chore(main): add flag that enables audio
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parent
4658a0d106
commit
b10bc7b4fd
21
src/main.rs
21
src/main.rs
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@ -12,6 +12,7 @@ use winit::window::{Window, WindowBuilder};
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use winit_input_helper::WinitInputHelper;
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use winit_input_helper::WinitInputHelper;
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const WINDOW_SCALE: f64 = 2.0;
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const WINDOW_SCALE: f64 = 2.0;
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const AUDIO_ENABLED: bool = true;
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fn main() -> Result<()> {
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fn main() -> Result<()> {
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let app = App::new(crate_name!())
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let app = App::new(crate_name!())
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@ -63,16 +64,18 @@ fn main() -> Result<()> {
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};
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};
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// Initialize Audio
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// Initialize Audio
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let spsc: AudioSPSC<f32> = Default::default();
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if AUDIO_ENABLED {
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let (prod, cons) = spsc.init();
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let spsc: AudioSPSC<f32> = Default::default();
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let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
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let (prod, cons) = spsc.init();
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let sink = Sink::try_new(&stream_handle)?;
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let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
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sink.append(cons);
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let sink = Sink::try_new(&stream_handle)?;
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game_boy.apu_mut().attach_producer(prod);
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sink.append(cons);
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game_boy.apu_mut().attach_producer(prod);
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std::thread::spawn(move || {
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std::thread::spawn(move || {
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sink.sleep_until_end();
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sink.sleep_until_end();
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});
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});
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}
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let mut start = Instant::now();
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let mut start = Instant::now();
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let frame_time = Duration::from_secs_f64(1.0 / 59.73); // 59.73 Hz on Host
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let frame_time = Duration::from_secs_f64(1.0 / 59.73); // 59.73 Hz on Host
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