feat: integrate eui and pixels-rs for debug info

This commit is contained in:
2021-06-02 01:50:16 -05:00
parent 96cf705966
commit b1bf6c5868
7 changed files with 790 additions and 182 deletions

View File

@@ -1,8 +1,9 @@
use anyhow::{anyhow, Result};
use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
use gb::Egui;
use gb::LR35902_CLOCK_SPEED;
use gb::{ButtonState, Cycle, LR35902};
use gilrs::{Button, Event as GamepadEvent, EventType as GamepadEventType, Gamepad, Gilrs};
use gilrs::{Button, Event as GamepadEvent, EventType as GamepadEventType, Gilrs};
use pixels::{Pixels, SurfaceTexture};
use std::time::{Duration, Instant};
use winit::dpi::LogicalSize;
@@ -11,6 +12,9 @@ use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::{Window, WindowBuilder};
use winit_input_helper::WinitInputHelper;
#[cfg(feature = "debug")]
use gb::RegisterPair;
// 160 x 144
const GB_WIDTH: u32 = 160;
const GB_HEIGHT: u32 = 144;
@@ -19,6 +23,9 @@ const SCALE: f64 = 5.0;
const LR35902_CYCLE_TIME: f64 = 1.0f64 / LR35902_CLOCK_SPEED as f64;
const CYCLES_IN_FRAME: Cycle = Cycle::new(70224);
#[cfg(feature = "debug")]
const STEP_MODE_BY_DEFAULT: bool = true;
fn main() -> Result<()> {
let app = App::new(crate_name!())
.version(crate_version!())
@@ -64,20 +71,46 @@ fn main() -> Result<()> {
// Initialize Gamepad Support
let mut gilrs = Gilrs::new().expect("Failed to initialize Gilrs");
let mut active_gamepad = None;
// Initialize GUI
let event_loop = EventLoop::new();
let mut input = WinitInputHelper::new();
let window = create_window(&event_loop, cartridge_title)?;
let mut pixels = create_pixels(&window)?;
let (mut pixels, mut egui) = {
let size = window.inner_size();
let scale_factor = window.scale_factor();
let surface_texture = SurfaceTexture::new(size.width, size.height, &window);
let pixels = Pixels::new(GB_WIDTH, GB_HEIGHT, surface_texture)?;
let egui = Egui::new(size.width, size.height, scale_factor, pixels.context());
(pixels, egui)
};
let mut now = Instant::now();
let mut cycles_in_frame: Cycle = Default::default();
#[cfg(feature = "debug")]
let mut step_mode = STEP_MODE_BY_DEFAULT;
event_loop.run(move |event, _, control_flow| {
// Update egui
egui.handle_event(&event);
if let Event::RedrawRequested(_) = event {
if pixels
.render()
// Prepare egui
egui.prepare(&game_boy);
// Render everything together
let render_result = pixels.render_with(|encoder, target, ctx| {
// Render the texture
ctx.scaling_renderer.render(encoder, target);
// Render egui
egui.render(encoder, target, ctx);
});
if render_result
.map_err(|e| anyhow!("pixels.render() failed: {}", e))
.is_err()
{
@@ -92,39 +125,75 @@ fn main() -> Result<()> {
return;
}
if let Some(size) = input.window_resized() {
pixels.resize_surface(size.width, size.height);
#[cfg(feature = "debug")]
if input.key_pressed(VirtualKeyCode::S) {
step_mode = !step_mode;
}
if active_gamepad.is_none() {
active_gamepad = gilrs.next_event().map(|e| e.id);
if let Some(scale_factor) = input.scale_factor() {
egui.scale_factor(scale_factor);
}
if let Some(size) = input.window_resized() {
pixels.resize_surface(size.width, size.height);
egui.resize(size.width, size.height);
}
// Emulate Game Boy
let mut elapsed_cycles: Cycle = Default::default();
let delta = now.elapsed().subsec_nanos();
now = Instant::now();
#[cfg(feature = "debug")]
if step_mode {
if input.key_pressed(VirtualKeyCode::Space) {
if let Some(event) = gilrs.next_event() {
handle_gamepad_input(&mut game_boy, event);
}
for _ in 0..egui.config.spacebar_step {
elapsed_cycles += game_boy.step();
}
cycles_in_frame %= CYCLES_IN_FRAME;
}
game_boy.get_ppu().copy_to_gui(pixels.get_frame());
window.request_redraw();
return;
}
let cycle_time = Duration::from_secs_f64(LR35902_CYCLE_TIME).subsec_nanos();
let pending_cycles = Cycle::new(delta / cycle_time);
let mut elapsed_cycles: Cycle = Default::default();
while elapsed_cycles <= pending_cycles {
if let Some(event) = gilrs.next_event() {
handle_gamepad_input(&mut game_boy, event);
}
elapsed_cycles += game_boy.step();
#[cfg(feature = "debug")]
{
let pc = game_boy.register_pair(RegisterPair::PC);
if let Some(break_point) = egui.break_point {
if pc == break_point {
step_mode = true;
break;
}
}
}
}
cycles_in_frame += elapsed_cycles;
if cycles_in_frame >= CYCLES_IN_FRAME {
let ppu = game_boy.get_ppu();
let frame = pixels.get_frame();
ppu.copy_to_gui(frame);
window.request_redraw();
// Redraw
cycles_in_frame = Default::default();
cycles_in_frame = Default::default()
game_boy.get_ppu().copy_to_gui(pixels.get_frame());
window.request_redraw();
}
}
});
@@ -139,12 +208,6 @@ fn create_window(event_loop: &EventLoop<()>, title: &str) -> Result<Window> {
.build(&event_loop)?)
}
fn create_pixels(window: &Window) -> Result<Pixels> {
let window_size = window.inner_size();
let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, window);
Ok(Pixels::new(GB_WIDTH, GB_HEIGHT, surface_texture)?)
}
fn handle_gamepad_input(game_boy: &mut LR35902, event: GamepadEvent) {
use GamepadEventType::*;
let joypad_status = &mut game_boy.bus.joypad.status;