ObjectFetcher {
fn next(&mut self, state: FetcherState) {
self.state = state
}
fn reset(&mut self) {
self.state = FetcherState::TileNumber;
self.state = Default::default();
self.tile = Default::default();
}
@ -842,7 +829,7 @@ impl Fetcher for ObjectFetcher {
}
#[derive(Debug, Clone, Copy)]
enum NewFetcherState {
enum FetcherState {
TileNumberA,
TileNumberB,
TileLowA,
@ -853,16 +840,10 @@ enum NewFetcherState {
ToFifoB,
}
#[derive(Debug, Clone, Copy)]
enum FetcherState {
TileNumber,
SleepOne,
TileLow,
SleepTwo,
TileHigh,
SleepThree,
ToFifoOne,
ToFifoTwo,
impl Default for FetcherState {
fn default() -> Self {
Self::TileNumberA
}
}
#[derive(Debug, Default)]