feat(ppu): implement (broken) sprite renderer

This commit is contained in:
Rekai Nyangadzayi Musuka 2021-04-09 00:35:41 -05:00
parent 7425384fb1
commit 5931fe95e3
2 changed files with 166 additions and 58 deletions

View File

@ -150,7 +150,7 @@ impl Bus {
0xFF24 => self.sound.control.channel.into(),
0xFF25 => self.sound.control.output.into(),
0xFF26 => self.sound.control.status.into(),
0xFF40 => self.ppu.lcd_control.into(),
0xFF40 => self.ppu.control.into(),
0xFF41 => self.ppu.stat.into(),
0xFF42 => self.ppu.pos.scroll_y,
0xFF43 => self.ppu.pos.scroll_x,
@ -254,7 +254,7 @@ impl Bus {
0xFF24 => self.sound.control.channel = byte.into(),
0xFF25 => self.sound.control.output = byte.into(),
0xFF26 => self.sound.control.status = byte.into(), // FIXME: Should we control which bytes are written to here?
0xFF40 => self.ppu.lcd_control = byte.into(),
0xFF40 => self.ppu.control = byte.into(),
0xFF41 => self.ppu.stat = byte.into(),
0xFF42 => self.ppu.pos.scroll_y = byte,
0xFF43 => self.ppu.pos.scroll_x = byte,

View File

@ -17,7 +17,7 @@ const BLACK: [u8; 4] = [0x00, 0x00, 0x00, 0x00];
#[derive(Debug, Clone)]
pub struct Ppu {
pub int: Interrupt,
pub lcd_control: LCDControl,
pub control: LCDControl,
pub monochrome: Monochrome,
pub pos: ScreenPosition,
pub vram: Box<[u8; VRAM_SIZE]>,
@ -125,16 +125,28 @@ impl Ppu {
fn draw_scanline(&mut self) {
let mut scanline: [u8; GB_WIDTH * 4] = [0; GB_WIDTH * 4];
if self.control.lcd_enabled() {
self.draw_background(&mut scanline);
}
if self.control.obj_enabled() {
self.draw_sprites(&mut scanline);
}
let i = (GB_WIDTH * 4) * self.pos.line_y as usize;
self.frame_buf[i..(i + scanline.len())].copy_from_slice(&scanline);
}
fn draw_background(&mut self, scanline: &mut [u8; GB_WIDTH * 4]) {
let window_x = self.pos.window_x.wrapping_sub(7);
// True if a window is supposed to be drawn on this scanline
let window_present =
self.lcd_control.window_enabled() && self.pos.window_y <= self.pos.line_y;
let window_present = self.control.window_enabled() && self.pos.window_y <= self.pos.line_y;
let tile_map = if window_present {
self.lcd_control.win_tile_map_addr()
self.control.win_tile_map_addr()
} else {
self.lcd_control.bg_tile_map_addr()
self.control.bg_tile_map_addr()
};
let tile_map_addr = tile_map.into_address();
@ -149,7 +161,7 @@ impl Ppu {
// 160 / 20 = 8, so we can figure out the row of a tile with the following
let tile_row = pos_y / 8;
for (i, chunk) in scanline.chunks_mut(4).enumerate() {
for (i, pixel) in scanline.chunks_mut(4).enumerate() {
let line_x = i as u8;
let mut pos_x = line_x.wrapping_add(self.pos.scroll_x);
@ -168,7 +180,7 @@ impl Ppu {
let tile_addr = tile_map_addr + (tile_row as u16) * 32 + tile_column as u16;
let tile_number = self.read_byte(tile_addr);
let tile_data_addr = match self.lcd_control.tile_data_addr() {
let tile_data_addr = match self.control.tile_data_addr() {
TileDataAddress::X8800 => (0x9000_i32 + (tile_number as i32 * 16)) as u16,
TileDataAddress::X8000 => 0x8000 + (tile_number as u16 * 16),
};
@ -184,11 +196,95 @@ impl Ppu {
let palette = self.monochrome.bg_palette;
let shade = palette.colour(pixels.pixel(7 - bit)); // Flip Horizontally
chunk.copy_from_slice(&shade.into_rgba());
pixel.copy_from_slice(&shade.into_rgba());
}
}
let i = (GB_WIDTH * 4) * self.pos.line_y as usize;
self.frame_buf[i..(i + scanline.len())].copy_from_slice(&scanline);
fn draw_sprites(&mut self, scanline: &mut [u8; GB_WIDTH * 4]) {
let sprite_y_size = match self.control.obj_size() {
ObjectSize::EightByEight => 8,
ObjectSize::EightBySixteen => 16,
};
let mut sprite_count = 0;
for attr_slice in self.oam.buf.chunks(4) {
// Get the Sprite Attribute information for the current Sprite we're checking
let attr_bytes: [u8; 4] = attr_slice
.try_into()
.expect("Unable to interpret &[u8] as [u8; 4]");
let attr: SpriteAttribute = attr_bytes.into();
// attr.y is the sprite's vertical position + 16
let pos_y = attr.y.wrapping_sub(16);
// attr.x is the sprite's horizontal position + 8
let pos_x = attr.x.wrapping_sub(8);
let line_y = self.pos.line_y;
// Do we draw the sprite?
if line_y >= pos_y && line_y < (pos_y + sprite_y_size) {
// Increase the sprite count
if sprite_count == 10 {
// Don't render any more
break;
}
sprite_count += 1;
// * 2 since each vertical line takes up 2 bytes
let line = if attr.flags.y_flip() {
(sprite_y_size - (line_y - pos_y)) * 2
} else {
(line_y - pos_y) * 2
};
let sprite_data_addr = 0x8000 + attr.tile_index as u16 * 16;
let higher = self.read_byte(sprite_data_addr + line as u16);
let lower = self.read_byte(sprite_data_addr + line as u16 + 1);
let pixels = Pixels::from_bytes(higher, lower);
let palette = match attr.flags.palette() {
SpritePaletteNumber::SpritePalette0 => self.monochrome.obj_palette_0,
SpritePaletteNumber::SpritePalette1 => self.monochrome.obj_palette_1,
};
let start = pos_x as usize * 4; // R, G, B, and A channels
let slice = scanline[start..(start + (4 * 8))].as_mut();
// 4 bytes per pixel, a pixel is in 2BPP so there's 8 pixels we want to write to
for (line_x, pixel) in slice.chunks_mut(4).enumerate() {
let bit = line_x as usize % 8;
let id = if attr.flags.x_flip() {
pixels.pixel(bit)
} else {
pixels.pixel(7 - bit)
};
let maybe_shade = palette.colour(id);
match attr.flags.priority() {
RenderPriority::Sprite => {
if let Some(shade) = maybe_shade {
pixel.copy_from_slice(&shade.into_rgba());
}
}
RenderPriority::BackgroundAndWindow => {
if let Some(shade) = maybe_shade {
// If the colour is 1, 2 or 3 we draw over the background
match GrayShade::from_rgba(pixel) {
GrayShade::White => {
pixel.copy_from_slice(&shade.into_rgba());
}
_ => {} // We Don't draw over the Background
}
}
}
}
}
}
}
}
pub fn copy_to_gui(&self, frame: &mut [u8]) {
@ -200,7 +296,7 @@ impl Default for Ppu {
fn default() -> Self {
Self {
int: Interrupt::default(),
lcd_control: Default::default(),
control: Default::default(),
monochrome: Default::default(),
pos: Default::default(),
stat: Default::default(),
@ -328,7 +424,7 @@ bitfield! {
window_enabled, set_window_enabled: 5;
from into TileDataAddress, tile_data_addr, set_tile_data_addr: 4, 4;
from into TileMapAddress, bg_tile_map_addr, set_bg_tile_map_addr: 3, 3;
from into ObjectSize, obg_size, set_obj_size: 2, 2;
from into ObjectSize, obj_size, set_obj_size: 2, 2;
obj_enabled, set_obj_enabled: 1;
bg_win_enabled, set_bg_win_enabled: 0;
}
@ -468,6 +564,20 @@ impl GrayShade {
GrayShade::Black => BLACK,
}
}
pub fn from_rgba(slice: &[u8]) -> Self {
let rgba: [u8; 4] = slice
.try_into()
.expect("Unable to interpret &[u8] as [u8; 4]");
match rgba {
WHITE => GrayShade::White,
LIGHT_GRAY => GrayShade::LightGray,
DARK_GRAY => GrayShade::DarkGray,
BLACK => GrayShade::Black,
_ => panic!("{:#04X?} is not a colour the DMG-01 supports", rgba),
}
}
}
impl Default for GrayShade {
@ -517,7 +627,7 @@ impl BackgroundPalette {
0b01 => self.i1_colour(),
0b10 => self.i2_colour(),
0b11 => self.i3_colour(),
_ => unreachable!("{:#04X} is not a valid colour id", id),
_ => unreachable!("{:#04X} is not a valid BG colour id", id),
}
}
}
@ -555,6 +665,18 @@ bitfield! {
pub from into GrayShade, i1_colour, set_i1_colour: 3, 2;
}
impl ObjectPalette {
pub fn colour(&self, id: u8) -> Option<GrayShade> {
match id {
0b00 => None,
0b01 => Some(self.i1_colour()),
0b10 => Some(self.i2_colour()),
0b11 => Some(self.i3_colour()),
_ => unreachable!("{:#04X} is not a valid OBJ colour id", id),
}
}
}
impl Copy for ObjectPalette {}
impl Clone for ObjectPalette {
fn clone(&self) -> Self {
@ -612,21 +734,6 @@ impl SpriteAttributeTable {
}
}
impl SpriteAttributeTable {
pub fn read_attribute(&self, addr: u16) -> SpriteAttribute {
let buf_index = (addr - 0xFE00) as usize;
self.attribute(buf_index)
}
pub fn attribute(&self, index: usize) -> SpriteAttribute {
let bytes: [u8; 4] = self.buf[index..(index + 4)]
.try_into()
.expect("Byte slice was not four bytes in length");
bytes.into()
}
}
impl Default for SpriteAttributeTable {
fn default() -> Self {
Self {
@ -637,19 +744,19 @@ impl Default for SpriteAttributeTable {
#[derive(Debug, Clone, Copy)]
pub struct SpriteAttribute {
x: u8,
y: u8,
x: u8,
tile_index: u8,
attributes: SpriteFlag,
flags: SpriteFlag,
}
impl From<[u8; 4]> for SpriteAttribute {
fn from(bytes: [u8; 4]) -> Self {
Self {
x: bytes[0],
y: bytes[1],
y: bytes[0],
x: bytes[1],
tile_index: bytes[2],
attributes: bytes[3].into(),
flags: bytes[3].into(),
}
}
}
@ -658,10 +765,10 @@ bitfield! {
pub struct SpriteFlag(u8);
impl Debug;
bg_window_over_obj, set_bg_window_over_obj: 7;
from into SpriteFlip, y_flip, set_y_flip: 6, 6;
from into SpriteFlip, x_flit, set_x_flip: 5, 5;
from into BgPaletteNumber, palette, set_palette: 4, 4;
from into RenderPriority, priority, set_priority: 7, 7;
y_flip, set_y_flip: 6;
x_flip, set_x_flip: 5;
from into SpritePaletteNumber, palette, set_palette: 4, 4;
}
impl Copy for SpriteFlag {}
@ -682,46 +789,47 @@ impl From<SpriteFlag> for u8 {
flags.0
}
}
#[derive(Debug, Clone, Copy)]
pub enum SpriteFlip {
Normal = 0,
HorizontalMirror = 1,
pub enum RenderPriority {
Sprite = 0,
BackgroundAndWindow = 1,
}
impl From<u8> for SpriteFlip {
impl From<u8> for RenderPriority {
fn from(byte: u8) -> Self {
match byte {
0b00 => SpriteFlip::Normal,
0b01 => SpriteFlip::HorizontalMirror,
_ => unreachable!("{:#04X} is not a valid value for SpriteFlip", byte),
0b00 => Self::Sprite,
0b01 => Self::BackgroundAndWindow,
_ => unreachable!("{:#04X} is not a valid value for RenderPriority", byte),
}
}
}
impl From<SpriteFlip> for u8 {
fn from(flip: SpriteFlip) -> Self {
flip as u8
impl From<RenderPriority> for u8 {
fn from(priority: RenderPriority) -> Self {
priority as u8
}
}
#[derive(Debug, Clone, Copy)]
pub enum BgPaletteNumber {
BgPalette0 = 0,
BgPalette1 = 1,
pub enum SpritePaletteNumber {
SpritePalette0 = 0,
SpritePalette1 = 1,
}
impl From<u8> for BgPaletteNumber {
impl From<u8> for SpritePaletteNumber {
fn from(byte: u8) -> Self {
match byte {
0b00 => BgPaletteNumber::BgPalette0,
0b01 => BgPaletteNumber::BgPalette1,
0b00 => SpritePaletteNumber::SpritePalette0,
0b01 => SpritePaletteNumber::SpritePalette1,
_ => unreachable!("{:#04X} is not a valid value for BgPaletteNumber", byte),
}
}
}
impl From<BgPaletteNumber> for u8 {
fn from(flip: BgPaletteNumber) -> Self {
impl From<SpritePaletteNumber> for u8 {
fn from(flip: SpritePaletteNumber) -> Self {
flip as u8
}
}