fix: convert structs to bitfield structs in interrupt.rs
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602a0af4b7
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84babc4d69
162
src/interrupt.rs
162
src/interrupt.rs
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@ -1,67 +1,151 @@
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use bitfield::bitfield;
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#[derive(Debug, Clone, Copy, Default)]
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pub struct Interrupt {
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pub flag: InterruptFlag,
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pub enable: InterruptEnable,
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct InterruptEnable {
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vblank: bool,
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lcd_stat: bool,
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timer: bool,
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serial: bool,
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joypad: bool,
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bitfield! {
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pub struct InterruptEnable(u8);
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impl Debug;
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_vblank, _set_vblank: 0;
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_lcd_stat, _set_lcd_stat: 1;
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_timer, _set_timer: 2;
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_serial, _set_serial: 3;
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_joypad, _set_joypad: 4;
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}
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// TODO: Is this the correct behaviour? (I think not)
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impl InterruptEnable {
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pub fn vblank(&self) -> bool {
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self._vblank()
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}
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pub fn lcd_stat(&self) -> bool {
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self._lcd_stat()
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}
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pub fn timer(&self) -> bool {
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self._timer()
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}
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pub fn serial(&self) -> bool {
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self._serial()
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}
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pub fn joypad(&self) -> bool {
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self._joypad()
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}
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pub fn set_vblank(&self, flag: &mut InterruptFlag, value: bool) {
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let prev = self._vblank();
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if prev == false && value {
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flag.set_vblank(true);
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}
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flag.set_vblank(value)
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}
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pub fn set_lcd_stat(&self, flag: &mut InterruptFlag, value: bool) {
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let prev = self._lcd_stat();
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if prev == false && value {
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flag.set_lcd_stat(true);
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}
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flag.set_lcd_stat(value)
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}
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pub fn set_timer(&self, flag: &mut InterruptFlag, value: bool) {
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let prev = self._timer();
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if prev == false && value {
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flag.set_timer(true);
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}
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flag.set_timer(value)
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}
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pub fn set_serial(&self, flag: &mut InterruptFlag, value: bool) {
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let prev = self._serial();
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if prev == false && value {
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flag.set_serial(true);
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}
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flag.set_serial(value)
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}
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pub fn set_joypad(&self, flag: &mut InterruptFlag, value: bool) {
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let prev = self._joypad();
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if prev == false && value {
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flag.set_joypad(true);
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}
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flag.set_joypad(value)
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}
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}
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impl Copy for InterruptEnable {}
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impl Clone for InterruptEnable {
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fn clone(&self) -> Self {
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*self
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}
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}
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impl Default for InterruptEnable {
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fn default() -> Self {
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Self(0)
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}
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}
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impl From<u8> for InterruptEnable {
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fn from(byte: u8) -> Self {
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Self {
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vblank: (byte >> 0 & 0x01) == 0x01,
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lcd_stat: (byte >> 1 & 0x01) == 0x01,
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timer: (byte >> 2 & 0x01) == 0x01,
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serial: (byte >> 3 & 0x01) == 0x01,
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joypad: (byte >> 4 & 0x01) == 0x01,
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}
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Self(byte)
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}
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}
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impl From<InterruptEnable> for u8 {
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fn from(flag: InterruptEnable) -> Self {
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(flag.joypad as u8) << 4
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| (flag.serial as u8) << 3
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| (flag.timer as u8) << 2
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| (flag.lcd_stat as u8) << 1
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| (flag.vblank as u8) << 0
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fn from(enable: InterruptEnable) -> Self {
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enable.0
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}
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct InterruptFlag {
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vblank: bool,
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lcd_stat: bool,
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timer: bool,
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serial: bool,
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joypad: bool,
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bitfield! {
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pub struct InterruptFlag(u8);
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impl Debug;
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pub vblank, set_vblank: 0;
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pub lcd_stat, set_lcd_stat: 1;
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pub timer, set_timer: 2;
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pub serial, set_serial: 3;
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pub joypad, set_joypad: 4;
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}
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impl Copy for InterruptFlag {}
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impl Clone for InterruptFlag {
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fn clone(&self) -> Self {
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*self
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}
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}
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impl Default for InterruptFlag {
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fn default() -> Self {
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Self(0)
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}
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}
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impl From<u8> for InterruptFlag {
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fn from(byte: u8) -> Self {
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Self {
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vblank: (byte >> 0 & 0x01) == 0x01,
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lcd_stat: (byte >> 1 & 0x01) == 0x01,
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timer: (byte >> 2 & 0x01) == 0x01,
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serial: (byte >> 3 & 0x01) == 0x01,
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joypad: (byte >> 4 & 0x01) == 0x01,
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}
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Self(byte)
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}
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}
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impl From<InterruptFlag> for u8 {
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fn from(flag: InterruptFlag) -> Self {
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(flag.joypad as u8) << 4
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| (flag.serial as u8) << 3
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| (flag.timer as u8) << 2
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| (flag.lcd_stat as u8) << 1
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| (flag.vblank as u8) << 0
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flag.0
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}
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}
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