chore: update dependencies
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12
Cargo.toml
12
Cargo.toml
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@ -9,13 +9,13 @@ edition = "2021"
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[dependencies]
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[dependencies]
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anyhow = "1.0"
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anyhow = "1.0"
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bitfield = "0.13"
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bitfield = "0.13"
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clap = "2.33"
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clap = { version = "3.0", features = ["cargo"] }
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gilrs = "0.8"
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gilrs = "0.8"
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winit = "0.26"
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winit = "0.26"
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egui = "0.15"
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egui = "0.16"
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wgpu = "0.11"
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wgpu = "0.12"
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egui_wgpu_backend = "0.14"
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egui_wgpu_backend = "0.16"
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egui_winit_platform = "0.12"
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egui_winit_platform = "0.13"
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pollster = "0.2"
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pollster = "0.2"
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rodio = "0.14"
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rodio = "0.14"
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rtrb = "0.2"
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rtrb = "0.2"
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@ -23,7 +23,7 @@ directories-next = "2.0"
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tracing = "0.1"
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["std", "env-filter"] }
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tracing-subscriber = { version = "0.3", features = ["std", "env-filter"] }
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thiserror = "1.0"
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thiserror = "1.0"
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once_cell= "1.8"
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once_cell = "1.8"
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[profile.release]
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[profile.release]
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debug = true
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debug = true
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@ -240,7 +240,7 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
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}
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}
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egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
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egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
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egui::menu::menu(ui, "File", |ui| {
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egui::menu::menu_button(ui, "File", |ui| {
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if ui.button("Quit").clicked() {
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if ui.button("Quit").clicked() {
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app.quit = true;
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app.quit = true;
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}
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}
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@ -21,15 +21,15 @@ fn main() {
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let m = app
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let m = app
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.arg(
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.arg(
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Arg::with_name("rom")
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Arg::new("rom")
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.value_name("ROM_FILE")
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.value_name("ROM_FILE")
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.takes_value(true)
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.takes_value(true)
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.index(1)
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.index(1)
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.help("Path to the Game ROM"),
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.help("Path to the Game ROM"),
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)
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)
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.arg(
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.arg(
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Arg::with_name("boot")
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Arg::new("boot")
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.short("b")
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.short('b')
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.long("boot")
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.long("boot")
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.value_name("FILE")
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.value_name("FILE")
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.takes_value(true)
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.takes_value(true)
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@ -172,7 +172,7 @@ fn main() {
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let screen_descriptor = gui::create_screen_descriptor(&window, &config);
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let screen_descriptor = gui::create_screen_descriptor(&window, &config);
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// Upload all resources for the GPU.
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// Upload all resources for the GPU.
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render_pass.update_texture(&device, &queue, &platform.context().texture());
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render_pass.update_texture(&device, &queue, &platform.context().font_image());
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render_pass.update_user_textures(&device, &queue);
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render_pass.update_user_textures(&device, &queue);
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render_pass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
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render_pass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
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